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Monday Gaming Diary: Losing Tolerance for the Grind

July 25, 2016 By Keri Honea Leave a Comment

For the last several weeks, I’ve been reviewing Fairy Fencer F: Advent Dark Force, which is sort of an enhanced edition of the original game that released on PlayStation 3. I really enjoyed the first half of the game, and the story overall was pretty darn entertaining, but when you reach the second half, the prerequisite of the grind creeps in. And it’s not welcome. I’m not sure the grind ever really is.

Fairy Fencer F ADVENT DARK FORCE_20160713214229

Enjoyment turned to pure annoyance. If there were interesting side quests to undertake to help with the grind, perhaps I would have enjoyed it a little more. The sub-events are okay for grinding, but they’re also extremely short. The actual side quests are the absolute worst. They’re a series of fetch or kill quests that can only be completed during certain parts of the game, when different enemies appear. I’m used to most RPGs requiring fetch quests as side quests, but they’re often mixed in with other pieces for character development or other story elaboration. This had none of those things, leaving me with little desire to do any of these quests.

As a result, I was grossly underpowered to continue with the story missions, forcing me to replay areas repeatedly in the name of the grind. I finally bumped the game down to Easy because I loathed the grind so much. Maybe back in the day we found the grind charming, but it’s the principle reason why I haven’t finished so many JRPGs, especially the older games. RPGs need to find a way now to either eliminate the need for the grind or come up with more satisfactory ways to grind than fetch quests that don’t add a single thing to overall story. My patience, as well as my time, is wearing thin for this sort of thing.

That’s one reason why LEGO Star Wars: The Force Awakens has been such a lovely distraction. There’s no grind, just silly fun with LEGOs and Star Wars jokes.

Filed Under: Columns, Gaming Diary

DOOM Strategy Guide Review

July 14, 2016 By Keri Honea Leave a Comment

DOOM strategy guide reviewWithout a doubt, DOOM is my shooter of the year for 2016. Bethesda and id have done so much to get back on track with the Doom franchise, and DOOM does exactly that. It hits all those lovely nostalgic notes all while keeping the gameplay fast and fresh. I cannot wait for the inevitable sequels to come. That said, however, how does the DOOM strategy guide stack up in comparison?

The DOOM strategy guide does a lot well, but a few things frustrated me too much to give the overall guide that perfect score. Actually, in that regard, it’s a lot like the video game itself. Our DOOM strategy guide review goes over all of that, and I try not to talk too quickly. I think I failed in that regard.

And ignore the page torn out of the book. Toddlers and strategy guides just don’t mix. There’s your PSA of the day, folks.

SGR Rating: 4/5

Authors: Michael Owen, Doug Walsh, and William Murray
Publisher: Prima Games
Editions Available: Paperback and Collector’s Edition
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Monday Gaming Diary: Summer Games Done Quick 2016

July 11, 2016 By Keri Honea Leave a Comment

Summer Games Done Quick 2016

This week, most of my life was hijacked into watching this year’s Summer Games Done Quick, the 24/7 speedrunning marathon that goes one week in the name of charity. Some of the speedruns were races against one another, but most of the runs were just in good fun. I never heard of this event until last winter with Awesome Games Done Quick, when Chris suggested I give it a look. Yeah, I was hooked.

All day during work, I had the Twitch stream running in one monitor. In the evenings, I ran Twitch on our TV downstairs. I stayed up way too late some nights watching some of the speedruns I was highly interested in, such as the Bethesda block where I watched a guy get through my 10 hours of Skyrim in five minutes. I even enjoyed watching the runs of games I never heard of, just to hear the guys and girls playing discuss what they love about the game and explain what they are exploiting to speedily dominate this particular section.

There were plenty of runs that I missed due to airing in the middle of the night or because I had class this weekend, but I’m so glad I got to see the Super Mario Bros. 3 and Super Mario World runs as well as the Super Metroid race. I’ve never played Super Metroid, and you can bet your ass I’ll never try it now. Never.

I had to sign off for bed after the Super Metroid race, and they were only holding one more run after that, Super Mario RPG. I was pretty sad to realize that I was turning it off for another six months, as this is some awesome gaming. I’ll never have these skills, and I’m really okay with that. I’ve always enjoyed watching people who were better than me at games, and there’s no better place to do that than Games Done Quick.

Now to wait until January for the next Awesome Games Done Quick. Until then, I’ll keep checking their archived runs so I can watch the runs I missed.

Filed Under: Columns, Gaming Diary

Metro 2033 Book Review

July 5, 2016 By Keri Honea 1 Comment

Metro 2033 bookI never played the video game Metro 2033 or even Metro: Last Light. They’re both horror games, so my natural reaction was to avoid them like the plague. However, when I heard that these games were based on a book, I was instantly intrigued about the book. I knew very little about the video games, other than they took place in a post-apocalyptic world where the inhabitants fled to the underground subway systems to escape nuclear fallout. And as video games do, there are monsters in the metro that need killing or something, and if they see you, they’ll kill you on sight. The games always reviewed okay, but they never really offered anything new. Yet, I still wanted to check out the book. I started the Metro 2033 book several times and then put it down, because Russian literature is the driest form of literature on the planet. This time I forced myself to forge ahead. I was going to finish it or rage quit it for good.

While I did finish the book, it’s incredibly difficult for me to recommend. On the one hand, the philosophy behind life in the metro is profoundly deep and can apply to everyone and everything. On the other hand, so much was not explained that I can’t let go. On top of that, Russian literature is extremely dry.

We don’t know exactly how long it’s been since the bombs fell in Russia, but there are enough elderly residents who remember the days on the surface to suggest it’s only been about 20 years. The protagonist, Artyom, does not remember life on the surface, although he most likely was there as an infant. He’s living as comfortably as possible at the VDNKh metro station, doing what he and the others can to survive day to day. As we can’t have an interesting story with Artyom hanging out in his comfort zone, he is tasked on a secret mission to travel several stations away and warn Polis of the impending problem with the “dark ones” around VDNKh. Throughout this insane journey, Artyom comes across all types of people, all types of governments, and several supernatural encounters that are never explained.

For instance, early on in Artyom’s quest, he travels with a young man who asked him to find out what happened to a few of his friends as they traveled to a neighboring station. Along the way, this companion suddenly starts to mutter nonsense and swivels his head around to Artyom so sharply, he breaks his neck. No one ever explains this incident. It’s never once investigated. No one has a reason for what happened or why it happened.

Unfortunately, this isn’t the only time something weird happens in the metro tunnels that is never once explained. The author may not have explained any of it because there is no explanation for the weirdness that would inevitably happen after a nuclear war. However, in a post-apocalyptic novel with a realistic setting, I really craved such logical explanations.

That aside, as I said earlier, the philosophy underlying the entire book was as fabulous as it was dark. The sad state of array across the metro stations, from the paranoid citizens to the fascists to the communist revolutionaries to the stations run by gangs to the stations trying to live in peace, is an incredible presentation of our own lives and nations above the metro. I could easily see how the politics of the metro reflect our own political situations, which is downright scary indeed.

In addition, the completely unexpected reveal at the end, literally at the very end, gobsmacks the reader in the face about the true nature of humanity. Humankind has been forced to run into the ground due to war and violence, and what does every station have in common? How does each and every metro citizen cope with a problem? It’s unfortunately the same reason why they live in the metro to begin with. It was only these last two pages of the novel that turned me away from disliking the book entirely.

I don’t regret my time with the Metro 2033 book, but I can’t recommend it either without a whole lot of caveats. Be prepared for it to start super slow. Be prepared for a boring writing style. Be prepared to have very few things explained. And be prepared for a dark, yet realistic look at mankind.

Filed Under: Books, Extended Lore

Monday Gaming Diary: The 4th of July Calls for The Division

July 4, 2016 By Keri Honea Leave a Comment

This weekend I worked on another review, but then I realized that with AT gone, I have more time to play games I actually want to play. For now, I won’t be reviewing nearly every major release under the sun. Don’t focus on the strategy guides I still need to review and just go with me for a second.

I haven’t really been able to play a game just for me in a long, long time. It was December 2014 and January 2015 where I took out a chunk of time to finish Dragon Age: Origins, Awakening, and Dragon Age 2. That was really the last time I was able to carve out time for my backlog at all. So while I was sad that AT is no more, it also takes a ton of pressure off.

So last night, after I finished playing my game for review, I looked through my library to pick something to play for myself. I seriously thought about Dragon Age Inquisition, but then I thought of another game that I really need to finish this year: Tom Clancy’s The Division. Besides, it’s the 4th of July weekend; what better way to celebrate our nation’s independence than to save New York from a deadly virus? I really can’t think of a better way to do so. I mean, the 4th just screams shoot crazy terrorists in New York.

Tom Clancy's The Division

Although I did learn the hard way that even though I may be level 20 and the recommended level for a story mission is 16, when you haven’t played in several months, your extra levels ain’t gonna help. I mean, I forgot essentials like how to swap weapons on the fly and dodge roll. Once I came to my senses and did a few side missions, I was able to get right back into the flow that I had left behind. A lot of little things about the game have changed as well, which took some getting used to. It is an MMO, and I knew several patches released since the last time I played. But sometimes you need to experience it to really understand how much it has changed, even though all the changes were fairly minor.

According to my game clock, I’ve put in more time for The Division than I did The Technomancer, and I even did all of the sidequests available for the latter. Story-wise for The Division, I’m a little over halfway. I’m really curious how the first expansion adds upon things, as I doubt I’ll get in on the Incursions. I don’t have enough friends who are willing to get back into the game, as they already have their MMO of choice.

I also hope this extra time means I can get into Final Fantasy XIV, a game I’m still paying monthly for and yet have not had time to play. I know, I know #gamereviewerproblems.

That said, it’s on to wrap up writing my latest review and then more The Division. New York ain’t gonna save itself today.

Hope all of our US readers have a very happy (and safe) 4th of July!

Filed Under: Columns, Gaming Diary

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