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Discourse on Strategy Guide Organization

April 13, 2012 By Keri Honea 2 Comments

Friendship via VGCats

I just like this comic from VGCats.

This morning I woke up to text messages from one of my closest friends griping about the strategy guide for Final Fantasy XIII-2. She was having difficulties with finding out how to unlock one of the gates in order to progress through the story. She swore the guide was zero help, which puzzled me, because I thought the guide was extremely helpful in finding pretty much everything. After some back and forth, I had asked her if she looked in the Tour Guide section for the answer, as the guide is split up between the main walkthrough and a tour guide of each era. Sure enough, she found the answer there, and was close to livid that all of this information wasn’t glomped together.

As I said in my review, I was initially disappointed that all of this information wasn’t together, but the more I played the game, the more I was pleased that it wasn’t all crammed in together. If it had been, the walkthrough would have been an overload of information, most of which you wouldn’t need until much later in the game. I believe that that would have forced me to flip through the guide more than I already did, and it would have additionally forced me to take more time away from the game to read through what I needed to.

She pointed out that I did not like The World Ends with You strategy guide whereas she did, so we obviously look for different things in guides. That made me scratch my head, because my big beef with that guide was that it narrated everything that happened in the game, down to actual dialogue. With so much text I didn’t need–because OMG that’s why I’m playing the game–I had to take more time away from the game to weed out what I was looking for.

What was fascinating to me about the whole conversation were the differences in our preferences for strategy guide organization and what we considered to be taking us away from the game. She seems to want everything bunched together so she doesn’t have to flip through the book, no matter how much she has to read through. I want the guides to require as little reading as possible in order to find what I’m looking for. While I am normally not a fan of guides breaking up the walkthrough sections, in the case of Final Fantasy XIII-2, I think it was done perfectly in order to cut down on the massive amount of unneeded information.

Obviously I’m not going to be changing my preferences, because they are my preferences, but I am going to rethink how I discuss a guide’s organization. Maybe a warning or two for those who prefer the guide to be organized in a lump sum or spread out. It’s definitely given me something to think about.

What are your preferences? Do you have any?

Filed Under: Strategy Guide Advice, Strategy Guide Necessities, Strategy Guide Opinons

Mass Effect 3 Mini-Review

April 12, 2012 By Keri Honea Leave a Comment

Mass Effect 3 box artI actually wrote my review for Mass Effect 3 several weeks ago; the day after I beat the game, in fact. However, I didn’t want to discuss it until I dragged myself out of my hole and wrote the review for the strategy guide, as well, that’s kind of the reason for this site, no?

As you can probably guess, I absolutely loved every minute of Mass Effect 3. 

I have always said that if a Mass Effect game could have the story and RPG-elements of the first game and the gameplay of the second, it would be a perfect game. Mass Effect 3 was pretty darn close.

Overall, BioWare wove a rather realistic tale in how things really go in war preparation and execution. My husband is in the military and he served in Afghanistan back in 2002. Whenever I would tell him what was going on in my story, about how Shepard had to play politician, had to go find assets all over space, rub someone’s back so they could rub yours, etc., he consistently nodded and said, “That sounds about right.” When I came to him sad that I couldn’t save this character or that character, he said that that was just how war went. You have to make sacrifices in order to save as many as you can. There is no saving everyone, and in this aspect, BioWare hit the nail on the head. The series completely embodies this notion, across all three games.

What makes it all so great is that the game gets you to care. I found myself sobbing over so many things that culminated in ME3, no matter if it was good or bad. I laughed out loud at several comments, scenarios and even back references to things my Shepard had done in the past. I really sweated over if I was going to go back to Kaidan or stay with Garrus. How many video games can say that they have created such an engaging environment that makes players actually care about what they decide or what happens? There are others, to be sure, but it’s a small club. For this reason, it feels more fitting to say that the Mass Effect series, as a whole, is more of an experience than it is a game.

I’m not going to sit back and say that the game was perfect by any stretch of the matter. There were texture-popping issues, freezes, crashes, and really weird visual glitches. Compared to the first two games, this one came off as incredibly unpolished, which was a fairly big disappointment.

If you want to read more of what I had to say about the game, please read my review at Gaming Angels.

And now with this, I am done talking about Mass Effect 3 in terms of review. At least I’m done until the Extended Cut ending releases this summer and everyone hates that too.

Filed Under: Mini-Reviews

Mass Effect 3 Strategy Guide Review

April 10, 2012 By Keri Honea 5 Comments

Mass Effect 3 strategy guide reviewI owe Prima Games such a huge apology for just now sitting down to write this strategy guide review. Maybe if the guide was terrible I wouldn’t feel so badly, but the fact is that it isn’t terrible. It’s far from terrible. I couldn’t imagine a better guide for the end of such an epic story. So let’s delve into exactly why the Mass Effect 3 strategy guide is worthy of its high score.

The writers obviously had to play the game under at least three different versions of Shepard in order to fully experience all of the differences the game had to offer depending on your import and the decisions you made in the past games:

  • Shepard who was imported into 2 from 1;
  • Shepard who was imported from 2, but not 1; and
  • Fresh Shepard, sans imports.

Mass Effect 3 strategy guideThen when they wrote the book, they wrote it for players with a fresh Shepard. For those who imported a Shepard, the book included little side notes and call-outs to detail the different experiences between the imports. In this way, newcomers won’t feel as left out, and they can see how playing the other games can affect this one, which may get them interested in playing the first two. As for the seasoned veterans like myself, we got to see how different things would have played out between the imports and the decisions. As a personal result, I’m ready to go back into ME2 and make different decisions to see if I can replicate more of the situations I wasn’t able to access.

The guide’s walkthrough separated all of the side missions from the main walkthrough, so there is some flipping back and forth involved. However, in this instance, it didn’t bother me at all. Many of the major side missions you receive from emails or from talking to other characters on the Normandy, so there is rarely a chance of missing one. When these missions unlock, the main walkthrough always offers suggestions that now is the time to play this side mission or you never will or suggests you finish a particular side mission for the gains that will help you in the next main campaign mission.

In addition, the Citadel has a ton of random missions that Shepard can only unlock by overhearing conversations. So by separating these missions from the main walkthrough, players can plan trips to the Citadel just for unlocking and completing these missions. It also keeps them from cluttering up the main walkthrough. The guide displays after which main campaign missions these side missions unlock, so it becomes a bit of a force of habit that once you finish a story element, you look and see what people in the Citadel are yammering about.

The Mass Effect 3 strategy guide also handled spoilers splendidly. As you can see from the page above, all spoilers are neatly and clearly laid out in call-out boxes, so you can ensure that you will not accidentally read a spoiler. They do something very similar in every situation where you have to make a story-altering choice. The list of possibilities is centered in the page with its own call-out box, and the text is even grayed out a little so that once again, readers won’t accidentally read a spoiler. It’s perfect for making a decision on your own and then going back to see what other outcomes there could of been, how you can determine the outcomes, and what decisions from past games affected your ability to achieve said outcomes.

Mass Effect 3 strategy guide endings

Haha...the endings have been blurred.

How they presented the possible outcomes for the ending was downright genius. The list of outcomes had its own page, as you would expect, but the page was printed upside down, as shown to the left. In other words, there was no way you could definitively find out the endings from flipping through the guide. You had to work for them a little.

Since the campaign of Mass Effect 3 was so linear, the campaign walkthrough did not have any maps. If there were any collectibles to pick up, they were mentioned in the walkthrough. However, the multiplayer section does contain maps for all of the pre-DLC regions. This section is my lifeline for the one map I utterly despise: the Nuclear Reactor map. It’s so dark and so winding, and I have a tendency to get stuck in really bad places. And then I die. And my teammates can’t get to me fast enough. So when I see that we’re playing this map, I flip open the guide almost immediately. It’s gotten me out of more sticky situations than I care to admit. (I really, really HATE that map.)

The multiplayer section is also very useful for planning out which races/classes you want to play as. When you start multiplayer, your only options are humans, male and female. I want to play as a turian (should be no shock there), but since I learned from the guide that turians are only sentinels and soldiers, I knew I had to master those roles so I could easily slip into playing as a turian whenever I unlock one.

The only complaint I do have is the lack of a series of galaxy maps. There isn’t any mining of planets this time around (boooo), but you can scan star systems for war assets and items needed for Citadel fetch quests. The guide does explain that the locations of the war assets depends on if you imported Shepard or not and what decisions you made for the past games, so yes, it would have been a massive undertaking. However, having such maps with at least possible markers for items—and surely the fuel pickups are the same, no matter your game—would have been incredibly useful for those, like me, who wanted to 100% every star system. It also would have saved me some time from scanning certain systems that had nothing to offer. Considering I did 100% every star system and I maxed out my possible war assets (not readiness rating), such a map is obviously not required, but it would have been nice.

Mass Effect 3 was a perfect sendoff for the series, and the Mass Effect 3 strategy guide was a perfect follow-up for the sendoff. The writers should be very proud of themselves for taking on this monstrosity of a project and executing it flawlessly.

SGR Rating: 5/5

Authors: Alexander Musa and Fernando Bueno
Publisher: Prima Games
Editions Available: Paperback and Collector’s Edition
Acquired via Publisher

Filed Under: Strategy Guide Reviews

So where is the Mass Effect 3 Strategy Guide Review?

April 3, 2012 By Keri Honea Leave a Comment

I finished Mass Effect 3, what, 2 weeks ago? At least. And yes, there is no strategy guide review to speak of as of yet. It is coming, I swear, I’m just having motivation issues in writing it. There’s nothing wrong with the guide at all, so please don’t think that. The problem lies with me, in that I’m so sick of discussing Mass Effect 3 and anything related to it.

I honestly thought I would never utter those words. Me, sick of discussing anything Mass Effect? That has to be impossible, right? Sadly, it’s true, and it started way back before I even finished the game.

Penny Arcade's Mass Effect 3 Ending

As I’m sure you’re all well aware, less than a week after the game’s release, the Internet was on fire with those who hated the ME3 ending. Not only did they hate it, but they were demanding that BioWare give them a new ending. I’m all for criticizing media–obviously–but to demand a new ending? Really? No one has the right to demand a new ending. If we do, then I want a new ending to those Twilight books as well as those hours of my life back. In response to the Retake Mass Effect movement (was it really yours in the first place?), I created a support group for BioWare’s ME3 ending. It wasn’t about liking the ending; it was about respecting BioWare and their decisions on how to end their story, because let’s face it: it is their story.

As you can imagine, it wasn’t long before I became a complete babysitter for the group, stopping fights, banning trolls, and defending myself when I was called a complete idiot, accused of being in BioWare’s pocket, and told I wasn’t a real a fan. Right after I finished the game–and for the record, I loved the ending–I wrote my review for Gaming Angels and then took a nap for 3 hours so I could decompress everything Mass Effect.

And then I did two ME3 spoiler casts. And then I was asked to be on two others (of which I turned down). And then some of my other friends wanted to discuss the endings. And then my non-ME gamer friends were calling me, asking me what the hell was going on.

So you can see…I’m just really, really tired of talking about it.

It’s not a good excuse I know, and I owe Prima Games a huge apology for procrastinating. My goal is to write it this week. I already have the outline laid out for it, I have the scans completed, and I know what I’m going to say. I just need the power to turn off my ME3 apathy for an hour.

Thank you all for your patience.

Filed Under: Gaming Diary

Monday Gaming Diary: Lunch with LEGOs

April 2, 2012 By Keri Honea 3 Comments

Platinum Trophy

You will be mine one day, I swear to it!

Last week I did go on a paradox-ending spree with Final Fantasy XIII-2 during my lunch breaks, and I have gotten all of them except for the secret ending after the final boss. To get that, you need all 160 fragments first, and even though I only have 20 to go, I just don’t see that happening. I could see myself getting 159 of the fragments, but I’m fairly certain I will never get the fragment for adding every possibly monster into my datalog. As I’ve said before, it’s because I don’t really have that time to do so and because I don’t care. It’s mostly because I don’t care. There are a couple of other gold trophies I’d like to try to get, but if they don’t happen, they don’t. I shall survive.

So once I was done with that (last Tuesday), I started to use LEGO Harry Potter during lunch breaks. It’s really the best game for lunch, as each little sequence takes me about 30 minutes or less, depending on how many collectibles I’m able to get with just the story abilities. For the first time, I believe a platinum trophy is within my grasp. Okay, that’s not true. I could get a platinum in inFamous 2 or Uncharted 3 if I really wanted to, but eh, I’ve spent so much time with those games, I don’t want to spend any more just to try to get so many kills with this weapon or that. But with LEGO games, I usually 100% them anyway, so I should be able to do so for LEGO Harry Potter 1-4 and LEGO Pirates of the Caribbean. Then I can consider getting the next LEGO Harry Potter game to fill in the next round of lunches.

Sadly, this past week kept me so busy at night that I was not able to work on any games I’m working on for guide reviews. Unacceptable, I quite agree. And I do need to get a move on, as The Witcher 2 releases for Xbox 360 in a couple of weeks. I will finish that game before Ross finishes his PC version; that’s a sports promise.

Filed Under: Gaming Diary

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