• Home
  • About Us
  • Podcast
  • Strategy Guide Wit
  • Contact

Strategy Guide Reviews

A Strategy Guide for your Strategy Guides

  • Reviews
    • Strategy Guide Reviews
    • Video Game Reviews
    • Mini-Reviews
  • Features
    • Interviews
  • News
  • Unboxing Strategy Guides
  • Columns
    • Gaming Diary
    • Corner of Randomness
  • Videos

Zee Last Remnant

August 25, 2009 By Keri Honea Leave a Comment

Before I forget, Happy Dissidia Release Day! Mine came in today with my brand spanking new Dissidia silver PSP. Oh happy day…!

But to keep me occupied between inFamous and Dissidia, I’ve been playing quite a bit of The Last Remnant. It’s quite possibly the most different RPG I’ve ever played because the battle system is so nuts. You have to recruit random characters to form a battle union, select the union formation, select which characters go where in the formation, and then try to implement the union as well as you can in battle. Combat is turn-based, but each union gets a turn, and within that turn each member of the union gets a turn. You have some control over what they do, but not really. The big factor of it all is how you send your unions into battle. This is where it’s most like a real-time strategy game, and it gets frantic in a hurry.

I had a lot of trouble with it at first, because it makes me strategize in a way I’ve never had to. With hack n’ slash games, I use my RARRRR technique. With turn-based games, I smack away one enemy at a time unless they’re really weak. Now I have to figure out how the enemy is set up and the best way to send my troops into battle. I’ve been overwhelmed and frustrated more than once.

A few hours into it, I started to see how everything came together and had fun with it. However, I’m also now seeing all the technical problems everyone talked about when the game released this past November, and they’re quite annoying. The textures pop in and out of cut-scenes, and the constant fluctuation of the audio volume is driving me insane. But, it’s not enough to make me stop playing the game. It’s just a shame though, because it keeps it from being perfect.

I wonder if the PS3 version, which came out five months later, fixed all of these problems. I may need to rent a copy and see.

Filed Under: Uncategorized

inFamous Strategy Guide Review

August 21, 2009 By Keri Honea Leave a Comment

inFamous Strategy GuideA strategy guide’s quality hinges on the quality of its maps, walkthroughs and appendices, all of which are crucial for a complete and truly helpful guide. Some people will need a guide to hold their hands throughout the entire game, whereas others need a guide for simply looking up information quickly, such as where to obtain a certain ability. A guide of good quality must be able to do both to appease the wide range of gamers.

I admit I did find some faults with the inFamous Official Strategy Guide, but I’m not entirely sure they are due to the guide as they are a result of my lack of experience when it comes to platform games. Originally when I was writing up my outline of pros and cons, I was sure these problems would seal this guide at no higher than a 4/5. When I finished making my list, I was so dead wrong. Every great thing the guide offers greatly outweighs any little deficiency I found. In fact, I would kill for all guides to contain this much information.

Maps:
I cannot rave enough about the number of maps within the guide. There are individual maps of each island that plot out the story missions and medical clinics, individual island maps plotting the side missions (including the good and evil), individual island maps of the dead drops, individual island maps of all the blast shards, AND a giant tear-out map of all three islands with every blast shard (I used this map as my bookmark). If that wasn’t enough for you, for every side mission that requires some traveling, the walkthrough contains a little map of the route.

No player has any excuse for not finding all of the dead drops, blast shards, and side missions with just these maps. For that reason alone, the guide is worth every penny, since you can’t get maps like these on GameFAQs.

Walkthroughs:
Before I get into the story missions, I have to say that all of the walkthroughs for the side missions are spot on. If you read those ahead of time, there will be no surprises as what to expect.

The same can be said for the walkthroughs of the story missions, except that on occasion–particularly during periods of heavy platforming, such as in the Warren–I had to look up help on GameFAQs to figure out where to go next. The guide, for the most part, would just say work your way towards the top or head towards the blue blip on your radar, and for those with little experience in platforming games, sometimes it is not that obvious where to leap or climb. I will say that for the places where it was really not obvious, the guide did give more direction for what to look for or where to jump.

If I had to count on my fingers how often this happened to me, I think it happened all of twice. Both times were in really frustrating situations for me, so I’m quite certain that is why I think they are worse than they really are.

When it came to the Bosses, I could find no problems. The guide claimed that the boss strategies provided within the walkthroughs were only brief synopses what to do, and there were more detailed strategies within the Opponents chapter. I personally found these “brief” strategies flawless. So much so, that I never died once when fighting the bosses. I know I couldn’t have done that without the guide’s help when fighting Alden and Kessler (Sasha is debatable).

Appendices:
The guide didn’t really have appendices in the traditional sense, because there really wasn’t much for Cole to collect and he didn’t build things or buy new armor. So in place of where the appendices would be are the maps for the dead drops and blast shards, and what could be considered as “appendix” information is all in the front, before the walkthroughs. This information includes highly detailed explanations of all of Cole’s powers, his opponents (and bosses), the stunts he can perform, and all the trophies players can obtain.

Guide Organization:
Since inFamous has both story missions and a plethora of side missions (like so many current games do), the guide walkthroughs were divided up between the story and the side missions. In addition, the side missions were further divided by island and karma. For example, the first set of missions are all on the Neon, and they are listed starting with the neutral missions, then the good, then the evil. Each mission is numbered corresponding to the numbers on the side missions maps. This made it incredibly easy to find information on any mission or where to find particular missions (especially those pesky good missions that disappear as you get close!).

Basically, when I needed to find something, I rarely had to go to the table of contents for help. It was incredibly easily to find anything just by flipping through the pages.

Extras:
Aside from the giant tear-up map/bookmark, the guide also contained 19 pages of the comic book-style art from the inFamous cut-scenes. It is so rare that guides include actual art from the game, so if you’re a fan of artbooks, this bonus will also make the purchase more than worth it.

A cautionary word, though: do not look through the art gallery too closely before finishing the game, because there are a few heavy spoilers within.

Rating:
The inFamous Official Strategy Guide did so many things well, that the few minor irritations were easily forgotten. For the sheer fact that this guide contains so many maps alone is reason enough to recommend its purchase. The walkthroughs seem almost like an extra layer of cake that is great to have, but doesn’t feel necessary. When you consider the bonus art gallery within, it’s a no-brainer. This guide gets a 5/5 from me.

Filed Under: Strategy Guide Reviews

Crisis Core Strategy Guide Review

August 16, 2009 By Keri Honea 487 Comments

Crisis Core Strategy GuideA strategy guide’s quality hinges on the quality of its maps, walkthroughs and appendices, all of which are crucial for a complete and truly helpful guide. Some people will need a guide to hold their hands throughout the entire game, whereas others need a guide for simply looking up information quickly, such as where to obtain a certain ability. A guide of good quality must be able to do both to appease the wide range of gamers.

Crisis Core is an usual game in that it is divided up between Zack’s relatively short story and his 300 missions in SOLDIER. Players can play the missions whenever they like, and they have no bearing on the story whatsoever. The guide, written by Doug Walsh and published by BradyGames, is similarly arranged, with one section for the story and one section for the missions, but this review will not be divided up in a similar manner.

Maps:
Every guide should have as many area maps as this one. Each story chapter begins with a map of the area–with every item and e-mail Zack can obtain–and each mission has its own individual map with similar markings. While it is nice to be able to use the maps to quickly find the items, the best part of them is the markings of the mission bosses. Even though there are only about four or five mission regions, the bosses are never in the same place and are often not where one would expect them to be. This is essential for those who want to quickly get in and get out.

Walkthroughs:
Even though Zack’s story is only ten chapters, there are plenty of sidequests for him to partake in, such as joining fan clubs, unlocking missions, and uncovering the seven wonders of Nibelheim. The guide will make sure the player misses NONE of these things. I myself only missed one fan club joining–the Zack Fair fan club, no less–because I glossed over the tip to talk to the receptionist. Once you miss that window, it’s closed forever in typical Final Fantasy fashion.

For those wondering, yes it gives detailed strategy for all boss fights and alerts players ahead of time of all the enemies and their stats Zack will encounter.

The walkthroughs for the missions, are about as helpful. They offer good advice for the bosses, give a heads up on lurking enemies and warn players how to properly prepare Zack before undertaking a particular mission. If a mission has Magic Pots, it will alert players to their presence as well as what materia they require to be appeased.

However, after a certain point, it becomes very apparent that the writer had a certain affinity towards one materia (Costly Punch) and recommends it use throughout the rest of the missions. The problem with this is that at the point Costly Punch is first recommended, players can only obtain the materia through fusion and that’s only if a certain mission was completed. For those who do not obtain Costly Punch, you will have to create your own strategies throughout most of the missions, which negates the purpose of the guide a bit.

Appendices:
Here is another area where the guide really shines. It contains appendices of all materia, items, accessories, shops and enemies, which not only lists all of them but also details where to find them. Each appendix is colored differently and everything is categorized and listed alphabetically for easy look-up. Need to find exactly where to pick up the Brutal accessory? Want to know which missions the Magic Pots are lurking? The answer is a quick flip of the pages away.

It also includes a large, foldout chart to help with materia fusion, but I found it to be very confusing for the most part, and thankfully for me, I was not the only one. It does a decent job at explaining base materia for fusion, but it gets tricky when it delves into the materia ranks and classes. Occasionally I could use it to successfully fuse the materia I wished, but most of the time it was a case of trial and error. Of course, there is always the possibility that it’s a simple matter of not having the correct materia to fuse with. The more I think about it, the more I think that’s true.

Extras:
I never count on a guide to include extras, but it is oh so nice when they do. This guide includes a gorgeous art gallery of concept art for the game and Walsh’s “23 Wishes,” which are tips for successful gameplay as well as references to the original Final Fantasy VII game that can be found throughout Crisis Core.

Final Word:
Walsh’s love of the Costly Punch materia does not detract much from the overall high quality of the guide. It’s suitable for every type of gamer who may want a guide, and the maps and the extras definitely make it worth every penny.

It gets a 4/5 from me. Damn Costly Punch. (That’s a cool name for drink…)

Filed Under: Strategy Guide Reviews

Getting inFamously Bored

August 11, 2009 By Keri Honea Leave a Comment

I’m well over halfway through the game and I know I really don’t have much else to do buuuuut arrrgh I’m getting so bored. Every mission feels the freaking same, and I could put up with that *coughcoughKingdomHeartscoughcough* if the story was halfway interesting.

This morning I was listening to the GamePro podcast and one of the guys there was talking about how bored he was with the game as well. I laughed the whole time because I felt exactly the same way he did about everything. It’s so addictive at first, but after fifteen hours, it gets tedious. Usually at this point you count on the story to get you through–seriously, it’s not like I kept up with Lost Odyssey because the turn-based gameplay was so riveting–but this one is just not doing it for me.

I blame all the great RPGs for doing this to me.

Filed Under: Uncategorized

Memorable PlayStation Moment

August 10, 2009 By Keri Honea Leave a Comment

I picked up IGN’s PlayStation podcast this past week, and they discussed their most memorable PlayStation moments. They mostly talked about waiting in line for hours for the PS2 launch, which I didn’t do, but it made me think of my most memorable PlayStation moment and it isn’t exactly a fond moment.

When the PS2 came out, I was not into gaming, but Shawn was. When we moved to the Dallas area, he missed having friends with an N64 and PlayStation, especially the PlayStation. Around Christmas time, I thought about getting Shawn a PS2 as his gift. We didn’t have a DVD player either, so hey, it seemed like the most perfect all-around gift for us. PS2s were nowhere to be found in retail stores so I hit ebay and Yahoo! Auctions. The cheapest console on ebay started at a whopping $450.00 so I made the horrendous move of shopping on Yahoo! Auctions. I found a brand new console for $250 and I snatched it up. The seller only accepted cashier checks and money orders, but that didn’t faze me, because at the time, most sellers on ebay only accepted those methods as well. Paypal was very new at the time and many didn’t trust it.

So anyway, I mailed off the cashier’s check for $288 and waited. And waited. And waited. Two weeks later, I started e-mailing the seller. Nothing. I went to the seller’s page and found she had gone from a positive 15 to a negative 4. She suddenly e-mailed me about a day later, saying that she was arrested for auction scamming, but she swears she shipped out everyone’s consoles. She offered to refund my money, and I accepted. I never saw it. She was banned from Yahoo! Auctions shortly after that, so I had no way of contacting her and the auction site said there was nothing they could do. The funniest part of the whole situation was that another scammed buyer in the DFW area found my name and number and called me to lament what happened between us.

I found another seller, a bit more reputable this time and unfortunately a bit more expensive. At least they accepted Paypal, and sure enough, my second PS2 arrived.

Shawn was delighted when he opened it, but the curse wasn’t over. It was missing the cable that connects the console to the TV, so he couldn’t try it out. He took my car to drive to a local Best Buy to find one and on the way, he was hit by an uninsured motorist who lost control of his car and my Blazer was totaled.

I can laugh at all of this now, but at the time, it really wasn’t funny. We still have that PS2, and it makes me snicker a little bit now knowing that I paid more for that PS2 than I did my PS3.

Ah, memories.

Filed Under: Uncategorized

  • « Previous Page
  • 1
  • …
  • 175
  • 176
  • 177
  • 178
  • 179
  • …
  • 183
  • Next Page »

Follow us!

Subscribe!

Upcoming Strategy Guides

 Nothing here. Come back later. 😢

Latest Strategy Guide Reviews

The Walkthrough by Doug Walsh Review

Red Dead Redemption 2 Strategy Guide Review

Mega Man 11 Strategy Guide Review

God of War Strategy Guide Review

Far Cry 5 Strategy Guide Review

Friends of SGR

  • BradyGames
  • Dan Birlew – Guide Writer
  • Doug Walsh – Guide Writer
  • Future Press
  • Game Enthus
  • GameWires.com
  • Piggyback
  • Press the Buttons
  • Prima Games
  • Racing Games

Top Posts & Pages

  • Prima Games and BradyGames Officially Merge
  • Final Fantasy III Strategy Guide review by FuturePress

Copyright © 2025 · Web crafted by Warkhammer

 

Loading Comments...