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On the Fence about inFamous

May 27, 2009 By Keri Honea Leave a Comment

Even after watching trailers and playing the demo, I’m not sure about inFamous.

I had fun with demo, I really did. And when I found out there is going to be a guide, it made me even more stoked. Finally some guide to review out of my RPG-rut! However, some elements in the demo frustrated me a little, and I fear that these same things will overly frustrate me in the game to the point of quitting.

I was hesitant with the platforming aspects, but that was silly of me. It’s not like a typical platformer, such as Ratchet and Clank or Super Mario Bros. In other words, I had fun platforming. However, you seem to be able to die quickly. That isn’t as much the problem as when you are really, really injured, the screen goes gray and blurry and your movements slow. That makes it just a little difficult to 1) try to find something to heal yourself with and 2) avoid getting shot.

I also know that it’s just a demo, and the game often isn’t like the demo. I also hope that the game teaches you more about the controls than the demo did. I had no time to get used to them. Suddenly I was on a ledge and told to go way over there and help the train. Um, who and do what now? I had no time to really practice how to use my electricity powers, so I died quite a bit while trying to get used to aiming, firing, and not getting shot (I did the latter poorly). Luckily when you die you’re transported back to a nearby checkpoint, and I hope this is true in the real game too.

I want to bring something else here besides RPGs, I really do, even though I really like them. Fortunately, I still have Tales of Symphonia to finish, so it’s not like I don’t have anything to work on right now.

If anyone out there can offer some inFamous advice, I’d love it.

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