• Home
  • About Us
  • Podcast
  • Strategy Guide Wit
  • Contact

Strategy Guide Reviews

A Strategy Guide for your Strategy Guides

  • Reviews
    • Strategy Guide Reviews
    • Video Game Reviews
    • Mini-Reviews
  • Features
    • Interviews
  • News
  • Unboxing Strategy Guides
  • Columns
    • Gaming Diary
    • Corner of Randomness
  • Videos

Broken Age Act 2 Mini-Review

May 8, 2015 By Keri Honea Leave a Comment

brokenageact24It’s been over two years since the first Broken Age act released, and I really enjoyed the short little romp through Double Fine’s point-and-click adventure. They magically brought together two stories that seemed to have nothing to do with one another, and revealed their relations in a rather shocking cliffhanger of a twist. Now that it’s been several months later, I can finally see how this all comes together and these two protagonists band together and make the world right again.

I most certainly did, and while I absolutely loved how the story came together, I learned to be careful what I wish for. I had said in my original review of the first act that it was rather short at 4 hours and I was ready for something meatier. They gave me a meaty experience at over double the hours of game time, but the meatiness was a facade covering up hours of frustrating back-and-forth traveling over the same areas and obfuscated puzzles that are anything but whimsical and fun.

The puzzles in act one were obscure, as Double Fine has been wont to do, but in act two, they were downright bizarre. In addition, act two required the player to jump back and forth between the two characters in order to solve puzzles. For example, each character would come across a Hexipal they would have to rewire in order to get the Hexipal to perform certain tasks. The clues to how to rewire the little guys could only be found in their counterpart’s story. I have a feeling that the thought process was to get players to play until they were stuck to trigger them to switch to the next character, find that wayward clue, and then jump back. That would have worked really well if you had to do that with the first act, but you did not. I wasted so much time running back and forth between the different areas and re-talking to people and presenting them with different objects at different times in hopes the clue would come to light before I finally gave up and switched to the other character. Oh so something Vella and only Vella sees will clue Shay in on how to wire his Hexipal? Makes complete sense since they’re in two completely different parts of the world.

The puzzles are also far more complex this time than they were in the first act, which makes sense, yet it adds to the frustration I experienced jumping into act two fifteen months after the first act. Tim Schaefer did recommend that all players play act one immediately before act two, and I think that would have alleviated the “jumping in feet first” feeling I had within the first five minutes. However, using act one as a warm-up would not have prepared me for the insanely obtuse logic required to solve many of the puzzles. I realize that this is part of the appeal of these games ala Monkey Island, but the charm wears off rather quickly. Yes, yes, it’s adorable that I need to use a fork and some yarn to get the spaceship’s navigation system up and running, but after the fifth absolutely insane and obfuscated puzzle solution, it’s no longer adorable. It’s an utter beating, and all you want is for the madness to end and end quickly.

I hated being so down on the game when so much else is incredibly charming, but these are not the types of point-and-click adventures I want to see return to the mainstream. A new King’s Quest game is supposed to release rather soon, and I hope they stick to their formula, which was always outside of the box but never overly obtuse.

You can read the rest of my review on Action Trip.

Filed Under: Mini-Reviews

Monday Gaming Diary: I choose to not have time

May 4, 2015 By Keri Honea Leave a Comment

we-are-our-choicesI give up! You win! I just can’t get the time to properly review this guide or game. I want to break down and sob, but then that would just be procrastinating even further. I walked/jogged a half marathon on Sunday, and while listening to podcasts, I thought a lot about the games I want to finish and just don’t seem to have time for. I always tell people that you have the time to play games or do things, it’s just what you’re willing to make time for. And really, this applies to me just as well.

I am choosing to work on game reviews instead of the RPGs I want to finish, just like I chose to set aside lots of time at the beginning of the year to play Dragon Age Origins: Awakening and Dragon Age 2. I chose to play The Order: 1886 twice to review the game and then the guide to get the Platinum trophy. I choose all the time to sit down and pick up my iPad for a quick round of the Mortal Kombat Kard Game. I choose to not stay up until midnight lately (because I’m so damn tired) to work on games and guide reviews. I choose to spend more time with the family than hole up in my office in front of the TV.

I could just as easily choose to throw hot dogs at my family and hole upstairs with Pillars of Eternity or Dragon Age Inquisition. I could choose to not review everything thrown my way and choose to work on my backlog. I really don’t have to accept every review that comes knocking, but I feel the need to. I choose to.

Just like I choose to go work out every day, which also cuts down my video game time. It’s become really important to me, and I don’t want to give it up. I’m not able to work out at night or on weekends, so this when I do so. And I choose to do it.

I also chose to play way too much Broken Age last week and the Mortal Kombat Kard Game. Dear God I need help with some of my choices.

Filed Under: Gaming Diary

Monday Gaming Diary: I’m NOT set for the summer. I have too many RPGs!

April 27, 2015 By Keri Honea Leave a Comment

ScreenshotWin32_0019_Final

Cullen has been wondering where I’ve been.

I really really really envy Chris right now in his ability to be so complacent with the games he has, knowing he doesn’t have much else on the schedule to review until the Fall. He can sit back, relax, and play his current list to his heart’s content. It’s times like these that make me wish I didn’t have kids or that I didn’t do this for a living.

The not having kids wouldn’t help much, because since I review and write about games as my main job now, I can’t rest my laurels and catch up with the games I want to all the time. I know, boo hoo, poor me has to play so many games. Total #firstworldproblem and #gamereviewerproblem, I get it. Really, I do. But it is a problem for me, when I want to be able to squeeze in games for myself as well.

The biggest problem is that most of the games I want to find time to play are friggin’ RPGs. Here is the current list of RPGs I want to play or finish:

  • Dragon Age Inquisition
  • Bound by Flame
  • Final Fantasy XIV: A Realm Reborn
  • Pillars of Eternity

And this is all before The Witcher 3 releases! I’m just screwed, that’s all. Or I’ll just deny I’m in this stupid predicament and make it worse by playing more Mortal Kombat X and Diablo 3. Denial and procrastination always makes things better.

Everything is fine, la di dah… I don’t have these games to review for work or Pillars of Eternity strategy guide to review at all. Nope, it’s all good, and this cake is both delicious and healthy. AND A LIE.

Filed Under: Gaming Diary

Mortal Kombat X Mini-Review

April 24, 2015 By Keri Honea Leave a Comment

Mortal Kombat X_20150420222616

If you listened to this past week’s Coffee Break, then you undoubtedly heard Chris and I talk a lot about Mortal Kombat X. I’ve had MKX on the brain a lot lately, and only half of that is because of work. Yes, I did review the game and then wrote a feature about it, but the big reason why it’s been on my mind is because it’s totally brought me back into the fighting genre. Will I ever be good enough to stream my mad skills? Ha! Highly doubtful. However, I’m having a ton of fun, and I completely admit that I’d be interested in watching e-sports streams of MKX tournaments and even streamers who are far more talented than I am. If I don’t see someone land that 10-hit kombo after kombo, how will I ever know it is possible?

Regardless, as much fun as MKX is, it’s not without its flaws to be sure. The Faction section seems rather thrown together, and the Krypt system is a bit of a beating for unlockables. But it’s the story that put this game over the top for me. Here’s a bit of my review from Action Trip:

The story is set 25 years after the last Mortal Kombat tournament, and the familiar characters I grew up with are significantly older and very very gray. Most of them even have children, such as Cassie Cage, daughter of Sonya Blade and Johnny Cage, and Jacqui Briggs, Jax Briggs’ daughter. Kung Lao’s descendent, Kung Jin, is part of the gang as well as Kenshi’s son, Takeda Takahashi. It’s all one big happy family trying to save all of the realms from Quan Chi, his undead army of Smoke, Kitana, Sareena, Kung Lao, and Liu Kang, and Quan Chi’s attempts to releasing Elder God Shinnok from his prison. At least, it would be one big happy family if they could agree on how to save their worlds from NetherRealm attacking, but hey, that’s what makes the inner strifes so interesting.

While many of the chapters are rather fascinating as they teach and refresh memories of the characters’ backstories as well as climb upward toward the big finale, none are as captivating as the chapter starring Sub-Zero and Scorpion. Or rather, since both have forsaken those monikers, Kuai Liang and Hanzo Hisashi (Seriously, this settles it for me. I’m buying the damn thing. – Ed. Vader). If there are any questions about the history between these two, all will be cleared up and answered. Even if the entire story was awful, this one chapter would have made it all worth it.

And now thanks to this game, I’m researching how to emulate my Game Gear cartridges of Mortal Kombat games so I can relive my teenage days. I hate to resort to emulation, but no retro consoles will play Game Gear carts (at least none I’ve found), and I’ve been told repeatedly that emulating isn’t theft if you physically own the carts. I still feel dirty.

Filed Under: Mini-Reviews

Axiom Verge Mini-Review

April 21, 2015 By Keri Honea Leave a Comment

Axiom Verge_20150408153558After ordering my boss to play Ori and the Blind Forest since it’s a hot topic of a game and a platformer, I couldn’t escape the platforming realm for long. I thought I was safe, but then Axiom Verge released with really glowing reviews, making me realize that SOMEONE should review this retro-styled platformer. I couldn’t escape this time.

To say I was nervous is a gross understatement. I was freaking out. It’s well known that I do not like platformers, have little patience for them, and am prone to rage-quitting them within minutes. Oh yeah, this is going to go oh so well. Even Chris laughed at the idea of it. I think he really wanted me to stream it so he could eat popcorn for two minutes and point and laugh at me.

Much to my surprise, I really enjoyed my time in this Metroid-esque crazy town.

Axiom Verge does not have state-of-the-art graphics or even a soundtrack performed by a symphony orchestra. Instead it proves that you don’t need either of these things if you have solid gameplay. The story behind it is simple, albeit a little overdone. The protagonist, Trace, is a scientist who died in a horrific lab accident, only to wake up in a strange world where nothing makes sense. A voice tells him to get a gun in the next room, and the rest is up to him to figure out. Like Metroid, the alien world is very straight forward and linear and is simple enough to burn straight through from boss to boss to boss. However, also like Metroid, it is only by exploration that Trace can find all of the upgrades to his weapon and health. It’s also the only way Trace can unlock all of the secrets about his strange circumstances.

It’s almost too easy to compare the game to Metroid as it has the labyrinth-shaped rooms connected by various tubes and portals, an emphasis on verticality, an upgradeable gun, and the need to revisit rooms after obtaining new powers and abilities. It even uses the classic “Justin Bailey” password to dress up Trace in a bikini and heels. It doesn’t help that it looks like Metroid and even sounds like Metroid. However, Axiom Verge takes it all a few steps further with weapons and abilities that do more than kill pixelated enemies in nasty ways; the various powers also affect and change the world surrounding Trace. For example, early on, Trace will find a drill attachment for his gun, allowing him to drill through certain bricks and thus previously impassable areas. Much later, he’ll find a coat that will allow him to pass through walls, opening up even more zones for exploration. It doesn’t take long for the game to suddenly become about unlocking every area on the maps instead of finding the next boss. I only went after the map’s boss after I was sure I had exhausted every pathway I could with my current abilities. Doing so caused me to often forget what I was originally tasked to do, even though it was vague to begin with, and the hours to slip away without feeling like I had progressed the storyline, a/k/a defeating the next boss on the roster.

And that’s just a little piece of my thoughts on Axiom Verge. I know I’ve talked about it on the podcast as well, but I really can’t recommend Axiom Verge enough for those who have that retro itch and really like Metroid-style games. But note that it isn’t perfect. I do get into that in my review.

Filed Under: Mini-Reviews

  • « Previous Page
  • 1
  • …
  • 45
  • 46
  • 47
  • 48
  • 49
  • …
  • 183
  • Next Page »

Follow us!

Subscribe!

Upcoming Strategy Guides

 Nothing here. Come back later. 😢

Latest Strategy Guide Reviews

The Walkthrough by Doug Walsh Review

Red Dead Redemption 2 Strategy Guide Review

Mega Man 11 Strategy Guide Review

God of War Strategy Guide Review

Far Cry 5 Strategy Guide Review

Friends of SGR

  • BradyGames
  • Dan Birlew – Guide Writer
  • Doug Walsh – Guide Writer
  • Future Press
  • Game Enthus
  • GameWires.com
  • Piggyback
  • Press the Buttons
  • Prima Games
  • Racing Games

Top Posts & Pages

  • Comparing the The Legend of Zelda: Wind Waker HD Strategy Guide
  • The votes are in! The next game for me to tackle is...
  • The 3rd Birthday Strategy Guide Review
  • Gaming Diary: Dragons and Olympics
  • Unboxing Video: The Witcher 3: Wild Hunt Collector's Edition Strategy Guide

Copyright © 2026 · Web crafted by Warkhammer

 

Loading Comments...