• Home
  • About Us
  • Podcast
  • Strategy Guide Wit
  • Contact

Strategy Guide Reviews

A Strategy Guide for your Strategy Guides

  • Reviews
    • Strategy Guide Reviews
    • Video Game Reviews
    • Mini-Reviews
  • Features
    • Interviews
  • News
  • Unboxing Strategy Guides
  • Columns
    • Gaming Diary
    • Corner of Randomness
  • Videos

Book Review: Halo: Hunters in the Dark

September 16, 2015 By Keri Honea Leave a Comment

Halo: Hunters in the DarkAs we approach the release of Halo 5: Guardians, the extended universe is also approaching the story-line of the game. The odd thing about Hunters in the Dark, is if you asked me when I finished reading the book what I thought the book was about, I would have given you a different answer than I will now. Since I’ve kept myself secluded from spoilers regarding the story of the next Halo game, I had no idea that one of the characters is a main character in the game. So I suppose that Hunters in the Dark has two underlying main plots, and after you see that, it’s hard to see much else in the book. One of the main flaws of the book is that it felt like two different stories were written and are wrestling one another for the spotlight. Apparently, that’s exactly the case.

The main, over-arching plot summoned Spartan-IVs and Sangheili to work together to stop a countdown that will fire all of the Halos and wipe out life across the galaxy. You know, that thing that Master Chief John-117 has been trying to stop since the very first Halo game. Since all of the rings are counting down, they assume the signal is coming from the Ark, that other thing Master Chief destroyed. He likes destroying Forerunner things. ONI agrees to team up with a group of the Arbiter’s trusted people and send a few Spartan-IVs, a few marines, a couple of scientists, and an ONI researcher who specializes in Sangheili relations. This specialist is Olympia Vale.

I’ll let that sink in for those who haven’t been avoiding Halo 5 spoilers.

Not much of this team seems like it would work together, and the writer seems to have known this, as he injured the commanding officer immediately, sent Vale away, and then split up the Spartan/Sangheili/scientist partymembers. As they each work out who set the countdown in the Ark and why, it’s hard to not get the sense that the writer split everyone up to either pad the story. If not for padding reasons, then it’s because the writer wasn’t sure how to make sense of everything he needed to get out there.

Vale’s character was especially awkward and stuck out the most amongst all of the other characters, and it’s not only because she was summoned away from the thick of the action to have a little chat with the other inhabitant on the Ark. She’s described as someone who had to survive on her own as a child and learn to speak Sangheili out of necessity, but then she’s described as a suit for ONI, someone who isn’t that badass after all. When the team is attacked upon landing, she is knocked out quickly and then summoned. Then at the end, she becomes that badass fighter out of nowhere and is encouraged to become a Spartan. (Yes, I know, you can shut up now.) It’s very disjointed, to say the least.

The overall story is entertaining and does a fantastic job of showing really how much the Librarian is not the wonderful Forerunner she appears to be, not to mention how awful the Forerunners were. (If you don’t believe me about the Forerunners, go read the Forerunner Trilogy and see for yourself.) I did enjoy the book, but the forced meshing of the plot and characters left the entire experience rather discombobulated. It’s not one of the best Halo novels, that is for sure.

It’s a good thing that Hunters in the Dark is a good book and not a terrible chore, as this is the only way a Halo fan will learn how one Spartan on Locke’s team became a Spartan. I also hope that these Sangheili return in Halo 5. I enjoyed learning more about them than any of the Spartans.

Filed Under: Books, Extended Lore

Monday Gaming Diary: All Mad Max All the Time

September 14, 2015 By Keri Honea Leave a Comment

375702-mad-max

The Mad Max game has completely shattered all of my expectations. I had fun with my brief romp at E3, but I was still nervous about giving the game my full attention because, well, you know…driving. Was this going to be a Sleeping Dogs situation, or worse, a Saints Row the Third situation where I rage quit because I can’t drive ‘dem hos back to the pimps fast enough?

So far, the answer has been no. It helps to have skills behind the wheel, but it’s only required for optional sidequests. And even then, I’ve had a blast (pun intended) finding ways of overcoming my deficiencies in the driver’s seat. I’ve even had fun practicing my driving through the Wasteland.

As such, Mad Max is my new addiction in gaming, and it’s not only because I’m reviewing it for work. It’s because of work that I’m forcing myself to do story missions when I really don’t want to. Don’t you see all those blips on the map? They’re begging for me to clear them. All that scrap for me to harvest…all of those red territory markers and camps for me to tear down…Max has so much havoc to wreak and stupid deadlines won’t let me blow up everything I want to. I haven’t had an open world game like this capture me since inFamous: Second Son and Dragon Age Inquisition. Skyrim tried to capture my attention like this, and I don’t know why it failed to do so, but it did. Shadow of Mordor also nearly scratched that itch as well, and while it’s a great game, I didn’t have as much fun in it as I am in Mad Max.

And that’s what it comes down to in the end, even though Mad Max barely has a story holding it together. I guess I’m okay with that, because the story is essentially about surviving in this Wasteland, and if that means using Max’s badass abilities to take down the warlord’s hold across the land, then the crazy mofos are going down. It doesn’t matter how sloppily I do it; they’re all dying horrific deaths one by one.

Have I mentioned how fun this game is? Because it is. If I didn’t have adult responsibilities, that’s what I would be doing all the time–Mad Maxing it up. And I’d be doing it with a massive mug of ice water nearby. This game makes me so thirsty!

Filed Under: Gaming Diary

Comic Review: Mirror’s Edge: Exordium #1

September 9, 2015 By Keri Honea 1 Comment

Mirror's Edge: Exordium #1Six months is ways to wait for Mirror’s Edge Catalyst. At least we have a monthly comic series from the game’s writer and Dark Horse comics to keep us satiated for a little while.

Mirror’s Edge: Exordium is a 6-issue mini-series that takes place before the events of the upcoming game. The writer, Christofer Emgard, said that this comic would explore more of Faith’s relationships and her background to Catalyst. He has not said if the events of the comic will directly affect the game, but it sounds like some of the events will be referenced in the game. Yet, they will not be referenced to the point of not understanding what they are talking about; the comic will primarily bring in more info to the table.

In other words, the comic is for extended lore junkies like me.

Most comics have a slow start with the first issue, as they need it to introduce the characters, the setting, and the plot. This first issue jumps right into the action and story, no pun intended.

The first page has a little snippet explaining what Runners are and a bit of their culture, but the next page goes right into Faith working as an intern Runner, or at least a Runner-in-training. Not much else is explained. The Krugersec are not explained. The concept of being “beatlinked,” despite being mentioned several times, is not explained. It’s a little frustrating, but the writer does a great job mentioning these things in a way that the reader can make their own context for now and not need an immediate explanation.

As for the story setup, Emgard did say that this would explore Faith’s relationships, and he is right on the money. Faith and her employer, Noah, have a father-daughter-like relationship, where she feels she’s ready for the big leagues and all he sees is a reckless teenager who doesn’t follow his rules. Their tense interactions, for now, appear to be driving her to the wrong side of the bad side of the tracks she’s already on as a Runner.

The art is stunning, especially with how Faith’s hair is drawn and colored. The only real color found in the art is on the Runners and the criminals, which fits the City of Glass’s theme overall, especially in the game. The City in the game was  always shown to be white and pristine, and the comic’s art is exactly that except for the Runners. They’re the only ones with hairs out of place, wearing any sort of color, and moving erratically. In fact, the only panels that show splashes of color are those that display raw emotion, imperfect actions, or anything that goes against any rules, not just the rules Krugersec has set. It’s subtle, yet absolutely genius.

The first issue, as expected, has ended on a bit of a plot cliffhanger, but this isn’t exactly what gets the reader intrigued to find out what happens next. It’s not about wondering if Faith will defy Noah; it’s wondering what Faith will learn about her background from someone who isn’t her father-figure, what Faith will do with that, and how it will affect her relationship with her Runner community. Gotta love a comic that doesn’t dangle only one carrot in front of readers to keep them coming back for more.

I know nothing about Mirror’s Edge other than I what I played at E3, so I can assure you that you need no prior knowledge to enjoy this comic. You don’t even have to be interested in the game. The game sets the environment for the comic and its story, but the comic takes that world and runs with it. Okay, maybe the pun was intended that time. Point is, Emgard has a great story going, and you don’t need to want the game to enjoy a great comic story and beautiful, brilliant comic art.

Mirror’s Edge: Exordium #1 is available starting today, September 9th, via retail and Dark Horse digital.

Digital review copy received from publisher.

Filed Under: Comics, Extended Lore

Monday Gaming Diary: Training the Kiddo to Shoot with Splatoon

September 7, 2015 By Keri Honea Leave a Comment

splatoon_ink_partyRight now, the eldest is on this tear to play Transformers: Fall of Cybertron with me, because 1) he discovered I have the game and 2) it’s the Cybertron game with Dinobots. I have said no for several reasons, one of which being that I don’t want to play an Xbox 360 game. Oh, did you think I wasn’t selfish with my kids? That’s cute. I know I’m a selfish bitch sometimes when it comes to playing with my kids.

The biggest reason why I have said no is that those Transformers games are not a joke. That second one had one level that was so hard, I couldn’t not beat it on Normal. If I’m having trouble with a game even on Easy, I know he will. In addition, I know he does not have a lick of training when it comes to playing a third-person shooter. He can’t handle the shooting sequences in the Skylanders games; always asks the husband or I to play them for him because he can’t get aiming down. I explained that he needs to work on playing shooters before I’ll play a Transformers game with him.

But what shooters are out there that are appropriate for a 7-year-old? I know I don’t own a single one.

I was ordered by my boss on Friday to go pick up Mad Max for review. I went to my local Best Buy to see if they actually had new games (my Best Buy is so hit or miss when it comes to new game releases), and while I perused the entire video game department, I came across Splatoon. The eldest has been begging me for weeks to play this game thanks to the commercials that constantly run on Cartoon Network. Here’s a paintball-ish game that has third-person shooter elements, no blood, no bad language, and my reviewer friends have just raved about. I picked it up as well.

Needless to say, Splatoon has been on our TV all weekend long. He’s still not great at the game, although the campaign is more difficult than you would imagine, but he’s willing to practice and work on his skills. He had a couple of friends over, and they played the versus game for hours. I have to admit, it was a blast watching him plan out his attacks and his friends do the same.  I can definitely see why this game has been so popular amongst my friends. I even have fun playing the versus mode and the campaign (because dammit, the campaign is TOUGH in some areas!).

So now I’m considering other Wii U games with can play together, such as Mario Kart and Super Smash Bros.
for the Wii U.

Filed Under: Gaming Diary

Skylanders Superchargers Collector’s Edition Strategy Guide Revealed

September 2, 2015 By Keri Honea Leave a Comment

Skylanders Superchargers strategy guidePrima Games has announced that their newest upcoming guide will be for Skylanders Superchargers, and they will print both a paperback and a collector’s edition. BradyGames printed a CE last year of Skylanders Trap Team, so it’s not that surprising that Prima is going to follow suit with yet another Skylanders CE of a strategy guide.

Both copies of the Skylanders Superchargers strategy guide will include:

  • a complete story walkthrough,
  • detailed maps,
  • in-depth analysis of the vehicle classes,
  • bios, strategies, and stats for each of the new Skylanders,
  • Achievement/Trophy info, and
  • a complimentary copy of the e-Guide.

The Skylanders Superchargers Collector’s Edition strategy guide will also include a 32-page Skylanders comic book from IDW. I personally am not that hardcore into Skylanders to want a comic book, but I know my son definitely is, and I’m sure many others (as well as kids) would be too.

Both are already available for preorder from Amazon and other retailers. The price difference between the two is only $9, which is far less than the typical spread between paperback strategy guides and their CE counterparts.

Filed Under: Collectors Editions, Strategy Guide Collector's Editions, Strategy Guide News

  • « Previous Page
  • 1
  • …
  • 37
  • 38
  • 39
  • 40
  • 41
  • …
  • 183
  • Next Page »

Follow us!

Subscribe!

Upcoming Strategy Guides

 Nothing here. Come back later. 😢

Latest Strategy Guide Reviews

The Walkthrough by Doug Walsh Review

Red Dead Redemption 2 Strategy Guide Review

Mega Man 11 Strategy Guide Review

God of War Strategy Guide Review

Far Cry 5 Strategy Guide Review

Friends of SGR

  • BradyGames
  • Dan Birlew – Guide Writer
  • Doug Walsh – Guide Writer
  • Future Press
  • Game Enthus
  • GameWires.com
  • Piggyback
  • Press the Buttons
  • Prima Games
  • Racing Games

Top Posts & Pages

  • Unboxing the Breath of the Wild Deluxe Edition Strategy Guide (Video)
  • Unboxing The Legend of Zelda: Breath of the Wild Collector's Edition Strategy Guide (Video)
  • Comparing the The Legend of Zelda: Wind Waker HD Strategy Guide
  • Why Buy the Wolfenstein II Collector's Edition Strategy Guide?
  • One A Wednesday: Wolfenstein: The New Order Online Strategy Guide

Copyright © 2026 · Web crafted by Warkhammer

 

Loading Comments...