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The Review Score Debate

November 9, 2011 By Keri Honea Leave a Comment

Metacritic

Metacritic is the devil of reviews.

Ever since the Uncharted 3 review score debacle that ridiculously took place last week, I’ve been struggling within in regards to how I want to proceed with review scores for this site. I personally hate review scores. I think too many people look too far into what they possibly mean, especially when the scale includes a decimal system beyond .5. I also think that these same people rarely actually read reviews and simply glance at the score and use that as their fuel for comment fodder.

Back when I was writing for the now defunct Kombo–may it rest in peace–I was a “victim” of readers not reading my review and basing their hatred of me from a score. The most vivid memory was when I gave Final Fantasy XIII a 9 out of 10, and I wrote nearly 2000 words explaining exactly why I gave it such a score. From the first few comments, it was readily apparent that no one read my review, as they insisted I didn’t consider A or B when I clearly mentioned A and B in the review.

So then there’s this site. I implemented a review score system because I wasn’t sure how else to handle reviews. I was more worried about having an audience in the first place than I was about my personal grumbling with review scores. And I have to admit…I struggle every time I have to place that score on a review. Unless a guide was absolutely worthless or absolutely perfect, I had difficulty coming up with a score. And it wasn’t just the score; I had doubts that my words backed up the score enough. I have in my head how the 1-5 scale works, but sometimes it all gets fuzzy. It did this really well, but it failed here, so that prevents it from being perfect. The design was bad, but it was easy to look something up. Everything was great, but it was wrong about this one thing.

See what I mean?

The natural lean, when I debated this with myself and on Twitter yesterday, was to stop giving numeric scores, be a part of some sort of movement to abolish review scores from gaming, and create some sort of simple word scale. For example, Gaming Angels works on a Buy/Rent/Pass scale, something I really like. So I proposed on Twitter a review scale of Buy/Borrow/Burn (in homage to the Mortal Kombat strategy guide video review), and I was completely ready to run with that…until this morning.

I started to think of everything I consider when I review a strategy guide. To me, it goes beyond the simple recommendation of buy or pass, it’s about how well the book is put together in the first place. The big example that comes to mind is the strategy guide for The 3rd Birthday. That guide was so well done, I’m not sure I could just say “Buy” as its final score.

Then there are the online guides. I would have to create a separate scale for those, something I need to do anyway, but how would a “word-based” scale work? Do I compare them to the print guides? Do I call it worthless or great? Then that sends me down the road of wondering if I should review online guides at all, since they can be changed at any moment in time.

So there’s my inner debate, and I’m not sure there’s a “right” answer. Maybe I’ll just go to letter grades, like what we got in elementary school. But then there’s the potential of adding pluses and minuses…ugh, I’ll never win.

Filed Under: This Has Nothing to Do with Strategy Guides!

Battlefield 3 Strategy Guide Review

November 8, 2011 By Keri Honea 2 Comments

Battlefield 3 strategy guide reviewWhen the Battlefield 3 strategy guide arrived at my doorstep, I was NOT prepared for how massive it was. I was even less prepared for how much it was for the multiplayer over the single-player campaign. Isn’t the whole point of multiplayer to just shoot others? Do you really need a guide for that? Well…Battlefield 3 was an interesting introduction to the world of FPS multiplayer, and in that introduction, I learned how useful a guide can be for a total n00b to the multiplayer experience.

But first, there is the single-player campaign. The campaign itself is super short–I, as a relative novice to the FPS realm, beat it on Normal in about 8 hours–but the walkthrough made it seem a bit longer with all of the extras packed in. By extras, I am referring to tips and tricks as well as Achievement/Trophy notifications for performing certain tasks, but the guide also had “Know Your Jargon” callout sections that defined real military acronyms and well, jargon, that the game uses in both dialogue and mission explanations. I loved these sections the most, I have to admit, because my husband is in the military. It was fun to learn terminology I hear him use all the time when he’s on the phone–not the combat terms, but other everyday terms–and I liked throwing pop quizzes at him to see how much he really knew. (We actually got into a debate about which definitions were correct or really, more correct, as my husband is Air Force and these definitions were Marine, according to him.)

As far as the campaign advice goes, it was spot on. I learned quickly that I’m not a great military strategist, so occasionally I needed some advice as to the best places to run to, where it’s easiest to shoot this or that enemy, or where it’s best to destroy a tank or a bomber. I typically did my own thing, and then when I died repeatedly, I sought the guide for advice and suddenly got past that portion with ease.

But really, considering how lackluster the single-player campaign really is, we all know that if you’re going to play this game or even use this guide, you’re going to be using both for the multiplayer experience, which is massive.

Page from Battlefield 3 strategy guideThere are an incredible number of maps, and each map is unbelievably large. As a newcomer, I was baffled at how I was always dropped so far away from the action and how long it would take me to travel to it. It’s a huge testament to the developers for creating an immersive world so large, and it’s an even bigger testament to the guide writers to map it all out.

I never could find a time to play with my friends, so I was often all alone in the multiplayer. If it wasn’t for this guide giving advice on which maps to pick and where to stake yourself out depending on which class you were, I would have given up entirely. Since I have no talent at flying anything, I knew to stay away from the maps that required use of helicopters. Since I absolutely hated the tank missions in the single-player campaign, I knew to stay away from tank maps as well. It was great to learn which soldier class fits what type of player ahead of time, as we all know I have absolutely zero patience in trial and error. And really, with multiplayer, it’s hard to go through trial and error since everyone in the map seems to be a complete expert at everything, even on day one launch.

Other than how heavy the book is, I found no problems with the strategy guide. Prima Games’ writers did an exceptional job for such a massive multiplayer game in Battlefield 3.

SGR Grade: 5/5

Authors: David Knight and Sam Bishop
Publisher: Prima Games
Editions available: Paperback and Collector’s Edition
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Monday Gaming Diary: It’s all about the Drakes

November 7, 2011 By Keri Honea Leave a Comment

I know that the cool thing to do right now is to hate on Uncharted 3, but I just can’t. The game is just too much fun and it’s too easy to be swept away in the cinematic nature of well, EVERYTHING. I have to keep reminding myself that certain sequences may seem like cut scenes, but they aren’t and I have to keep Drake moving or I’ll get the little black-and-white screen of death.

It also helps that I’m ten times more at ease with Uncharted 3 than I was with Uncharted 2. Before Uncharted 2, the last shooter-styled game I played was Doom II when I was in college. Playing inFamous before UC2 helped, but having super-destructive lightning powers is much easier to manage than effectively aiming and shooting a gun. I was way out of my element and I nearly rage quit at least twice–still mad at two specific helicopters. I didn’t go near a shooter game again until Mass Effect, and well, I think we all know what happened since then.

I’m not nearly as stressed about shooting this time, so I have considered going back to UC2 and giving it another go, now that I think I can handle shooting at a helicopter from a train accurately. But hell, that’s kind of a laughable thought. I’m worried about finishing UC3 before Skyrim releases. And it looks like I may be reviewing MW3 for GA.

Seriously, this November may kill me.

Filed Under: Gaming Diary, This Has Nothing to Do with Strategy Guides!

Uncharted 3 Strategy Guide Collector’s Edition: Why Should I Buy?

November 1, 2011 By Keri Honea 1 Comment

The Collector’s Edition of the Uncharted 3 strategy guide has EXACTLY what I want to see in Collector’s Editions. I’m not a fan of a CE of a guide just being a hardcover edition and that’s it. Yes, the hardcover makes them ten times prettier, but give me something else. Give collectors something that’s worth the extra $15. In this case, Piggyback Interactive and Prima Games definitely have.

Uncharted 3 Collector's Edition Strategy Guide
Uncharted 3 Collector's Edition Strategy Guide
Uncharted 3 Collector's Edition Strategy Guide

Yes, that is a copy of the Uncharted 3 soundtrack tucked loosely in the front cover. As a hardcore video game soundtrack nut, I nearly squealed out loud when I found it.

The last image is a photo of one of the examples in the character gallery in the back. Uncharted 3 is already so graphically beautiful, so why include extra concept art or anything similar? All the extra artwork we need are artwork samples directly from the game. If you think these photos of Elena are breathtaking, you need to see the rest.

Do those things appeal to you? Then go buy the Collector’s Edition, pronto. I am more than pleased with these extras, as they definitely fit what a collector of the Uncharted series would want to collect.

Filed Under: Collectors Editions, Strategy Guide Collector's Editions

Monday Gaming Diary: Disappointment on the Battlefield

October 31, 2011 By Keri Honea Leave a Comment

Battlefield 3I was really looking forward to playing Battlefield 3 last week. I couldn’t wait for my first real FPS game that was NOT a Call of Duty game. I knew that the campaign would be short as it’s mostly a multiplayer game, but you know, a short campaign doesn’t have to be bad. Gears of War 3 and Uncharted 2 have both proven that. Unfortunately, Battlefield 3‘s campaign was nowhere close to either.

The biggest problem with the campaign was the balance. It would go from being so easy it was almost boring to being so frustrating I was ready to rage quit in a nanosecond. Some of the sequences, such as the fighter pilot portion, seemed to be completely pointless. To make matters worse, the story was just as unbalanced. It would intrigue me one portion and then completely deflate me the next. Even in the end, just as a little twist was presented into the overall story, it was quickly let down by the ending sequences. Once I finished, I started to rethink the entire story and made notes of all of the plot holes I found. I spent a bit of this morning going over all of this with another friend, who confirmed my feelings.

He and several others have urged me to give the multiplayer an open chance, as that is where the game shines. I know that’s the main purpose of a game like BF3, but why does a single-player campaign have to be sacrificed and so botched? Why can’t both sides of the coin be fantastic? It irks me.

I’m holding off on writing my official reviews for here and Gaming Angels until after I spend some time with the multiplayer, but I have to say that if this game was only the single-player campaign, it would get a 2/5.

Again, so disappointing.

Filed Under: Gaming Diary, This Has Nothing to Do with Strategy Guides!

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