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Monday Gaming Diary – Oh, I’m sure everybody knows what I played last week

September 26, 2011 By Keri Honea Leave a Comment

Gears of War 3 controller

Yes, this is my new controller

It was all Gears of War 3 all the time, and I loved every second of it.

I had two games of Gears 3 going all week long: a co-op campaign with one of my GamesAreEvil.com colleagues and a solo campaign where I review the strategy guide. Eric and I did finish it on Saturday night, and I’m very close to finishing my solo campaign. Even though the game is over and I know how it all ends, I still can’t stop thinking about it. I can’t wait to finish my solo campaign. I can’t wait until enough of my friends buy the game so we can have a 4-player campaign. I can’t wait until my friend who finished Gears 2 with me buys the game so we can play together. I even want to try out the Arcade mode and a few games of multiplayer, something I’ve never done in my entire gaming career.

I wish I could say more about the game, but it’s going to have to wait until I write and publish my review for Gaming Angels. But I can still say this; I do not believe that Gears 3 is the game of the year, but it’s definitely one of the most fun games I’ve ever played. It’s ranking up there with Mass Effect and the inFamous franchises. Even if you never played the first two Gears games, you can still jump right into this installment and have a ton of fun.

Okay, enough Gears gushing. I’m sure I will enough in my review, my strategy guide review, and in the podcast this week that will make everyone sick of it.

So after I finish my solo campaign, it’s back to working on Adam Jensen’s story. I’m going to miss being able to plan to just shoot everything in sight, but I know the story will make up for my future frustration with the stealth. Because yeah, there will be future frustration. I’m just not very stealthy.

Filed Under: Gaming Diary, This Has Nothing to Do with Strategy Guides!

Gears of War 3 Strategy Guide Giveaway

September 23, 2011 By Keri Honea 11 Comments

Gears of War 3 strategy guide giveawayBradyGames had their own strategy guide giveaway for Gears of War 3 this week, and it seems only fitting that we’ll host one as well. So yes, we will be giving away both a Limited Edition and a Signature Series copy of the Gears of War 3 strategy guide. How do you enter? It’s very simple.

There are three ways to enter, and each method of entry will count as one entry.

  • Follow @strategyreviews on Twitter and then retweet the announcement of this giveaway.
  • Be a fan of SGR on Facebook and post a comment on the wall post that announces this giveaway.
  • Post a comment right here on this blog post.

So if you retweet, comment on Facebook, AND comment on this post, that means you have three verified entries in the contest. The drawing will happen at 4 p.m. CST, just in time for the weekend.

Please note that I have one new rule for this giveaway. Guide giveaways are for residents of the United States only. I will still ship to international winners, but only if you agree to pay for shipping. I’m really sorry to impose this restriction, but shipping overseas is outrageously pricey for books. Please don’t hate too much.

With that unpleasantry out of the way, good luck!

P.S. The Limited Edition of the Gears of War 3 strategy guide is unbelievably awesome.

Filed Under: This Has Nothing to Do with Strategy Guides!

Warhammer 40,000 Space Marine Strategy Guide Review

September 21, 2011 By Keri Honea 3 Comments

Space Marine Strategy Guide ReviewWarhammer 40,000 Space Marine is a fast-paced shooter/hack-and-slash combo game that is quite linear and leaves little room for exploration. So what’s the point in having a strategy guide?

Actually, there’s plenty.

Space Marine moves so quickly that it is very easy to be overwhelmed by the literal hordes of enemies that overrun you, and its unusual gameplay of constantly alternating between melee and range weapons can be equally as overwhelming. In addition, since it is so linear, it’s easy to miss all of the collectibles, which come in the form of servo skulls–floating red skulls that leave audio recorded messages (I never said it made sense as to what they are). Normally collectibles aren’t all that important to the game, but in order to truly understand the gravity of the situation at Graia and learn about the deep character development for the supporting cast, finding all of these creepy skulls is a must. Not to mention, if you’re a Warhammer 40,000 fan at all, you’re going to want the Space Marine strategy guide just for all of the bonus materials.

The main walkthrough itself is designed well, but it’s only written okay. The start of each chapter presents a table of all the servo skulls available, the pages of the guide they can be found, new weapons to be obtained, new enemies to be encountered, and what Achievements can be earned. Much to my disappointment, no maps were included. The scenery does change quite often, so each chapter would require quite a few maps, but it’s still a little unforgivable that there are no maps whatsoever. Oftentimes, the writing is a little confusing as to exactly where a servo skull or desperately needed weapons cache is hiding. A map would have eliminated this confusion. Maps would have also been very welcome for the last chapter that required lots of platform jumping to find the main path.

Space Marine Strategy Guide page layoutAt least there are plenty of screenshots that do a halfway decent job to showing the way, and the pages’ layouts help point out exactly where you will find every servo skull.

The walkthroughs for the boss fights and supreme horde overloads–really not a better name for them–may not have strategies that will work for every player style, but at the very least, they do prepare you well for what unspeakable horrors are coming. They also provide great tricks and tips for switching the styles of combat and weapon recommendations. For example, I wanted to use a the heavy bolter for one of the final battles since it served me so well in other battles, but the guide suggested to use the lascannon. After one round of realizing that it’s really hard to dodge with the minigun and it doesn’t do as much damage as I thought, I conceded to the guide’s advice and discovered its wisdom.

The guide’s appendices are fairly thorough, but I would have liked to have seen some advice for some of the odd Achievements. For instance, one of the Achievements requires that you use only a stalker-pattern bolter and a chainsword for your weapons for one chapter. I would have liked a recommendation for which chapter this is best to try, especially since you can replay any chapter at any time.

With lore as deep as it is in Warhammer, you can expect that the bonus features of the strategy guide will be just as deep and enriching, and you would be right. All of the bonus artwork, especially the concept artwork (as shown on the scanned page to the right), is gorgeous and right up the alley of any Warhammer fan. However, for someone like me who knows nothing of the Warhammer universe, the bonus features presented a whole new and fascinating world to me. The history of the Space Marines was examined, the main characters were thoroughly detailed with background information, and a bit of the Warhammer 40,000 lore was explained. None of it was necessary for understanding the game, but it made me far more interested in the franchise than I ever would have been otherwise. The background info for the main characters also gave me a deeper appreciation and understanding for what was going on behind-the-scenes for the characters, especially with Inquisitor Drogan.

Much like the game of Space Marine itself, the strategy guide appears to be something easily overlooked and unneeded, but it doesn’t take long to see how much of a hidden gem it really is. If you absolutely must find every collectible, master every weapon, and destroy every enemy as quickly and as brutally as possible, then the Space Marine strategy guide is a definite must. If you are a fan of Warhammer 40,000, then owning the guide is simply a no-brainer.

SGR Grade: 4.5/5

Author: Michael Knight
Publisher: Prima Games
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Monday Gaming Diary: Two Games, One Weekend

September 19, 2011 By Keri Honea Leave a Comment

Before your minds go too nuts over what I mean with this, I finished two games this weekend: Space Marine and Gears of War 2.  The last time I beat two games in one weekend was also with a Gears game. I sincerely doubt that will happen a third time, as the other game in my queue is Deus Ex, and there are way too many sidequests for me to have fun with for me to finish that game within a week.

Although, to be fair, it will most likely take me longer than a week to finish Gears 3 simply for the reason that I do not want to play it by myself.

I played the first Gears pretty much alone, and I wish I hadn’t. It’s partly because I know certain aspects would have been a little easier and far more enjoyable, but it’s mostly because playing with someone else makes the game ten times more fun. I really wanted to finish Gears 2 over the weekend, and my hubby had to leave town for business, so I asked another friend if he would be up to playing. This guy has been my friend for years, I loan him games all the time, we talk about what we’re playing whenever we see each other, but we’ve never played a game together. So I was a little nervous because I’m never confident in my skills and I know he is a seasoned veteran in games, particularly shooters. He hadn’t played Gears 2 in over a year, but I was still nervous he would hate playing, he would get frustrated with me, etc.

We had an absolute blast. I told him if he was interested, I would love to play Gears 3 with him whenever he got it. When he said he had a lot of fun as well, it made my day–aside from completing the game, anyway.

But whether I play with him or my husband, I want to play with someone. I don’t think I’ll play one second of it alone unless I just have to for review purposes. It is so much more fun to talk to your partner about where you are, what you’re doing, what your ammo status is, what your plan is, etc. than pray your AI partner will follow you and not die. At least in Space Marine my partners didn’t die, but then again, it’s not like they could heal me either. Not to mention, I’m not sure they ever really killed anything either.

Speaking of Space Marine, I’d love to discuss more of my experiences with it, but it’s going to have to wait until my review gets published at Gaming Angels. I will say that if you want a fun shooter, BUY SPACE MARINE. If you don’t care about Gears 3, BUY SPACE MARINE. I cannot emphasize this enough. The game completely blew me away in terms of all of my expectations. So well done, and I really want a sequel or at least another game in the Warhammer 40,000 universe. The only way this will happen is if it sells. So do yourself a favor and download the demo, have lots of fun, and then go buy the game. You will not be sorry.

So what’s on the agenda for this week? Hopefully I’ll find some friends who will also buy Gears 3 on the first day so I can play that, but if not, I have plenty of Deus Ex to work on.

Filed Under: Gaming Diary

Gears of War Mini-Review

September 15, 2011 By Keri Honea Leave a Comment

Gears of War box artI know, I know…old game is still old. So one more opinion isn’t going to hurt anything.

If I hadn’t played a few chapters of Gears of War 2 first, I would never have gotten into the Gears franchise with the first game alone. In many ways, I wish I had just stuck with the second game and ignored the first, because the first game has soured my opinions of the series a little bit.

The gameplay was always fun, so don’t get me wrong there. However, I need a little more than that to go on to truly like a game. I picked up the original game because I wanted to learn more about what was going on in this post-apocalyptic world. What are the Locust? Where did they come from? While I understand why they didn’t go into all of these explanations with the first game, a little narration as to what is going on would have been nice. At the very least, it would have been nice to know what the hell they were doing at all.

I rolled along just fine with the first Act and about halfway through the second Act. At that point, I thought that the team was just trying to find a way to get back to base. I didn’t understand why they went underground until they planted the resonator. Then I thought, “Okay, now I just got to get them out alive and back to base.” Nope. Now we’re running through Fenix estate and boarding a train with a light bomb. I know I’m a natural blonde, but I shouldn’t have had that hard of a time figuring out what was going on.

The plot seemed to be so scrapped together as an after-thought, like the game was meant to be a shooter first and then the story was tacked on. And you know, that’s most likely what happened. I’m not saying that this makes it a bad game, just not a game for me. I like shooting things as much as the next shooter fan, but I like to know why I’m doing it other than kill them before they kill me (which really is a good reason).

So yes, unfortunately, Gears of War is not something I can recommend unless it’s a bargain bin purchase. That said, I’m still really looking forward to Gears 3‘s release as I approach completing Gears 2.

Filed Under: Mini-Reviews, This Has Nothing to Do with Strategy Guides!

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