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How Strategy Guides Have Changed How I Game

December 9, 2009 By Keri Honea 1 Comment

As I’ve mentioned before, I’ve used strategy guides for many years, but I’ve never used them as much as I do now, when I decided to start reviewing them. I have one by my side and open whenever one of my consoles is one, and before I attempt any level or scene, I read through it first to see what it suggests, attempt the play, read it again if I happen to get stuck, take notes on its advice, and repeat.

As a result, I’m not sure I could play a game normally at all anymore. Well that’s a little dramatic. With time, I could surely get over the twitching and learn how to play without guidance again, but the thought that it would take some time is mind boggling to me. I’d have to figure things out by myself? Like where to go, what to do, or what to look for? Madness! It also makes me feel like I’m not a “real gamer” anymore, as ludicrous as that sounds.

But thanks to how poorly the guide to Assassin’s Creed 2 is, I’ve been able to alleviate this addiction a little bit. As the guide is for the most part not helpful, it often remains closed until I really get lost or don’t have the patience for a Glyph puzzle (I really hate the circular picture puzzles).

However, I know it will take just one well-written guide to get me back on the books. While I think it makes me a better guide reviewer, at the same time, I do miss a little the ability to and the teensy thrill of figuring things out myself. But I shouldn’t complain too much, as I love to review these babies.

Filed Under: This Has Nothing to Do with Strategy Guides!

How My Son became Gabriel Logan

December 3, 2009 By Keri Honea 1 Comment

Recently on Twitter, a gaming journalist announced that he was about to interview James Arnold Taylor and asked for some questions. I LOVE James Arnold Taylor. In the videogame world, he has voiced Tidus of Final Fantasy X, Ratchet, and Gabriel Logan of Syphon Filter. When I submitted my question over Twitter, I mentioned that we named our son Gabriel Logan, after the videogame character of the same name. A few people asked if I really named my son after the character because I’m such a die hard fan, and the answer is no.

So here is the story behind Gabriel Logan.

When Shawn and I first started to date, he roomed with a couple of guys that had a PlayStation (one) and the first Syphon Filter game. Shawn was seriously addicted to that game, and actually forgot about a couple of our dates due to excessive playing. To say the least, I hated that game.

When the PlayStation 2 came into existence, I decided to buy it for Shawn for Christmas, which is another tale. I asked my mom to buy him a game for it, and since the PS2 library was a little short, I suggested Syphon Filter. Well she couldn’t find Syphon Filter, but she did find him Syphon Filter 2 and 3. He ate up those games and I had a blast watching him play (this was before my modern gaming days).

So fast forward six years when I’m pregnant and we’re arguing about boys’ names. We could not agree on anything. I really wanted the name Brendan, and he would not budge at all. As a result, I did not budge on any of his suggestions. Then one day, we heard a commercial advertising a new Syphon Filter game for the PSP (I don’t remember if it was Dark Mirror or Logan’s Run). When they said the name “Gabe Logan,” my husband and I turned to each other and I said, “What about Gabriel Logan?” He laughed over our history with the game, and then we decided we liked how it sounded.

So technically, little Gabe is named after a videogame character. And even though this is now on the Internet for all to see, I will deny it to my parents until the day I die. That is one conversation I never want to have with them.

Filed Under: Uncategorized

Strategy Guide Writer Interview – Bryan Stratton

December 2, 2009 By Keri Honea Leave a Comment

Bryan StrattonBryan Stratton, writer of guides that include Mass Effect, Kingdom Hearts 358/2 Days, and Wind Waker, was kind enough to let me interview him about his glamorous life as a strategy guide writer. Bryan has had extensive experience with both Prima Games and BradyGames, and he provided a hilarious outlook into the industry as well as into his own products.

1. Which strategy guide company do you write for, or are you a freelancer?

I’m a freelancer, and I’ve been writing guides since 2000. Most of them were for Prima Games (where I was an exclusively contracted author for several years). I began writing guides for BradyGames in 2005 as well, which is where I’m spending most of my guide-writing time these days.

2. How did you get into guide writing?

My friend David Hodgson, a contracted author at Prima Games, was my in. He convinced them to take a chance on me after the two of us had run two gaming sites into the ground within 12 months. 🙂

3. What elements do you like to personally ensure go into a guide?

My main priority is to create a clean, comprehensive walkthrough that’s easy for a gamer to jump in and out of, while still being enjoyable enough to read from start to finish. I’m a huge fan of detailed appendices for quick-reference purposes, and I’m not afraid to present the same information in several different formats, if that helps the reader find what they’re looking for quickly.

Mass Effect Strategy Guide4. What do you think separates a great guide from a horrible one?

There are a lot of things that can make a good guide great, or an average guide terrible. Support from the licensor is a big one—getting solid, playable builds early in the writing process is a must, and being provided with as much accurate, nuts-and-bolts information as possible gives us a solid base to work from. The publisher’s editorial staff is also a vital component; the less an author has to worry about chasing down info or editing and revising submitted text, the more time they have to invest in the game and the writing of the guide. But ultimately, it comes down to the writer’s commitment: if you’re not willing and able to dedicate some extremely long hours and maintain focus on a highly detail-oriented project, this is probably not the job for you.

5. When you first start on a guide project, what are some prewriting steps you like to take in addition to playing the game?

Clearing my schedule is a big one. I treat the week before I start a guide like it’s the last week before I’m deployed overseas—hanging out with friends, going to shows, quality time with the girlfriend, etc.—because I know that, once I get going, the momentum is very difficult to maintain if I knock off early and meet my pals for drinks. I also try to do as much research on the game and franchise as possible before I get the first build of the game. And because I’ve written over 60 guides by now, I can start mentally outlining the guide before I even receive the game, because I know what a solid guide for a game of that genre should include.

6. Can you take us through the general process of what it takes to develop and publish a guide?

Well, it starts with a comprehensive playthrough, during which you create an outline and table of contents for the guide. This is also the point when you compile a “wish list” of assets to request from the licensor (character art, weapon data, spell lists, etc.). As you’re going through that first playthrough, you also have to determine which parts of the game are finished enough to be able to write final text from, and which you can only outline until you get a more polished build of the game. As soon as you’re able to start writing and taking screenshots, you have to hit the ground running, because there’s a ton of work to be done in a very short time.

Ratchet and Clank Strategy Guide7. How much time in advance do you prefer to have a game before the final guide deadline? How much time do you actually receive?

Ideally, 6 to 8 weeks with a finished, polished game would be perfect. In reality, we’re lucky to get that amount of time with an unfinished build.


8. What is your biggest pet peeve when writing a guide?

The absolute WORST thing is when you get a new build of the game toward the end of the project, and they’ve made a meaningless but universal change to the game, like the shape of the crosshairs or color of the health bar. 99 times out of 100, that means that the guide writer has to play through the entire game all over again and take all new screens because of that one element. When you’re already running on empty, that can really break you.


9. What do you like most about guide writing?

I like getting to play with new toys before anyone else. Oh, and the checks. 🙂


10. Has guide writing affected how you view video games? In what way?

It makes me really appreciate the times when I play a game for fun and realize that I don’t need to earn every achievement and find every hidden item—I can just enjoy the experience and turn it off when I’m tired of it!

11. What is your favorite genre of game to play and what is your favorite to write about?

In both cases, third-person action-adventure games.

Wind Waker Strategy Guide12. You have an incredibly extensive strategy guide bibliography (60+ and counting!). Of all the guides you have written, which one is your favorite?

I don’t know if I could choose just one, but the two Legend of Zelda guides I co-wrote (Link to the Past and Wind Waker) are very high on that list, both because I love the games and because my brother Steve was my co-author. I’m also personally quite proud of the UFC 2009 Undisputed guide that I wrote, if only for the outrageously comprehensive training section. And way back in the day, I wrote the guide for Uru: Ages Beyond Myst as a first-person narrative, which was a lot of fun. All of the guys at Cyan Studios were absolutely fantastic to work with.


13. Now which one do you think is the best?

It’s a first-place tie for all 60+. 🙂

14. Do you have any advice for writers/gamers who would like to break into guide writing?

Honestly, I’d caution against it. It’s not a growth industry, there’s not a ton of work available most of the year, and it’s not the sort of job that prepares you for anything except writing more strategy guides. I really enjoy the work, I’ve been lucky to have been involved with some great people and titles, and by virtue of my track record and seniority, I’m able to make a pretty good go of it. But I also got into the business almost 10 years ago, when it was a very different industry. I don’t know that the same opportunities are there for someone just coming into it today.


15. Now for the hard question. What is your favorite video game of all time?

That’s not just hard, that’s impossible! 🙂 But if you’re going to make me choose, I’ll go with Resident Evil 4 on the Wii.


16. Do you have anything currently in the works that you can discuss?

Well, I’ve just started work on a new guide for BradyGames that will be out shortly after the start of the new year. I’m also a game reviewer for G4TV.com, a product evaluator for Kalypso Media (publishers of Tropico 3), the PR manager for social media developer StepChange Group and co-writer of a fumetti (photo-comic) called Gunslinger Girl. So, yeah, I’ve got a pretty full plate. 🙂

Thank you so much, Bryan, for participating! I look forward to your upcoming guides.

Filed Under: Strategy Guide Interviews

BradyGames Author Blog – Doug Walsh

December 1, 2009 By Keri Honea Leave a Comment

No, he’s not writing for me, but he did write a nifty little piece on BradyGames’ facebook page. For those who do not have a facebook account, here is the quoted blog:

It’s the Monday after Thanksgiving here in the United States and though the weekend has come and gone, my feelings of shame and discomfort persist. Why do I do this to myself every year? Why can’t I ever say no? Every November it’s the same old story–I tell myself this year will be different, but then I spot something I haven’t tasted in two years and my gluttonous ways get the better of me again. The first bite is always wonderful, then the reality sets in: I simply have too much on my plate.

You’d be excused for thinking I was talking about holiday deserts, but I doubt I have to explain the analogy to my fellow gamers. No, I’m referring to the annual crush of premium releases that pile up this time of year and, like clockwork, simultaneously work to drain my wallet and sleep schedule. This year it was the three-pronged attack of Modern Warfare 2, Forza 3, and Borderlands that proved too tempting to resist (not to mention the XBLA release of Gyromancer). And though I’ve thoroughly enjoyed the time I spent with each of them, our relationships have barely moved beyond initial introductions.

I recently completed an interview about my upcoming strategy guide to Darksiders and one of the questions I was asked dealt with the pros and cons of being a strategy guide author. The cons are few, but I had forgotten the biggest one. As a gamer, you’re pre-programmed to get excited about the fall releases and the blockbuster titles that dominate the forum discussions. You rush out and buy them just like so many others do. It’s a twitch-reflex, actually. October comes, you swipe the Mastercard. November arrives, you reach for the Visa.

Now imagine you’re a strategy guide author. You get home with those shiny new games and the doorbell rings. It’s a courier. In exchange for your signature, he’s willing to hand over a beta of one of the biggest titles of 2010. A title so big I’m not at liberty to mention it by name. You see the conundrum. There is only so much time and energy one can spend every day playing games and the strategy guide author lives in a vacuum, enjoying unreleased pleasures in silence while the games du jour scream shrink-wrapped insults at us from the shelf of forgotten games.

One game I can discuss, and happily, is Darksiders. I have to admit to not having followed the development of this one too closely, but it had my full attention within minutes of putting the disc in. At the risk of stepping in a pile of journalistic hyperbole, I have to say that Darksiders features some of the most entertaining boss battles and level design I’ve experienced in years. That’s not an exaggeration. It’s not everyday that I shout with glee at my monitor but that’s indeed what I did on several occasions. I don’t want to spoil anything but let’s just say playing as one of the Four Horsemen of the Apocalypse has certain perks–especially once you’re reunited with your horse. Darksiders releases later next month, just in time to help you ring in the New Year.

As for that secret project I’m working on, maybe next time…

Of course, I’m wondering about the secret project and if it could be in reference to a guide coming out soon. Would it be for a hit game like Mass Effect 2 or a game not many people are that gung-ho about, like Avatar or The Saboteur. OR could it be Final Fantasy XIII? That would make my day. Doug writes nice guides.

Filed Under: This Has Nothing to Do with Strategy Guides!

Outlook not looking great for Assassin’s Creed 2 Guide

November 21, 2009 By Keri Honea Leave a Comment

It’s taken me a few times to play to really get into this game, but now I really enjoy it. I’m not a fan of the controls, but eh, not much I can do about that. My favorite part so far, is not the story, but how it takes my breath away when I stumble into an area I recognize from my trip to Italy. And no, I don’t mean the obvious landmarks like the Duomo, but certain piazzas and palazzos we walked through or stopped for meals. Sometimes it’s kind of hard to do so, when I’m getting chased and what not, but when I can take the time, I walk slowly through the areas, taking everything in.

The guide however…sigh. Within the first hour of gameplay, I found problems with the guide, mainly in lack of maps. One of the early memories required a race, and it would have been nice if the recommended route was mapped out, instead of simply telling me, find a door with an archway down the alley…. Okay, it’s a race here, I don’t have time to keep looking down each alley. In lieu of maps, it offers screenshots of particular areas to look for. They really are not helpful. In the Jail Break memory, I finally tossed the guide and its vague directions and went the route I felt like, and of course, I did just fine.

This is quite disappointing so early in the review. If people wanted vague directions without any maps, there’s always GameFAQs, and at least there, those users usually provide more description in their directions.

Filed Under: This Has Nothing to Do with Strategy Guides!

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