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Portal 2 IGN Strategy Guide Review

June 2, 2011 By Keri Honea 1 Comment

Portal 2 IGN Strategy Guide Review

I admit that I’m not a huge fan of strategy guides that are 100% video. I prefer video to be an optional part of the guide, to help one get through a spot that they just don’t entirely understand how to do from words alone. For instance, back when I was playing Uncharted 2, I nearly rage quit over the Jeep hopping sequence. I could not figure out how to jump from truck to truck without something blowing up and killing me. Thanks to a video of the sequence, I immediately understood that I was not jumping to the correct truck for one jump. After that was corrected, it was super easy. Future Press has also implemented the idea of supplemental videos with their strategy guides for Bayonetta and Portal 2. IGN, however, has made their Portal 2 strategy guide solid video. There are no screenshots. There are very little words. So yeah, I was apprehensive about liking this at all. I mean, it’s kind of like having the entire game handed to you, right?

And here comes the part where I admit I was wrong. While yes, I still think that this many videos kind of gives away the whole game, all of the videos have been done very, very well, and they are broken up by both chapter and Achievements/Trophies. For the chapter walkthroughs, the reviewer commentates on what he is doing, what the player can expect, and even gives the little tutorials on how to do things–such as the double fling–that the game doesn’t really give newbies. Because of the constant commentary, the game isn’t exactly “given away” because the player won’t be able to hear everything GLaDOS or other characters say over the reviewer. If you listen very closely, you will catch nearly everything that is said, but if you do that, you probably won’t be paying attention to what the reviewer is saying or the strategy presented.

In the walkthrough videos, the Achievements/Trophies earned outside of story progression are presented separately. Here there is no commentary, but since so many of these Achievements/Trophies are so off the wall and in strange places, a voice-over would be a little distracting.

The downsides I found are very nit-picky I admit, but they’re still there for all users to consider. The walkthroughs for each chapter are partitioned into one or two videos instead of into each separate area Chell might visit in a chapter. As such, users won’t be able to quickly look for that one spot that is giving them trouble; they will have to either watch the video in its entirety or try to skip ahead where the buffer allows for it. Like I said, it’s nit-picky, but it’s a viable concern in terms of efficiency.

So if you aren’t looking to read about what to do for Portal 2 in terms of well, reading anything, then IGN’s Portal 2 strategy guide is definitely the way to go. Very well done, and the video format is pretty perfect for this type of puzzle game.

SGR Grade: 5/5

Filed Under: Strategy Guide Reviews

Vacation Notice Heads Up

June 1, 2011 By Keri Honea Leave a Comment

Hey SGR readers–over the next several weeks, you may notice a major drop in posts, as in, there won’t be any posts at all. Do not think that SGR is going anywhere or that I’ve abandoned this little adventure in the slightest. I’m just going out of town from June 4-25.

I will be attending E3 from June 4th-9th with my compadres over at GamesAreEvil.com. While I am there, I hope to have plenty of posts to share what I’ve seen and done, especially since I do have meetings with the big 3 guide publishers (glee!).

After that though, I will be completely out of touch as I will be in Japan from June 11-25. It’s a rough life, I know. Expect to be barraged with a slideshow of some sort when I return.

If any of you have any (professional) questions you would like me to ask BradyGames, Prima Games, or Future Press while I am there, feel free to leave them in the comments below or shoot me an email via my contact form.

Filed Under: This Has Nothing to Do with Strategy Guides!

Time to Take a Break from the LEGOs

May 31, 2011 By Keri Honea Leave a Comment

LEGO Pirates of the CaribbeanI’ve completed LEGO Pirates of the Caribbean up through the third movie, and as much as I know I should finish the game just for strategy guide review reasons…I need to take a break for a couple of reasons. For starters, I haven’t seen the fourth Pirates movie yet, and even though the LEGO Pirates game really doesn’t tell the movie stories very well, I still don’t want to see spoilers. Not to mention, knowing what is supposed to happen next makes playing the game a bit easier and the jokes mean more to you.

Secondly, I just need a break from the LEGO games. They’re a lot of fun, but I can only do the same things for so long and deal with the lack of talking for so long. I finished both LEGO Star Wars III games just a couple of weeks ago, started the LEGO Pirates game for the DS, and I’ve completed the console version about 75% (of the story). I’m worn out.

Since I’m about to start an insane amount of travel–more on that in another post–I figure it’s time to start clearing through my DS games. I’ve completed all of my PSP games, and since nothing is coming out for the handheld that tickles my fancy, it’s time to focus on the DS. I have a ton to play there: Professor Layton and the Unwound Future, Dragon Quest VI, Dragon Quest IX, Final Fantasy IV, Final Fantasy: Four Heroes of Light, and a bunch of other games I’ve started and I’m not sure I’m going to finish (LoZ: Spirit Tracks, Avalon Code, and Kingdom Hearts 358/2 Days). Hopefully I can make a sizable dent in this subset of my stack of shame, because when I return, I’m going to have two massive games waiting for me: inFamous 2 and Dungeon Siege III. Plus, hopefully my strategy guide for Two Worlds II will come in, and BradyGames was nice enough to send me the strategy guide for LA Noire after I sent my review copy to another writer, so I’ll be picking up that game too.

My summer looks to be busy gaming wise, which is not a bad thing. I just hope I get everything I want finished before the insane fall gaming season hits.

Filed Under: This Has Nothing to Do with Strategy Guides!

LEGO Star Wars III: The Clone Wars IGN Strategy Guide Review

May 27, 2011 By Keri Honea 4 Comments

LEGO Star Wars III IGN Strategy Guide
I actually had a hard time scoring IGN’s LEGO Star Wars III online strategy guide, because it does so many things so very, very well but it has a glaring mistake that I can’t ignore. But I’ll get to that in a minute.

Like most online strategy guides, IGN’s guide is set up for those who are looking for quick answers. For example, if you’re stuck in one area or can’t find a particular minikit, you can find your answer in a matter of 2-3 clicks. The top of every page of the guide has a handy, clickable table of contents, so jumping from walkthroughs to Trophies is a snap.

The Clone Wars Guide & Walkthrough - X360, Xbox 360 Walkthrough - IGN 2011-05-27 10-26-50As for the walkthroughs themselves, they are a perfect balance of text and screenshots. The pages themselves are long, but that’s because the writer was kind enough to put a single chapter on each page. There is no bleed over of chapters, so users won’t have to click back and forth in order to find what they are looking for with each chapter. The links at the top that allow for a quick jump over to the Minikits guide is also extremely helpful, although users should be aware that there is a disclaimer on the main Minikits page that says it’s best to use the Minkits portion for Freeplay Mode only.

When it comes to walkthroughs, minikit hunts, and quick answers to gameplay questions, IGN’s LEGO Star Wars III strategy guide definitely has you covered. Unfortunately, there is one element that is missing from the walkthrough/collectible standpoint: the Hub. All of the game’s Red Bricks are scattered across the Hub ships, and none of these Red Bricks have been mapped out in the guide. Granted, the Red Bricks aren’t vastly important to the overall story or gameplay–although they really help when it comes to getting your True Jedi status–but collectible fanatics and completionists will not find any assistance for obtaining Red Bricks here.

The lack of Red Bricks, though, was not the guide’s biggest problem. As I mentioned earlier, the guide does have a horrific mistake, and that lies in its separate 3DS guide. If you’ve frequented IGN’s guide section before, then you know that where possible, they include links to the other console guides. In this case, the guide was mainly for the Xbox 360, but links to guides for the PSP, Wii, PC, PS3, and 3DS were also included. Apparently the guide writer had no idea that the game is 100% different for the DS/3DS version, because the 3DS guide was exactly like the other guides.

So tough break, DS/3DS owners. You’ll have to find your assistance elsewhere, otherwise you’re going to be confused in a hurry.

For those who have a console version of the game, then this guide will definitely help you work through trouble patches and find all of the minikits. If nothing else, the screenshots give a clear point of reference for what to do next, thereby drastically reducing lookup time and time away from playing the game. If only it included the Red Bricks and either omitted a reference to a DS guide or created a true separate DS guide, it would have easily gotten a perfect score.

SGR Rating: 3/5

Author: Anthony Gerhart
Publisher: IGN
Editions Available: Online and PDF download
Acquired Free Online

Filed Under: Strategy Guide Reviews

LEGO Star Wars III: The Clone Wars mini-review

May 26, 2011 By Keri Honea Leave a Comment

LEGO Star Wars IIII originally bought LEGO Star Wars III for the 3DS, as it was one of the titles that spurred me into finally taking that steep plunge–one I don’t regret, I might add. I picked up the strategy guide as well, and while I was trying to review it, I was thoroughly confused because nothing the guide had was what I was doing. The guide started on Geonosis, near the end of Attack of the Clones, but my game started on an episode from The Clone Wars. I kept flipping through the guide to try to understand what the issue was, and that is when I found that there was a completely separate version for the DS. The guide for said version was near the back of the guide.

So of course, as the thorough strategy guide reviewer that I am, I purchased the Xbox 360 version of the game so I could review the guide in its entirety. What I was not expecting, however, was how different these two games really were.

Both games take place during the same Clone Wars episodes from Cartoon Network, but they each focus on different parts of the stories. They occasionally do overlap, but the gameplay mechanics are so different and the cut scenes are so different that you may not really notice at all unless you played them simultaneously like I did.

The biggest difference between the games other than the stories and the length–there is considerably more to do in the console version, and that includes extra content outside the longer main storyline–are the gameplay features each version focuses on. The console version focused more on real-time strategy sequences, where you had to plan how to take over droid bases, destroy everything in them, and build your own fortresses and weapons so you could overtake other bases. With these RTS elements, the game had an overall serious feel to it and hardly any of the humor we’ve come to expect from LEGO games. All the humor was saved up for the cut scenes, which was a little disappointing to me.

Now the DS version was almost the complete opposite. Within the first five minutes, I was already cracking up at the droids’ and Clone troopers’ antics. In addition, so many things you had to were just so off the wall and crazy–like playing a shoot-the-ducks carnival game with a tank–you couldn’t help but smile and snicker. Instead of RTS sequences, the DS version sported more mini-games that utilized the touchscreen, and they were all brilliantly executed. My absolute favorite mini-game that I keep yammering on to everyone who will listen involves the R2-D2 mini-game. Whenever you use an R2 unit to hack into something, a mini-game opens up that requires you to match set blocks by using your stylus to rotate a circle of blocks to line up the required match. As a result, you spin the hack port in much the same way as a R2 unit does. The faster you do it, the more studs you win. But that wasn’t why this mini-game was my favorite; it was the music. The mini-game’s music consists of the famous Imperial March theme that we’re all familiar with, but it has a Mission Impossible spin on it.

I’m very glad that I played both games, but when it comes to recommendations, I’m going to have to throw my support at the DS version 100%. There isn’t as much to do in this game, but it is more of your typical, wacky gameplay that one would expect from LEGO games.

Filed Under: Mini-Reviews, This Has Nothing to Do with Strategy Guides!

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