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In Pursuit of Platinum: LEGO Batman 3 for Vita

February 16, 2016 By Keri Honea Leave a Comment

LEGO Batman 3 Vita Platinum Trophy

I am not sure why, but for whatever reason, I picked up LEGO Batman 3: Beyond Gotham on the Vita, even though I haven’t touched the game on the PlayStation 4. I assumed, and rightly so, it would be a great little couch game to play downstairs instead of staring at my phone and scrolling through Twitter or Facebook. Each little level took about 10-15 of my time, and none really required my concentration. I could put it down at any time, and it helped my eldest loved watching me play. He liked it so much, he used the last of his Christmas money to buy the 3DS version for himself.

It also gave me a chance to actually use the strategy guide Prima Games sent me (I know, I’m not worthy of their stuff sometimes…most of the time…fine, ever) to lock down each and every trophy, which I did Friday night, as you can see from the date above. So at least for the handheld portion of the strategy guide, the book is extremely helpful in finding every collectible and obtaining every Trophy. There were a few collectibles I could not find, and the collectible detector was less than worthless. There were also a couple of Trophies I couldn’t figure out, or didn’t want to spend the time to figure out like the lazy little bitch I am. One Trophy required that I obtain maximum studs on the tech hacking puzzles in each and every level they exist in. I knew I hadn’t done that in the beginning, since I kind of rushed through them, and if I had read the guide, I would have known not to do that. Instead of playing every single level again, I bookmarked each puzzle mentioned in the strategy guide, and replayed those levels. It cut out a considerable amount of time.

Platinum achieved in 15 hours time, and now I’m back on chasing that Platinum in LEGO Marvel’s Avengers in between reviews. I really wish that I didn’t have these Internet sinkholes in my house where I could use remote play to do the same thing on my Vita I did with LEGO Batman 3. Before you give me all this Internet advice, I really do have Internet sinkholes throughout the house. My bedroom interferes with bluetooth communication, and you can forget about accessing Wi-Fi in the kitchen, even though the access point is just behind one kitchen wall. Gotta love old houses.

Filed Under: Columns, In Pursuit of Platinum

Monday Gaming Diary: Firewatchin’

February 15, 2016 By Keri Honea Leave a Comment

I looked forward to Firewatch, as it was supposed to be one of those unique games with focus upon exploration and solving a mystery. The environments looked beautiful, and I’m always excited to play games that don’t have the traditional gameplay. I mean, it’s a mystery game with exploration; where can I sign up?

2016-02-14_00012

The game is short; my Steam clock says I finished in 4.3 hours. And I was kind of bored three-fourths of that time.

The game is beautiful, I’ll give it that. I had a good time exploring the lay of the land, taking screenshots and photos with the disposable camera the protagonist found, and at moments, I was as tense as my character. But when the big reveal happened, when I learned exactly what this mystery was all about, I said out loud, “That’s it?”

I didn’t like Gone Home either for the same reason, but at least the story in Gone Home made sense and was believable. It was believable that this woman came home to an empty house, not because something horrific happened, but because

  1. She didn’t tell her family when she was coming home;
  2. Her parents made out-of-town plans; and
  3. Her sister decided to run away.

All of those reasons are 100% believable. If I didn’t tell my family I was coming home at a certain day and time, I’d probably come home to an empty house too. I mean, not for the same reasons, but the probability is high that they would be doing other things.

I’m not saying that the mystery in this case isn’t believable, because it is, but none of it makes sense as it why it’s even happening in the first place. Some time, when more time as passed and I feel more comfortable giving spoilers, I’ll go more into this one. For now, all I will say is that I feel like the developer created an emotional introduction for the sake of trying to jerk some tears, but the intro ended up being incredibly irrelevant. In addition, the mystery makes no sense as to why it was even going on. As a friend of mine said this morning, it’s like a novice’s stab at suspense novel. Everything was built up to be so tense and so dramatic, and the end result was, well, boring.

You want a great mystery built upon exploration? Here are some recommendations: Dear Esther, Murdered: Soul Suspect, and The Vanishing of Ethan Carter. Those are great examples; Firewatch is not.

Filed Under: Columns, Gaming Diary

Assassin’s Creed Chronicles: Russia Mini-Review

February 10, 2016 By Keri Honea 5 Comments

The third and final (thus far) entry of the Assassin’s Creed Chronicles series is out, and after my “delightful” experiences with ACC: India, I went into the game rather cautiously. Would Assassin’s Creed Chronicles: Russia be like India? Would they go back to ACC: China? Would it be something in between? Something completely different?

ACCRussia-8

Well, it had some great potential with new gameplay features, an interesting twist on the Princess Anastasia legend, and playing as two different characters each with their own subset of abilities. And then it’s all blown with gameplay that requires you to be absolutely perfect in your execution at all times. Here’s a bit of the review I wrote for Action Trip:

At the outset, ACC: Russia appears to have vastly improved from the mistakes made in ACC: India. The missions go back to letting players play how they want to play, whether it’s ghosting, assassinating, or engaging enemies in open combat. At least, this is how it all starts off initially. About two-three Memories in, and it’s readily apparent that you’re supposed to play how the developers want you to, and not how you want to.

The ACC games have always put a strong emphasis upon ghosting, or being a shadow, as players are awarded performance points at various stages of the Memory Sequence. At the end of the Memory, the points are tallied up, and if the player racks up so many, upgrades will unlock. These upgrades include more ammunition, more smoke bombs, quieter lock picking, more health, etc. The upgrades available vary from Memory to Memory, so if you missed out on gaining a longer health bar, you’ll have to either replay the Memory, which starts over your save progress, or wait until several Memories down the line for another chance. Perhaps the devs thought that ACC: China was too forgiving with the required points to unlock an upgrade, because the point bar is extremely high in ACC: Russia. In other words, they really want you to be a perfect shadow or assassin and obtain that Gold ranking on each stage for top points. Earning just one Bronze ranking will ruin all chances of obtaining a single upgrade.

Oh yeah, that’s just as fun as it sounds, especially when you get to timed speed-stealth missions, where you have less than 50 seconds to get past 8 enemies without being seen or alerting them at all (which means dead body discovery). Oh and they have gas masks, so smoke bombs won’t work on them.

It sounds great, right?

I’m not one who ever strives for perfection in games, because I play games to relax. I don’t want to stress out about doing this the best or the fastest; there’s a reason why I’m not a speedrunner. Perhaps this game would be ideal for speedrunning, and that’s great, but that’s not a game for the masses. Or for me, for that matter.

Filed Under: Mini-Reviews

Monday Gaming Diary: Old School Point-and-Click Without the Old School Rage

February 8, 2016 By Keri Honea Leave a Comment

This weekend was once again a weekend of game reviews galore, and one was a small indie title that I decided to take on for reasons I still don’t know. Something about the press release grabbed my attention, or maybe it was wanting to throw this one PR company a bone because they’re super nice, I don’t know. But for whatever reason, I said yes to checking out Order of the Thorne: King’s Challenge. It’s an old school point-and-click adventure that goes as far as to include old school graphical presentation, which made me chuckle. It even has a narrator, so it’s a spiritual successor, or one that pays serious homage to, the King’s Quest games. However, there is one major difference here in comparison to King’s Quest: it’s impossible to get to an unwinnable situation. Therefore, the only frustration you will have is in solving the puzzles, not because you have to start over because you didn’t do things EXACTLY in this particular order.

Order of the Thorne

It’s guaranteed!

That was really refreshing to say the least, and it made me venture rather stress-free.

The game was rather short; my Steam app says that I finished it in 4 hours, and there was a lot of wandering around as I tried to figure out who needed this item or where I could use that. That said, the area to explore is very small, so it was expected to be quite short when I realized how limited I was in exploration.

But you know, I don’t want a big, 20-hour-plus adventure right now that will just eat up goads of time in both exploration and puzzle solving. This was a nice sample, and from the end credits, it’s simply the start of a few games in this game universe. If that indeed comes to fruition, then four hours was more than enough for the first episode of Order of the Thorne.

Needless to say, I can’t wait for more. Now to write this review…

Filed Under: Gaming Diary

Manifesto: Adventures in Strategy Guide Reviewing

February 3, 2016 By Keri Honea 1 Comment

This week I have been working on reviewing the LEGO Marvel’s Avengers strategy guide, and I ran into one snag while running through one Hub. I traditionally do freeplay first, then the Hubs because they are so freaking huge. However, it became apparent to me rather quickly that I would need to find a character with a particular ability that I couldn’t get from the story missions. I picked one Hub world, opened the strategy guide to that world, and went to town.

Within seconds of starting the Hub world, I noticed a mistake in the strategy guide. I found a Gold Brick immediately upon entering the world, and this brick wasn’t in the guide. Huh, well, that’s not that big of a deal, right? Now where can I find this one character? Hmmmmm, I’m not seeing this area that the guide is mentioning. Wait, here’s another Gold Brick that’s not in the strategy guide. What is going on? That’s not where the Stan Lee in Peril is in this Hub! This is crap! I’m going to write a scathing review! RARRRRRRRR!

And then I realize I had the strategy guide open to the wrong Hub world.

Wolverine_Facepalm_!

I was in South Africa, and the strategy guide was in Barton’s Farm. There are zero similarities between these areas. It would have taken a miracle for me to find anything in the Hub world.

I’m a dumbass. I admit it.

Well back to reviewing the guide…with the correct pages open.

Filed Under: Manifestos

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