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Kingdoms of Amalur: Reckoning Strategy Guide Review

May 24, 2012 By Keri Honea 2 Comments

Kingdoms of Amalur: Reckoning Strategy Guide ReviewIf you’ve played Kingdoms of Amalur: Reckoning for five minutes after the prologue, then you’re well aware of how massively huge this game is. You literally cannot take two or three steps without some NPC asking for help. Even if you have no interest in sidequesting your heart out, you may take part in the Faction quests. It’s insane and overwhelming, especially to someone like me who can’t resist sidequests. What’s even more overwhelming is the fact that you as a player can completely forge your character’s destiny. Want to be a mage? No problem. Have you changed your mind? No problem! Want to be good? You can. Want to be evil? You can do that too. The world of Amalur is at your whim, and it’s really up to you to determine how you will play. And really, this is the dichotomy that the strategy guide for Reckoning has to face. While it does its best with guiding players through the mire of sidequests and main missions, it kind of feels like it “gives up” when it comes to effectively providing strategies for the boss fights.

The Kingdoms of Amalur: Reckoning strategy guide does do one thing very well, and that is how it organizes the overwhelming mass that is Amalur. The walkthroughs are broken up into three sections: Area Guide, Main Quests, and Faction Quests. This layout could be good or bad, depending on the player. If you decide to do everything at once, then you’ll have a lot of flipping back and forth. For example, if you’re traveling toward the next point in the Main Quest and run into a sidequest or six, and you drop what you’re doing to immediately focus on these quests, you’re going to give your fingers a workout. Combine a Main Quest with a Faction Quest and sidequests…you get the idea.

Kingdoms of Amalur: Reckoning Strategy Guide

Can't ask for a better page layout than this.

However, if you take things a bit at a time, you’ll really see the perfection in this guide layout. For instance, if you choose to join a Faction and focus just on those quests, then you can fast travel to any area you unlocked while performing those quests and use the Area Guide portion to complete all sidequests in that area. This method is far more efficient, and it honestly helps the game become less overwhelming as well as distracting. My biggest problem with the game was that I would get so sidetracked by so many quests that I would forget what I was doing in the main storyline.

It helps that the page layouts for each of the walkthrough sections were absolutely flawless as well. I really can’t ask for anything better when it comes to page design for strategy guides. Maps that are well marked with easy-to-find legends? Check. Screenshots that accurately depict what the written portion is saying? Check. Written walkthrough is broken up in clearly defined sections that easy to discern your character’s progress? Check. For the latter, this guide went one step further. If you can see from the scan above, each section is labeled with a number and reference to a particular map. From there, the user can pick out exactly where they are on the map that is conveniently placed above or near the written content. I was never confused about where I was or where I should be seeing what. It is positively brilliant.

In terms of the strategy guide providing accurate information as to what is going on and what to expect in upcoming battles, it succeeds. In terms of providing strategies for defeating bosses, it lacks. My picking on this isn’t entirely fair, I admit, as the game gives players so much freedom in how they choose their combat and defense. However, I wish the guide had given some direction, such as listing boss weaknesses to particular magic or weaponry. It starts off offering direction in the beginning, which is most likely due to the character having very few powers early on, but then it fizzles out. At least the boss fights are rarely hard, especially if you have plenty of potions at your disposal.

One feature I really, really enjoyed in the book was the History of Amalur section in the back. Over 20 pages spans the 1000-year history of Amalur, complete with mythology and concept art. I love reading the history behind fantasy, so I ate that up with glee.

Overall, I do highly recommend the strategy guide, especially if you are a completionist. The Kingdoms of Amalur: Reckoning strategy guide literally leaves no stone unturned, whether the stones are sidequests or collectible lore stones. It’s the perfect companion to something as massive as Reckoning. It’s also so pretty on the outside and inside, it makes a damn fine coffee table book.

SGR Rating: 4/5

Authors: Bruce Byrne, Govindpal Karra, Philip Mackenzie, Saurian Dash, and Usman Niazi
Publisher: Future Press
Editions available: Hardcover
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Gaming Diary: BioShock Complete, Now It’s Time to Focus

May 23, 2012 By Keri Honea Leave a Comment

Would You Kindly

If you haven’t played or finished BioShock yet, skip this post. That is, unless you have no plans whatsoever of playing or finishing said game. In that case, continue reading, please!

I stayed up until nearly 1 a.m. on Thursday night/Friday morning last week playing BioShock, and if I could have stayed up later than that, I would have. I ended the night with the revelation behind who Atlas was and who Jack really was. I walked away after impaling a golf putter in Andrew Ryan’s brain while he was demanding I figure out if I was a man or slave. Spoiler, Mr. Ryan…I’m neither as I’m a girl.

I was seriously blown away. I had theories in my brain, but I was way off. I never truly saw any of this coming, including the hints behind the phrase, “would you kindly.”

That said, the game was a bit of a let-down from that point on. The only revelation after that was learning of the demise of the awful Dr. Suchong. Even the boss fight was a massive disappointment. I beefed myself up and carried as many health and EVE packs as I could…and I didn’t need even half of them. Even my ending was just okay. If you’re curious, I got the unicorns and rainbows ending. I saw the evil ending on YouTube, and it barely made sense to me. After saving himself, just because he harvested a Little Sister or 10, he automatically becomes so evil he hijacks a nuclear sub? Huh? At least my rainbow ending made sense.

I’m very glad that I played through BioShock, and I can’t wait for BioShock Infinite next year. But now, I need to get my ass in gear. It’s time to focus on The Witcher 2, Prototype 2, and most likely, Game of Thrones and Dragon’s Dogma. I’ve made a dent in my stack of shame, but I’ve sacrificed my to-do list in the process. And game devs, ya ain’t helping by releasing all these good RPGs.

This is a horrible problem to have, I know, but we will get through it.

Filed Under: Gaming Diary

No Strategy Guides for Vita Games…What Gives?

May 16, 2012 By Keri Honea Leave a Comment

Sad Panda

I have been absolutely shocked at the complete lack of strategy guides for Vita games. It’s not as if all games for the Vita are direct ports of other games, puzzle games, or games meant for brief bursts of play, such as many 3DS and DS games. The Vita has had an RPG and an Uncharted game, both of which typically have strategy guides. Not even Unit 13, which could use a strategy guide for those of us who hate freaking timed missions, has one. From the looks of my two most anticipated upcoming games, Resistance: Burning Skies and Gravity Rush, neither will have strategy guides.

Does this mean that Silent Hill, Ragnarok Odyssey, and Dragon’s Crown won’t have strategy guides either?

Strategy guides for handheld games are definitely nothing new, and I don’t believe that there haven’t been any guides simply because the Vita is so new. I remember that the DS and PSP both had games with guides fairly early on. Well, let me backtrack. Nintendo launched the DS with mostly platformers, which, at that time, traditionally did not have strategy guides. As for the PSP…well…the poor thing hardly had any games for months.

That said, though, neither the DS nor the PSP had a launch lineup that the Vita has had, with the caliber of games the Vita has and will have in such a short time. As such, it seems crazy that the only strategy guides for these Vita games can be found in the online universe. In other words, neither the DS nor the PSP had a launch game like Uncharted, and it absolutely baffles my mind that Uncharted: Golden Abyss does not have a guide. Not having an Uncharted guide seems like such a sorely missed opportunity for both guide collectors, Uncharted fans, and guide publishers’ wallets. I mean, have you seen how much strategy guides for Uncharted: Drake’s Fortune sell for?

I admit that I know nothing regarding the behind-the-scenes work to secure a license for writing and publishing a video game strategy guide. Most likely, it’s a complete pain in the ass. But, maybe it has nothing to do with the licensing and everything to do with the predicted market for the Vita and Vita games. Maybe the publishers decided not to take a chance on spending hundreds of thousands of dollars on publishing a strategy guide for a game on a system that isn’t predicted to do well. As the Vita still hasn’t done well–thanks to a high price at launch and a fizzle-out with game releases–perhaps publishers are in no hurry to take that risk in the near future.

Whatever the reason, it’s very disappointing. IGN wikis and GameFAQs will have to do for now. Ooh, that made me shudder.

Filed Under: Strategy Guide Features, Strategy Guide Opinons

Monday Gaming Diary: Stack of Shame Shakedown

May 14, 2012 By Keri Honea Leave a Comment

Stack of Shame, May 13, 2012It’s amazing at how much can change with one simple EvilCast podcast. This past week, while recording, I was discussing what games I was playing like we do every week. I said I was burning through my Stack of Shame with the completion of Halo 3 last week, and I’ve started Resistance 2. Somehow, that got the conversation shifting to what I should be playing right now vs. what I am playing, so the entire crew “helped” me reorganize the priority list of my Stack of Shame. It was unanimously voted that I drop Resistance 2 immediately and move it down my list. Then it was almost unanimously voted that I play BioShock immediately. The one person who did not vote for BioShock had not played BioShock, so he couldn’t fully comment.

I agreed, and I reorganized my stack into how it is on the right. No, Assassin’s Creed Revelations was not in the voting pool, but it has to take priority soon. Even with an impending copyright infringement lawsuit, I believe that Assassin’s Creed 3 will release on schedule, and therefore, I need to be prepared. And yes, I’m going to somehow do this while I keep my current review schedule. In unrelated news, I may not finish The Witcher 2 until the end of the year.

So I did start BioShock on Friday. I have a rare talent in keeping blind to spoilers of pretty much any game. The only one I failed at was FFVII, but to be fair, that game is 15 years old. And playing Crisis Core first wouldn’t have helped matters at all anyway. But I digress. The point in me saying that I have such a talent was to explain that I knew absolutely nothing about BioShock before playing other than the fact that it takes place in a utopia under water. Oh, and I knew that all screenshots of Big Daddies and Little Sisters creeped me the fuck out. The main reason why I had put off playing it for so long, despite the critical acclaim, was that I was afraid it would be scary. I’m not a fan of horror and suspense, and Gears of War and Resistance have put me on enough edge about things jumping out at me in the dark. Everyone assured me that it would not scare me. I double-checked with another horror-pansy friend, and he affirmed what my friends said.

And so, I took the plunge. And I was definitely not prepared for what was waiting for me.

It’s true that it isn’t scaring me, but it’s so damn disturbing that that makes it scary enough. I’ve only played for a few hours, and that was enough to make me take a mental break for a bit. I had no idea what I was in store for, but this certainly wasn’t anywhere near my mind. The writers behind this mess could give Stephen King a run for his money when it comes to the mind fuck.

The gameplay was also a huge surprise to me. I knew it was FPS, and that’s all I thought it was. In some ways, I wish that’s all it was, because I really hate coming across my burn victims. If I didn’t have to search them for money and bullets, I’d completely ignore them, but ugh, I have to look. And it really ain’t pretty. So damn disturbing.

While I’m getting all of these genetic powers to do horrible things to people, do I ever get an upgrade for running? Jack really sucks at getting away from Big Daddies. All I want is the ability to run. I think all Jack can do is walk fast, but if you press the analog stick too hard, the jerk walks fast while crouching, which means he doesn’t do anything quickly but die. Jerk.

Filed Under: Gaming Diary

Monday Gaming Diary: Haloooooooooo

May 7, 2012 By Keri Honea Leave a Comment

Halo 3 Grunts

I love these guys.

Let me just get this out of the way: the ending to Halo 2 was unbelievably awful. Or, should I say non-ending? The non-ending to Final Fantasy XIII-2 was better than that. But all in all, Halo 2 was unbelievably awful. I might have felt differently back when it first released, but eh, it definitely didn’t age well.

So let’s move on to Halo 3, a far superior game in practically every way. What do I love about Halo 3?

  • No Cortana yammering in my ear. I don’t like her creepy holographic flashbacks either, but at least she’s not always telling me what to do like a computerized Navi.
  • Fighting with the Arbiter and the Covenant Elites is always hilarious. Their comments completely crack me up; although, their hilarity will never top the Covenant Grunts.
  • I’ve only run into the Flood once, and I’m in the 7th chapter of 9.
  • My Marine teammates stay alive longer than 5 seconds.

That said, I have learned the hard way to never ride with AI drivers for very long. And really, I can’t win in these situations. I tried driving, but then they wouldn’t shoot at what I needed and we died. If I man the turret, they will drive directly toward a Wraith tank and kill us. Or they’ll get the damn Warthog stuck on a rock, thereby forcing me to get out of the Warthog and toss a grenade under the rock so that the vehicle will dislodge itself. Sometimes the Marines hop out of the Warthog. Sometimes they don’t. And then they die. The Scorpion tank is by far the best Marine vehicle in that I can drive AND shoot at the same time. Too bad they don’t give enough tank missions.

So essentially, whenever I’m in a vehicle situation, I man the turret until we take down a Ghost or a Prowler. I then jump out and run screaming toward the enemy vehicle and live ten times longer than any other Marine vehicle. Idiot drivers.

And how am I doing with Witcher 2? I’m never going to complete the first chapter, thanks to all of these sidequests. At least with this game, unlike Reckoning, all of these sidequests feel like they matter in what is going on with the world. I’ll let you know in 60 hours.

Filed Under: Gaming Diary

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