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Monday Gaming Diary – It’s ridiculous how many copies of The Legend of Zelda I own

November 8, 2014 By Keri Honea Leave a Comment

Zelda-Logo1In preparation just for in case Twilight Princess wins in the current poll I have running (see, look over to the right sidebar), I pulled out the GameCube from dusty storage and set it up with my office TV. I don’t even have to unplug one of the other consoles because the GC is pre-HDMI days. Score one for old school. As I dug through all of my discs and accessories–I thought I lost my one memory card, but I didn’t–it dawned on me that I have way more copies of the original The Legend of Zelda game than I possibly need.

Since I was part of the ambassador program for the 3DS, I have a digital copy of the game on my 3DS. But that didn’t stop me from buying the virtual console version on the Wii U for whatever reason. And then while rummaging around in the ghosts of GameCube past, I stumbled across my Legend of Zelda Collection, a GC disc that contains the original game, Adventures of Link, Ocarina of Time, and Majora’s Mask. I don’t remember how I got this disc, I think it was for either registering my GC online or signing up for a Nintendo Power subscription. I know I got the strategy guide for the collection through Nintendo Power, so I really don’t remember how I got the games. I know I couldn’t buy them in the store. Maybe it was for purchasing and registering Wind Waker? It’s amazing how I don’t know.

The point is, I have three copies of the original The Legend of Zelda across three different platforms. I no longer have the original cartridge, as I gave my sister the NES and all of the cartridges when I got the GC. I believe her husband still has them and plays them often.

Know what’s even crazier? I’ve never once finished the original game. Not. Once. I always get to about level 7 or 8 and then get bored or I become too frustrated at those damn blue darknuts to continue. Seriously, fuck those guys.

darknut

 

Not sure why I keep buying this game. Maybe it’s the nostalgia of it? Maybe because it reminds of when I was the strategy guide writer for my friends, drawing up the maps and telling them where to go? Maybe because it’s spawned so many great game ideas? Or maybe it’s just something I feel the need to own and own it everywhere. I’ll probably buy it on the next several handhelds/consoles. It will be on my handheld I have in a nursing home, and I still won’t have completed it.

Fucking darknuts.

Filed Under: Gaming Diary

Bayonetta 2 Strategy Guide Review

November 7, 2014 By Keri Honea Leave a Comment

Bayonetta 2 Strategy Guide ReviewThe first Bayonetta game was an absolute beast, despite how simple it seemed on the surface as an action game. Hidden levels, a grading system, and more collectibles than should be allowed filled Platinum Games’ game to the brim. If you had any hopes in securing all of the collectibles or finding all of the hidden levels, both of which only appeared on certain difficulties, then the strategy guide was almost an requirement. Bayonetta 2 isn’t as crazy as that, but finding all of the collectibles is still a horrific issue. and I know I couldn’t have found all of the Muspelheim and other hidden levels without the Bayonetta 2 strategy guide. If only the strategy guide could have also given me mad fighting skillz so I could have finished all of the Muspelheim levels or found all of the collectibles, but that’s more about me learning to suck less than anything else.

Bayonetta 2 is combo heavy, but the brilliant thing about it is that you don’t have to be perfect at it to get through the game. However, don’t you want to earn those Pure Platinum medals and beat the game on the ∞ Climax difficulty? I thought so. And if your combo-pressing skills are about as abysmal as I am, then you will want to look in the Combat Primer chapters of the Bayonetta 2 strategy guide. The primer goes over the tutorial information found in the game itself, but it also goes above and beyond what you can learn when purchasing new techniques. Many of the combo presses are confusing to say the least when the game tries to show you what they are. Those who are more versed in these types of games may understand completely what the instructions are trying to say, but I needed a translator. The Beginning Primer and Advanced Primer explained how some of these more complicated techniques were executed, which made far more sense than the in-game instructions. In addition, the Advanced Primer gives several useful tips for improving your technique.

The meat of the strategy guide is of course the main story walkthrough. I apologize in advance for not being able to scan in some of the guide pages to illustrate how useful the book is. For those who missed it, the baby did a number on my copy, and well, the whole thing is close to ruined.

Each chapter is divided into the corresponding Verses, and if the verses are hidden, the guide does explain where to find them on the map. For each Verse, the enemies are listed, and a quick strategy is detailed for the 1st/2nd/3rd Climax difficulties. A separate strategy is set for the ∞ Climax. And then yet another strategy is set aside for Pure Platinum tips. A table sits at the bottom of each Verse that lists the requirements for each medal in each Climax difficulty. I personally loved the assistance for the Muspelheim challenges, as for a few of them, I had zero clues how to even attempt them.

When the chapter shifts to a new location, the chapter in the strategy guide kicks off with a complete map of the area, marking all of the collectibles. Fortunately, all the collectibles are also marked in the main walkthrough as well, including when you can get them (some you have to come back for with certain abilities) and what abilities you need to get them. For the Umbran Resting Places, each has its own tips for snagging all of the memory fragments efficiently.

The back of the Bayonetta 2 strategy guide contains behind the scenes goodies, such as an interview with the lead designer, a look behind the concept art for the villains, and a letter from everyone’s favorite angry man on Twitter, Hideki Kamiya.

Many people complained that this strategy guide wouldn’t be as great as the original Bayonetta strategy guide, but I strongly believe the Bayonetta 2 strategy guide is just as great as the guide for the first game. I wasn’t surprised by anything the bosses and enemies threw at me, it had great tips for completing the Muspelheim challenges, and I was able to get the collectibles with ease. It’s hard to ask for much else in a strategy guide.

SGR Rating: 5/5

Author: Geson Hatchett
Publisher: Prima Games
Editions Available: Hardcover
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Wordless Wednesday: The Zelda Games I Never Finished

November 5, 2014 By Keri Honea Leave a Comment

I don’t have a lot of gaming regrets when it comes to games I haven’t finished, but I do regret not finishing many of my Legend of Zelda games. I have three I want to restart and finish:

 

#wordlesswednesday The Zelda games that got away…

A photo posted by StrategyGuideReviews.com (@strategyguidereviews) on Nov 11, 2014 at 10:35am PST

 

Even though I’m in the middle of finishing the Dragon Age games, I want to start making the Zelda games more of a priority each year. I mean, I can’t let this Hyrule crest tattoo be for nothing, right?

So I ask unto you, oh readers of SGR…which of these three Zelda games should I work on first? Vote in the poll in the sidebar!

Filed Under: Strategy Guide Cover of the Week, Strategy Guide Polls

Monday Gaming Diary: Tying Loose Ends as November Rush Sets In

November 3, 2014 By Keri Honea Leave a Comment

redhotbulletsIn a sense, I have this week “off” from reviewing a game for my main job, which means I can focus on wrapping up a few strategy guides I have to review and well, forcing myself to sit an finish Dragon Age Origins and continue that prep work before Inquisition. So yeah, I don’t have anything coming up at all, for that matter.

I did finish up Bayonetta 2 over the weekend, so both guide review and game review will be coming this week. The short version of it is, Bayonetta 2 is probably the best game that so few people will be able to play.

So much else to finish as well, such as Shadow of Mordor and Sunset Overdrive, which I have on hold for the strategy guide. Oh and of course Skylanders Trap Team that has been on the back burner due to everything else.

Why is there so much awesome releasing at once? On the one hand, it’s such a great problem to have, but on the other, it’s killing both my wallet and free time.

In some unfortunate news, there will not be a Lords of the Fallen strategy guide. From E3, it looked like there would be one, but something fell through, and I got the word from Prima Games over the weekend that there will be no such guide. Considering it looks to be a cross between Darksiders and Dark Souls, I have a feeling that a strategy guide would be greatly wanted/needed.

And I just pulled the trigger on purchasing Call of Duty Advanced Warfare. I need help.

Filed Under: Gaming Diary

Hyrule Warriors Mini-Review

October 31, 2014 By Keri Honea Leave a Comment

hyrulewarriors3Hyrule Warriors is one of the most fun games I’ve ever played, and it’s probably the most fun Legend of Zelda game I’ve ever played. As much as I absolutely love the Zelda games, sometimes you just want to madly rush the enemies and swing the Master Sword blindly. Hyrule Warriors lets you live that experience in this weird mash-up between Dynasty Warriors and Legend of Zelda.

The mash-up is so crazy, it works.

I brought Hyrule Warriors to my Extra Life team, and playing a bit of it convinced two of them to buy it. Unfortunately, only of them has a Wii U, so it’s doubtful both will make the purchase.

So why Hyrule Warriors? Well, do you like hack-n-slash? Do you like having crazy, fanservice-inspired fun?

Hyrule Warriors may not be the Wii U Legend of Zelda game we need or even the game we deserve, but it’s the one we have. It’s not perfect, and it’s nothing like any typical Zelda game before it, but it’s hard to deny that it’s fun. It’s also full of fanservice, which makes it even more fun. And sometimes, all you want to do is have silly fun.

I have never played a Dynasty Warriors game, but I have played my fair share of Legend of Zelda games. Tecmo Koei heavily emphasized that Hyrule Warriors was most definitely not a Zelda game, but a Dynasty Warriors game first and foremost. It just happens to have a Zelda skin slapped on it, a story that mashes up the stories from several popular Zelda games, environments from the Zelda games, and collectibles from the games. Gameplay is 100% Dynasty Warriors, meaning that it is hack-n-slash action with a bit of real-time strategy mixed in.

Now the real-time strategy is not anything close to your traditional RTS games. Don’t think this is comparable to Civilization or Age of Empires, either.

As each mission starts, Link and friends start in their Allied Base, and they will try to take over keeps across the map to gain the advantage across swarms of enemies. The enemies will also keep spawning at outposts, so it’s smart (and often necessary) for Link to take over the outposts as well. To take over a keep or outpost, all the player has to do is defeat the Outpost Captain or the Keep Boss. The keep/outpost color will change depending on which side has control. However, just because a post or a keep are under Hyrulian control does not mean this is permanent. The enemy will constantly try to take back control, and if they get out of hand, they can take over the Allied Base, which means instant defeat.

Hyrule Warriors is hardly Game of the Year material, but it doesn’t make it any less fun or worthwhile to play. This almost beats out Diablo 3 as my go-to game for hack-n-slash fun. For those who own a Wii U, this is a must-have. Read my full review at Action Trip for more info.

Filed Under: Mini-Reviews

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