• Home
  • About Us
  • Podcast
  • Strategy Guide Wit
  • Contact

Strategy Guide Reviews

A Strategy Guide for your Strategy Guides

  • Reviews
    • Strategy Guide Reviews
    • Video Game Reviews
    • Mini-Reviews
  • Features
    • Interviews
  • News
  • Unboxing Strategy Guides
  • Columns
    • Gaming Diary
    • Corner of Randomness
  • Videos

Monday Gaming Diary: Went on a Journey

November 19, 2012 By Keri Honea Leave a Comment

Journey

I bought Journeyaround the same month it released, which was in March, and well, I was too busy playing lots of Mass Effect 3 at that time. And then I got distracted with several other things, which brings me to now, where I finally decided to give this game a go. I lovedFlower, so I expected to love Journey just as much.

I was right.

First of all, it’s ridiculous that I just now sat down to play this game. With some exploration–not nearly as much as I could have done–I finished the game in about 2 hours. Not sure how I couldn’t have found 2 hours back then to squeeze this game in, but I didn’t, and I’m so glad I made time for it now. I completely understand the appreciation for the game now, and I can confidently say that it deserves the Game of the Year nominations it has gotten. It’s still not my personal GOTY, but it’s in the top 3.

Like Flower, the game isn’t complex and doesn’t have this huge over-arching story to tell, not to mention that there is zero dialogue, but careening my little scarfed character down dunes of sand greatly moved me. On top of that, the wonderful string symphony that accompanies everything you do and the telling of the backstory via cave drawings only enhanced the feelings.

I was worried that I wouldn’t meet any other players in the game since I’m playing it so late, and I’ve heard how their presence really deepens the experience. I ran into a few people, but only one person stayed with me for a long time. We stayed together for about 2-3 levels, and we helped one another find glyphs, symbols, and get through some of the puzzles. We also were big on helping one another keep the powers in our scarves so we could fly, and even though we never spoke to one another, I felt this little connection with him/her. I lost him/her in the temple level, and I became incredibly sad. I waited and waited for my partner to figure out the soaring puzzle and join me, but he/she either got distracted exploring or I zoomed too far ahead for him/her to catch up. When I realized I had to go on, I did so with a heavy heart. I really, really missed my partner in that last level, and I never found anyone else during that harrowing part of the journey.

I’m not sure if I’ll play again or not, even though some of the Trophies do look tempting. It was an amazing experience, and I’m afraid that playing it again will remove some of that amazement and wonder. It’s one reason why I haven’t returned toFlowerat all, even though I really want to redo some of those levels I messed up.

Long story short, if you haven’t played Journey, do yourself a favor and take 2 hours out of your day to give it a go. Unless you’re like my dear friend MattG at Press the Buttons, it will move you as much as it has done to the countless others who have nominated it for a GOTY award.

After I wrap up my guide reviews for 2012, I do believe Unfinished Swanwill be next, followed by Batman: Arkham Aslym, as I’ve been told by countless others that one needs to leave my stack of shame as soon as humanly possible. Think I can get all 3 of these guide reviews done by the end of the year? Here’s hoping!

Filed Under: Gaming Diary

Medal of Honor Warfighter Strategy Guide Review

November 14, 2012 By Keri Honea 4 Comments

Medal of Honor Warfighter strategy guide reviewMedal of Honor Warfighter‘s single-player campaign is incredibly short, even for a first-person shooter. Not only that, but it’s linear to the point that your options for developing a creative strategy for, well, anything is pretty much stifled. While I was playing, even I started to wonder what the point of developing this strategy guide was. However, as linear and short Warfighter is, sometimes help was needed, especially if I didn’t pay attention to the characters’ chatter (which was boring, by the way). Not to mention, if it wasn’t for the guide, I would have rage quit within 30 minutes, and this is all before I even touched the multiplayer portion of the game. In other words, the Medal of Honor Warfighter strategy guide definitely served its purpose, and in addition, it presented one of the best layouts for a guide I have ever come across. Not to mention, the tips provided in the multiplayer section helped this complete newbie to FPS multiplayer develop a strategy for the maps.

Since there isn’t much to the single-player campaign when it comes to story or even length of the missions, there really isn’t a lot of writing to be had in the walkthrough portion, and it really wasn’t necessary either. Most of the text is in the beginning of each mission, which nicely lays out the mission map, the mission’s objectives, the story recap, the starting loadout, and the mission’s Achievements. I appreciated the latter listing the most, because it prevented the Achievement-hunter in me from replaying a mission to nab the Achievement I most likely could have gotten the first time had I known about it. For example, in the “Hot Pursuit” mission, there is an Achievement for driving over 90 market stalls. Had I not known about this ahead of time, I would have done my best to avoid crashing through the markets on the sidewalk. But hey, now I know there’s motivation to drive like a maniac.

Medal of Honor Warfighter strategy guideThe actual walkthrough portion consists of a series of well documented and well placed screenshots to help guide you through the mission. I cannot emphasize enough how fantastic the layout is for the walkthroughs. The last time I saw a layout this great, this concise, this clear, and this useful was The 3rd Birthday strategy guide. Each screenshot has a clear purpose with a clear explanation, even without the text below each one, and I could see exactly where I was and needed go with a simple glance to the book. I rarely had to pause the game and flip through the pages to see what I needed to do next. Strategy guide publishers, please look at this book and The 3rd Birthday strategy guide when planning layouts for future guides. This is how a screenshot-laden strategy guide should be handled.

As most of the game focuses on multiplayer, so does the Warfighter strategy guide. The opening pages act as a primer for those who have never ventured online to a multiplayer match before. However, before you can think of dismissing it, everyone should read the Fireteam explanation in the primer, as it’s the one unique feature Warfighter has from a majority of the online shooters. The classes followed next, which went over the abilities and support actions available for each. The guide even lays out the loadout differences between the classes from each country, and it gives a brief description of the individual soldier and the class’s history within that particular country. Thanks to this, I was able to pick out a class and country that fit more of my play style without a lot of trial by fire.

One problem I’ve always had with multiplayer sections being included in strategy guides is the fact that the guides really can’t give users that much of a strategy since players fight against other players. Real people are not predictable like AI, and unless they are completely new to the experience (like me most of the time), real players are harder to kill. Getting good at multiplayer requires playing a certain map over and over so you can become familiar with it and playing it over and over so you can climb the steep learning curve of getting used to fighting against other people. It’s not unusual to take 5-10 deaths to get slightly accustomed to map and find the best points to set up a strategy. Since Warfighter requires each player to have a Fireteam partner, the learning curve takes on a whole new definition. On the one hand, it’s nice having a partner to help you out with ammo and avenging your death, but on the other hand, if you don’t know your partner, it’s hard to coordinate a plan, especially if you’re both new to the map.

Medal of Honor Warfighter strategy guideNormally, most multiplayer strategy guides will present a map and an ideal loadout for your best chances of survival and doing well. The Warfighter strategy guide actually provides a list of all of the choke points for each map along with the recommended loadout for each choke point. As such, I was able to look at my loadout and my partner’s loadout and decipher the best place for us to hang out and fend off attackers. For someone as green as I am with multiplayer shooters, I was able to pull off more kills in my first few matches than I ever have during my brief career playing Modern Warfare 3.

Seasoned veterans to multiplayer most likely will not need this help, but even they would appreciate the maps of each area for each type of match.

Surprisingly enough, the Warfighter guide contained a few bonuses as well. The front of the book (not the back, which was unusual) contains over 20 pages of behind the scenes material, including information on each warfighter from around the world, a look at game developer Danger Close, the timeline of the Medal of Honor games, and a gorgeous collection of concept art. I didn’t keep my game, but I’m going to keep this guide for the concept art alone.

The Medal of Honor Warfighter strategy guide authors really had a limited playing field to work with for this guide, but they were able to compile a book ideal for a novice to the world of the first-person shooter, in both the campaign and multiplayer. It’s hard to recommend the guide when the game itself is so short, but if you’re in it mostly for the multiplayer, then the detailed maps alone will make it worth your purchase.

SGR Rating: 4/5

Authors: David Knight and Michael Knight
Publisher: Prima Games
Editions available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Monday Gaming Diary: A New Hobby

November 12, 2012 By Keri Honea Leave a Comment

Halo Mega Bloks Warthog set

Fellow writer Chris Nitz is a talented toy photographer with an affinity for everything LEGOs. He’s constantly talking to me about new LEGO sets he’s looking at, new ideas he has for his photography, LEGOs, LEGOs, LEGOs. I really enjoy the LEGO games, and I’ve always liked the LEGO art I’ve seen at conventions, malls, exhibits, etc., but actually collecting and building with LEGOs hasn’t interested me since I was young.

That kind of changed when my son got interested in playing with LEGOs. He likes some of the sets, but his coordination skills aren’t there yet to build the fancy cars and models in the instruction booklets, so I’m the one who usually puts the sets together. A couple of weeks ago, we were shopping at Toys R Us for a LEGO table for him to keep all of his bazillion of pieces on and in, and I ran across a Halo Mega Bloks set (not exactly LEGOs, but eh, close enough) for the Warthog. Halo LEGOs? Really? Now that’s something I could play with!

The set stayed in its box until Gabe had a sick day. We spent a couple of hours poring over the instructions and wading through hundreds of teeny tiny pieces until we built the Warthog and the Forerunner Relic. When I came away from it…I realized it was a ton of fun. Not only that, but I wanted more. I want more than just the Warthog…I want my absolute favorite vehicle from the games–the Ghost. Oh and a Scorpion…those missions are always the most fun. Ooooh wait…I can build a Pelican dropship? And a Phantom? I NEED ALL OF THESE. Curse my collector/addictive personality!

Of course, I can’t buy more, because we’ve told Gabe that he can’t have any more LEGO sets until Christmas. If he can’t have any, then I can’t have any, because a four-year-old will NEVER understand why Mommy gets toys and he can’t. Oh sure, I have reasons like Mommy has a job and you don’t, but it’s easier to not buy myself these toys and avoid the whining temper tantrum I’m sure to get if he sees another toy block set that isn’t his. The joys of parenthood and all that.

Christmas can’t get here fast enough.

And for the record, if they ever release Mass Effect LEGOs or Mega Bloks…well, I think it goes without saying how screwed I am then.

Filed Under: Gaming Diary

Monday Gaming Diary: I did say no more stealth, didn’t I?

November 5, 2012 By Keri Honea Leave a Comment

Assassin's Creed 3

My friends are always so quick to tell me that the Assassin’s Creed series is NOT stealth. Technically, I suppose they are correct, but the AC games contain stealth elements, and occasionally, stealth is mandatory to avoid desynchronization. Most of the time, stealth is encouraged, but there are instances where getting noticed causes an instant desynch. These requirements may not crop up often enough for the series to be considered stealth, but dammit, it’s enough stealth for me to turn my palms sweaty and get my teeth grinding.

AC3 introduces the concept of eavesdropping moving targets as well, requiring you to stay within a specific radius to overhear targets and of course, they can’t notice that you’re listening to them. When this is coupled with the requirement to not be detected, it makes things interesting and raises my blood pressure.

So much for swearing off stealth for awhile. At least I have the strategy guide, which has been an absolute blessing for me so far. The only time that it hasn’t been helpful is when I come across the lovely bugs that AC3 is littered with, and I can’t blame the guide for that at all. It’s not the guide’s fault that on occasion the game drops Connor at a checkpoint in the middle of enemies when he’s supposed to be incognito (enemies I killed before the checkpoint, no less, but that’s a different story).

At least AC3 has plenty of extraneous activities for Connor to partake in, so if the stealth gets too much for me, I can go on countless side quests for awhile.

I will be taking a break from AC3 starting tomorrow, though, when Halo 4launches tomorrow. I’m reviewing that game for Gaming Angels, so that one will have to take precedence for at least a week. Surely there’s no stealth in that game…

Filed Under: Gaming Diary

Assassin’s Creed III Collector’s Edition Strategy Guide – Why Should I Buy?

October 30, 2012 By Keri Honea Leave a Comment

Chances are, if you’ve bought any of the Assassin’s Creed III Collector’s Edition strategy guides in the past, you’ll be buying this one as well. Piggyback Interactive‘s Collector’s Editions are often worth the extra bucks, even though they often don’t contain much more than the paperback guide outside of the gorgeous hardcovers. This time though, there are a few extras that make the Collector’s Edition well worth the additional $10.

The Collector’s Edition contains an extra 16 pages of “History vs. Story,”which covers the history of the American Revolution and how it was woven into the story of Assassin’s Creed III. This includes commentary from the game’s scriptwriter, Corey May. Even if you aren’t a history buff, it may intrigue you to learn how the game writers used actual history to tell Connor’s story.

Of course, this isn’t the only bonus. Each Collector’s Edition includes a limited edition print of a painting–watercolor, perhaps?–of Connor swooping in to attack a few redcoats (so in the European editions of the guide, does the print depict Connor attacking colonists?).

Print in Assassin's Creed III Collector's Edition strategy guide

Each strategy guide includes a large map poster of the region Connor explores, complete with all collectibles marked, but the map for the Collector’s Edition is larger than the one found in the paperback guide, and it’s printed on vintage-looking paper.

Vintage Map in Assassin's Creed III Collector's Edition strategy guide

Is enough to entice you as a collector? It’s enough for me. But to be serious, I think we all know that the gorgeous hard cover artwork is always enough to make it worth it to me.

Assassin's Creed III Collector's Edition strategy guide cover Assassin's Creed III Collector's Edition strategy guide back cover

Filed Under: Strategy Guide Collector's Editions

  • « Previous Page
  • 1
  • …
  • 101
  • 102
  • 103
  • 104
  • 105
  • …
  • 183
  • Next Page »

Follow us!

Subscribe!

Upcoming Strategy Guides

 Nothing here. Come back later. 😢

Latest Strategy Guide Reviews

The Walkthrough by Doug Walsh Review

Red Dead Redemption 2 Strategy Guide Review

Mega Man 11 Strategy Guide Review

God of War Strategy Guide Review

Far Cry 5 Strategy Guide Review

Friends of SGR

  • BradyGames
  • Dan Birlew – Guide Writer
  • Doug Walsh – Guide Writer
  • Future Press
  • Game Enthus
  • GameWires.com
  • Piggyback
  • Press the Buttons
  • Prima Games
  • Racing Games

Top Posts & Pages

  • Why I Wish There was a Wolfenstein: The New Order Strategy Guide
  • The Corner of Randomness: Extra Life Hype
  • Stack Fresh from Future Press
  • Gaming Diary: Can't Stop, Won't Stop the Ys
  • Weekly Poll: Assassin's Creed Brotherhood

Copyright © 2026 · Web crafted by Warkhammer

 

Loading Comments...