Know what’s best about no longer reviewing games other than the fact I can play whatever I want? I can quit playing whatever I want too! I exercised both of these privileges over the weekend, when I decided that I had enough of the crazy platforming in Ys: Oath in Felghana.
The platforming in this Ys title always pushed me on edge to begin with, but the Clock Tower dungeon was the last straw. When I realized I was trying the same jump sequence for the last 30 minutes with no progress or ideas to how to even get across, to the point my thumbs were hurting, I knew I was done. I’m not under a deadline. I’m not having any fun. As my lovely friend Blake says, sometimes you have to say “Fuck this game!” and walk away.
I didn’t even try to save my progress. I knew I didn’t want to even attempt the platforming on the lower levels again to get to where I quit. While I’ve gotten far better at platforming, it’s still not my forte. I don’t enjoy it. It stresses me out. I get frustrated way too easily. I know I don’t have the skills to do this. And you know what? I’m fine with that.
I used to hate quitting games. I always felt so guilty about it or that I was a failure. I can’t do this part, which confirms how terrible I am at gaming. I shouldn’t quit because I’ll never learn if I quit. I’m almost at the end; how can I quit now? Sometimes you have to embrace the fact that this one thing just isn’t your thing, and there’s nothing wrong with that. Life is too short to force yourself to play something making you miserable that is supposed to be entertaining. I love the Ys games, I really do, but I can’t deal with the platforming in this particular one. And that’s okay.
I still hope that Ys V and VI will be ported to the Vita. With Ys VIII on the horizon, this would be the perfect time to drum up some hype in the West. Until then, though, I suppose I’ll have to make do with Breath of the Wild and Mass Effect Andromeda. I think I’ll survive.