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GamerGuides.com Gears of War 3 Strategy Guide Review

October 27, 2011 By Keri Honea Leave a Comment

GamerGuides.com Gears of War 3 Strategy Guide Review

The super nice people at GamerGuides.com asked me to check out their now-complete online strategy guide for Gears of War 3. If you’ve been reading my strategy guide reviews for this game at all, then you should know where I looked first: Act II, Chapter 3. That’s right; the first thing I wanted to know was if they offered any sort of guidance on the optional stealth portion of this Chapter, something that IGN’s strategy guide mentioned but never really wrote out. I was super pleased to see that not only did they mention the stealth portion, they also laid out a strategy for it. They also included a screenshot for where the COG tag is, the one you can only snag if you enter the stronghold stealthily. However, the video they included for this chapter was not for the stealth option, which greatly disappointed me. Yes, a video of entering not-so-quietly is more entertaining, but not as informative for those who need assistance in preventing those guards from sounding the alarm. But hey, at least a written strategy for this was laid out. Can’t ask for much more than that.

For those hunting down all of Epic Games’ hidden Easter Eggs throughout Gears, then be sure to stop by this site’s guide for Easter Eggs, because they have some that I haven’t seen elsewhere. A dancing wretch? A lambent chicken? I am all over trying to unlock these. Even if you don’t care to unlock them, watch the videos. They’re great for a chuckle.

The information in the campaign walkthroughs are solid, and if you’re interested in multiplayer, there are some great tips for surviving Horde Mode and saving your cash on the “tower defenses” for when you’ll need it. There is also a breakdown for how much each Locust costs in Beast Mode along with tips for when to deploy them. But what impressed me the most about this guide was its layout.

GamerGuides Gears of War 3 strategy guideEverything is so easily accessible. Users can scroll at the top to find what section they’re looking for, from Campaign all the way through the Collectibles section (not shown here). When in each section, there’s another handy scroll bar so you can easily switch between what part you want. As shown above, from any page in the campaign walkthrough, I can click to any other Act. And then there’s a nifty drop-down menu with each Act so you can easily switch between Chapters. Honestly, this is the best design and layout mechanism I’ve ever seen for an online guide. I’ve never had something that lets me quickly find what I need without doing a lot of back-button clicking.

Fantastic for an online guide, GamerGuides. Gears of War 3 fans should be more than pleased with this free guide.

 

Filed Under: Strategy Guide Reviews

Battlefield 3 Strategy Guide Collector’s Edition: Why Should I Buy?

October 26, 2011 By Keri Honea Leave a Comment

If you’ve seen these strategy guides in a retailer, then you know how massive these puppies are. Even I couldn’t believe they were so fat for a game with such a small campaign. I honestly had no idea that you could go into multiplayer so deeply, but I’ll save that for when I actually write the review of the guide.

As expected the big differences between the guides are the bonus material–the paperback guide has zero bonuses–and the covers. You can see everything for yourself below, but I have to say, unless you’re a diehard fan of everything behind the Battlefield franchise, save yourself the extra $15 and pick up the regular guide. You can make an argument that most CE guides are like this, but I haven’t seen one this focused on the game studio and behind-the-scenes development before. The only non-studio bonus–aside from the additional artwork–is the inclusion of a short story as depicted below.



I like the short story, and I really like reading behind-the-scenes stuff when it comes to games and movies, even with games I’m not a hardcore fan of, but I still can’t recommend the CE unless you just love Battlefield and/or EA Dice that much.

However, it is quite the gorgeous book.

Filed Under: Collectors Editions, Strategy Guide Collector's Editions

Monday Gaming Diary: Cross-Stitching Insanity

October 24, 2011 By Keri Honea Leave a Comment

I have recently discovered that cross-stitching is fun.

I have never been into sewing anything before, or really done anything artsy and craftsy. I admire my friends who are into it and good at it, but it’s definitely not my cup of darjeeling. A few weeks ago, however, a friend sent me an Etsy link to a cross-stitch of Cave Johnson’s (of Portal 2 fame) rant about making life take the lemons back. I thought it was hilarious and bought it, thinking it was the completed stitchery. I was emailed the pattern instead–see what happens when you don’t read?–and instantly had an “Oh, fuck” moment. I showed it to my husband, told him I wasn’t sure what to do, and he promptly hauled me to Michael’s to buy everything I would need to do it myself. He ensured me it was easy and that I would like it. I think he’s secretly hoping I get into cross-stitching and give up gaming forever since it’s so much cheaper.

I did have to look up how to start the process, since the only real stitching I had ever done before was with needlepoint with stamped patterns, but once I discovered how easy it was, I’ve had a great time with it so far.

When life gives you lemons

I’ve actually already bought another pattern from Etsy, a Mass Effect one, so it looks like this artsy craftsy phase will continue a little while longer. I may need to try to make a Crimson Omen one as well.

And speaking of Crimson Omens, I was tapped into another round of Gears of War 3 last night. A couple of friends were playing and asked me to join in, and it wasn’t until after I played one chapter with them that I found out we were playing on Insanity. I have just now started to play around with Hardcore mode, so I kind of panicked at playing Insanity at all, much less with other people. I was not prepared for really how hard it was, and even though it took us 2 hours to get through a couple of chapters, I had an absolute blast. Once we got a rhythm going and developed effective ways of communicating what we were doing, we rocked it. I can’t wait to play with at least that many people again, on Hardcore or Insanity. I wonder how many times I will beat Gears 3 in the end…and I kind of don’t care. It’s just that much fun.

I heart Delta.

Filed Under: Gaming Diary, This Has Nothing to Do with Strategy Guides!

Deus Ex: Human Revolution Strategy Guide Review

October 18, 2011 By Keri Honea Leave a Comment

Deus Ex: Human Revolution Strategy Guide ReviewDeus Ex: Human Revolution is a hybrid of RPG, third-person stealth, and first-person shooter elements. As such, it’s rather complex in terms of approach due to its free nature in allowing players to choose how they want to play. You want to get through the game without killing anyone (other than bosses)? You can do that. You want to kill everyone you see? You can do that too. The choices you make throughout the game, in terms of approach and the sidequests you choose, greatly affect the game’s overall outcome, thereby allowing players to have several different experiences. If you played Heavy Rain, then you know exactly what I’m talking about.

Since the game is so diverse and in a sense, adaptable, the strategy guide for Deus Ex: Human Revolution had to be as well. As a result, FuturePress produced one fat tome that definitely presents all of the ins and outs in Adam Jensen’s world, and there are different strategies laid out for the three main ways you can approach each chapter: stealth, stealth combat (focused on non-lethal combat), and combat. The guide was fantastic in so many, many ways, but unfortunately, FuturePress’s typical design layout with the numbered maps made following along a little cumbersome, especially when the strategy referred to maps on previous pages.

If you’re familiar with FuturePress’s guides, then you know what I’m talking about, but for those who aren’t, let me explain. FuturePress is always great with supplying numerous maps in their guides. They typically present a large, overview map in the beginning of a chapter and then create smaller, individualized maps for each section you’re tackling. With each smaller map, they mark what locations they discuss in the written walkthrough with letters. This way, when they say, “Go to Position A,” you can look at the map and see exactly where they are talking about. There is actually a bit of a learning curve when it comes to efficiently using these maps with the walkthroughs, and it’s very easy to get confused as to where to go or figuring out where you are. Once you become used to it, it becomes second nature.

The problem with this style of maps in a guide like Deus Ex: Human Revolution, though, is that since there are literally three different walkthroughs for every section, logistics doesn’t allow each map to stay with each entire walkthrough.

Deus Ex: Human Revolution Strategy Guide Deus Ex: Human Revolution Strategy Guide

As a result, sometimes you have to flip back and forth to see the specific locales that the walkthrough references. It doesn’t take away fromt he accuracy of the walkthroughs or the maps at all, but it does remove efficiency in quickly finding what you need to get back to the game, adds a bit of annoyance, and hinders the effectiveness of the guide’s layout.

I also found some trouble with the divisions of the walkthroughs. The routes and plans the walkthroughs provide greatly differ among one another. So if you try to follow the stealth path but get stuck about halfway through, it’s extremely rare to be able to simply flip over to the combat walkthrough and pick up right where you are. You can either try to finish the stealth route, load an earlier save and start over, or completely wing it. You can probably guess which option I picked rather often.

Everything else with the Deus Ex: Human Revolution strategy guide was flawless. I have not missed a single Praxis kit–unless I didn’t have the specific aug to go fetch it–and when I needed to pick up some extra nuke software, I easily found exactly which shop I needed. Not to mention, I know I wouldn’t have gotten half of the traveler experience without the guide’s help. Unless it’s a sidequest, I rarely stray from the main path in this game because I’m so focused on what to do next and I really try to do things stealthily. Without the guide safely telling me where I could go and how to do it without getting seen, I know I wouldn’t have been able to augment Jensen as much as I have.

To be completely honest, since stealth games are NOT my forte, I would have rage quit Deus Ex a long time ago if it weren’t for this guide. I really can’t recommend this strategy guide enough, but that recommendation comes with the caveat of be prepared for the walkthrough layout to be initially confusing and, at times, inefficient.

SGR Grade: 4.5/5

Publisher: FuturePress
Editions Available: Collector’s Edition and Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Gears of War 3 IGN Strategy Guide Review

October 13, 2011 By Keri Honea 1 Comment

Gears of War 3 IGN Strategy Guide Review

I had a feeling that IGN would have this wiki complete by the time I got around to it, and it was complete and then some. Not only are there walkthroughs with screenshots, there are already videos of pretty much anything you would need.

As far as the walkthroughs go, the only complaint I have is their advice for the stealth portion in Act 2, Chapter 3. They simply just say to snipe the guards, but they give no recommendations on how to do this. The sniper rifle is too slow for the final gate, and the Lancer won’t reach as far as it needs to. I watched the video to see what it suggested, but the video has Marcus blowing the horn himself, which is a great idea for Arcade mode, but it’s not exactly smart for being stealthy. The video then continues to show how continue and survive with the alarm sounded. It’s very disappointing that no sound advice was given for this portion to be stealthy.

So why did I give this a 5/5? Well, I have to admit that the details of all of the unlockables and the Easter Eggs are what swayed me. Most of these, such as the Cluckshot and the Sawed Off Chicken Arcade game, were not in the BradyGames strategy guide. This most likely comes from the benefit of having a wiki that people can update constantly, as I know that these Easter Eggs were not present in the wiki when the game released. But hey, that’s part of the advantage of having documentation online–easy to edit and update.

All in all, IGN’s online guide for Gears of War 3 is on par with their guide for Portal 2. It’s great for what it does, in terms of video help and extras. I can’t wait to try to get some of these Easter Eggs, like the one for Dom crying. I made fun of him a lot in Gears 3, which I know is horribly mean, but I couldn’t help it.

Filed Under: Strategy Guide Reviews

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