When I was given this guide, I was told that I would like it better than the Assassin’s Creed 2 Strategy Guide. I was skeptical, but I wanted to keep an open mind. He was 100% right.
So far, this guide has been absolutely flawless. All of the strategies proffered have worked out beautifully, especially those for bosses. It has not derailed me or confused me once, which is light years ahead of the guide for AC2.
I especially love how it doesn’t waste your time. For example, when you gain the ability to upgrade your weapons, the guide advises that you save this for later when you actually have decent components and it will be worth your while to sit and upgrade. If it hadn’t said anything at all, I would have wasted hours by now upgrading instead of killing things, and it’s way more fun to kill things.
I also greatly appreciate that it’s spoiler free. It doesn’t discuss cut scenes or give hints about the future. The closest it gets is advising you to remove accessories because a character won’t be around for a few chapters.
If I had one complaint about it, it would be the wordiness. The pages are mostly filled with blocks of text, so it’s a little tricky to quickly find what you’re looking for upon a first glance. It has some design markers to help you quickly locate where you are in the game, but you’ll still have to do a considerable amount of reading. But if that’s my only complaint, I’m being too picky.
Unless this guide completely falls apart with the final bosses, I expect it to get a 5/5.

Last year’s Bionic Commando from GRiN and Capcom isn’t really daunting enough to require a strategy guide, but that hasn’t stopped Future Press from putting together more information than you’d ever want to know about Nathan Spencer’s latest (and, possibly, final) adventure. While the game offers linear progression through a series of Point A to Point B stages, the guide recognizes that it’s largely unneeded and fills its pages with plenty of Bionic Commando backstory, character biographies & artwork, weapon profiles, enemy dossiers, amusing Capcom in-jokes, and even a guide to Bionic Commando Rearmed’s infamous challenge rooms. It’s a suitable companion to the best game that nobody else played of 2009, but on the whole it’s mostly unnecessary.