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Monday Gaming Diary: Swimming in a Star Ocean

September 26, 2016 By Keri Honea Leave a Comment

I’ve never played a Star Ocean game before Integrity and Faithlessness. Statistics would say that I would love it. It’s a Square Enix JRPG, it’s huge, and the characters are reportedly lovable. Maybe it was because it was half sci-fi I didn’t get interested? Whatever the reason, I wasn’t 100% sold on it until I played it at PAX East. I had a 2 hour appointment for Star Ocean and I Am Setsuna, and I spent most of the 2 hours on Star Ocean. I didn’t realize that 2 hours had nearly flown by until the PR rep tapped me on the shoulder and asked if I still wanted to see I Am Setsuna. That’s the sign of a good RPG, Japanese or not.

Star Ocean 5

Now that I’ve been playing it this past week, I am in love. I know it didn’t score well, and perhaps the end game will fall apart like FF Type-0, but for now, I’m having a blast. I’m also struggling with not stopping every two minutes to harvest or excavate. That’s going to take most of my time, I think. Big shocker, right?

I’ve also made huge progress in Pokemon Yellow. I’m at the last gym, I believe, on Cinnabar Island. I finally relented an looked up a map online for the Cinnabar Island mansion, because I’ve had it with maze puzzles. I know there’s plenty of other end game stuff to do, like hunt legendaries, but I’m not that interested. I just want to be done with the game. I have my team and they’re all near level 50. I can handle anything someone throws at me thanks to my diverse team. The only type I don’t have on my team is a psychic type, but I don’t want to remove anyone else to make room for my Drowzee. Really hoped I could have found an Abra. Those guys are so adorable.

Yes, my team is mostly made of adorable Pokemon. Or they were adorable and now they’ve evolved so much they’re no longer adorable, but they’re too powerful for me to cut them. But I am still catching Pokemon because, well, you know; gotta catch ’em all (or mostly all).

While I’ll still play more Star Ocean, I’ll try to ignore how crazy October will be. Skyrim. Dragon Quest Builders. Mafia III. World of Final Fantasy. Thank goodness I have a dependable team! In fact, one has taken over Uncharted 4 for me, and we should have that review very soon!

Filed Under: Columns, Gaming Diary

Monday Gaming Diary: Walking Simulators

September 19, 2016 By Keri Honea Leave a Comment

I’ve never liked the phrase “walking simulator,” but I suppose it’s an appropriate descriptor for some games. I’ve loved several such simulators, such as Valley, The Vanishing of Ethan Carter, and while I didn’t love the game, Firewatch was okay. I didn’t enjoy Gone Home, but I understand why so many did. One walking simulator I’ve always wanted to play but never got around to it was Dear Esther. I own the soundtrack, which is absolutely amazing. However, I never did play the game. Until today.

I was assigned the PS4 version (called the Landmark Edition) to review, and while I should have played it over the weekend, I was too busy enjoying the For Honor alpha, The Witcher 3, and Phoenix Wright: Ace Attorney – Spirit of Justice. But I was told it was short, so I should be able to get it in this morning and write it up tonight for tomorrow’s deadline.

I am so glad I did not spend money on this game and buy it on Steam when it originally released.

I know that walking simulators aren’t typically the most exciting games out there. That said, I want to do more than wander around. As much as I didn’t like Gone Home, at least I did more than wander around. There were puzzles to solve. And there was a coherent story to follow. Dear Esther barely has that. I played through in its entirety in hopes that it would get better, or an amazing story would come out of the snippets I found, but NOPE.

I suppose I can at least say the game is pretty and the soundtrack is still amazing. But so is Valley. And Vanishing of Ethan Carter. And both blow Dear Esther out of the water. I like visual novels too, but again, in a visual novel, such as Psycho-Pass: Mandatory Happiness, I do more than walk around in hopes of piecing together a story.

I normally dislike it when haters of something dismiss it by claiming it is “artsy” or “pretentious,” but in this case, I have to agree with the subset of players. It is pretentious.

Filed Under: Columns, Gaming Diary

Book Review: Assassin’s Creed: Last Descendants #1

September 15, 2016 By Keri Honea Leave a Comment

assasins creed last descendants 1 reviewThe Assassin’s Creed series has always had novelizations of their games, which are, quite frankly, terrible. This is the first novel (not counting comic) with an original story, and I admit I went into it with heavy hesitation. The comic has been just okay so far, so how would a completely new story go? How well will Matthew J. Kirby walk the fine line of keeping the present day plot line as interesting as the past, a/k/a what gamers really care about? He does quite the fine job, actually.

Last Descendants is the first of a series of books that explores a group of kids and their connections to Assassins, Templars, and their ancestors who came in contact with Pieces of Eden. A former Abstergo employee quits the company, steals an Animus, and lures a few kids to all try the Animus together. They all just happen to have ancestors who were pivotal pieces in relocating one of the lost Pieces of Eden. This employee is neither Templar nor Assassin; in fact, he believes that neither faction deserves to have such power. His goal is to find these Pieces and keep them as far away as possible from both Templar and Assassin.

For the first time with Assassin’s Creed, I actually care about what is going on in present day as much as in the past. These kids hurled in a mess of war they didn’t ask for, Templars and Assassins both trying to convert them to their side, and this mysterious disgruntled Abstergo worker who hasn’t told them quite everything. It’s hard not to be invested in their story.

And, as usual, the ancestors’ history is fascinating. It also takes up the majority of the book, which is how it should be. This particular history takes place after Assassin’s Creed III and Assassin’s Creed Rogue, during the Civil War. In the North, President Lincoln is imposing a draft, and many aren’t happy with it. The Templars of the time have decided to stage a riot to protest the draft, and then use the distraction to steal the Piece of Eden. The Assassins have already been alerted to the ploy, and it quickly becomes a tug-of-war between the two over who gets the Piece.

The Piece was not recovered, and the book ends with the kids scattered as the Templars and Assassins zoom in on their location. And thus, it ends on quite the glorious cliffhanger. The next book will release in December, and suffice to say, I am hooked enough to need to know what will happen next. I encourage all fans of the AC titles to pick up this series. I doubt it will have much to do with the games, but this one is a fun tale in the universe. It’s made me want to finally start Black Flag or even Rogue. I do miss stabbing people from above.

Filed Under: Books, Extended Lore

Why Should I Buy? Unboxing The Witcher 3: Wild Hunt Complete Strategy Guide

September 14, 2016 By Keri Honea 1 Comment

I actually recorded this video after I returned from PAX West, uploaded it to our YouTube channel, and then promptly forgot to post it here. Some day, I will get it together and do things properly. But regardless, here is Prima Games’ newest strategy guide for The Witcher 3: Wild Hunt, the Complete Strategy Guide. It contains everything from the first strategy guide as well as all of the DLC and expansions. I am prepared to sit down and dedicate 300 hours of my life to this game. I think. I am, right?

At least David S. J. Hodgson has returned for the expansions. I’m fairly certain the strategy guide will be amazing for that fact alone.

Can’t deny how beautiful this book is at the very least.

Filed Under: Initial Impressions, Strategy Guide Collector's Editions, Unboxing Strategy Guides

Monday Gaming Diary: Psycho-Pass and ReCore

September 12, 2016 By Keri Honea Leave a Comment

I’ve been in a bit of a review frenzy since PAX West. In addition to all of the wonderful games I saw at PAX West, I reviewed Phoenix Wright: Ace Attorney – Spirit of Justice for Game Revolution. Then this past weekend I reviewed Psycho-Pass: Mandatory Happiness for PlayStation Lifestyle and then ReCore for GameRev. It’s been busy to say the least, and I’m so thankful I have a team here to help me out with a couple of strategy guide reviews I’m way behind on. I do wish there was a strategy guide for ReCore, though, because despite the faults of the game, it really taps into me hardcore to collect everything imaginable. And this is one of those games where all collectibles pop up on the map, but you can’t always get them just yet. If I had a guide, I’d know which ones to let go and when to come back from them at the right time.

But I really shouldn’t complain, because all three games were fairly good. PWAA and PPMH I recommend the most, but only if you like those genres. PWAA is an acquired taste with an unusual method for puzzle solving. The biggest problem I have with it is that as a former litigation paralegal, I can’t stop yelling at it that that’s not how the legal system works. But once I get over it, I have a good time. And then that’s when I find myself staying up until midnight mumbling, “Just one more witness…”

Psycho-Pass was quite the weird trip. I haven’t seen the anime, but thanks to this game, I really want to. Like PWAA, it’s a mystery, but it’s more of a Choose Your Own Adventure book in visual form than a video game. At first, it really bored me as all I was doing was pressing X to move things along. But it didn’t take long for me to get hooked and sit on the edge of my seat, waiting to see if I chose wisely or poorly.

He Chose Poorly

I’m going to be playing this one numerous times as I try to unlock all of the endings. I have to see all the horrible ways this story can go like the monster I am.

Now that the reviews are done for this week, it’s time I get into The Witcher 3, yah?

Filed Under: Columns, Gaming Diary

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