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Monday Gaming Diary: Reason #4789 Why I Love Strategy Guides – JRPGs

July 16, 2012 By Keri Honea Leave a Comment

Dragon Quest VI

I haven’t playedDragon Quest VIsince E3, which was only about what, a month ago, but in JRPG time, that’s about ten years. I turned it on while at the airport for the return flight and instantly fell into the “uhhhhh, what am I supposed to be doing again?” DQVI has no journal, and while I remembered there was someone you could talk to “in case you ever lose your way,” I could not for the life of me remember who this person was or if they were in the real world or dream world.

My save point doesn’t help, because I saved in a town where I had already saved it from certain doom. So I went there for another reason. Either it had a cheap inn or it was close to a sidequest. Wait, didn’t I unlock the ability to submerge my ship like a submarine? Did I come to this town to explore underwater? Arrrgh, WHY AM I HERE AND WHAT AM I SUPPOSED TO DO NEXT?

Thank you for your existence, strategy guide! Thanks to you and my handy-dandy bookmark, I see that I came to this town for no known reason whatsoever. There is nothing I need anywhere near here, and in order to complete my current sidequest, I need to go somewhere else. Conclusion? I needed a super-cheap inn.

JRPGs are long suckers, and for those that I’m playing for fun and not for my review, I may take days or weeks or even months in between gaming sessions. If I didn’t have the guides, I’d most likely quit the venture or start over. And if I started over, I’d end up back where I was: confused. Considering I really, really like DQVI, this would be a darn shame. Whenever I get around to Dragon Quest IX, I have a feeling I’ll be back in the same boat repeatedly.

The best part of the whole story? When I pulled out my massive DQVI guide from my carry-on bag, guy next me shot me a look of disgust. He commented that the game was not that hard and I didn’t need the guide. I cocked my eyebrow at him and said, “Who said I needed this because the game was hard? I hadn’t played in over a month and I can’t remember what to do next.” He looked surprised, then smiled and said, “Oh yeah, I can relate.” A few minutes later, I heard him say over my earbuds, “Damn! I didn’t know that sidequest was there.”

HA!

Filed Under: Gaming Diary

Game of Thrones Strategy Guide Review

July 9, 2012 By Keri Honea 7 Comments

Game of Thrones strategy guide reviewThe Game of Thrones books may be as long-winded as Stephen King, and the game seems to match it evenly, but fortunately, the Game of Thrones strategy guide cuts to the chase. In fact, this guide reminds me a lot of the strategy guide for The Witcher 2, both in its layout and its efficiency. And thank God for that. You really don’t want to sit through these cut scenes more than once, trust me, and this guide will really help you avoid repeat viewings (in case you aren’t aware, you can’t skip through cut scenes…AT ALL).

I greatly appreciated the extra assistance the strategy guide provided when it came to making decisions for leveling up. Characters level up very similarly to what you see in Dragon Age or Kingdoms of Amalur. However, at least in those two games, you are very aware of what you are, whether you are a warrior, a mage, a rogue, etc. In GoT, classes are named from titles in the books, such as sellsword and water dancer. Even if you have read the books–like I have–it’s not immediately obvious how you should be leveling up your character, especially if you have taken a breather in between gaming sessions. The strategy guide helps alleviate this confusion by giving suggestions of abilities each class should focus on in order to be more effective. I typically play similar classes in every RPG I play, but even I wasn’t sure if my Landed Knight was more of a warrior or a brute. The difference? One has skills with a sword and shield whereas the other prefers two-handed weapons. The skills offered and needed for these types of combat vary greatly, and once you choose a skill, there’s no going back.

I only wish that the guide had implemented these suggestions throughout the walkthrough. For instance, before big boss fights or large encounters, offer suggestions on what skills your character should have at this point in time. However, on the flip side of the coin, the guide never recommends class-specific abilities during your battles, so in that regard, making such skill suggestions seems unnecessary. At the same time, the strategies for the boss battles come across as very generic and provide little beyond “don’t die.” Instead, it explains the boss’s tactics and makes suggestions how best to use Mors’ warg abilities and Alester’s R’hollor priest abilities. Everything else is left up to the player to determine.

Game of Thrones strategy guide

You can get in fights with virtually anyone at any time, whether you’re investigating, looking for a fight, or just wandering around a village. Sometimes this is a good idea, and sometimes it’s horrendous. The strategy guide was always quick to point out where I should go first before picking a fight with a particular group of disgruntled peasants. If you didn’t want to fight, and it’s possible to avoid it with words, you are always given a heads up beforehand. I absolutely hated the combat system in GoT, so I was all for talking my way out of confrontations. (If you’ve played the game, you know which character I absolutely hated working with. He died a lot.)

Like any good RPG, Game of Thrones is inundated with sidequests. Like any good RPG strategy guide, the Game of Thrones strategy guide keeps the sidequest walkthroughs separate from the main walkthrough. All sidequests are noted when they can be triggered and where/what it takes to trigger them, but all details of the sidequests are kept in a separate section, away from the main walkthrough. It helps alleviate the potential clutter, which is always greatly appreciated, especially if you have little desire in completing all of them or even any of them. For instance, one of the first sidequests you can unlock involves a statue hunting fetch quest, which sounds just as fun as it really is. If you want to skip it, you can easily do so because that sidequest walkthrough isn’t smack dab in the middle of your main walkthrough, forcing you to read ahead and find which page you now need.

The guide’s largest fault is its spoilers. The plot of the game is very succinctly laid out for you, so if you glance ahead either to look up something in particular or inadvertently, chances are great that you will see a plot spoiler. The strategy guide even goes as far as detailing each possible ending down to what is said and includes screenshots. On the one hand, some users may appreciate this so they can make the most well-informed choice possible toward the end, but this is downright overkill. By the end of the game, I felt like I didn’t need to have played at all; why bother discovering the story for yourself when you can read it line for line, whether you mean to or not?

The Game of Thrones strategy guide is definitely a great tourist guide for those looking to survive at any length of time in the treacherous world of Westeros. That said, all users must be prepared for little guidance when it comes to boss battles and prepared to avert eyes to avoid spoilers as much as possible.

SGR Rating: 3/5

Author: Michael Searle
Publisher: Prima Games
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Monday Gaming Diary: Stack of Shame Shuffle

July 9, 2012 By Keri Honea Leave a Comment

Stack of Shame Shuffle

Yup, I’ve reshuffled my stack of shame yet again. As you can see from the image above, I even have deadlines on each of the games. I am on what you may call a very tight schedule from now through the fall.

Two forces triggered this latest shuffle. The first was an invitation to attend a THQ press party for Darksiders II, where I’ll actually be sent–not on my own dime, unlike E3 and SDCC–to a video game event. I’ve never finished the first Darksiders game, and I’d really like to have it done or at the very least a majority of it done before I head out and make a complete ass out of myself in front of the developers and publishers. The event is July 25th. In other words, as soon as I get my butt home from SDCC, it will be Darksiders, balls to the wall, and set on the Easy difficulty setting. When you absolutely, positively have to burn through a game in a week, Easy is the only way to go.

That’s been the biggest monkey wrench in my stack of shame kerfluffle. The second force was the announcement of the fall release for Transformers Fall of Cybertron. I never finished War for Cybertron like I wanted to, and now I have until late August to do so in order to be able to review the guide for Fall of Cybertron when it releases. Thank God I’ve already conceded reviewing both the Borderlands 2 game and guide to others. I would have had to add Borderlands to my higher priority list, and well, then I could just schedule a breakdown by late September.

Once that hit me, the realization of other sequels’ releasing also came into full epiphany. Assassin’s Creed III releases October 30th. Halo 4 releases November 6th. I must finish Assassin’s Creed Revelations, Halo 3: ODST, and Halo: Reach in order to fully understand what will happen in these games.

Keep in mind that I also have to review Inversion for GA ASAP, as that game released while I was at E3 and I just haven’t had a chance to get around to it yet, AND Kingdom Hearts 3DS releases July 31st.

It’s a good thing I have friends with young children, so none of us get out ever. If they don’t hear from me for a month or two, it will be nothing too unusual for either of us.

Filed Under: Gaming Diary

Monday Gaming Diary: LEGO Batman 2 and…Gabe…

July 2, 2012 By Keri Honea Leave a Comment

LEGO Batman 2

I’ve usually made it a policy to not play video games around my son, Gabe, but I’ve made an exception as of late with handhelds, especially while he plays games on the iPad. (The family that games together, stays together.) One game I have been playing alot on the Vita is LEGO Batman 2, and as Gabe has gotten into super heroes lately, it really intrigued him to watch me play. LEGO games are quite honestly the only kid-safe games I own, so I’ve had no problems with him hanging on me while I play.

Sunday morning, however, he went into my gaming office and saw my PS3 copy of LEGO Batman 2, as I had to get a console copy to review the strategy guide. He neatly put two and two together and asked to watch me play that copy on the TV. Of course, I initially thought that was awesome. It didn’t take me long to see how really not fun that is.

On the one hand, I was able to start work on that strategy guide review, but on the other hand, I wasn’t really able to concentrate on much. Thank God it was a LEGO game, where concentration isn’t exactly that important. However, having a backseat driver while playing a game, even a LEGO game, isn’t as much fun as it sounds. Of course he didn’t understand why I was stopping to smash everything in sight for the sake of gaining the Super Hero status in stud collection. He didn’t get why I was fulfilling ridiculous prerequisites for minikits. As such, he felt the need to tell me where I needed to go. At every second.

I’m able to tune out most of it thanks to being a stay-at-home mom with no daycare for two years, but it’s hard to tune it out when he grabs my hands to get my attention to tell me where to go. Then he wants in my lap. Then he wants my controller because it’s a better color than the one I’m letting him hold. It becomes one giant pain in the ass. He would probably want to watch me play all day, but there’s only so much I can take with that much distraction going on.

Selfish of me? Yeah, a bit. But gaming is something I do for me that occasionally ends up being work. There are so many other things I’d rather do with Gabe than have him watch me play a video game.

After I said no more video games for today, he grabbed Gears of War off the shelf and asked me to play that because the guys “look cool.” Ah, yes, they are cool, but hell no, kiddo. Let’s go color in your coloring books.

Filed Under: Gaming Diary

Strategy Guide for Civ 5 Gods & Kings Expansion Has Been Released

June 29, 2012 By Keri Honea Leave a Comment

Civilization V: Gods & Kings expansion strategy guideA whole new strategy guide for an expansion to a game? Sounds crazy, but it’s true! BradyGames has indeed released a strategy guide dedicated to the Civilization V: Gods & Kings expansion.

Their official press release can be found below.

BradyGames is pleased to announce the official Sid Meier’s Civilization® V: Gods & Kings Strategy Guide. Released on June 19, 2012, Civilization V: Gods & Kings is the massive expansion pack for Civilization V, the latest installment in the popular turn-based strategy franchise from 2K Games and Firaxis Games. Achieve world domination with the official BradyGames guide as it covers the updates and changes from Civilization V Game of the Year Edition, all Civilization V downloadable content, and the robust Gods & Kings expansion.

The guide is available both in print and for download, depending on what tickles your fancy. I own Civ V, but I haven’t played it yet because I’m scared of the time sink it will create.

Filed Under: Strategy Guide News

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