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Unfinished Swan Mini-Review

January 15, 2013 By Keri Honea Leave a Comment

I bought and downloaded Unfinished Swan back when it originally released after podcasting cohort Blake went on and on and on about damn great it was. He said if I liked games like Journey and Flower, I would definitely like Unfinished Swan. Well, I hadn’t played Journey at the time, but I really liked how unique Flower was, so hey, I’ll give it a whirl. And then it sat in my PSN downloads for months.

Right before Christmas, I finally played it. It started out really promising, but by about halfway through, I was long ready for the game to be over.

swan_village

Unfinished Swan is about a young orphan whose mother never completed any of the paintings she started. When she died, he was only allowed to take one of her paintings to the orphanage (which instantly triggered all of these problems with probate code and family law and inheritance, but that’s besides the point), and he chose the painting of a swan she of course did not finish. In the middle of the night, the boy woke up to find that the swan had disappeared, and he went on a journey to go find where the swan ran off to. Along the way, he learns of his mother’s past, the swan’s past, and other stuff that was not entirely surprising by the end of the tale.

Obviously, with a game like Unfinished Swan, the story isn’t the forte. It’s all about the unique gameplay. The game essentially has four levels, each requiring a different method of playing. For starters, the first level is completely white. It’s literally blinding, it’s so white. The only way you can find your way–other than looking for the swan’s golden footprints–is to throw black paint on the white canvas. The black paint splashes on actual objects that are in the white room, that you couldn’t see since they’re all the same color. You don’t want to go too crazy with the black paint, though, or everything will turn solid black as it was solid white. So it’s all about tossing enough black paint around to see depth, shapes, and how the area really looks. In the next level, you no longer have the black paint; you now throw blobs of water in an effort to attract vines to grow up walls, across ravines, through pipes, etc. You then climb these vines.

The_Unfinished_Swan_-Wand

It sounds really intriguing and different, right? Well, it is, at first. However, the second level went way, way too long. I was really bored and ready for it to be over before I finished the second level. I had stopped hunting for the hidden collectibles at this point as well, because I just wanted it to be over. And then when the third level arrived, pitching me in a somewhat scary scenario where I had to avoid the dark as long as possible or die from most likely a horrific spider monster…you all know what a pansy I am, so I hated this part with a passion. I didn’t even try to look for collectibles here, I just wanted to survive and be done.

At least the last two levels were extremely short, so I was able to finish the game in about three hours.

While I’m glad I got to experience Unfinished Swan, if I had to do it over again, I wouldn’t have paid the full $15. Not that I will do it over again; all those balloons will stay uncollected, thank you very much.

Filed Under: Mini-Reviews

The Devil May Cry this Free Guide Friday

January 15, 2013 By Keri Honea Leave a Comment

Penny Arcade: Devil Might Cry

Happy DmC: Devil May Cry release day! SGR and BradyGames would like to help you celebrate with your own free copy of the DmC: Devil May Cry strategy guide!

Entering is simple, and the winner will be picked on Friday by 2 p.m. CST. US-only entries, please.

Follow both us and BradyGames on Twitter, and then tweet the following message before 2 p.m. on Friday:

I want to win a Devil May Cry strategy guide from @strategyreviews and @Brady_Games for #FreeGuideFriday!

You only need to tweet this once. No multiple entries, please.

Good luck!

Filed Under: Free Guide Friday

Monday Gaming Diary: There’s been no gaming

January 14, 2013 By Keri Honea Leave a Comment

My consoles don't look this bad, but you get the idea.

My consoles don’t look this bad, but you get the idea.

My house has been a state of misery. I’ve somehow remained sick since about New Year’s Day, which doesn’t sound like it forebodes well for the rest of the year. Or maybe it means I’ve used up all my sickness from the year at once, which would be incredibly awesome to say the least. I’ve been sick on and off, the kid has been sick, and now the husband is battling what appears to be a horrendous toothache. He’s getting a root canal on Wednesday, which can only lead to more misery in this house. It’s a good thing no one comes over, because everyone needs to stay away from this pit of despair as long as possible.

The good thing is that I’m finally over my horrific sinus issues I’ve been fighting. It’s also good that no one has been fighting the flu. However, it also means that I haven’t touched gaming in weeks, as much as I am sad to say. Sitting up at all for long periods of time has been hell. I’ve nearly been working from my bedroom most of the time. So, yeah…the stack of shame still sits shamefully.

This week starts the first official week of strategy guide releases with DmC: Devil May Cry. Can you believe how fat that thing is? That will keep me busy for awhile, holy cow.

Please tell me you all have at least been fighting the good fight and playing games on my behalf. That will make me feel slightly better.

Filed Under: Gaming Diary

Monday Gaming Diary: It’s Stack of Shame Time!

January 7, 2013 By Keri Honea Leave a Comment

stackofshameAs I’m sure you all have noticed, we’re in a bit of a gaming lull right now. I don’t know about you, but I’m extremely thankful for the break. I have until about mid-February to catch up on my stack of shame. Something tells me I should be excited about DmC, but I’m having trouble getting motivated this early in the year. If I’m going to be serious about clearing some of my stack of shame, I know I need to get over that in a hurry.

I posted my stack of shame over on Game Revolution and asked for what I should start first, since a part of me wants to finish what I started, another part of me wants to finish all 2012 releases before I go on to other things, and another part of me wants to play the older games first. As you can imagine, the readership over there had a bit to say about it.

What surprised me the most was how great of a consensus the opinions were. I was expecting suggestions to be all over the place, but they were pretty solid. Basically, in case you don’t feel like reading through the 100+ comments, it was strongly suggested that I play the Arkham games and Dragon Age: Origins. I was then ordered to throw out everything else, which kind of made me laugh.

I’m going to take some of that advice, I think. As much as I really want to finish Kingdoms of Amalur: Reckoning, every time I play it, all I can think of is how padded it is. It makes JRPGs look exciting and innovative in comparison. Hell, it makes Paper Mario: Sticker Star seem non-repetitive. I don’t mind devoting 60+ hours to a game (FFXIII-2, anyone?) but give me a story, real side quests that aren’t all fetch-quests, a real purpose to doing something, anything like that to keep me going for that long. Amalur has tons of side quests to the point that there are too many, and they all follow the same formula. In addition, they all take longer than they should for fetch-quests. God how it breaks my heart to quit a game I really wanted to like, but here it is.

I think Assassin’s Creed III is also getting the boot. I wanted to like this game too, but two things really hurt it: 1) the insane bugs I initially experienced and 2) Dishonored. Playing Dishonored before AC3 really hurt AC3 more than I thought it would. I didn’t realize how scripted AC3 forces you to be in your gameplay until I played Dishonored, which really lets you handle things however the hell you want. AC3 gives you some leeway with the optional points for full synchronization, but it’s still scripted. You’re still really forced to kill a target or infiltrate an area the way the devs want you to do so. There’s no discussion with friends later, asking how you took care of this target or that; there’s one way to do it. And after experiencing the openness of Dishonored, it’s just not enjoyable.

Know what’s not leaving my stack of shame? The following will not leave, no matter how much I’m begged:

  • Halo 3: ODST (it was a gift)
  • the Resistance games (I’m determined)
  • LEGO: The Lord of the Rings (I love LEGO games);
  • God of War (it was a gift); and
  • Inversion (it’s unusual and fun).

Guess that means there’s nothing left for me to do but actually play something, right? Just need to get over this sinus infection that has been plaguing me since the start of the year…

Filed Under: Gaming Diary

Strategy Guides of the Year 2012

December 21, 2012 By Keri Honea Leave a Comment

Every gaming website under the sun has been posting their Game of the Year picks for 2012, so why not have Strategy Guides of the Year? There were several notable strategy guides this year that I was incredibly honored to have cross my desk and my controllers. It was actually hard to pick a top 5 of all of the guides I had, especially since more than five received a 5/5 rating this year. But after much obsessing and analysis this week, I’m proud to dub the following strategy guides as the best Strategy Guides of 2012.

5. Paper Mario: Sticker Star Strategy Guide

Paper Mario: Sticker Star strategy guideIf it was not for this strategy guide, I would not have gotten far in the game at all, much less finished the game with a completed Sticker Museum. It held my hand in every way I needed it to, which was sadly quite a lot, due to my inexperience with Super Mario games.

Most importantly, the layout of the strategy guide was presented in an incredibly efficient manner, so it was extremely easy to find out which levels you needed to revisit, what you needed to bring with you to every visit and revisit, and the most efficient path you need to take to complete the level and pick up all collectibles.

Thank you, for making my first foray into a Mario game since Super Mario Bros. 3 a surprisingly pleasant experience.

4. Spec Ops: The Line Strategy Guide

Spec Ops: The Line strategy guideSpec Ops: The Line wasn’t a particularly difficult game in that it didn’t require too much strategy to get through firefights, not unlike most other military shooters. The most I used it for firefight help was for tips on which gun to use in certain situations, such as the shotgun tip when that heavy seems to disappear and reappear closer to Walker in the mall. However, Spec Ops was not as much about being a shooter as it was telling a story and making the player feel like the worst person on the planet. The strategy guide was more important for outlining all of the choices Walker had to make, and it was thanks to the guide that I was able to make the non-obvious, non-stated third choices available.

What I appreciated the most, was that while the strategy guide laid out the choices you could make, it really did not spoil how the choices affected the story. For example, when it came down to choosing to save that CIA agent or saving the hostages, the guide never once said that no matter what you choose, the CIA agent dies. If it had, I would have made a far different choice. On the same token, the strategy guide pointed out that there were four different endings, explained how to get them, but then never detailed what the endings contained. When I unlocked all four endings, I was able to be horrified without expectation each time.

Also, if it wasn’t for the strategy guide, I wouldn’t have found all of the collectibles, which really added to overall plot.

3. The Witcher 2 Strategy Guide

The Witcher 2 Strategy GuideThe Witcher 2, by far, is the hardest video game I have ever played, even with the added-on tutorial for the Enhanced Edition. After taking over two hours just to get through the first scene in the game (not the first battle…don’t be mean), I had to knock the difficulty down to Easy, and even then, it was no picnic. The strategy guide made sure I came fully prepared to every situation with potions, traps, and spells, thus ensuring I only died once or twice in each battle instead of fifteen times. I have never had to bring so many specific items into every battle in any other game I played. Usually it’s bring a health potion, a bomb, maybe a specific weapon. In The Witcher 2, you need brown oil for your sword (now are you fighting a monster or a human? that affects which sword you coat), a potion for rejuvenating health at a faster rate, fire traps, a grapeseed bomb, and make sure you have learned a specific rune. Um, what?

In addition, The Witcher 2 is riddled with side quests that aren’t always obvious to unlock, meaning that not every side quest is triggered by talking to every NPC in town. I was already having trouble staying alive in battle, so you better believe I wanted to do as many side quests as possible to level up Geralt.

Thinking of playing The Witcher 2 and you have no prior experience in this series? Do not go alone. Take this.

2. Final Fantasy XIII-2 Strategy Guide

FFXIII-2 strategy guideAs I said when I reviewed the Final Fantasy XIII-2 strategy guide, I was extremely hesitant about the contents of this guide. I was less than pleased with the Final Fantasy XIII strategy guide, and that really carried over to the guide’s sequel, whether that was fair or not. The strategy guide ended up, as you can guess, blowing my mind with how absolutely stellar it was. The strategy guide sat by my side, literally, during the 60+ hours I played the game. The strategies for boss fights were flawless, I had no problems completing all of the side quests and alternate endings, and I found all the collectibles (I cared about finding) with ease.

If I had wanted to complete the bestiary journal, I know I could have, but I was too darn lazy to hunt all of those creatures down. I had already devoted enough time to collecting most of the shards; seeing the super-secret ending just wasn’t enough to keep me going. But at least I know that the strategy guide would have led me to each beast and taught me how to defeat it the first or second try. Sometimes, that’s all that matters.

1. Mass Effect 3 Strategy Guide

Mass Effect 3 strategy guideI swear, selecting the Mass Effect 3 strategy guide as the top strategy guide of 2012 isn’t some sly move to push my love and affection for Mass Effect. If you don’t believe me, go read my review of the Mass Effect 2 strategy guide, which was terrible. In fact, it was so bad, when I learned Prima Games was doing Mass Effect 3 strategy guide–which of course they were, since they work exclusively with EA–my heart sank as low as it did when I learned Piggyback was publishing the strategy guide for Final Fantasy XIII-2. Like that strategy guide, the strategy guide for Mass Effect 3 greatly exceeded all expectations. Not only did the strategy guide provide excellent strategies for surviving some intense battles–thank you, in particular, for the one-on-one battles with Reapers–but it highlighted how your decisions in previous games affected what decisions you could make in this game. It really showed how sometimes I didn’t make the best decision I could have, even in my Paragon route.

I also greatly appreciated the fact that they printed the ending pages upside down to prevent accidental spoilers. The only way you were going to see all the different endings and paths you take to get there was if you really, really wanted to. Even then, it didn’t fully “spoil” the endings, which is always important in my book.

Filed Under: Strategy Guide Features

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