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Monday Gaming Diary: Point-and-Click Games Are Just Meant for PC

September 28, 2015 By Keri Honea Leave a Comment

Terrible on console. Just. Terrible.

Terrible on console. Just. Terrible.

I am by no means a member of the PC Master Race, because I love gaming as a whole, but I know that not all PC games can transition to console and vice versa. And when I say vice versa, I mean go from controller to keyboard-and-mouse, because I’m well aware you can you use a controller to get through console games ported to PC. This isn’t the point. What I’m saying is that some genres are meant for a keyboard and mouse. A coworker will argue with me all day that first-person shooters are meant for PC only, but he’s an idiot, so I ignore him. Two genres that I have tried now with a controller that just flat out down work are real-time strategy games (which includes tower defense) and point-and-click adventures.

By nature, point-and-click adventures refer to clicking with a mouse. Of course, the original King’s Quest didn’t use a mouse, but it did use a keyboard for players to tell Sir Graham what he needed to do to solve a certain puzzle. That said, those early games were hard as shit because of how randomized they were, how specific you had to be in how you solved the puzzles, and that awful possibility of reaching a dead end.

Occasionally, games from this genre will attempt a port to console, presumably to sell more copies, bring in a bigger audience, etc. etc. Thus far, any RTS game that I have tried on console has been an abysmal experience, and the only point-and-click games I have enjoyed on console have been the Telltale-style episodic games. I know King’s Quest is available on console, and I think it will work just fine because even the PC game works better with a controller than a keyboard/mouse. My current review for work is one that should have never made the leap to console: The Book of Unwritten Tales 2.

The controls for this game were very much meant with a mouse in mind. They included a couple of functions to make observing items and using items a little easier for a controller, but the game’s character movement with a controller and trying to solve puzzles with this controller makes for a frustrating experience. Only two levels into the game, I reached a puzzle I could not complete because the character physically could not move his ass fast enough. I talked to a friend of mine who reviewed the game on PS4, and she said she couldn’t do that part either; she had to get her husband to help her out. I could get the little bastard into the room he needed to go, but I couldn’t get him to walk the next two feet fast enough before my fire went out and I had to start over.

I remembered that I bought the game earlier in the year when it released on PC because it went on sale, but like most Steam games, it’s sat there and gathered digital dust. I fired it up, played through to this stupid fire puzzle (it’s amazing how much more quickly the game goes when you know the answers to the puzzles), and witnessed how much easier the puzzle was to solve when I only had to double click to get him to leave the room. I didn’t have to wait for him to physically walk, or get the icons to appear when he reached an area; I could just double click on the exit. It was a Christmas miracle.

I understand that Nordic Games was proud of this little point-and-click adventure, and they wanted to push it under as much faces as possible. But not every PC game will port well, such as this genre of gaming. I played Broken Age on my Vita, and that only worked well because of the touch screen. I had already played it on PC, and as such, I can’t imagine going through that with just a controller. The Book of Unwritten Tales 2 probably could have been a decent Vita port thanks to the touchscreen, but it may be too big for the Vita to handle. The PC download size is over 13GB. That might kill my poor memory cards.

So how am I going to review this PS4 copy of the game that recently released? I don’t have a bloody clue. But if this one was on your radar at all, put it in your Steam wishlist and wait for the next big sale. Do not, I repeat, DO NOT attempt this on console.

Personally, I don’t recommend this game at all, but that’s a story for a different day.

Filed Under: Gaming Diary

SGR Coffee Break #35 – Special Guest Emily Reese of Joon Media!

September 24, 2015 By Keri Honea Leave a Comment

Chris is playing in Colorado and taking photos galore, so I’ve taken this moment to bring on a fellow video game soundtracks aficionado, Emily Reese of Joon Media!

Emily was originally with Minnesota NPR and TopScore Podcast and she’s ventured out on her own to start her own business and run a podcast about gaming and video game soundtracks the way she wants to do it. I’m so excited to have her on and geek out with me on this topic I’m so passionate about.

Audio only:

https://www.strategyguidereviews.com/wp-content/uploads/2015/09/SGR-Coffee-Break-35-Special-Guest-Emily-Reese-of-Joon-Media.mp3

Vidcast experience:

If you want to support Emily’s new venture, you can receive her weekly podcasts for only $1 a month! Check out her Patreon page.

Don’t forget you can subscribe to our YouTube Channel or to this podcast directly in iTunes!

http://media.blubrry.com/sgr_coffee_break/www.strategyguidereviews.com/wp-content/uploads/2015/09/SGR-Coffee-Break-35-Special-Guest-Emily-Reese-of-Joon-Media.mp3

Podcast: Play in new window | Download

Subscribe: Apple Podcasts | RSS

Filed Under: SGR Coffee Break Podcast

Comic Review: Halo: Escalation #22

September 23, 2015 By Keri Honea Leave a Comment

Halo Escalation #22When a comic issue ends on a huge cliffhanger, you expect the next issue to follow through and hopefully lead up to a twist or a climax. Halo: Escalation #21 left such expectations, and then #22 fell completely by the wayside. I’m not sure if Halo: Escalation #22 was cut down from a bigger comic, if it was split up between this issue and the next, or if perhaps this was simply filler and there was no point in it at all.

At the end of issue #21, the monitor at the Absolute Record wanted to speak with all humans on board the installation, and that meant cutting out the riff-raff. We watched Jul ‘Mdama’s minions fall to their deaths while the rest of them are scattered and fighting amongst themselves regarding continuing to follow Jul. And of course, the Sangheili under ONI’s payroll is stoking those coals a-plenty.

The in-fighting appears to have importance, especially when Jul steps out from whatever the monitor has planned for them and discovers that a mutiny has successfully taken place. Outside of that, however, what was the point of anything Halsey and Glassman and friends were doing?

Without dipping into spoilers too much, the monitor set up a test between Halsey and Glassman/Spartans, but then as it seemed both passed the test, the test was unveiled as a facade. Wait, what?

Now I have to wait another month to see why it was a facade, if indeed there was a reason? I’m no fan of the Forerunners, but I know they don’t do anything without 10,000 insane reasons. There has to be a reason for this monitor to set up a test, and I’m more interested in why the monitor was doing it and why the monitor set up the test this way than what Halsey is plotting and what she uncovered. Since it ended with her essentially getting her way (AGAIN), will the next issue continue with her plans? Will we ever find out what happened with the monitor and his test? And if we don’t, why did we bother with #22 at all?

The Halo: Escalation comic series has been some of the best extended lore out there with Halo, and while I understand not every issue is going to be a ringer, I’m disappointed this one felt so pointless. Of course, Halo being Halo, I’m sure some minute detail in this test will bite everyone in the ass either in the game or six months from now (if the comic series continues past the game launch). But for now, it’s hard to see where this is going or why any of this issue was necessary on its own.

Of course I still recommend this series and I still say it’s 100% essential for the upcoming game’s lore, but I recommend the series with the caveat that this is a low point. Wait on this month until next month’s issue releases so you can read it all at the same time.

Digital review copy received from publisher.

Filed Under: Comics

Support Team SGR at Extra Life 2015!

September 22, 2015 By Keri Honea 1 Comment

This will be my third Extra Life campaign and Chris’s fourth. In fact, it’s because of Chris that I got into this at all. The idea of staying up straight for 24 hours to play video games seemed impossible. The fact that I can’t have caffeine for medical reasons makes it sound even more impossible. But listening to him talk about his Extra Life 2012 experience, I really wanted to be a part of it, so I signed up for 2013 and joined Team GrE via Skype. I loved it so much, that for 2014, I flew to Iowa so I could be with the entire GrE team in person. And Chris and I got Zelda tattoos. It was a good time, despite the lack of sleep.

GrE is no more, so this year, for Extra Life 2015, the former Team GrE is now Team SGR. I’m not going to Iowa this year for two reasons:

  1. Blake’s second baby is due the week before the Extra Life campaign begins, so he won’t be participating and therefore, we don’t have that awesome basement space he was able to offer for all of us.
  2. I am very, very broke and cannot justify the plane tickets this year.

So I am staying in Texas, and Ross and Chris (WHO STILL HASN’T SIGNED UP YET, YOU SLACKER) will be staying in Iowa. However, we have a new challenger on the team, a one Jen Bosier, who is traveling down to Texas from Colorado to join in Extra Life fun with me.

Our goal between the four of us is to raise $1,000. My personal goal is to raise $500. As you can see, we’re a ways away from that goal.

If you donate $25 to the cause, be sure to comment that this is an SGR donation, and I’ll put you in running for a free strategy guide OF YOUR CHOICE! With the fall rush coming up, and the timing of Extra Life, this means you could get a free strategy guide for Fallout 4, Halo 5: Guardians, Rise of the Tomb Raider, Call of Duty: Black Ops III, or Assassin’s Creed Syndicate. Or hey, if you want an older guide that isn’t out of print, I will accommodate that too! But note this is within reason. No, I won’t buy the ginormous boxed sets of game guides; don’t be greedy.

I’m also working on getting codes to give away as well throughout the Extra Life day, but those will only go out to donors!

I’m still working on my playlist, but right now, it looks to be filled with open world greatness:

  • Dragon Age Inquisition
  • Far Cry 4
  • Diablo III
  • Final Fantasy XIV: A Realm Reborn
  • Destiny

Yes, I put Destiny in there. If you want me to play Destiny, though, you’ll have to donate!

In fact, with any donation amount, you can tell me what games to play. I’ll put up my final list very soon! And did I mention Jen and I will be getting gaming-related tattoos that day as well? Oh yeah, it’s going to be nuts! And fun!

Filed Under: Strategy Guide News

Monday Gaming Diary: Respect the Classics, Bro

September 21, 2015 By Keri Honea Leave a Comment

smmakerMy eldest is at that lovely age where he is overly influenced by commercials. He wants everything he sees on TV, or he thinks I need everything he sees on TV. When it comes to video games, he begged for Splatoon nearly every day for two months. Now that he has said game and loves it, he’s on to the next biggest thing, which happens to be Super Mario Maker. The kid really has no idea what this game entails.

I’ve tried to explain to him repeatedly that it’s not a typical Mario game, that it’s about building your own levels and playing levels others have made. It’s more about creating stuff that ridiculously difficult or super silly than playing a traditional Mario game. But he doesn’t care. He sees the commercials, he sees kids talking about how much fun it is to make levels, and he’s all over it.

So I’ve decided to make a deal with him. If he can learn about Mario games and show me that he understands them and what Super Mario Maker is about, I’ll look into getting the game for him. This means he has to play some of the original games. He has no idea what a real platformer is, and it’s about time he learns and he learns the hard way. I showed him where both Super Mario Bros. and Super Mario Bros. 3 are on the Wii U (I bought them at least a year ago), and set him on his way. Within minutes, the complaining was in full force.

This is hard! You have to jump perfectly! Oh my gosh, you die after getting hit just once?

And he wants Super Mario Maker. Silly, silly little boy.

After watching a reshowing of the Nintendo World Championships 2015 on Sunday, where the final stage was Treehouse-created levels for Super Mario Maker, that sealed the deal. He said it looked fun, but it was way too hard for him. So he went back to the last game he asked me for ad infinitum: Mario Kart 8.

Well, that’s fine. But he needs to respect where that game came from as well. I went through the Wii U eShop, found the original Mario Kart from the SNES, and purchased it. He has absolutely loved it. He and the husband were racing against one another last night, and he admitted that he needs to practice this one a lot before he moves onto MK8.

I feel like my work here is done.

Now maybe I should school him in Super Smash Bros. Melee before we consider picking up Super Smash Bros. Wii U…

Filed Under: Gaming Diary

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