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Monday Gaming Diary: Does the devil cry because he’s sad or bored to tears?

January 28, 2013 By Keri Honea 2 Comments

dmc-devil-may-cry-screenshots

I finally procured a copy of DmC: Devil May Cry this past week, and I finally found time to play it over the weekend. In the interest of full disclosure, I admit that I have never before played a Devil May Cry game. I played the demo to DMC 4 repeatedly when that released, but if memory serves, I never bought the game because a friend gave me Lost Odyssey as a gift and that consumed the next several weeks of my life. So all I knew of DMC was that it was a hack-n-slash game, I remember the graphics being super pretty, and I remember having a lot of fun playing. Yeah, I’m not having that same experience with DmC.

Even though I am well aware that Bayonetta was called a chick version of DMC, since I played Bayonetta first, all I can see are the incredible similarities. That said, it doesn’t copy Bayonetta enough, because Bayonetta had enough unusual and over-the-top flair as well as a completely insane, WTF-is-going-on story to keep me interested and going. With DmC, the story is laid out almost instantly. I’m sure there’s a twist coming, but as it is presented now, I’m not that interested in pursuing what the twist may or may not be.

As someone who used to really love hack-n-slash games, I don’t understand why I feel so bored with this one. The combos aren’t as fun, but maybe they will get more fun later as I unlock more moves for Dante. The platforming also makes me sigh quite often, especially when it reminds me so much of the platforming in Darksiders and Darksiders II. I’m most likely not being fair with my feelings since DMC games came before any of these others, but it’s a reality for me at this time.

I also could care less about the points system. I didn’t care about it in Bayonetta, and I still don’t care about it. Yeah, yeah, I didn’t have enough unique style points for you so my rank has dropped, but did you ever think I ever thought I could be in a section of the leaderboards that matters for any game in existence?

Most likely, this type of game just isn’t for me. Maybe I’ve grown away (not grown up, just away) from hack-n-slash games. I guess I prefer to shoot things into oblivion instead of stylishly slicing them to bits.

However, I really think that I could overlook all of this if the story grabbed me at all. That’s one thing that has never changed; I’ll always be a story-driven gamer.

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Filed Under: Gaming Diary

Comments

  1. ED Gibson says

    January 28, 2013 at 2:54 pm

    I’m a story driven gamer also. I find I’m much more intrigued by a game with a good story as opposed to graphics or multiplayer features or any of the other aspects that tend to attract a lot of gamers. This article was a nice read Keri.

  2. Keri Honea says

    January 30, 2013 at 1:48 pm

    Thank you, my friend!

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