• Home
  • About Us
  • Podcast
  • Strategy Guide Wit
  • Contact

Strategy Guide Reviews

A Strategy Guide for your Strategy Guides

  • Reviews
    • Strategy Guide Reviews
    • Video Game Reviews
    • Mini-Reviews
  • Features
    • Interviews
  • News
  • Unboxing Strategy Guides
  • Columns
    • Gaming Diary
    • Corner of Randomness
  • Videos

Final Fantasy III Strategy Guide review by BradyGames

April 15, 2010 By Keri Honea Leave a Comment

Strategy Guide Review Policy:

My goal for these strategy guide reviews is not to discuss whether one needs the guide to complete the game. Every gamer has different strengths and skills, and one may need every bit of a guide, another may need to look up information for quick assistance once, and another may laugh at the idea of ever using a guide, even the online freebies. My goal is to determine whether the guide is 1) helpful in the first place, 2) does it encompass gamers who need hand-holding as well as those who need a quick reference and 3) how much information does it really have.

Review:

BradyGames’ Final Fantasy III Strategy Guide reminds me quite a bit of their strategy guide for Final Fantasy VII: short, sweet, and to the point. There is no fluff. There are no spoilers. There is no messing around. As a result, the guide feels a bit like an afterthought for the game, which makes it not geared toward the end of the gaming spectrum that needs a little hand-holding.

Now it has everything a decent guide for a JRPG needs. It has detailed information in the beginning about the characters (in this instance, the jobs), fabulous maps, in-depth item information, and information on sidequests. And if you want a bare bones guide with pretty much just this information, then this guide is definitely for you. This is not to say that it has terrible walkthroughs; it’s just that the walkthroughs are scant and provide very little detail other than where to walk next. There is only one tip in the entire guide for a suggested level before entering an area. That’s it. The rest you’ll have to deduce on your own.

That’s pretty much the theme of the guide: here’s some information, now go figure it out a bit on your own. For example, there is no other advice about job selection aside from what is found in the beginning of the guide. This section is useful in that it offers advice on the usability of a job near the end of the game, but it would be nice to have at least some job tips about bosses throughout the game. It offers job suggestions for a couple of bosses, but that’s about it. At least it mentions what weaknesses each boss has, if any.

However, with this hands-off approach, the guide really lets the player experience the game how he or she wants to. Since the jobs are so diverse, players can find which jobs personally fit their playing style the best and go from there. Since this guide makes very few job suggestions, it boosts this unique feature of the game.

Another aspect that was slightly annoying was the placement of the sidequest walkthroughs. All of these “extra” walkthroughs are placed in the back of the guide, and there are no mentions of when any of these sidequests become available. If you’re interested in sidequests, you’ll have to flip back to find out when the quests open up and where and then forth again to return to the story. It’s true that not everyone wants to do the sidequests, but if they’re all going to be stuck in the back, at least make a mention of when a sidequest is available when it opens in the story.

And that’s pretty much all the guide has. There are no extras at all in terms of artwork, gameplay advice, or even the Mognet outside of the sidequests. It’s quite possibly one of the most simplistic guides I’ve ever found (in the current generation of consoles, anyway), but at least it does everything it set out to do well. It’s for this reason that it earns a 4/5.

Filed Under: Strategy Guide Reviews

Final Fantasy III Strategy Guide review by FuturePress

April 13, 2010 By Keri Honea Leave a Comment

Strategy Guide Review Policy:

My goal for these strategy guide reviews is not to discuss whether one needs the guide to complete the game. Every gamer has different strengths and skills, and one may need every bit of a guide, another may need to look up information for quick assistance once, and another may laugh at the idea of ever using a guide, even the online freebies. My goal is to determine whether the guide is 1) helpful in the first place, 2) does it encompass gamers who need hand-holding as well as those who need a quick reference and 3) how much information does it really have.

Review:

I had no idea what to expect with Final Fantasy III, as my first experience with a Final Fantasy game was Final Fantasy X and then I’ve somewhat backtracked from there. I was not prepared for the overwhelming issue with jobs, leveling up the jobs, swapping out jobs, finding out which jobs fit for me as a player, yadda yadda yadda. This unusual set-up (unusual for me, please understand) made the game far more challenging as well as fun. My first thoughts were that the guide would try to mold the player into using a particular subset of jobs for each area, boss, etc. Thankfully, I was wrong.

The way FuturePress’ guide handles the jobs is its best feature. It doesn’t try to shoehorn the player into using a specific set of jobs at all. In the beginning of each section/region, the guide lists all of the available jobs and offers tips on using each one. There are also separate job hints for the boss strategies, something that I found particularly useful when fighting Garuda in Saronia. Also strewn throughout the book are full page spreads of powerful job combinations. The player obviously doesn’t have to use these, but they make for interesting suggestions.

For additional job advice, the guide has detailed information on every job and provides strategic tips in the back for managing MP with job switches, how to use a job effectively to max out physical damage, and how to use a job to max out a character’s HP.

Level grinding seems to come with every FF game, and this one is no exception. However, the strategy guide lets the player know for every area what level they should be around to successfully navigate the area. I would love it if every guide provided a suggested level so I could prevent unnecessary level grinding. Sure excessive level grinding virtually ensures that one becomes so powerful that the final bosses are not that difficult, but level grinding is NEVER that enjoyable. Cutting down the amount of time I’m wandering around looking for enemies to beat up on me is always a plus.

I was only able to find a few things wrong with FuturePress’ guide, and it all lied within typos. There was an occasional typo here and there, usually consisting of adding an extra zero to a boss’ HP. These typos though did not detract from the overall quality of the guide’s walkthroughs or game information. A few of the maps had items switched around, but all of the items were in the places it pointed out so it wasn’t that big of a deal. However, for those who don’t like to hoard every item, this could be a mild annoyance.

These typos don’t take away from the fact that I would highly recommend this guide for FF fans wanting to delve or re-delve into Final Fantasy III. It definitely deserves its 5/5.

Strategy Guide Reviews did receive a review copy from FuturePress, but this in no way affected our review or scoring of the book

Filed Under: Strategy Guide Reviews

Will be reviewing Nier…and look, it has a guide!

April 11, 2010 By Keri Honea Leave a Comment

I’ve been asked to review yet another RPG for Kombo—another Square RPG called Nier—and what do you know…it also has a guide! So it looks like I’ll be making an unscheduled detour in my current schedule for Nier, which is okay as I’ve become more and more curious about this game the more I hear about it. (I really need to stop listening to podcasts and subscribing to gaming magazines.)

At least, I hope I’ll be able to review this guide as well. After what happened with Bayonetta, I don’t assume anything anymore. BradyGames is handling this one, and they’ve rarely canceled a guide, so I have hope. And a preorder. And the satisfaction of knowing that Amazon will not charge me until they ship the guide. The latter is possibly the most important.

And I believe that Doug Walsh is the primary author for this guide. I can’t say for certain, but I swear I remember reading or hearing somewhere that he was working on it. So I suppose, if the game absolutely sucks, at least the guide will be well done.

So no, I will not be playing Splinter Cell: Conviction or reviewing the guide, but if any of you out there would like to do so and submit a guest review, please feel free to do so!

Filed Under: This Has Nothing to Do with Strategy Guides!

Oh look! Sidequests!

March 29, 2010 By Keri Honea Leave a Comment

At around 27 hours, Final Fantasy XIII presented to me the world of the sidequests in a fashion that only Final Fantasy can. Basically, Square knows that you’re almost at the end of the story, and they 1) want to keep you playing and 2) know you WANT to keep playing. Bring on the sidequests.

There are 64 sidequests, and from what I can tell, either you can’t play all of them until after you finish the story or you shouldn’t try all of them until after you finish the story. I didn’t read what the guide said too deeply about it because I am trying to avoid spoilers as well as I can. But I was excited to learn that you can play them after you finish the story. In Crisis Core, you have to complete all the missions before you go into the final bosses. You can play them after you finish the game for sure, but only if you saved before you finished. After all, Zack does die at the end so it makes sense that he can’t finish his missions after his death.

Obviously I don’t have to do the sidequests, but dammit I’m part of the flock of sheep that wants to do everything. If nothing else, it will boost my role levels and make the final bosses somewhat easier. It helps that they’re a little fun, too. They’re set up a lot like the missions in Crisis Core, in that you’re sent off to go find a certain mini-boss and dispatch it. But unlike Crisis Core, you get a variety of environments to go hunting in. I have seen some truly astounding and simply beautiful scenery, not to mention some terrifying monsters. That’s really more of the fun of the sidequests: seeing areas of the game you wouldn’t get to see otherwise. That and there’s a bit of an emotional reason for completing them. I’m a sap, I know.

In regards to something totally different, I’m really bummed that my Bayonetta Strategy Guide isn’t here yet. I know I’m busy right now, but I’d like to start on it as soon as I can since I still have Dragon Age and Darksiders to work on as well. I’d hate to start one of those others just for the Bayonetta guide to show up and interrupt the flow. I’ll keep my fingers crossed it comes in this week.

Filed Under: Uncategorized

Doh! Problem with Final Fantasy XIII Strategy for Boss Fight

March 24, 2010 By Keri Honea Leave a Comment

This will be spoiler free, I promise.

I reached the first troublesome boss of Final Fantasy XIII last night (21 hours in…not to bad for a FF game) and it gave me FITS. After five attempts, I gave up for the night and picked up the guide to get some tips for today. I did EVERYTHING it suggested three more times this afternoon just to get killed three times right before the damn thing died, due to the bastard inflicting a Doom curse on Lightning.

The guide also suggested maxing out everyone’s crystarium, but I thought that was a little ridiculous. You should NEVER have to max out everyone’s levels for a boss, especially a boss that isn’t a final boss. So no, I didn’t try that, and honestly, I don’t think it would have made a difference. So I went elsewhere for research.

I did pretty much everything the guide said not to do, from switching party members to creating paradigms to unleashing certain attacks at certain times. Guess what? I kicked some serious ass in TEN MINUTES. He didn’t cast Doom on me either, although we were rocking the damage so hard it would not have mattered if he did.

The guide has been doing extremely well up until this point, but damn it’s a shame that it failed me during a boss. Basically, its strategies for this boss were needlessly complicated and well, the suggested party members just weren’t strong enough for this task. This doesn’t give the guide an F by any means, but it has made me quite wary for future bosses, especially the final boss.

Those who own the guide and would like to know which boss I’m talking about, feel free to e-mail me.

Filed Under: This Has Nothing to Do with Strategy Guides!

  • « Previous Page
  • 1
  • …
  • 162
  • 163
  • 164
  • 165
  • 166
  • …
  • 183
  • Next Page »

Follow us!

Subscribe!

Upcoming Strategy Guides

 Nothing here. Come back later. 😢

Latest Strategy Guide Reviews

The Walkthrough by Doug Walsh Review

Red Dead Redemption 2 Strategy Guide Review

Mega Man 11 Strategy Guide Review

God of War Strategy Guide Review

Far Cry 5 Strategy Guide Review

Friends of SGR

  • BradyGames
  • Dan Birlew – Guide Writer
  • Doug Walsh – Guide Writer
  • Future Press
  • Game Enthus
  • GameWires.com
  • Piggyback
  • Press the Buttons
  • Prima Games
  • Racing Games

Top Posts & Pages

  • Final Fantasy III Strategy Guide review by FuturePress
  • Unboxing the Epic Mickey Collector's Edition Strategy Guide

Copyright © 2025 · Web crafted by Warkhammer