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Monday Gaming Diary: San Diego Comic Con or Bust

July 6, 2015 By Keri Honea Leave a Comment

My first trip to SDCC was three years ago, and I swore I would never go back. The con is fun, but there are too many people, too many lines, and I don’t have the desire or will to sit in a panel room for six hours to see the one panel I really want to.  When I went in 2012, I remember the line for the Futurama panel that was at noon the following day closing at 3 a.m. the night/morning before. 3 a.m.! People are nuts, yo.

I do have some decent appointments for games that I didn’t see at E3, so I’m very pleased about that and I have a few fangirl opportunities to interview voice actors that I have loved for many, many years. I just need to sit down and write out my interview questions so I don’t sound like a complete idiot. I’m going to sound like an idiot, that’s a guarantee.

I am going to make this a bit more of a vacation than E3, though. I’m not going to have wall-to-wall appointments, for starters. I will see some panels that I want to see. I will wait in line for games if I have to. I’ll bring books, comics, and my 3DS. I want plenty of vegging out time. If there’s a pool at the hotel, I’m going to take advantage of it. And I’m bringing my PS4 so I can get in lots of LEGO Jurassic World in so I can review that guide. It’s still a work trip, but I will have more fun this time than I did at E3, a/k/a more down time.

Chris is also going to be on vacation, so SGR may be a little barren this week. But I’ll post anything new and exciting if I hear more guide news at the show!

Filed Under: Gaming Diary

Comic Review: The Witcher: Fox Children #4

July 1, 2015 By Keri Honea 3 Comments

The Witcher: Fox Children #4 reviewThe first comic series for The Witcher was the best comic series based upon a video game series, but it’s been trumped (for now) by The Witcher: Fox Children. Every issue continues to build a great narrative, suspense, and do what The Witcher has always done best: make you wonder who really are the monsters. Issue #4 is the penultimate issue of the series, and does not disappoint. I’m afraid the big disappointment in the series will come next month, when it ends.

I know that Geralt of Rivia can’t die, because these comics take place before the third game, but it doesn’t mean I’m not on edge wondering what the Vulpess will do to these people next. Geralt is trapped on the boat with these idiots, and the Vulpess doesn’t know or care which of them took her cub; all she knows is that her cub is on board. She doesn’t know (yet) that her cub is dead, which is sure to make her all the more pleasant.

Geralt and company finally break free from her illusions, so she sends wildlife after them instead. Forget watching Jurassic World or any other movie from the Jurassic Park series; just watch mythical monsters tear apart intruders. As Geralt so eloquently says while two T-Rexes two animals tear an unfortunate soul apart, “Watch as man’s ‘civilized’ nature goes up against the wild of the swamp. And get a lesson in how the wild always wins in the end.” That’s all of the Jurassic Park movies to a T, isn’t it? It’s so fitting for this issue to release now, just a few weeks after Jurassic World released in the theatres.

You also have to love Geralt’s quotation marks around “civilized” as he speaks. These men are anything but civilized; so ready to turn on one another to survive, turn on an elf just because she’s an elf, and dump a body because it’s no longer useful to them. Geralt seems to think that the Vulpess won’t care who killed her cub, and she’ll simply exact revenge upon all of them just for being there. Sadly, I’ll have to wait a whole other month to find out.

Damn this series is so great.

I admit that maybe it’s not fair to say that these comics are the best video game-based comics ever, as the game is based upon a series of books, but I stand by my statement. Both comic series are just so darn amazing, and Fox Children blows Glass Mansion out of the water (pun intended). I can’t say this enough; if you’re a fan of The Witcher anything, pick up this series. Or wait until the whole collection releases, that’s fine too, but buy this and read it. Read the crap out of it.

Digital review copy received from publisher.

Filed Under: Comics, Extended Lore

Comic Review: Tomb Raider #17

June 30, 2015 By Keri Honea Leave a Comment

Tomb Raider #17 comic reviewThe Tomb Raider comic series has been very up and down for me with far more downs than ups. I’ve said repeatedly (on other sites) that I don’t know why this comic series is so difficult. This should be the simplest thing in the world to come up with, and to be fair, I do not blame the writer or artists. In fact, since the writer/artist transition, the comic has vastly improved. The art is beautiful. The stories are ten times more interesting as well as written better. That said, I don’t know why Crystal Dynamics constantly makes the comic go back to the damn Sun Queen and the Yamatai.

Issue #17 beautifully wraps up this story arc with rescuing Grim (it’s not really him, as revealed in #16) with plenty of action, a lot of tomb raiding knowledge, and finally seeing Lara Croft embrace who and what she has become. However, I do not understand why the comic series continually falls back on two themes, as both weaken Lara and everything the first game set up.

I don’t want to talk about the Yamatai anymore. I have said time and time again that I am sick of the story arcs and Lara all going back to the Sun Queen and her possible hold on Sam. The arcs spun from the Sun Queen are, simply put, awful and they ruin all closure the first game had. The only reason I can think of why Crystal Dynamics won’t let this bitch die is because she’s part of Rise of the Tomb Raider, which hurts deep inside. If that is the case, I’m not sure I have any interest in playing it. I’m personally done with that story and I’m ready for Lara to move on as well. I figured after the first two comic arcs and the novel, she would, but CD isn’t ready to let this sleeping queen lie. No wonder Lara is in therapy in the next game; I would be in therapy too if I constantly had to deal with Yamatai even though I’m not on their island.

So yeah, I don’t want to talk about the last panel, other than say I finished reading with my head thumping my desk.

In addition to Yamatai, the comic has this need to constantly tell Lara she’s scary when she’s saving someone’s ass. When Lara begged an actress to stay in Jonah’s play, they were nearly mugged, and Lara handled it. Instead of thanking her and telling her what a badass she is, the actress told Lara she scared her more than the muggers and couldn’t have anything to do with her. She quit the play because Lara scared her…when Lara saved her life.

In #17, the same thing happens when Lara saves Grim’s lookalike. She uses snakes slithering around in their pit of doom to break the bars in the bottom of their cell, which gives them both a tunnel to crawl through and escape. She tells Grim that the snakes aren’t poisonous and that they are more scared of him than he is of them. His response isn’t, “Oh Lara, thank you so much for saving my ass and knowing so much about snakes.” He says, and I quote, “I’d say they’re more frightened of you! I think I might be more frightened of you!”

Why on earth are all of these people so afraid of Lara when she’s saving their lives? It boggles my mind. She didn’t murder anyone in front of Grim. She didn’t stab a snake. She tricked a snake into thinking it was strangling food when it was strangling one of the cell bars. Which allowed them to escape. How is that scary? These people are so ungrateful.

It’s a shame that these two themes plagued #17 as well, because if neither of these happened, I’d say it was the best comic of the entire series. Well, actually, #17 is the best one of the entire series, even with them. Since we’re going to inevitably go back to a Yamatai arc next, may it please be short and may it please be the last one.

Digital review copy received from publisher.

Filed Under: Comics, Extended Lore

Monday Gaming Diary: Bravely Dafuq?

June 29, 2015 By Keri Honea Leave a Comment

Bravely DefaultI have a mutant power when it comes to video games. I have the ability to avoid all spoilers of any game. It doesn’t matter if I plan on playing it or not; I can somehow blank out all discussion of any potential spoilers. I played the original BioShock several years post release and was still surprised by the ending. Even though Blake for a year kept saying, “Would you kindly” during podcasts, I never picked up on it. It’s a goddamn gift.

Thus, I’ve managed to avoid something that several people have complained about with Bravely Default over the last couple of years. This is one of those times that a gift can be a curse.

As I mentioned over the last couple of weeks, I’ve been trying to play Bravely Default instead of tablet or phone games. I’ve been pretty successful, but on Sunday, during naptime, I hit something I didn’t expect: having to replay virtually the entire game. I’ve logged in over 35 hours of the game thus far in my party’s attempt to reawaken all of the crystals (Square and their damn crystals), and after reawakening the last one, I’ve gone back in time and I have to reawaken them all over again. I snarked on Twitter over it, and a friend replied that I’d have to do it more than twice. I looked it up on GameFAQs, and sure enough, I have to awaken the crystals a grand total of four times.

You have GOT to be kidding me.

I can handle some padding in games, but this is ridiculous. I’m annoyed about waking them again. I have zero interest about doing it two more times after that. How little story is there to force this? If it is necessary for the story and plenty is revealed during these tedious and repetitive boss battles, then I have to wonder how awful the story is. I’m honestly debating quitting and reading an online wiki, because I am curious about the life of one character. But is that one character’s tale worth repeating this plot device? Ugh, I have trouble caring.

This is lazy, even for Square Enix standards. Next thing I’ll hear is that you can only see a “good” ending if you complete the game to 100% or something like that. Please don’t tell me if that is the case. I don’t need my world shattered any further.

Maybe I should just go back to Kingdom Hearts Dream Drop Distance or Final Fantasy X; Square Enix games that don’t entirely Square Enix themselves.

I need help.

Filed Under: Gaming Diary

Monday Gaming Diary: Post-E3 Haze

June 22, 2015 By Keri Honea Leave a Comment

It happens every year I return from the show; I step off the plane in some sort of post-show fog that I can’t shake for several days. Last year it took about 3 months, but I was also working 3-4 jobs back then. Since I’ve cut that down to 2, I hope that I can cut the fog time down as well. I simply don’t have the time to be caught up in that haze.

It’s partly because I have San Diego Comic Con coming up, something that I get close to canceling each day. But I know if I do, I’ll miss something huge for the company and then I’ll feel all sorts of guilty and blah blah blah.

But the other part is that I have so much to review! LEGO Jurassic World arrived the day before I left, so I have that strategy guide plus The Witcher 3, a few other reviews will possibly come in, and then I still have Final Fantasy XIV that I have hopes of playing. I don’t know when, but I have hopes of playing it.

I played way too much at E3 to go over here, but I will talk about it on the podcast this week. I can say that Prima Games has some exciting stuff in the works for everyone, and I got a chance to say hi to both Prima Games and old BradyGames folks. Both groups genuinely appeared to be pleased with their new strategy guide situation, and I talked to both excitedly about what’s coming up. And then I talked to one good friend at Prima Games for waaaaaaay too long about the extended universe of Halo lore. Poor guy had no idea what he was in for when he asked me about the Halo books.

I did do more than play on my Street Pass this trip though. I got back into Bravely Default for a little bit, and I’m going to try to pick up that game when I’m on the couch instead of Mortal Kombat Kard Game. Since I find the gameplay overly tedious in Bravely Default, picking it up in bursts seems to be the best course of action instead of playing it for hours at a time. It’s hard to get too burned out on the turn-based random encounters when you only play them a few times a day. I do risk getting bored of looking at the same room all the time, but we’ll see how this goes. I feel the need to get this one finished so I can move on to Kingdom Hearts Dream Drop Distance. Gotta get that one done before KH3 never releases.

Huge thanks to Chris for taking care of things while I was away. He and the gang did a great job covering E3 discussions. I wish I could have joined in, but I was unbelievably busy and in a room with unbelievably too many people. May try to make up for it at SDCC if there’s anything exciting to talk about. If not, oh well. We shall all move on!

Fingers crossed that this fog leaves me soon. I still have two more E3 previews to write and zero motivation for any of it. Thank God for LEGO Jurassic World.

Filed Under: Gaming Diary

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