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Monday Gaming Diary: Planning for Extra Life Gaming

October 13, 2014 By Keri Honea Leave a Comment

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Good Pootchie!

Last year for Extra Life, I posted a survey asking everyone what I should play for the 24-hour marathon as I had three or four games I wanted to play but wasn’t sure which I should give the priority. That’s not happening this year as my stack of shame has spiraled out of control, and I have a few games I absolutely must finish before November. That first one is Dragon Age: Origins, the game I was supposed to wrap up this summer.

I actually put down both Diablo 3 games and what I’m supposed to be reviewing in order to play some Dragon Age: Origins last night. I was expecting to need a lot of time to get reacquainted with the game’s mechanics, but everything just fell in place very very quickly. My last save was not in the middle of a quest, but before I started any quests in a new area, so I couldn’t have planned it any better if I tried. Within minutes, I wanted to smack myself for letting it go on so long before playing the game again. My last save was in 2011, which is far too long. I have no idea why I kept putting it off either. The game is that fantastic, and it still holds up just fine, even with all the greatness of the new generation of consoles.

A friend loaned me her copy of Far Cry 3, and my original plan was to bring that to Extra Life, but with Dragon Age: Inquisition on the cusp of release, I feel like I need to prioritize DAO and DA2 (I don’t care how bad everyone says DA2 is).

I will also bring my 3DS because Chris and I are getting Zelda tattoos together, and I’ll have to have something on hand while we’re driving to the shop, getting inked, and watching the other person getting inked. It’s going to be a fabulous, fabulous time. Question is, what shall I bring for my 3DS? Should I finish Kingdom Hearts Dream Drop Distance or should I give Ocarina of Time 3D another chance? I’m already going to wear a Link hoodie while getting the tattoo, and I have the Zelda 3DSXL; I might as well go the distance into being that guy?

Perhaps, perhaps that is what I should make for an Extra Life poll…

Filed Under: Gaming Diary

Sherlock Holmes: Crimes & Punishments Mini-Review

October 10, 2014 By Keri Honea Leave a Comment

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I saw about 15 minutes of Sherlock Holmes: Crimes & Punishments at E3 because I was late to my appointment (story of my life the whole show). I missed a good portion of the presentation, so I left rather unimpressed and I didn’t feel comfortable writing about it with my E3 wrap-ups. For whatever reason, when the press release for the game came across my desk, I asked for a review copy. I am unbelievably glad I did.

I am a huge fan of the Sherlock Holmes stories. I read Sir Arthur Conan Doyle’s complete collection numerous times when I was younger, and without a doubt, I can say that this game if the closest I’ll ever get to experiencing a Sherlock Holmes story myself.

Here are some snippets from my full review over on Action Trip:

Through each case, Holmes will have to interrogate witnesses, observe them to press the appropriate questions, and search every nook and cranny for clues that the Scotland Yard and local police might have overlooked. Sometimes Holmes will have to research clues in his archive, perform chemical experiments to learn more about a clue, or use his faithful hound Toby to track down scents all while he explores every possible location and lead. Many of these tasks require the player to participate in little puzzle solving mini-games and interrogation QTEs. The good news is, if you fail an interrogation QTE, the game will let you try again. While one may think, so then what’s the point of even trying if you don’t have a real fail state? It’s really about the sense of accomplishment, and the same can be said for the mini-games. All mini-games can be skipped, but it’s harder to follow Holmes’ investigation if you skip certain ones.

…

When Holmes has gathered enough clues, he can tie the clues together to form deductions, and from there, he can link the deductions to solve the case. It’s the player’s job to accurately form and interpret the deductions. The first case is extremely simple and straightforward. As you progress, the cases get far more complex and very, very gray, making it harder and harder to pinpoint the culprit and their motive. In fact, after the first case, multiple conclusions are available, and they all can make sense depending on how few or many clues you find.

Picking a certain conclusion does not guarantee that you’ve selected the right one. Not only that, but once you have confirmed you’re ready to accuse someone, you have two moral options to choose from: convict or absolve. Convict is exactly how it sounds, but if you absolve, you sympathize with the killer and offer to help them. What you decide, both in conclusion and moral choice, affects what happens to Holmes in the end. Will he be trusted by the Yard? Will he patch things with his brother Mycroft? Will he be tormented forever by convicting the wrong culprit or by absolving the correct criminal? There is a reason why he’s always reading Fyodor Dostoyevsky’s Crime & Punishment in his carriage rides (a/k/a loading screens).

I was not entirely pleased with the fact that you could change your conclusion after watching it, because that takes you out of any realism there could be. However, that aside, the game was still enjoyable enough that it’s one of my games of the year. I cannot recommend it enough.

Filed Under: Mini-Reviews

Monday Gaming Diary: Thank Goodness for Handhelds

October 6, 2014 By Keri Honea Leave a Comment

blackoutThis past weekend was nuts, and not exactly in a good way. Thursday afternoon, a monster thunderstorm rolled into our city and wreaked so much havoc it’s shocking to believe there were no tornados. Numerous trees were downed on power lines, and we were without power from the time the storm hit to Saturday. Some friends didn’t get it back until late Saturday, early Sunday. And then with the storm that hit this morning, many lost power again.

Naturally, this would only happen when I have two games to review.

So what is a gamer to do?

Well, to be honest, I actually read a bit while there was still light. It was a great way to ignore the eldest child and his whining about being bored without power. But when it got too dark to read without damaging my eyes, I pulled out the 3DS and jumped back into Bravely Default, a game I still have not finished. My son was rather upset that I was able to play a game and he could not, because he hasn’t quite figured out the nuance of letting his 3DS charge while he’s at school. As I’m a mean mother, I refuse to do it for him.

Unfortunately, the 3Ds battery doesn’t last too terribly long, even when you turn off the 3D. Plus, I have to remember that it wasn’t getting charged for most of the day when I finally cracked it open. Then when my 3DS’s battery did run out, my Vita was already dead dead dead. *shakes fist at Vita*

When power was restored, I did play a bit more of Hyrule Warriors, which is ungodly fun and it makes me want to finish Twilight Princess and Ocarina of Time 3D. With all that spare time to game I have. Maybe I should pack up the GameCube for the Extra Life marathon in a couple of weeks. That could be a fun thing to work on while we’re up all night.

Filed Under: Gaming Diary

Wordless Wednesday: That IS a Hyrule Warriors CE!

October 1, 2014 By Keri Honea Leave a Comment

I’ve missed getting new guides. I just want to hug these.

Filed Under: Strategy Guide Cover of the Week

Monday Gaming Diary: So. Much. Murder.

September 29, 2014 By Keri Honea Leave a Comment

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Believe me or not, I actually played no Diablo 3, either version, all weekend. The last time I played was during the EvilCast podcast, but I find I pay attention better if I play D3 than I do normally. Not sure why that is, but it’s given me a great excuse to play while podcasting. Ross already plays League of Legends and Chris constantly plays some indie game during the podcast, so I might as well get in on the action. It is a gaming podcast, after all. It only makes sense that we play games while we podcast.

I forced myself to buckle down over the weekend and plow through the games I’m supposed to review for work reasons. Maybe I’ll get to reviewing the Reaper of Souls strategy guide eventually, when I stop being such a terrible person. But for now, I had to focus on Professor Layton vs. Phoenix Wright: Ace Attorney, which is one of the better Professor Layton games I’ve played in a long, long time. I’ve been less than pleased with their games ever since the original trilogy ended, and this one felt like a call back to the earlier games. It also helped that the puzzle gameplay was broken up with the Phoenix Wright gameplay, which I didn’t end up hating as much as I did in the beginning. I was still terrible at it, and that’s where my hint coins went for the most part, but I embraced how they gamified the courtroom. Just please never think that’s how court procedure goes. It hurts my head to think that kids out there believe that’s how criminals are tried.

But the murder mystery-solving has not stopped there. I also started Sherlock Holmes: Crimes & Punishments on Sunday, which was far, far better that what I experienced at E3. As I’m under embargo, that’s all I can say at this point. I must finish that review today, no way out of it. I want to say that I’m loving it and it’s fantastic, but I’m not allowed to, you see.

Still waiting on the strategy guide for Hyrule Warriors, and Blake is going to review the guide for Disney Infinity 2.0. Maybe we’ll have those up in a far more timely fashion than I’ve done for Reaper of Souls. Maybe that’s why I didn’t get the Destiny guide? I’m kidding, BradyGames! Please don’t hate me.

Filed Under: Gaming Diary

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