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Nier is Here! (yes, that was intentional)

April 28, 2010 By Keri Honea Leave a Comment

I always get so excited when packages come, especially when they’re books, games or related to games. When it comes to strategy guides, it’s such a delightful combination for me.

Buying the strategy guide for Nier was not originally planned, so I honestly have no idea what to expect from the game. I’ve watched no clips, read no previews or reviews, so I’m going into this totally unprepared. Of course when my new shiny guide arrived today, I couldn’t help but flip through it and glance at the images and the walkthrough headings. I definitely couldn’t have predicted what this game is about, and I still may not know from the little I saw in the guide. It does seem to be non-generic, of which I’m glad, because when I first saw the hero with a giant sword, my first thought was, “Wow, typical Square hero. Yay.” However, if the screenshots in the guide are tell-tale at all, the graphics look to be of last-gen quality. That’s a little disappointing.

The guide, however, should be excellent. If you look at the cover’s bottom right corner, you will see that both Doug Walsh and Joe Epstein wrote this guide. Neither has failed me thus far in terms of guides (damn Costly Punch from Crisis Core aside), so I’m fairly confident this guide will be just as fabulous.

I can’t wait to delve into this adventure and finally give my poor Xbox 360 some love. It’s been neglected for so long, but the dust will be brushed off it soon enough, and then it will never turn off since Bayonetta, Darksiders, and Mass Effect are next on the list. My director told me that my review copy of the game is on its way, so everyone should see me on Xbox LIVE quite often very soon.

Filed Under: This Has Nothing to Do with Strategy Guides!

Final Fantasy XIII Strategy Guide review

April 27, 2010 By Keri Honea 234 Comments

Strategy Guide Review Policy:

My goal for these strategy guide reviews is not to discuss whether one needs the guide to complete the game. Every gamer has different strengths and skills, and one may need every bit of a guide, another may need to look up information for quick assistance once, and another may laugh at the idea of ever using a guide, even the online freebies. My goal is to determine whether the guide is 1) helpful in the first place, 2) does it encompass gamers who need hand-holding as well as those who need a quick reference and 3) how much information does it really have.

Review:

I can’t lie. This guide was really, really, REALLY hard for me to review. It does so many things well, and yet, when one would need it most, it utterly fails.

I mentioned a few weeks ago that the guide wasn’t fully informative when it came to the Chapter 9 boss, and that I’m certain (with verification from other friends) that defeating the boss with this strategy is downright impossible. Unfortunately, this wasn’t the only time the guide delivered a seemingly impossible strategy for fighting a boss. On the flipside, the other strategies worked flawlessly. Hence the quandary.

The other major issue I had was the guide’s party recommendations. With the Mark Missions, the guide simply suggests what roles are needed to successfully complete the mission. So in many ways, players can pick and choose which characters work best for them, not unlike they would in Final Fantasy III. The guide should have taken the same approach throughout the main quest. For the first 30 hours or so, players have no choice when it comes to their party as the characters are all divvied up. But when everyone is together, the guide strongly urges players to use a party consisting of Lightning, Fang, and Hope, and well, Hope just does not work very well. He’s not a great healer, his HP is incredibly low, and he moves so darn slowly. The guide suggests this party formation so that players have access to all different roles, and that’s all very good in theory but it doesn’t work well. The times one needs a Synergist role is so rare that it’s unnecessary to keep Hope in at all times. Not only that, but players could also simply apply a Fortisol or Aegisol before battle and it will do the same trick (and much faster as well).  Maybe some players like working with Hope, and that’s fine, but the guide should have kept the same formula with the Mark Missions and not have “forced” a party selection on the player. This is also part of the problem I had with some of the boss fights I mentioned above. Once I changed out my characters to better suit my style of play, the guide hasn’t been all that useful to me for boss fights, and sadly enough, I’m doing much better and killing off bosses in one go.

Despite these setbacks, the guide does several other things really, really well. For instance, the maps are FLAWLESS. All treasure spheres are accounted for, all hidden doorways are marked, and all cut scenes are neatly designated. These maps are quite possibly some of the best maps I have ever come across in my guide-using days. In addition, the tips it provides for fattening up your Gil wallet, upgrading and dismantling weapons, and—everyone’s favorite RPG topic—level grinding, somewhat balances out the guide’s shortcomings. And as mentioned above, the strategies for enemies and most of the strategies for bosses were spot on.

It’s just unfortunate that the bosses it misses are the biggest, most important bosses in the game. It’s equally as unfortunate than none of the strategies provided will guarantee the player to earn a 5-star rating in battles and missions. The guide opted to make sure the player stays safe over annihilating the enemy as quickly and stylishly as possible, so for the most part, if you want those 5-stars, you’re on your own.

Perhaps now you see why I struggled with the final rating of 3.5/5 for PrimaGames and Piggyback Interactive’s Final Fantasy XIII Strategy Guide. It’s definitely above average, but it doesn’t wholly excel either.

Filed Under: Strategy Guide Reviews

Final Fantasy III Strategy Guides: FuturePress v. BradyGames

April 21, 2010 By Keri Honea Leave a Comment

Final Fantasy III strategy guides - FuturePress vs. BradyGamesAs much as I would love to see two books actually fight, we’ll have to use our imaginations and carry the fight with my words. Why my words? Because I’m the one writing this.

Obviously, I scored one guide higher than the other, so it’s quite obvious which one wins this fight. *coughFUTUREPRESScough* But allow me to delve into why you should consider FuturePress’s guide over the BradyGames guide, even though the latter is very good.

Sidequests

Both guides include walkthroughs for the various sidequests, so that wasn’t the issue. However, the FP guide has all of the sidequests interspersed throughout the main quest walkthrough, so there’s no real chance of the player missing a sidequest. BG’s guide has all of the sidequests in the back, so not only is there a possibility of missing a quest, but there’s the added aggravation of constantly flipping back and forth between the main walkthroughs and the side walkthroughs. Since so many areas require additional leveling up outside of what you can achieve by burning through the main quest, it makes more sense to intermingle the sidequests so players can level grind with a sidequest instead of well, level grinding.

Job Guidance

As I said in my review, BG’s guide takes a very hands off approach in guiding the player, especially when it comes to job choices. The game is set up so players can customize their party to how they prefer to fight, so that’s all well and good, but there are rarely suggestions for what one should do with certain jobs when fighting bosses or navigating a dungeon. The FP guide lists every available job at the beginning of the area and suggestions for how to use that job to its fullest. The writers still didn’t tell you how to play, but they at least told you what you were dealing with and what abilities or items your character should have.

The Extras

In the back of FP’s guide, right before the bestiary and countless item lists, is a section dedicated to hints and tips. It provides damage calculations, how to cause 9999 damage at level 99 every time, and how to get the most out of the NPCs. It also contains walkthroughs for the Mognet sidequests, which are only available if you have a friend also playing the game on his or her DS. BG’s guide does touch on the Mognet, albeit not in great detail. It also does not offer additional tips outside of the end-game job information in the beginning.

In the end, it really all depends on what the user personally wants from a guide. If they want the bare essentials, then BradyGames has the guide for them. The completionists though, will be far happier with the guide from FuturePress.

Filed Under: Strategy Guide Reviews

Power Button Podcast!

April 20, 2010 By Keri Honea Leave a Comment

Power Button podcastLast week I was asked to be on The Power Button’s podcast to discuss all things strategy guides and brag on my site. My good friend and fellow guest reviewer, Matt Green, has kindly posted the podcast and it’s available for the world to download and listen to me blab on about how great strategy guides are (as well as talk about their production and some really sucky guides).

Please support Matt, The Power Button, and myself by spreading the news!

Here is Matt’s summary:

When people need a quick gaming tip or clue these days, they just hop over to GameFAQs or one of the other sites like it for free advice. Once upon a time, however, way back before Internet access was common or especially useful, people would get their gaming help from actual printed and published strategy guides that mapped out each and every part of a game. Guides are still printed in our modern era, believe it or not, and one woman has carved out a niche in the industry by reviewing them. This week on Power Button we sit down with the owner of Strategy Guide Reviews, Keri Honea, to talk about the art of the strategy guide. We cover the aspects that make a great guide, how guides are made, why proper printed guides are still relevant in the electronic age of information wanting to be free, and more.

Thanks again to Matt, Joey, and Brad for letting me be on the show!

Filed Under: Strategy Guide Interviews

My Bayonetta Strategy Guide is Here!

April 19, 2010 By Keri Honea Leave a Comment

Isn’t the cover just beautiful?

It’s taken quite some time crossing the Atlantic, but now that it’s here, it appears to be worth every minute of the wait. For starters, aside from the gorgeous game artwork inside, the guide is a massive 400 pages. None of my guides are that long, not even Final Fantasy XIII Strategy Guide. According to the welcome page, the guide is so humongous because it includes strategies for all of the difficulty settings and strategies for obtaining Pure Platinum medals in each Verse. While I would expect a guide to contain all of these things, the way this guide handles it is quite interesting. Instead of lumping everything together, it has separate sections for those who want to blaze through the game and those who NEED those Pure Platinum medals. It’s basically two guides rolled into one.

On top of that, the guide also has a separate section with more detailed strategies for defeating bosses, which is something Future Press employed with its inFamous Strategy Guide as well. If I recall correctly, it worked very well.

I only wish I actually had time to play the game right now. I could go on ahead and start, but since I’ll be getting NIER next week, I don’t see a point. It would be Darksiders all over again. Hopefully NIER won’t take me that long or I’ll flat out hate it so I won’t spend too much time with it. I’ve been waiting to play Bayonetta for quite some time now, and I’m very eager to sink my teeth into this beauty the first change I get.

Filed Under: This Has Nothing to Do with Strategy Guides!

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