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Monday Gaming Diary: Witnessing Vlad the Heartless

March 9, 2015 By Keri Honea 1 Comment

Alistair is not amused.

Alistair is not amused.

SGR editor Chris came in town this weekend to 1) hang out, 2) drink beer, and 3) take family photos. While he was here, he hooked his PC up to my office TV to show me just how awful Vlad the Heartless is to Ferelden and everyone who falls in his wake.

I promise I didn’t backseat game; well, I did after I had a few beers in me, but that’s to be expected.

What’s most amazing to me is not how awful of a Grey Warden Vlad the Heartless really is, but how different our games were in so many ways. Everyone reacts to him so differently, he has different dialogue options pop up, and holy cow I didn’t know Alistair could be so mean. Since I worked toward romancing the guy, of course he was always nice to me, so I never witnessed the side of him when he hates someone like he hates Vlad. It was chilling. Even more chilling was seeing what it was like when Morrigan likes someone. She hated me because I was such a paragon, but apparently when you give a fuck about no none except yourself and your mission, she finds that hot.

Vlad was running through the Temple of Andraste’s Ashes to obtain a pinch of ashes to cure the Arl of Redcliffe (although he would have let the Arl die if he could have) when I started my viewing session. Vlad’s MO is to kill anyone he is able to kill. If the option ever pops up to attack a person, he will, whether he’s talked to them first or not. The amount of dead bodies he left behind was staggering. First he chased off Brother Genitivi, then he told the cultists he’d defile the ashes, defiled the ashes, and then he killed the cultists after they brought him into their order and praised him. He killed Zevran as soon as Zevran tried to join the party. He didn’t try to talk Leliana into staying after he defiled the ashes. When he went to the Circle of the Magi, he honestly debated killing all the mages and he would have if the idea of having a healer in his party didn’t appeal to him so much.

I was either in a state of shock at how awful the game could get or laughing really hard at the responses to his choices. It also made me want to start another playthrough or two of Dragon Age: Origins. God that game is just so amazing. I truly wonder if Inquisition will have that kind of hold on me where I’d want to see how different choices affect the outcome. DAO just seems to have so many more moving parts than DAI.

I kind of wish I could watch Chris play the rest of the game. I can’t wait to hear what he chooses at the end of the Circle of Magi and the Orzammar main quests. I’m dying to know how his endgame is going to go. It’s going to be so vastly different from my own.

Filed Under: Gaming Diary

The Order: 1886 Strategy Guide Review

March 6, 2015 By Keri Honea Leave a Comment

The Order: 1886 strategy guide reviewWhen I first heard that there would be a strategy guide for The Order: 1886, I was rather stoked. The game appeared to have so much potential as a combat-heavy shooter featuring steampunk weapons, a deep story, and werewolf fights. I have a feeling that BradyGames thought the same thing, hence why they proposed creating such a strategy guide for Ready at Dawn and Sony. After playing the game the first time for review, I formulated three reasons why there would be a The Order: 1886 strategy guide: 1)collectibles, 2) stealth sections, and 3) trophy hunting.

For the most part, that is exactly why the strategy guide will be used at all as all of the combat is very straight forward and simple. At least what it does is rather spot on with minor, minor complaints.

When I say it’s spot on, I mean that I was able to obtain a Platinum trophy in the game. Doing so not only requires completing certain combat feats, but also finding every single gosh-darn collectible. And these collectibles are not straight forward and easy to find, unlike the firefights. I found several on my own, but some are way off the beaten path in areas I didn’t know I could even get to until the strategy guide pointed them out. Plus a few of the phonograph cylinders could be easily overlooked in one scene in particular, because if you searched certain spots before locating the cylinders, a cut scene would trigger and force you to move on.

Collectibles! (And lots of screenshots)

Collectibles! (And lots of screenshots)

As an added bonus for completionists, all of the collectibles are listed in an appendix as well as the walkthrough. I do have to caution users that you do have to follow the strategy guide verbatim for the collectibles, as once you pass through one area, there is no going back to retrieve that wayward collectible. You’ll have to wait until you complete the game, which will unlock all of the individual chapters to play.

When I looked through the appendices for the trophy list, as I always do, I was initially disappointed that the list did not include advice for where it is best to obtain these trophies. Some of the trophies, the “Brilliant!” trophy in particular that requires shooting an airborne grenade during Blacksight, seemed impossible for me to achieve without a smidge of help. I honestly thought I would never get all of the trophies, and I focused on getting what I could my second time through the game as well as the collectibles. I really, really wanted to make sure the guide was 100% accurate on the collectibles.

My fears were unfounded, as some of those more “complicated” combat trophies were mentioned in the game’s walkthrough, such as that Brilliant! trophy. And yes, that’s exactly how I obtained that specific trophy; it was 100% with the strategy guide’s help.

Thanks for the lack of stealth help.

Thanks for the lack of stealth help.

With the final need for the strategy guide, the stealth portions, the strategy guide was a bit lacking. There are two distinct sections that require stealth, and only one properly guided you. In the first section, which took place on the airship, the guide told you exactly where to hide, showed you with screenshots, and even marked it on maps for efficient stealth kills without getting seen. In the United India Company gardens, you’re simply told to go take down the six roaming around. Oh, okay then. A suggested order for taking them down would have been great, or even marks on the map of their patrols would have been useful. My first time playing was a nightmare as I didn’t have help (and the QTE mechanics with stealth kills only made it worse).

At least they were very detailed in how to survive each werewolf encounter, whether it’s a werewolf boss fight or fending off the regular Lycans. In fact, it was because of the strategy guide’s recommendation to equip the Falchion for its stunning ability that I was able to develop a quick rhythm when it came to putting them down.

Other than the collectible and trophy hunting, The Order: 1886 strategy guide kind of ends up as a glorified art book. Each page is just covered with screenshots, because if you had to rely on words to fill the pages, the guide would be thinner than it already is. There is no bonus art section in the back, because the book is already crammed full of screen shots and character art. If they added any more, they might as well create a flipbook depicting all of the cut scenes in the game.

Other than the lack of assistance with one stealth area, The Order: 1886 strategy guide does an amazing job at helping players cover every nook and cranny of the game. The game is short as it is, so you might as well try to get as much out of it as possible. Not to mention, if it can help me of all people obtain a Platinum trophy, it can help absolutely anyone achieve the same.

Rating: 4.5/5

Author: Rick Barba
Publisher: BradyGames
Editions available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Monday Gaming Diary: This is Why I’m Not a PC Gamer

March 2, 2015 By Keri Honea Leave a Comment

10887364_804141632980986_9096888888711947381_oI was supposed to review Homeworld Remastered for work. I received some lovely hands-on time with the games at PAX South, I got pumped, and I was even more excited when I learned I would receive a review code. However, I couldn’t get the Remastered games to work.

During the preview/beta phase, I assumed it was part of some of the glitches with the setup on Steam. I didn’t reach out to tech support as I was busy trying to review other things, including The Order: 1886. Once the full game was unlocked for reviewers, I sat down and got ready to enjoy some old-school RTS greatness.

Yeah, not so much.

My game would crash every time I tried to load it. I could play the Classic version with no problems, but the Remastered version is what I needed to review. I talked to tech support, but the only thing they had info on was problems with AMD processors, something I do not have. After crying about it to Chris, he tapped into my PC via remote access and tried to sort out my issue.

Diagnosis: old graphics card is old. Gearbox tech support confirmed the same thing in far more words. Everything else on my PC is okay, but the graphics card was never meant for games of this caliber.

See, this is exactly why I’m not a PC gamer. I like slapping in a disc into my console and having everything work by magic. I have zero interest in constantly trying to maintain my PC to keep up with today’s demands in gaming. I sadly assumed that since my PC can handle Dragon Age Origins and several modern indies, why wouldn’t it be able to assume an RTS game from 1999? Okay so it’s been remastered, but I fail to see the difference. I’m not asking my PC to play The Witcher 3, FFS.

Chris has helped me find a decent graphics card that will work with my old PC and allow me to play some new games, such as Homeworld Remastered and Pillars of Eternity that releases this month.

Did you know that Pillars of Eternity is getting a strategy guide? SO MUCH EXCITEMENT.

So I guess I can’t put off the graphics card for too much longer. But if I have to start looking into uninstalling and reinstalling DLL files or DirectX updates or reconfiguring drivers for one PC game, I’m done. I’d rather replay The Order: 1886 where I have to watch all of those unskippable cut scenes again and again than deal with that crap.

You PC gamers are nuts. You can keep your Master Race.

Filed Under: Gaming Diary

The Order: 1886 Mini-Review

February 27, 2015 By Keri Honea Leave a Comment

The Order: 1886_20150222221725I was on board that The Order: 1886 hype train from day one. It’s a shooter, it’s steampunk alternate history in Victorian London, and it looks absolutely beautiful. I dismissed all of the previews that said the game wasn’t great, because they were mostly talking about the gameplay. As a story gamer, I can forgive so-so gameplay if the story is riveting. Case in point, Spec Ops: The Line had fairly boring shooter mechanics, nothing innovative there, but the story had me from the first minute and held me there until the end. The Order: 1886 sadly suffers from a weird mix of shooter and forced interactive gameplay and an okay story.

Here’s a bit of what I wrote about it on Action Trip:

The best way I can describe the game is a mix between Gears of War and Heavy Rain. On the one hand, you have the third-person shooter with chest-high walls, a vast array of technological weaponry, and big, clunky characters who have trouble escaping much faster yet larger monsters. On the other, you have Heavy Rain’s need to make every little piece of the game interactive, requiring button presses in the middle of cut-scenes or for the most random of actions while moving through areas. So Tesla made me a new weapon. Do I really need to pick it up and rotate it and look at it? Oh wait, I guess I do as the game won’t progress until I look over every inch of this damn crossbow.

If The Order: 1886 released at the PS4’s launch, we would have a far different view on this game. As it is now, it’s a glorified tech demo of the PS4 that released 18 months too late. It’s more than obvious that Ready at Dawn had a story they wanted to tell, and they forced gameplay around their story, including shoe-horning in all of the new features that the PlayStation 4 has to offer; you know, like a launch game of a new system often does.

The Order: 1886 absolutely broke my heart and shattered my expectations. I’m honestly surprised there is a strategy guide for this at all, but as there is one, I’m replaying the game on Easy so I can 1) burn through it and 2) make sure the guide tells me where all of the collectibles are.

Filed Under: Mini-Reviews

Monday Gaming Diary: What happened to the Spring Releases?

February 23, 2015 By Keri Honea 1 Comment

Empty...like this field...

Empty…like this field…

Every Monday morning, I have a little Skype meeting with my boss since he’s in Serbia and I’m in the US and we’ll most likely never meet in person. This morning, we were going over the state of reviews for February (of which I told him I have given my Dragon Age Inquisition disc to my husband to hold onto until I finish reviewing The Order: 1886 and Homeworld), and then we looked into the rest of Spring before the summer doldrums. We both had remembered early 2015 being a madhouse, akin to last October/November. However, after all of the delays and whatnot, from looking at the current list of games releasing through June, it’s rather dearth of titles.

March is the busiest of the next several months, with Battlefield Hardline, Pillars of Eternity, Final Fantasy Type-0 HD, and Bloodborne. April has Mortal Kombat X and Project CARS, and then May has The Witcher 3: Wild Hunt.

That is IT.

On the one hand, I’m thrilled as it most likely means I have more time to finish up some games I left hanging from 2014. On the other hand, I’m terrified of what all will be packed into the Fall.

I am the first to admit I know squat about what goes into determining a game’s release, other than when it gets finished. My big hope for the world of gaming is that they spread out releases over a year instead of cramming them all into the Fall in hopes for Christmas sales. How many people have to choose one game over another because they can’t justify buying 2-3 games in one month? I barely can, and it’s my job!

Even if money isn’t a factor, time always is, hence why so many of us have stacks of shame. Although, I should start calling mine a graveyard instead of a stack of shame.

I’m not saying I’m not grateful for the lull this Spring, as it has given me time to focus on Dragon Age and other games, but I’m just worried about how it will affect the Fall since so much was pushed out of the Spring. I tried giving up sleep and sanity in the name of gaming last Fall, and it turns out that I’m too old and tired to do so. Maybe it is time to look into boarding school for the kids…

Filed Under: Gaming Diary

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