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Nintendo 3DS GET

April 7, 2011 By Keri Honea 3 Comments

I know I canceled my preorder. And in all honesty, I didn’t see me getting one of these for awhile, possibly not until Kingdom Hearts 3DS released. But after a trip to Best Buy over the weekend to pick up Office 2011, I saw two 3DS games I wanted to play. It kind of ate at me all week, but then today, I caved at lunch. I was so dedicated to the purchase and this site, I even picked up one of Prima Games‘ newest guides.

Will this give me headaches? I certainly hope not, but I guess 30 minutes will tell.

The better question is to ask how big of an eyeroll I’m going to get from the hubby.

Filed Under: This Has Nothing to Do with Strategy Guides!

Portal Strategy Guide Review

April 5, 2011 By Keri Honea Leave a Comment

Portal Strategy Guide ReviewAuthors: David SJ Hodgson, Stephen Stratton, Miguel Lopez
Publishers: Prima Games
Editions Available: Paperback
Acquired by Purchase

Strategy Guide Review Policy:

My goal for these strategy guide reviews is not to discuss whether one needs the guide to complete the game. Every gamer has different strengths and skills, and one may need every bit of a guide, another may need to look up information for quick assistance once, and another may laugh at the idea of ever using a guide, even the online freebies. My goal is to determine whether the guide is 1) helpful in the first place, 2) does it encompass gamers who need hand-holding as well as those who need a quick reference and 3) how much information does it really have.

Review:

Reviewing this guide was rather unconventional as it was one of five guides crammed together in The Orange Box strategy guide. It contained guides for Half-Life 2: Episode 2, Team Fortress 2, Portal, Half-Life 2, and Half-Life 2: Episode One. However, each section really can be partitioned out of the guide without losing any contextual information as its own guide, and since I’ve only played Portal, this is the only chapter being reviewed from The Orange Box strategy guide.

And honestly, Portal could have used a guide all for itself.

The game is one of the most interesting and unique puzzle games to hit the gaming market, and these multi-dimensional brain teasers practically scream that they need a guide (especially for those with little patience). Sure, it starts you off gently enough, but just as you think you’ve mastered it, that’s when the game really begins. Thankfully, the guide flawlessly meets the required expectation and demand (and with plenty of humor to boot).

Two things were vital to this guide: great description and lots of significant screenshots. While the guide’s wording occasionally confused me as to where I should be looking or aiming, the screenshots never failed me. The screenshots were clear, perfectly zoomed in/out, and all showed exactly what a player would need. There was no staring at a screenshot, trying to figure out exactly where this was taken. This became extremely important for the last level, where it was hardly ever obvious where you need to place your portals, especially during the final fight with GLaDOS. Not to mention, all of the screenshots were dead-on correct. While playing, I tried to figure things out for myself and then looked to the guide. More often than not, the guide’s method for portal placement made things far easier than what I used.

The guide also included detailed strategies for the various advanced maps and challenges for Chambers 13-18, including how to receive all the different medals. These strategies involve quite a bit of Portal-science terminology, such as Double Fling, Floor-to-Floor, and Portal Ledge, so if you don’t remember exactly what these are referring to, don’t think you have to go flip back through the guide to hunt down those original definitions. The beginning of the guide includes a nice little glossary with examples of what these techniques mean. It also contains nice little background pieces on Chell and GLaDOS, which was perfect for me as I was too busy concentrating to constantly listen for GLaDOS’s hints in her ramblings.

The authors could have made this guide really cut and dry, but they seem to have the same twisted humor as GLaDOS. I actually did laugh out loud quite a few times. The following is one of my favorites:

Don’t worry, nothing will happen if you retrieve the Cube from the button and drop it into the incinerator. Nothing, except murder! Just kidding. Remember: It’s just a Cube. One the bright side, you’ll have plenty more chances to incinerate deserving inanimate objects in due time.

As an added bonus, the back portion contains a choice selection of concept art, which includes designs for the original portal device (which was a little surprising) and even a screenshot of the cake that was not a lie.

For such a small game, the guide packed in a lot of detail and made it as fun to read as the game was to play. The Portal strategy guide strongly deserves the 5/5.

Filed Under: Strategy Guide Reviews

Gaming Challenge #1 Complete: Portal

April 4, 2011 By Keri Honea Leave a Comment

LEGO PortalLast year, my good friend MattG of PresstheButtons.com and I challenged each other to a game that would take us out of our comfort zones. This started with me berating him for not playing Heavy Rain and promising him I would send him my copy. He then felt that I needed to be challenged as well, so he ordered me to play Portal. The challenges have since then grown to three, but we’ll get to those at a later date.

I originally purchased Portal on XBLA, and I made it all the way to Chamber 15 before grinding to a frustrated halt due to difficulties mastering the double fling. I said I would get back to it, and I meant it, I just wasn’t sure when or if I could bring myself to go through something that frustrating again. When I joined GamesAreEvil.com and subsequently, their EvilCast podcast, the guys there told me to play on the PC and pretty much promised me that I would have a far easier time with it. It happened to be on sale on Steam one day, and I purchased it (yet again!) and then let it sit.

Some fire must have been lit under my butt or something because I randomly decided to start playing Portal again two Fridays ago. Not only was double flinging far easier to do with a mouse and keyboard, but the whole damn game was far easier and far more enjoyable. I finished it just a few days later, and the first thing I did (besides laugh at the end theme) was text Matt and tell him we were finally tied 1-1.

I am very, very glad I played Portal. It offers a very unique puzzle experience that I probably won’t find again until Portal 2. That said, it is very doubtful I will play it ever again. The purpose of these challenges was to take us out of our usual gaming forums, and well, Matt couldn’t have nailed that on the head any better. I was way out of my element. Once the turrets were introduced, I began to stress. I haven’t played a first-person shooter game since Doom II, so I was already coupled with that barrier, but then throw in very unusual puzzles, some platforming where I can’t see my feet at all, and things shooting at me without the ability to properly shoot back and you had one very high strung gamer clicking the mouse. In the second to last Chamber where you had to yo-yo yourself up a series of platforms, you had one very high strung gamer with a bit of motion sickness.

And the last level…WOW. Every time I thought I made it through the hard part, I was tossed into an even harder part. Thank God GLaDos’ dialogue was so damn entertaining. Oh, and thank God for lots and lots of check-points. I died more often in the final level than I did throughout the rest of the game. That shouldn’t be that surprising considering that the last level is the longest of all the levels, but it really raised my blood pressure.

So yes, great game, and it’s definitely one I will remember the rest of my life (I can’t forget it now, because I hear the sound of the moving platforms in my sleep) and will highly recommend to others, but I am so glad that challenge is over. Now it’s on to two others that will take me considerable more time.

Oh and by the way, THE CAKE IS NOT A LIE!!

Filed Under: This Has Nothing to Do with Strategy Guides!

And the winner of the Killzone 3 Strategy Guide Giveaway is…

April 1, 2011 By Keri Honea 2 Comments



Congratulations, Kurt! Fill out the Contact Form at the top with your address and I’ll drop your new Killzone 3 strategy guide in the mail. Huge thanks to Future Press for sending the extra guide!

(Kurt, don’t forget to register your guide with Future Press so you can access all the extra movies…)

Filed Under: This Has Nothing to Do with Strategy Guides!

Killzone 3 Strategy Guide Giveaway

March 29, 2011 By Keri Honea 5 Comments

Killzone 3 Strategy GuideIn honor of our Killzone 3 strategy guide review, we’re giving away the actual guide! Apologies that it’s not the Collector’s Edition, but I think you’ll find this one to be just as nice. It’s still in its wrap, so it’s never been opened. You can’t get a better deal than that.

Entering is simple and just like all of the previous giveaways.

  • Leave a comment on why you want the guide here on this post.
  • Become a fan of Strategy Guide Reviews on Facebook and comment about this giveaway.
  • Follow Strategy Guide Reviews on Twitter and either retweet this giveaway announcement or send me a reply about why you want the guide.

Each counts as a separate entry. Winner will be announced on Friday.

Good luck!

Filed Under: This Has Nothing to Do with Strategy Guides!

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