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My Husband Cracks Me Up

June 16, 2009 By Keri Honea Leave a Comment

As quickly as Tales of Symphonia intrigued me, the intrigue dissipated. So I decided that I’m tired of the boring story, the identical dungeons, and the repetitive gameplay. How can I call this repetitive and still love Kingdom Hearts? Because I just can, dammit.

But anyway, I’m trying out Amazon’s new trade-in service for video games. They’re offering me $15 per game, which is more than I know I could get selling them on Amazon or trading them in at Gamestop. The only catch is that you don’t get cash for them, just the dollar amount in Amazon gift certificates. This is fine by me. As soon as they receive the games (free shipping, I might add) and I get the credits, I’m ordering a couple of new guides for review.

I told my husband last night about Amazon’s trade-in service and mentioned that Tales of Symphonia was in the package. He gave me this huge look of relief and said, “Oh thank God. That game was so boring. Everything was the same. I couldn’t understand why you were playing it.”

Granted, he hates watching me play anything. Turn-based combat bores him (I agree it is boring to watch) and Kingdom Hearts gave him motion-sickness. Wimp. Well I won’t be torturing him anymore with that game. I wonder what else I could torture him with…

Filed Under: Uncategorized

Tales of Symphonia Finally Got Good

June 12, 2009 By Keri Honea 1 Comment

Today I was sans-baby so after a nice lunch with a friend, I decided that today should be the day that I give Tales of Symphonia another chance. After an hour or so, I had pretty much decided that I was done with the game. But then, a certain cut-scene after a boss fight changed my mind. I don’t want to spoil too much, even though the game is over a year old, but basically my emo-protagonist may not be who he thinks he is.

Curses!

Now I have to find out what’s going on and why. I’m very disappointed that it took 20 hours for me to find some real interest in the game, but now that I’m this far, I might as well see it out to the end.

Filed Under: Uncategorized

FF7 Almost Meant for PSP

June 11, 2009 By Keri Honea Leave a Comment

The night I was finally able to successfully download Final Fantasy VII on my PSP (no thanks to youuuu, Time Warner Cable) I had to try the game out. You know, just to make sure that it works. Does it save and all that jazz. A few hours later, after discovering within minutes it works fine, I had to stop playing because my eyes were too bleary. And I’ve been playing every night since.

I haven’t yelled at Cloud once (but it’s still early in the game) and I think it’s because the graphics are ten times crisper and cleaner on the PSP screen than on my HD TVs. Let’s face it; PSone games were never meant for our high tech TVs. And FF7 on my LCD TV was not a pretty picture. People kept telling me to not be so harsh on the old game. I was biased due to the current graphics-style and crap like that. People obviously forget that I play Nintendo games, which have never ever been about the graphic content.

But I wasn’t being harsh. The old graphics are heavily pixelated and this does not translate well on modern TVs. The images aren’t clean. The pixels are blown up and distorted. I think this is part of the reason why I kept getting Cloud’s toe stuck on God knows what. So far in play on my PSP, I haven’t gotten him stuck once.

I’m having so much more fun playing it on the PSP than on the big screen. I feel myself actually wanting to play instead of forcing myself like I did before. And even though the guide is incredibly old, I’m going to review it anyway. It should be a nice compare and contrast piece to how far guides have come.

So as for Tales of Symphonia… I honestly don’t know. I think I’ll give it another chance before I boot it for good. I hope that other Tales games aren’t this bad because I really do want to try out Tales of Vesperia.

Filed Under: This Has Nothing to Do with Strategy Guides!

Phantom Hourglass Strategy Guide Review

June 10, 2009 By Keri Honea Leave a Comment

There is a new bar when it comes to strategy guides, and Prima Games’ guide for The Legend of Zelda: Phantom Hourglass is it. This guide has everything I could have ever asked for it to have, and I honestly have only one tiny nit-picking complaint about it. Other than that one minuscule complaint, everything was perfect.

For starters, it has something that I’m always griping others don’t: an abundance of maps! It has a sea chart with all of the sunken treasure spots as well as maps of each island and dungeon with their corresponding chapters. If you get lost spelunking a dungeon or exploring an island, you cannot blame it on the guide’s maps.

The organization of main quest and sidequests within the chapters is also ideal. Whenever new sidequests open up or Link obtains the ability (like finding the grappling hook, for example) to explore new areas and find additional items, the guide goes over these extraneous quests in detail as soon as Link is able to do them. For instance, going back to the grappling hook example, as soon as Link leaves the dungeon on the Isle of Frost, the guide details every new area Link can explore with the grappling hook and every new item he can find with it.

This also goes for finding islands, like the island Dee Ess, that are not part of the main quest. When Link first braves a new area of the Great Sea, the guide will tell you where to find the golden frog and what uncharted islands there are to explore before you hit that first main island for your quest.

I found most of the dungeons of the game to be straightforward, so I didn’t use the guide much there except to make sure I wasn’t missing any hidden items. However, I relied on the guide probably more than I should have (just for my gamer cred) for fighting the bosses. For some bosses, it was obvious what to do to defeat them, but for most of them it was not, at least it wasn’t to me. I knew that I had to use whatever item I found in the dungeon to defeat them, but I didn’t always understand how. The guide never let me down for a single boss, especially the final boss, whom I found to be quite difficult.

Where I found the guide most useful was for the repeated visits to the Ocean King Temple. I really wasn’t able to play the game very often, and when I did, it was for one, maybe two hours tops. So I didn’t remember every nuance of each floor in the temple, especially if I hadn’t been there for weeks, sometimes months. Without the guide, I would have been running outside to replenish my hourglass more times than I would have ever liked. Maybe I would have gotten to know the floors better if I didn’t have the guide, but I somehow doubt it. There were a couple of floors I knew I had visited several times, but every time I got to them, I felt like I had never seen them before.

And for the completionists out there, who must find EVERY heart container, every treasure map, every spirit gem, and every minute of the sands of hours, the guide will not disappoint. Not only does it walk you through where to find all of these in the main quests and the “missing link” sidequests, but there are handy appendices in the back that will tell you where to find everything you can think of.

I could gush on a few more paragraphs, but you all should get it by now; this guide rocks. But what did I find wrong with it? Well, a few times in giving directions where to run to next in dungeons, particularly that awful Temple of the Ocean King, the guide would mix up “east” and “west.” Sometimes this wasn’t a big deal and it was easy to figure out what they meant. A couple of times I got frustrated with the directions enough to disregard it entirely and found on my own what they meant. I think this happened a grand total of four or five times. Considering the number of dungeons and revisits to the Temple, this is annoying, but not really that bad.

So yes, a thousand times, yes, I would recommend this guide to anyone picking up this title. If you’re as insane of a collector as I am, then maybe look for the Collector’s edition guide, which is hardbound and has a nice leather bookmark.

Thanks for a great guide, Prima Games. I give it a 5/5.

Filed Under: Strategy Guide Reviews

Phantom Hourglass – Complete!

June 8, 2009 By Keri Honea Leave a Comment

Yes, finally a review is forthcoming!

This was quite possibly the most satisfying game I’ve ever played on the DS. I had so much fun with the storyline, the gameplay, and the controls. I’m a little sad to see it end. At least I think that’s the reason why I teared up a teensy bit at the end sequence. Well okay, that’s part of the reason. The ending was really, really sweet.

So what’s next? Well, I’m still working on Tales of Symphonia, despite my boredom. I really just need to bite the bullet and go pick up inFamous with the guide, and start working on something non-RPG.

But then again, I could continue my retro-review of the Final Fantasy VII guide. The fact that the game came out for PSP download last week helps. I know I have to start over, but I’m looking forward to playing the game on a smaller screen where it’s easier to control the brightness levels. FFVII does not work well on a HDTV at all. Not to mention, at least this way if I get mad at the blonde emo, I’ll only risk breaking an ancient (PSP-1000) piece of gaming hardware instead of an expensive piece of flatscreen electronics.

Or I could start Avalon Code, which doesn’t have a guide at all. It will be weird and pleasant at the same time to play a game without reviewing a guide.

But before I start cranking out my review and get serious about the next big thing, I need to massage my hands a little. I may have held that stylus a little too tightly…

Filed Under: Uncategorized

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