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How hard is it to write a strategy guide when you dislike the game?

May 31, 2010 By Keri Honea Leave a Comment

Granted, this question doesn’t really matter, because a gig is a gig and you grin and bear it when there’s a paycheck at the very end. I know I’ve done it with a fair number of my freelancing projects (the Angel episode summary project comes to mind first), but it made it harder for me to open the laptop and write each time, even when deadlines were on the line.

However, when a guide writer dislikes a game, it’s more than a matter of just writing about it. They have to play the game they dislike for hours at a time for consecutive days, endure the bad gameplay, suffer through the poorly written dialogue and story, cringe at the sub-par graphics. At least when game reviewers suffer through a terrible game, they only have to spend an hour or two at most cranking out a review that reflects their utter (and tactful) disgust. Guide writers, though, have to spend several more hours constructing maps, writing every last detail of it, and basically relive it for another week or so. They have more to do each day than a journalist who is handed a crappy story that will fill 60 seconds of TV time or a small scrap of space on the sixth page of the Metro section.

As much as I love to write, play games and try to combine the two, I’m not sure I could be a cheerful participant on such a project. I grumble when I have to play and review PSP Minis I don’t like, and I can beat most PSP Minis within minutes. I can’t imagine giving that much time on playing and writing about a game. I suppose the paycheck at the end is worth it (it was with the Angel project), but I guess it depends on how much you really want to stay in the business. Take a few bad games and hope that the next one is a game you like.

Although when I asked Dan Birlew how he felt about writing guides for games he disliked, he said, “It’s all equally hard.” And no, he didn’t say and I didn’t ask which games he disliked, but I bet I could guess. 🙂

Filed Under: Strategy Guide General

Bought my first DLC, and yes, it was for NIER

May 23, 2010 By Keri Honea 1 Comment

Nier and Grimoire WeissSo far with this latest generation of gaming consoles, I have not been tempted to purchase downloadable content (DLC) for my games even once. Okay, so that isn’t true. I was tempted for Lost Odyssey, but I was so very poor at the time so it never happened. I completed the fourth ending of NIER, enjoyed it immensely, and then purchased the DLC available that tells the story of Nier’s wife: “The World of the Recycled Vessel.” I attempted to play it today, and dammit, I wish I had known to not play through the fourth ending first before attempting the DLC.

This was important to know for a few reasons. Upon viewing the fourth ending, all of your game saves are WIPED. There is a reason for doing so, and it’s kind of cool and yet not at the same time. I didn’t think this would be a problem because I honestly thought that the DLC was just another chapter of the game, and not something that you do mid-game. You can’t access this new quest until Nier has Grimoire Weiss in his party. Basically, I had to play for a little over an hour before I could even access my additional content. At least this time I knew what I was doing and it went by far more quickly and hey, I got a combo Achievement out of it.

However, another thing I did not realize was that Nier’s wife’s health, weapons, and abilities mirror Nier himself. So the fact that Nier at this point in the game is only level four with two crappy weapons and two magic attacks does not forebode well for his wife. The enemies in this World are HARD. It only takes two bat bites to kill her off, and I couldn’t heal her because Nier had no medicinal herbs on him. Not to mention, her sword is so weak that it hardly fazes anything.

ARRRRRRRRRRRGH!

By the time I got to the fourth ending, Nier was at level 40! I had all the magic and all the weapons!! I had so much gold from all the sidequests that I could buy anything I needed for upgrades or whatever. I am so very, very mad at myself for not doing any research about the DLC and blowing through all four endings just so I could see it all. I’m obviously going to have to get quite further in the game in order to have any fun with Nier’s wife’s story. Sigh. And CURSES!

So for anyone looking at the NIER DLC, ye has been warned! As for me, I’m tucking my tail between my legs in shame and will focus all efforts on Bayonetta now.

Filed Under: This Has Nothing to Do with Strategy Guides!

NIER Strategy Guide review by Doug Walsh and Joe Epstein

May 22, 2010 By Keri Honea Leave a Comment

NIER Strategy Guide by Bradygames Strategy Guide Review Policy:

My goal for these strategy guide reviews is not to discuss whether one needs the guide to complete the game. Every gamer has different strengths and skills, and one may need every bit of a guide, another may need to look up information for quick assistance once, and another may laugh at the idea of ever using a guide, even the online freebies. My goal is to determine whether the guide is 1) helpful in the first place, 2) does it encompass gamers who need hand-holding as well as those who need a quick reference and 3) how much information does it really have.

Review:

NIER is pretty much a game about killing things, something Nier himself says numerous times. It’s mindless hack-and-slash most of the time; so much so that level grinding is not required. Doing as many sidequests as possible helps your stats for sure and gives you rather nice weapons, but Nier will get extremely powerful (or as the guide says, fiendishly powerful) on his own. As such, the guide doesn’t have that much to offer in terms of walkthroughs – which is fine because no one will really need them – so the authors, Doug Walsh and Joe Epstein, structured the guide to help players get the most Achievements/Trophies as possible. A large handful of the Achievements are focused on defeating the end bosses within a specific time limit, and one Achievement is strictly for beating the entire game in less than 15 hours. In other words, Walsh and Epstein focused on producing the quickest strategies possible.

For example, the sidequests slowly unlock throughout the game, and several unlock at times when you really can’t do anything about them at the moment because either the location hasn’t opened up or the person you need to talk to isn’t available at the time. The guide’s sidequest section is quick to point out when is the best time to take on each sidequest so Nier can do it immediately and not waste time. If he’s asked to go pick up some crystal, the guide will tell you not to travel to that person to activate the sidequest until Nier has access to the markets in Facade, where he can buy crystal instead of trying to hopefully gather it somewhere in the field.

There are also giant appendices in the back of the guide that provide stats, tips, and the fastest methods to become a fishing master or grow a green thumb. I did not try to grow the legendary Lunar Tear or cross-pollinate to create pink moonflower seeds, but I am sure if I followed the guide’s steps and tricks to speed up time, I would have had little difficulty (I still would have thought the process was a complete waste of time, but that’s a story for another day).

However, I did have a few difficulties with the guide, which is why it received a 4 instead of a perfect 5.

The first one was with a map of the Junk Heap in Part Two. The elevator was marked incorrectly on the guide map, and I was backtracking all over the place trying to find it. I became convinced that I was trapped in this section, because obviously, there was no way out. The one good that came of it was all the experience I received from smashing robots and all of the items I collected (I found enough broken antennas to build my own city). An inaccurately marked map is a rookie mistake, and it never should have happened, no matter that it didn’t get me killed or eternally lost.

I also had issues with two of the sidequests, and both were in Part Two. The quest “Contract for a Contractor” required Nier to pick up a few items that could only be found in the B2 level of the Junk Heap, but the guide never once said that Nier couldn’t reach that area until a certain point of the game when he acquires access to that floor. Yet again, I was running all over the place, trying to figure out where this mystery elevator was that could take me to B2. The second quest, “The Pride of  a Lover” needed some fluorite from the Barren Temple in the desert. The guide told me exactly where to go to find it and even provided a screenshot of the location, but after combing the room for far longer than I should have, it became apparent that the fluorite doesn’t appear in the same place in the Temple each time you play. I found it on a completely different floor than the guide suggested. I really can’t fault the writers for this, because they would not have known or even thought to have check that the fluorite was always there.

The fact that all these problems stem from Part 2 makes me think that the writers or even the publisher got a little rushed toward the end. Even though these problems did not ruin my experience with the guide or the game, it is the little things that keep the NIER Strategy Guide from perfection.

Filed Under: Strategy Guide Reviews

Gaming Origins Story

May 18, 2010 By Keri Honea 2 Comments

I’ve been telling this story a lot lately, so it seemed appropriate to discuss it here as well.

How I got into Gaming

I had a NES growing up, but I didn’t get one for years after the console’s release. I had to trick my grandmother into buying it for me and my sister, because my mom was and still is strongly opposed to gaming. Before that, I went over to friends’ houses to play Super Mario Bros. and watch them play The Legend of Zelda. (In fact, I was the map maker for Zelda for my friends, which is a whole different origins story.) When the SNES came out, I was in high school, and I was way too busy to play any video games. The NES collected dust for years until I gathered it up and took it with me to college my second year. A few friends had a SNES, and I played Super Mario World and Mario Kart on occasion, but it wasn’t like I sat and gamed like I do now.

Then I started to date my now husband. He introduced me to a band of friends who were really into gaming. They spent their Saturdays playing GoldenEye and Quake on the N64 and occasionally, we’d break out Mario Kart 64. They tried to get me involved, but I couldn’t manage the giant clunky controller with its analog stick. Going from the NES to that is hard, no matter what anyone says. I could barely manage the SNES controller at the time. They got me to play GoldenEye with them a few times, but I couldn’t manipulate my character well enough to even get out of a doorway and I kept dropping my weapons whenever people would enter my room I never left. So I died quite often. It wasn’t fun. I let it go that gaming just wasn’t for me and never would be.

Shawn, however, loved gaming so much, he actually forgot about a couple of our dates because he was too busy playing Syphon Filter. When the PS2 released, I bought it for him for Christmas 2001. A friend I met in grad school was heavily into gaming, and she knew I was geeky enough to be intrigued. She introduced to me Gauntlet: Seven Sorrows for the PS2, and that’s the game that taught me how to be comfortable with the analog stick and multiple buttons. She then introduced me to the greatness known as Kingdom Hearts and even bought it for me for my 25th birthday. Poor Shawn hasn’t really been able to get his hands on a game controller ever since.

He bought me a GameCube sometime later and a Wii the first year it launched. I bought the PS3, and Shawn bought me the Xbox 360 for Christmas a few years ago. (Lost Odyssey made me want the Xbox.) I’m not sure exactly how this happened to me, but for now I’m going to worry about the next future gaming problem: keeping Gabe out of my gaming time.

And before any snarky young’uns out there comment that due to my history, obviously I have no real experience and authority in gaming, I’ll have you know that most likely, I’ve been gaming longer than you, even though it wasn’t consecutively and I’ve been around to witness console history far longer. 😛

Filed Under: This Has Nothing to Do with Strategy Guides!

Stop the Sheep Murder!

May 7, 2010 By Keri Honea Leave a Comment

Nier is rated M for Mature. I can handle such games, I really can. But as strange as it sounds, I don’t mind violence if it’s directed toward people, as said people are usually quite evil. But when I have to kill animals in a game, I have a hard time with it unless they are trying to eat me.

In Nier, you have to take on some missions to kill sheep for food. I understand why I have to kill them, but I still wasn’t prepared for them to cry out when you kill them. And if that wasn’t enough, they don’t stop bleeding. They fall over and continue to pool blood beneath them. I know that that is realistic, but I don’t really play for realism.

As a result, I get very sad with each sheep and goat I slaughter. However, the tearful bleats of death and pools of blood won’t stop me from trying to get the Achievement for killing 100 sheep. So I’ll be an odd mixture of sad and happy.

I hope these people really need all this mutton to eat.

Filed Under: This Has Nothing to Do with Strategy Guides!

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