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Be Aware! LEGO Batman 2 Strategy Guide Does NOT Include Guides for Handhelds

June 27, 2012 By Keri Honea Leave a Comment

LEGO Batman 2 strategy guide

See that? Right there in the lower corner?

After my experiences with both LEGO Star Wars III and LEGO Pirates of the Caribbean, you’d think that by now I’d know that the handheld versions of LEGO games differ from the console versions. When I picked up the LEGO Batman 2 strategy guide, I flipped through it to make sure this was no different.

I should have looked more closely.

I was looking for tab markers on the edges, where the table of contents are listed, to designate a separate section for handheld games. When I didn’t see one, I assumed this meant all versions were covered, so I didn’t bother picking up a PS3 copy of the game. If only I had looked at the front of the guide, in the bottom left corner, where it distinctly says that the guide covers PC, Xbox 360, PS3, and Wii versions. In the middle of the guide there is a leaflet with a code to download an e-guide for the handheld games from Prima‘s website.

See what happens when you don’t read? On the bonus side, however, this means I have an opportunity to get two separate Platinum trophies…

Filed Under: Strategy Guide News

Monday Gaming Diary: In Pursuit of Platinum

June 25, 2012 By Keri Honea 2 Comments

I had a weekend to myself for the first time in months. I had all these plans to get lots of work done, including writing my review for the Game of Thrones strategy guide. When it hit me that I was all alone and could do whatever the hell I wanted, I abandoned the responsible plan and set out to work toward getting my first Platinum trophy in a game. When it comes to getting a Platinum trophy, I’ve hit too many obstacles. I never have enough time, I have too much else to work on, I have no desire, or there are certain trophies I know I’ll never get, either through lack of skill or lack of caring. For example, I really could have gotten a Platinum trophy in either Assassin’s Creed 2 or inFamous 2. The insane, timed platforming requirements for the last tombs in AC2 are what stopped me dead in my tracks. After nearly throwing my controller during the second to last tomb, I completely ignored the last one. For inFamous 2, it wasn’t the Hard difficulty requirement that barred me from getting a Platinum; it was the three precise headshots in a row. You think I have enough patience to master that? Fffft.

Really, I’ve been fine with never getting a Platinum. However, it hit me not longer ago that it’s ridiculous I don’t have  Platinum trophy in any of my LEGO games. I usually play those through 100% completion anyway, since let’s face it, it’s not hard to do so and it’s kind of fun. If I’m willing to go that far, what’s stopping me? I touched on playing LEGO Harry Potter Years 1-4 once before for the Platinum trophy, but I haven’t set aside time for it since. This weekend was time.

I didn’t wrap it all up, but I’m really close. Of course I have one freaking student in peril left to find, and no, the little bastard isn’t in peril in the campaign chapters. I’m going to have to run all over Hogwarts again to find him. When I do, I will have Harry punch him in the face.

From there, I have the bonus levels to complete, more gold bricks to find (grrrrr), and a couple of chapters I will have to replay under specific trophy requirements. So it’s definitely within reach, but who knows when that will happen. Spec Ops The Line releases this week and I got my little hands on LEGO Batman 2. Harry will just have to wait a little longer.

Filed Under: Gaming Diary

Prototype 2 Strategy Guide Review

June 22, 2012 By Keri Honea Leave a Comment

Prototype 2 strategy guide reviewSince Prototype 2 itself reminded me so much of inFamous in virtually every aspect, I thought that its corresponding strategy guide would be just as similar in terms of setup and layout. Unfortunately, the guide was nearly as disappointing as the game. As a whole, the Prototype 2 strategy guide felt very minimal to the point of being half-assed and more like a script for the game than anything else. This is definitely not one of BradyGames’ best work.

The overall layout of the guide is about what I would expect, and I have no problem with either the layout or the design. In fact, these are the guide’s best features. The layout and organization of the guide are nearly perfect. All information was exactly where I hoped it would be, so there was no second-guessing the location of content. As a result, if I needed to look up a side mission, a collectible, or a power upgrade, I could do so in a snap with minimal flipping.

The collectibles maps are some of the best I have ever seen. The game didn’t have that many collectibles in comparison to other games, but they were treated as though there were hundreds. Each region of New York Zero had its own map on its own page. This allowed the maps to be large enough to easily decipher the location of each collectible. Each map had its own legend, even though each collectible symbol was the same throughout. It shows a bit more care and effort when guide authors and designers don’t make any assumptions as to when you’ve accessed similar information.

And that’s where the guide’s greatness ends. Sadly, the walkthrough content was incredibly lacking. Instead of consistently giving strategies for defeating this mini-boss or that encounter, it often read more like a script of what was happening in the game. This isn’t to say that it never gave strategies, only that  it was very inconsistent in when it did. When it did, the strategies were often great. When it didn’t, well, better figure out your own way to get through the area, as the guide will simply tell you to “defeat all enemies.” Literally. It also says that doing so will trigger a cut scene. Then it summarizes the cut scene. I could just read this guide to find out exactly what happens in the story. Tsk, tsk.

The game is fairly simple and straight-forward, so I understand why there are no in-depth discussions. That said, there’s no excuse for at least listing suggested powers or power upgrades one should have before attempting a certain main story mission. For instance, about halfway through the game, there is a fairly difficult chase sequence Heller has to master. If you don’t have his locomotion powers upgraded, especially his speed, air dashing, and gliding powers, you’re in for lots and lots of failure. All of these upgrades should have been suggested at the start of the mission.

Prototype 2 strategy guideAnd while we’re already on the topic of this particular mission, allow me to divulge my frustration even further. None of the chase missions, whether they are story or side missions, include a map with the required route. For many people, part of the fun in chase scenes is the trial and error, but after five or ten times, it’s no longer amusing. A map showing me where this character was going to eventually run to would have removed a lot of the guesswork. As you can see from the scanned page to the right, the guide merely says, “Once you finally catch up with Gallagher, he stops to confront you.” It sounds like you just have to catch up with him at any point in time, right? Nope. I glided right on top of this jerk’s head, and he continued to run. It wasn’t until I reached a certain point in his escape route that I caught him. (As mentioned in the previous paragraph, I was only able to do so after aborting the mission and upgrading certain powers first, something that I should have been advised of from the get-go.) None of the chases or races have mapped routes, which could have also eased up on the frustration.

The game isn’t that fun by this point as it is, so adding guide frustration on top of it really doesn’t help matters much.

Hardly anyone will pick up the game in the first place, but for those few who do, don’t bother with the guide. It’s great for finding collectibles and answering quick little questions, but if you’re looking for real help and real strategies, it would be better to look online.

SGR Rating: 3/5

Author: Phillip Marcus
Publisher: BradyGames
Editions available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Monday Gaming Diary: Hodgepodge

June 18, 2012 By Keri Honea Leave a Comment

Hodgepodge

Nova Scotia Hodgepodge

Normally I have some sort of theme going on for a week where I play one type of game or just one game over the course of the week. This last week was perhaps more all-over-the-place than my gaming schedule for E3. So what constitutes a hodgepodge of games? I believe its very definition consists of playing Prototype 2, Game of Thrones, Dragon Quest VI, and Resistance: Burning Skies. If that’s not a hodgepodge, I don’t know what is. (Also, I like the word “hodgepodge.”)

Despite how hard it is not to look at Prototype 2 and instantly think inFamous-ripoff, I’m having a lot of fun with it. It’s definitely not a game I would recommend to anyone over inFamous–unless you don’t own a PS3–but it’s fun in its own right. Story-wise, the game has me torn in my moral leanings. While I agree it’s horrible to use live, unwilling humans as test subjects for horrible experiments, I also have issue with outright killing all of these scientists. It’s the whole take-justice-into-your-own-hands thing…never been a fan of it morally, so I often feel guilty about what I’m making Heller do. At the same time, I have zero issues killing off members of the Blackwatch, but that’s mainly because they always shoot at me first. And they like murdering innocent people. I didn’t say I wasn’t contradictory, for the record.

I’m rather mixed on Game of Thrones and Burning Skies. Burning Skies plays like another Resistance game to me, albeit short and very unpolished. I had heard that it was short, but I had no idea how horrifically short it was until I perused the trophy list. Six chapters? Really? It only took me an hour to get through the first two chapters, so that doesn’t bode well. I’m not one of the doomsdayers out there who decry that Burning Skies was supposed to save the Vita and it has failed to do so, but it’s very disappointing that Sony didn’t push for a more quality product on one of its exclusive franchises for a handheld that isn’t doing well. I have a feeling that I’m also going to have to pull a Comic Book Guy and look up the dates set in this game to make sure they match the lore.

Game of Thrones…I’m not sure what I’ve gotten myself into. It plays a lot like Dragon Age, yet I don’t feel like I have as much control as I did in Dragon Age. Also, these people talk way too much. If I wanted that, I’d re-read the books.

One last note before I actually try to make some money today…do not download Pocket Planes for iOS. It’s Tiny Tower crack all over again.

Filed Under: Gaming Diary

The Witcher 2 Mini-Review

June 14, 2012 By Keri Honea 1 Comment

Witcher 2

The main thing that I want to say about The Witcher 2 is in reference to my victory dance for beating the game on the console before Ross beat it on PC…that he’s had since release day in 2011. I predicted for 2012 that this would happen, and I’d be lying if I said that wasn’t my main motivation for finishing it. While I’m very glad that I played and finished The Witcher 2, I’m not really sure if I liked it or not.

I really cant say enough good things about it. The story was incredibly deep and complex, the combat definitely kept me on my toes, and the dialogue was hilarious when it wasn’t sexually offensive. What I really enjoyed the most was how the game really let you play your way, from how you leveled up Geralt (swordsman, mage, alchemist) to the choices you made throughout the story. I love Mass Effect more than anything, but this was a great example of how your choices really affected the final result, not just individual plot-lines. For anyone who is looking for a deep and very adult RPG, you really need to look no further.

That said, however, I walked away from the game wondering if I missed something. The final plot with Saskia and who knew she what she really was got muddled. One second, she makes Geralt swear to keep it a secret because no one knows. The next, Geralt and Iorveth are discussing it like it’s common knowledge. The conversation Triss had with Phillippa via Sile’s crystal never lined up with the whole sorceresses’ scheming. Triss’s involvement with the sorceresses was never fully explained.  Not to mention, I never could keep up with the whole Yennefer/The Hunt backstory that went on. I have a feeling that would have made more sense to me if I had played the first game. I’m fairly certain that that will be the focus of The Witcher 3, and as I sit right now, I have no interest in seeing how that story plays out.

When I talked over the game with a friend at E3, I started to enjoy the game more in retrospect. Yet, I have a feeling that is because I enjoyed discussing how different our games were and what we thought of the outcomes of certain scenes. All in all, I feel about Witcher 2 how I do about watching Saving Private Ryan: I’m glad I saw it, but I won’t see it again.

Filed Under: Mini-Reviews

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