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Monday Gaming Diary: Finishing what I start

September 30, 2012 By Keri Honea Leave a Comment

Finish what you start

This weekend marked the first weekend I had alone in MONTHS. Normally my husband’s parents take Gabe for the weekends that he has drill so I can have a weekend to myself, but between my travel schedule and his parents’ travel schedule, I haven’t been able to take advantage of it in awhile. Normally I use these precious weekends to wrap up whatever game I’m reviewing. However, I’m having an unusually long break in between reviews, so this time, I played what I felt like playing and not what was in my schedule.

Okay, that’s not entirely true. I really, really wanted to play Borderlands this weekend so I could see some semblance of the hype. However, my conscience took over, dragged me over to my stack of shame, and reminded me I have GOT to start finishing what I start. Since I’m still taking a brief hiatus from Halo, Halo 3: ODST was ignored once more. Bulletstorm received the proper honors, and I’m proud to say that I indeed finished what I started.

Bulletstorm was a fun romp that I really had trouble putting down. So much so, I finished the game by Saturday evening, just before I needed to seriously think about dinner. I rarely took breaks during that session. My hands were so cramped. There was going to be no gaming that night for sure, so watching the Avengers movie for the umpteenth time (yes, I’ve watched it numerous times since picking it up on Tuesday) took over my schedule.

So now what do I play next? I looked over my stack of shame carefully, and I begrudgingly made the decision to actually finish what I start. In other words, Halo 3: ODST and Kingdoms of Amalur: Reckoning need to be finished or tossed. Once I finish Amalur, it will then be time to finally finish Dragon Age: Origins.

That was the plan, anyway. As I sat down in front of my TV on Sunday, however, I just didn’t have the energy to play something else serious. So LEGO Harry Potter Years 5-7 it was! After the constant under-fire action of Bulletstorm, a LEGO game was exactly what I needed. At least I know that if I don’t finish what I start with this game right away, it won’t be too hard to pick it back up. That’s the beauty of LEGO games.

Something tells me that this new plan of finishing what I start will be like any new diet I start; I’ll do it tomorrow.

Filed Under: Gaming Diary

Professor Layton and the Last Specter Mini-Review

September 27, 2012 By Keri Honea Leave a Comment

Professor Layton and the Last Specter box artI’ve been a huge fan of the Professor Layton games since they first released, even though the stories have consistently jumped the shark more progressively than the last. Professor Layton and the Last Specter is the fourth game in the series, but it’s a prequel to the first game. It tells the story of how Professor Layton and Luke first met and developed their friendship. It also has the most bizarre and unimpressive story to date as well.

For those unfamiliar with the Professor Layton games, the core gameplay is all based on solving puzzles and riddles. Some of the puzzles are wordplay, others are little games, and others require some basic knowledge of math. They’re typically fantastic brain teasers that make you feel inept at first but award you with a great sense of accomplishment when you solve the puzzles without using hint coins. The first Professor Layton game tied the story to the puzzle-solving gameplay brilliantly, and none of the games have done as well to date. In a way, it isn’t fair, because the story of the first game centered on Layton’s ability to solve puzzles. In the end, it all made sense why the villagers kept handing him puzzles to solve. None of the other games have done that, and if they all did, they wouldn’t feel unique. However, as the games have progressed, the manner in which Layton is handled puzzles has felt lazy, and this game sparked this feeling of laziness more often than the games before. For example, many of the townspeople Layton came across would simply say, “Hey, I can’t solve this puzzle, do it for me,” or “I’ll give you the info you want if you solve this puzzle.” Why don’t you just say tap here for a puzzle?

I didn’t enjoy the puzzles of this game very much either. I felt that far too many required math, something I really hate, and way too many required basic knowledge of geometry and trigonometry for my liking. There’s a reason why I majored in English in college, and not math or science. In reality, there were probably only 10 puzzles that required geometry of any kind, but that was way too many for me. I like riddles, word games, visual puzzles, and the occasional number game. Please don’t ask me to draw angles to calculate how a bird flies.

Professor Layton and the Last Specter

As a result, I kept GameFAQs open at pretty much all the time so I wouldn’t waste hint coins on puzzles I wasn’t going to take the time to solve. In the past, I sought out GameFAQs as a last resort. This time, I didn’t care. It shouldn’t be that way for a game based on puzzles.

I kept going through the game for the story. The stories always won me over in the end, no matter how crazy they were in the beginning. This one failed me all the way through. The story this time was about a Specter (yes, obviously) who randomly appears during the night in the town of Misthallery and destroys everything in its path where it appears. A mysterious oracle has been able to warn the police where the Specter will appear so that the townspeople of the area can be evacuated, but it’s not stopping the Specter from appearing and wreaking havoc. The mayor of the town is an old friend of Professor Layton’s, and he has asked the young archeologist to come investigate. It’s worth mentioning that the mayor’s son is Luke, Layton’s soon-to-be apprentice.

It started off interesting enough, but I was permanently lost when the Loch Ness monster appeared. And no, that wasn’t the Specter, so that’s not a real spoiler. From that point on, the game tried to take the player down an emotional road that the player really had no emotional attachment to. The ending was supposed to be sad, but I just couldn’t get sad, and this is someone who tears up at virtually any hint of sadness anywhere. No, really; I cried while reading the end of The Fall of Reach.

Professor Layton and the Last Specter

So ominous…or something…

Will I get Professor Layton and the Miracle Mask when it releases this Fall? Yes, because I’m not going to turn my back on a series for one bad game. Let’s be serious; I’m still buying Kingdom Hearts games, so obviously it takes 5-10 bad games for me to walk away.

Filed Under: Mini-Reviews

Borderlands 2 Collector’s Edition Strategy Guide: Why Should I Buy?

September 25, 2012 By Keri Honea 1 Comment

Borderlands 2 strategy guides

It’s a tale of two versions of the same strategy guide, Borderlands 2. One is hardback, one is paperback. One’s $21.99, the other is $36.99. What does the Collector’s Edition of the Borderlands 2 strategy guide offer that the other doesn’t? Is it worth it? Take a look for yourself.

The inner artwork is just as different as the outer covers, and personally, I like both the inner artwork and the cover of the paperback guide better than the CE.

Borderlands 2 strategy guides - inner artwork

CE on left, paperback on right

The paperback even had really nice black-and-white artwork in the back flap. The CE did not, although the back cover was quite exquisite.

Borderlands 2 strategy guides - inner artwork Borderlands 2 CE strategy guides - back cover

The CE did include some interesting bonuses, such as the artbook section in the back as well as developer interviews. Most interesting, however, was the paper pop-outs in the center of the guide.

Borderlands 2 paper dolls

With these, players can create paper toys from Borderlands 2. It’s very reminiscent of my childhood when we had similar paper dolls, but it’s not something that I found that exciting. Maybe if I was a bigger fan of the franchise, I’d feel differently, but they raised my eyebrows more than they got me thinking, “How cool!”

The art section was enough for me to say that the Collector’s Edition of the Borderlands 2 strategy guide, as I am an artbook freak, but at the same time, there are a lot of things, art-wise, about the regular guide that I just liked better. Unless you’re into reading developer interviews or art or creating your own paper toys from the game, I’d pass on the CE at this time.

Filed Under: Collectors Editions

Monday Gaming Diary: Zombies give me nightmares

September 24, 2012 By Keri Honea Leave a Comment

The Walking Dead video game

I’m a complete wuss when it comes to horror and suspense, especially when it comes to the suspense that likes to startle you for whatever reason. I startle easily as it is, so those kinds of movies and games make me jump out of my seat. Case in point, while playingMass Effect3, I really searched every system for assets, which meant pinging an RF frequency that the Reapers really loved. If you pinged enough times, the Reapers visited that star system, and you had to leave or get captured–and I’m assuming destroyed, as I never stuck around long enough to find out for curiosity’s sake. Whenever they entered your system, their intro music was a nice, loud blaring of the horns. I jumped each time they entered, without fail. The fact that I have to wear a headset when I play to keep the noise down at night really enhanced it. I fully admit this is one reason why I haven’t started my Renegade playthrough of ME3.

What does that I have to do with anything? Well, this past week I played through the first episode of The WalkingDead. My fellow podcasters have done nothing but recommend this game to me for its story, and they assured me it was as scary as BioShock. BioShock was more disturbing than scary, so I figured I could handle The Walking Dead. Yes, I know there are zombies in it, and I know that’s potentially scary, but since they made it sound like the zombies were really second-fiddle as to what was going on, I assumed they wouldn’t be so bad. Apparently, my friends have no idea what scares me.

It’s more than the fact that the zombies are present and I have to kill them or be killed; it’s how the game presents the manner in which you kill the zombies. If you’ve played the game, then you already know what I’m talking about. The Walking Dead took many of the interactive game mechanics from Heavy Rain and greatly improved upon on them, and as such, the player really feels the absolute panic that the characters feel in how they fight for survival. You are “forced,” in a way, to feel how scared they are and how tense every encounter truly is.

The Walking Dead video game

This is brilliant for the developer, but it’s horrendous for someone like me. Every instance where I had to fight zombies, I could feel my hands slicking up my controller with sweat. I actually sat with my feet on their tippy toes on the floor, because that was how tense I became with each encounter. When a zombie surprised the characters, it surprised me just as much, and I nearly played Hot Potato with my controller. I stayed up for an hour after I finished playing, reading shojo manga, just to get the images and intensity out of my head. The attempt failed miserably, and I had one of the worst nights of sleep in a long time due to nightmares.

Am I quitting? Nope, I’m too into the story to quit. I definitely can’t play more than one episode in the same week, something that I’m certain the developers and writers definitely knew when they decided to make the game episodic. I’ll just have to plan ahead for the weeks that I do play an episode and prepare for a restless night.

The worst part is, I’m already regretting some of the decisions I’ve made.

The Walking Dead video game decisions

Filed Under: Gaming Diary

Assassin’s Creed III Strategy Guide Cover Revealed

September 21, 2012 By Keri Honea Leave a Comment

I can’t lie. I honestly don’t think I’ve seen a more beautiful cover for a strategy guide come across my email ALL YEAR. Piggyback Interactive has really done themselves proud with this artwork. Normally, the hardcovers are very subtle, with raised Assassin’s insignias on white. Those were always gorgeous, but it’s going to be hard to top this one.

Assassin's Creed III strategy guide cover

I may be reviewing this strategy guide with gloves on so I don’t ruin it with fingerprints! Let’s hope that we can judge this book by its cover, and that the strategy content inside will be just as fantastic as the cover itself.

Filed Under: Collectors Editions, Strategy Guide Cover of the Week, Strategy Guide News

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