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Monday Gaming Diary: My Break from Gaming

August 6, 2012 By Keri Honea Leave a Comment

I’m so tired. I’ve gone balls-to-the-wall ever since San Diego Comic-Con, and looking back on it, I’m not sure why I thought I could handle traveling so much and working, and and and and…you get the idea. So last week, I took a complete break from gaming (unless you count iOS games as gaming, which I don’t).

I can’t lie; it was nice. I actually went to bed early and got some decent sleep, and I’ve felt myself completely unwind from the stress-coaster I’ve been on since mid-July. So when I went to my Dishonored appointment on Friday morning at QuakeCon, I felt eager to play a game again. Every now and then, we all need a break from things, especially when our hobbies become more like jobs than they are hobbies. Since this is my first week in about three to have zero traveling and zero conventions to attend, I’m going to get right back into my normal routine. For starters, I need to finish this Spec Ops: The Line strategy guide review that I’ve been sitting on since before SDCC. I had all the intentions in the world to write it up while I was in San Diego. Considering that was almost a month ago, well, yeah. I have nothing.

Oh and before you question my status on Kingdom Hearts: Dream Drop Distance, I haven’t had a chance to work on that as I’m still waiting for the guide to arrive. I’ve used that fact to delay even turning on the game so I could enjoy my break for the full week. That’s how you turn lemons into lemonade–by, uh, procrastination.

If you want to know how much I loved Dishonored, you’ll have to read my write-up at GamingAngels.

Filed Under: Gaming Diary

Covers for Guild Wars 2 Strategy Guides Announced

August 2, 2012 By Keri Honea 1 Comment

BradyGames announced their covers for the upcoming Signature Series (paperback) edition and Limited Edition this morning via Twitter. I have to say, both of them look very nice.

Guild Wars 2 Signature Series
Guild Wars 2 Limited Edition

The Guild Wars 2 strategy guides will release on August 28, 2012.

Filed Under: Strategy Guide News

Gaming Diary: Darksiders II Community Event

July 30, 2012 By Keri Honea Leave a Comment

Darksiders II

Gaming Angels received an invitation to THQ’s Darksiders II Community Event, and I was honored to be selected to go. After I rage quit Darksiders just the week before, to say I was nervous about having to play the game for two days straight would have been an understatement. I was really scared I was going to get frustrated to the point of giving up, and then the THQ and Vigil staff would have to help me, and then I would sit in the back all red faced and sad. At absolute worst case scenario, I flipped a table in rage, stormed out, and then somehow left the building with the ginormous statue of War in the lobby.

Fortunately, my fears were all for nothing. I had a great time playing Darksiders II, to the point that after playing for 4 hours on Thursday, I was sad we had to stop for a Q&A session. From the 8 hours I’ve played total, I never once got frustrated with the platforming, the puzzles, or really any aspect of gameplay. With the first game, I got a little angry within the first couple of hours.

You can read my full write-up of my experience on Gaming Angels. I’m actually looking forward to Death’s story releasing next month now, whereas just a week ago, I was ready to pass it up completely unless GA had me review it.

I did play a bit of LEGO Harry Potter Years 5-7 on the Vita on the plane, and wow that was a disappointment. Are all LEGO games on the Vita as disappointing in presentation and gameplay or is it just all handheld LEGO games? I remember really enjoying LEGO Star Wars III on the 3DS, so I have a hard time believing that WB has just given up making LEGO games enjoyable on portables. Is it just the Vita? Does WB not care how blurry the cut scenes are, how chopped up the story is, or how awful the mini-games they inflict are? I haven’t played the same game on the consoles, so I can’t fully compare the differences, so it’s possible the console version is just as bad. Either way, both WB and Traveller’s Tales should be ashamed of themselves. If it’s just the Vita, they should be doubly ashamed of themselves for allowing such a half-assed presentation and game on the Vita. Please do not let LEGO LOTR be that awful on the Vita. If it is, just stop porting LEGO games for the Vita. It’s ridiculous.

Filed Under: Gaming Diary

Monday Gaming Diary: The inevitable happened – I rage quit Darksiders

July 23, 2012 By Keri Honea Leave a Comment

Darksiders

The more I played Darksiders and the more I saw how much of a Zelda-clone it really is, I knew I would quit the game eventually. I didn’t want to, as I really, really like the story, but I had a sinking suspicion it would happen. The question was, what would do it? Would it be the usual boredom that causes me to quit Zelda games? Or would I hit some super frustrating boss of whose frustration would be compounded by horrible aiming mechanics? Or would it be some insane timed platforming puzzle? And the answer was…C.

As soon as I received the power of the chronospheres to slow down time, I knew something bad was going to happen. I knew it couldn’t be used for something as simple as just evading the giant sandworms, and sure enough, I was right. I had to use it to quickly climb around a stupid tower in the middle of the desert. Have to slow down time to avoid getting smacked by a spinning blade at the top of the tower, as I have to use the demonic growth to traverse the top of the tower because the bridge is out. The bridge is always fucking out. The puzzle seemed simple enough and it really didn’t seem to be that bad. What I didn’t count on, though, was the direction I needed to pull on the analog stick not corresponding to where War would actually go. I practiced a variety of methods, but nothing seemed to work. War would either climb back down or go in the direction of the spinning blade. After thirty minutes of trying, I said no more.

Life is too short to play games that cause that amount of frustration. I’m really sad about not finishing the game and having to rely on game summaries to find out what happened. I’m going to a Darksiders II Community Event this week, so I really wanted to have the first game completed so I would be fully prepped for the second. Now that I hear that the second game has more platforming than the first…well, let’s just say that I’m thrilled I have a writer on staff who has already begged me to work on the Darksiders II strategy guide review. I will still greatly enjoy myself at this event, and who knows; maybe I’ll really really like the sequel more than the first. It’s happened before, so it’s bound to happen again.

Sorry, Darksiders. I tried, I really did. I hate anything timed, and this one puzzle just pushed me too close to coffee table flipping rage. Time to refocus on LEGO Batman 2 and the next item up in my stack of shame: Transformers: War for Cybertron.

 

Filed Under: Gaming Diary

LEGO Batman 2 Strategy Guide Review (Handheld)

July 17, 2012 By Keri Honea Leave a Comment

LEGO Batman 2 handheld strategy guide review

Like most LEGO games, LEGO Batman 2 on handhelds differs from its incarnation on consoles. As such, Prima Games did create a separate strategy guide specifically for this version. However, unlike what they have done in the past, this time Prima did not bundle the two strategy guides into one book; instead, their handheld strategy guide was sold as online only. Fortunately, if you bought the print book, you received a code for this guide for free. If you bought the book whilst only owning the handheld game, then it’s not so fortunate for you. Speaking of being unfortunate, the handheld strategy guide is hardly as accurate or thorough as the console guide. In fact, some the minikit locations differ in both the walkthroughs and the appendices, and there is no Trophy guide for the Vita version.

LEGO Batman 2 handheld strategy guide

Correct for Final Battle

The online guide is a conglomeration of both the console online guide and the handheld guide, and it appears as though there was no cross-checking in certain portions to make sure the console advice hadn’t bled into the handheld side. If they had truly separated the online guide into console and handheld sections, this would have most likely been avoided. Instead, the walkthroughs are kind of a mess; in the midst of the walkthroughs, handheld walkthroughs are interlaced with notations that they are for the handhelds, not the consoles, so you see repetitive content that breaks up the flow, as depicted in the image on the right. As a result, this guide is best left for looking up collectibles and not much else.

That said, however, depending on where you look within the guide, the collectible locations/prerequisites aren’t accurate. Sometimes it’s accurate within the walkthrough, as the walkthroughs do point out differences between the console and handheld collectible locales. However, sometimes these differences are not pointed out, so it’s the appendices that are accurate. It causes quite a bit of confusion and frustration, something that could have easily been avoided if

  • the handheld and console guides were separated out into their own distinct guides; and
  • someone had double-checked for handheld/console confusion.
LEGO Batman 2 handheld strategy guide

Incorrect for Final Battle

In addition, the Trophy tips provided in this walkthrough are for the consoles only. The guide either didn’t take into account that the Vita Trophies are different or the team just forgot to add the section all-together. Considering that I have no idea whether I’m not getting a couple of the Trophies due to either not doing it right or a game glitch (LEGO games are infamous for these), I would have personally loved some Trophy tips.

At the very least, the story-mode for the handhelds is exactly the same as the console–albeit some of the abilities and costumes vary–so the walkthroughs do guide you very well as to what you need to do to progress. As anyone who has played LEGO games in the past knows, it’s not always obvious what you’re supposed to do next, but when you figure it out, you want to smack yourself for not seeing it earlier. The guide helps you smack yourself sooner (I call it the “Portal Effect”). This portion of the guide is practically its only savior.

But yes, there is another saving factor to the online guide! The handheld version of the game features a “mission mode” that is virtually little more than a survival session. Players have to survive so many rounds of onslaughts of enemies, and each round features a different character the player must control. So once you get used to a character, it’s time to learn a new one on the fly. Players start off with a gold trophy, but if you do so often, you drop down to a silver trophy. Die some more, and it’s bronze for you. The only reasons why it’s even worth playing this mode are for unlocking new characters and for the gold PSN Trophy you can earn from getting gold trophies in all missions. It’s just as much of a beating as it sounds, and fortunately, the handheld version of the LEGO Batman 2 strategy guide has survival tips for each round. For platinum Trophy hunters, these tips can help you avoid a great number of headaches–not to mention tedium.

All in all, it’s extremely disappointing that this handheld LEGO Batman 2 strategy guide was not included in the print guide at all, as Prima Games has done in past LEGO games. If it was in print, we’d most likely see more quality assurance with all of these problems listed above. Considering how great their print guide for the consoles has been so far, it’s an absolute shame this one isn’t as up to snuff.

SGR Rating: 2.5/5

Filed Under: Strategy Guide Reviews

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