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Gaming Adventures

October 20, 2009 By Keri Honea Leave a Comment

Thanks to one of my Kombo friends, I picked up Muramasa: The Demon Blade a couple of weeks ago (and the guide), and have had some nice diversions from the Square Enix world with it. As much as I love Squenix, playing a KH game and a FF game at the same time can be overwhelming. I haven’t played much of it, because like FFX, Muramasa has been dubbed a weekender game. After playing for two weekends at about 90 minutes at a time, I’m already halfway through the game with one character. I haven’t decided if I’m going to play the other character as well, even though I could get more swords and see additional endings because the game is fun but repetitive.

I’ve only played for an hour at a time because that’s pretty much all I can take. The graphics are gorgeous, the story is interesting, but the scenery is all the same no matter what town in feudal Japan you visit. The combat is all action-arcade style, and I’ve never been able to play those type of games for very long. I can honestly see this as a game that I pick up every now and then to progress a little further, put down, and move on to something else. It may become my filler game while I’m waiting for other releases. Hehehe.

I do highly recommend this game, though, for fans of action-RPGs and anime/manga fans. I’m looking at you, Laura and Mike. It’s the closest I’ve been to playing an anime game without actually playing a real anime game such as the many iterations of Inuyasha, Naruto, and Bleach games.

Filed Under: Uncategorized

Quick Final Fantasy X Update

October 14, 2009 By Keri Honea Leave a Comment

Breaking in really quickly to tell anyone who cares that I was able to get past that one boss fight today. I only needed to use one of the suggestions from GameFAQs, and that one suggestion was an absolute gem. Hardly any of my party got injured, no one died (except for the boss and his minions), and even though it made the fight go a little long, I didn’t care because it also made it so easy. My husband’s adage of, “It’s always something stupid,” was never more true in this case.

I had a friend in town this week, so tomorrow I will get back to the reviewing schedule. I’ve found a few other guides for Scribblenauts outside of GameFAQs, and those are just itching for my scrutinizing eye.

Filed Under: Uncategorized

Scribblenauts Strategy Guide Review

October 9, 2009 By Keri Honea Leave a Comment

Scribblenauts Strategy GuideThe goal of writing these strategy guide reviews is not to discuss whether one needs the guide to complete the game. Every gamer has different strengths and skills, and one may need every bit of a guide, another may need to look up information for quick assistance once, and another may laugh at the idea of ever using a guide, even the online freebies. My goal is to review whether the guide is 1) helpful in the first place, 2) does it encompass gamers who need hand-holding as well as those who need a quick reference and 3) how much information does it really have.

The Scribblenauts Official Game Guide is not like other guides as the game is unlike most other games. There are no maps or character biographies, just walkthroughs for the Puzzle and Action levels. However, it has some unique concepts, so without further adieu, onto the review.

Game Basics

This is the only section of the guide that resembles other guides. All of the basics of gameplay are covered, which is a bit short since the game is pretty much controlled by only the stylus. However, this section also covered the various categories of the objects that Maxwell can summon, such as weapons, ropes, flight accessories, swim gear, etc. and the various categories of object interactions. The latter is the most important as sometimes it isn’t obvious what the objects can be used for. For example, it may be obvious to summon a dinosaur to attack a lion, but it may not be as obvious that Maxwell can also ride said dinosaur.

This section also lists all the possible rewards a player can earn while solving the puzzles and provides 21 tips for successful gameplay. Personally, I wish I had read these 21 tips before I played half of the game. It would have made some frustration slightly less.

Puzzle Walkthroughs

The walkthroughs are divided up into the 10 worlds with the puzzle levels listed before the action levels, which makes quick searches for the right puzzle quite easy to do. For each puzzle, the walkthrough details what Maxwell needs to do, which is extremely helpful for the not-so-obvious action levels. To the side of the explanation is a list of word ideas to use to help Maxwell snag the starite. It’s not a complete list, just suggestions, and extra spaces are even included for players to fill in their own successful ideas. Some of the walkthroughs even include a crazy solution idea, such as summoning a black hole to do the dirty work or turning enemies into frogs.

The only gripe about the walkthroughs is that not all of the word solutions writer Catherine Browne offers will work due to the unpredictability and random actions of the NPCs, especially if they all have to be kept alive to snag the starite. They have a nasty tendency to suddenly hurl themselves over the edge of cliffs or run toward ferocious animals that somehow got free of the cage you built to contain them. So the word solutions offered are really more of word guidelines for players to follow in solving the level initially and in challenge mode.

Bonuses

The guide provides an extensive Word List, but it’s not a complete lexicon of the game, which makes one wonder why bother including it at all. Hardly any of the words in the list are not already listed in the word solutions in the walkthroughs. Browne explains that all of the words in the list are those that she knows will solve puzzles, leaving out all of the zany words that the development team included just for a chuckle. Again, one has to wonder why include the list at all if none of the words are different than what is found in the walkthroughs.

Although that is a rather weak bonus, the guide includes a few other goodies, including advice from the 5th Cell development team for the game’s level editor, an interview with the 5th Cell team, a concept art gallery, an adorable tear-out poster, and space for players to make their own notes about the game. While all of these are great little bonuses, none are really an incentive to rush out and buy the guide for the bonuses alone.

Now if the word list was complete, that would be a different story.

Rating

The Scribblenauts Official Game Guide is a little weak in the bonus department, but it does what it set out to do: provide helpful information to solve Maxwell’s various puzzles in an easy to find format. Therefore, the guide gets a 4/5.

Filed Under: Strategy Guide Reviews

Thoughts on Kingdom Hearts 358/2 Days

October 7, 2009 By Keri Honea Leave a Comment

When I’m not getting frustrated by Final Fantasy X (grumble, grumble) I’m playing a lot of Kingdom Hearts 358/2 Days. And I’m not loving it.

The game is obviously only for Kingdom Hearts fans, as the story assumes that one has played through at least two of the Kingdom Hearts games if not all three. That doesn’t bother me. In fact, I’m delighted that it honors us in that way.

But the game is so damn boring!

It’s set up eerily like Crisis Core, in that all Roxas does is go out on missions. If he dies in the mission, he keeps all of his loot, returns to Castle Oblivion, and has the opportunity to try again. The missions here have a bit more variety than they do in Crisis Core, where the goal is ALWAYS to find some boss and kill it, and that’s refreshing, but it doesn’t detract that it’s still repetitive and boring.

And I hate the leveling up/ability system. One of the developers from Chain of Memories was definitely behind that idea. And in another way, this panel system of Roxas’ is a lot like Zack’s ability system in Crisis Core in that you will have to constantly reshuffle what Roxas has in order to successfully complete the mission. I admit I haven’t done it as much as I should, because I’m freaking lazy. It hit me today that I’m playing two games with funky leveling systems (HATE THE SPHERE GRID IN FFX). Maybe I’m punishing myself.

At least there isn’t the DMW slot machine thingy. I might have gone over the edge if I saw that make an appearance as well.

I read IGN and Gamespot’s reviews today and they just raved about it, so maybe things will come together later down the line. Hopefully it won’t be too much later as I’m already well over a third of the way through. But then again, both game sites loved Dissidia and I was not that impressed. Maybe it’s really me. Maybe I don’t love Square Enix as much as I think I do.

But going back to FFX, a few people now have encouraged me to continue, no matter what I have to do. I have some more thoughts on how to beat this boss, so come this weekend, we’ll see how that all works out. If you hear sobbing in the wind, it’s because I gave up and went back to an old save point for level grinding.

Filed Under: Uncategorized

Final Fantasy X Frustration

October 6, 2009 By Keri Honea 4 Comments

Thanks to the strategy guide, I’ve had very little difficulty getting through the Final Fantasy X epic, which I’m loving because I love this story so much. I see the game as more of a beautiful story with some turn-based play in the middle. However, I can’t look at the game like that for too long or I get bored.

But anyway…

This past weekend, I ran into my first real snag. This one boss fight is a doozy with about four or five different bosses to fight at once. First I have to defeat two guards. Then I have to defeat this monstrosity of a summoning. When I’m finally able to do that, the main boss rains down a multi-spell and wipes out two of my party members. I can rez one, but then the one I rezzed and my lone survivor will get wiped out in the next turn. The most frustrating thing is not the fact that I failed three times in a row in practically the exact same way, even though I changed up my strategy each time, but that it takes 15-20 minutes to get to the killing point.

It’s such a beating, and it’s the biggest reason why I prefer action-RPGs over traditional turn-based games. I dug up some new strategy ideas from GameFAQs on Sunday night, and I’ll give myself a few more times to try to implement the strategies correctly before I restart at a really, really, really old save point and try the leveling up track. I really, really, really don’t want to do that, because I think my last save point was over 7 hours ago. That’s a lot of game time to repeat.

Whether I have to back track or not, I’m definitely taking this experience into account and incorporating a new saving plan.

So frustrating. The ending better sooooo be worth it.

Filed Under: Uncategorized

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