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inFAMOUS Second Son Mini-Review

April 11, 2014 By Keri Honea Leave a Comment

infamoussecondson12I really don’t know what else to say about inFAMOUS Second Son that I haven’t bored you all with already. Right after I finished playing, I started a new playthrough for Evil Karma, and I’m still clearing out each district to 100% once again because the gameplay is just THAT fun.

So I’ll let my words from Action Trip do the talking.

The blast shards are not the only inFAMOUS staple that gets shoehorned into Second Son. One of the good karmic activities that Delsin can perform is the ability to heal random civilians. In inFAMOUS, this made sense, because 1) there was a plague going on and 2) the healing ability was suggested to Cole since he was virtually a walking defibrillator. How does zapping someone with smoke or any of Delsin’s other powers lead to healing?

The dead drop recordings have also returned to Second Son, but they feel just as forced as the healing of civilians. Before, the dead drops told the game’s backstory and provided a little more insight, and these do that a little bit, but the information isn’t as instrumental to the overall story as the dead drops have been in the past.

…

All of that said, the gameplay is so much fun, I really didn’t care about these issues or the fact that the NPCs rarely stop drinking their coffee when a war between Conduits erupts in the middle of a patio cafe. Is it annoying and yet humorous that I can literally run over NPCs while running and have them apologize to me each and every time? Completely. Is the spray paint art mini-game involving motion controls ridiculous? Very. But, I’m too busy enjoying finding every collectible, completing every side quest in each district, and running amok with Delsin’s powers to really care. I have always found joy in running around in the world of inFAMOUS almost more than the story itself, so all of these issues for the most part have bounced right off me.

If you have a PS4, I cannot recommend inFAMOUS Second Son enough, although it is a bit hard to recommend to anyone who hasn’t played at least one of them. The world is just a ton of fun, and I’m honestly contemplating going for a Platinum trophy in it. Thus far, only LEGO games have gotten that much attention from me.

Filed Under: Mini-Reviews

Goat Simulator Mini-Review

April 11, 2014 By Keri Honea Leave a Comment

Yes, there is something called Goat Simulator, and yes I did review it for Action Trip.

I got interested in Goat Simulator thanks to the trailer below.

Delightfully, it met all of my expectations.

Goat Simulator does not have a deep narrative detailing the life of a goat. Instead, the goat you control is plunked down in an open world where you can do whatever you want with it. You can try to complete all of the little quests the game gives you, such as jumping over an obstacle or successfully landing a back-flip. But it’s far more fun to run amok, scare the crap out of people, and well, destroy things.

As soon as I discovered I wasn’t confined to do these quests that kept popping up on my HUD, I sent my goat through as many houses as I could, destroying property, licking random people (which scares the daylights out of them), and jumping out of windows. When I was curious to see if I could kill the goat–as I’m that kind of monster, apparently–I head-butted a gas station with explosive results. Not only did the goat not die, I earned a Michael Bay achievement.

Many people complained that it’s only great for 20 minutes or that it’s buggy as shit. The thing is that the studio has embraced the bugginess, refused to fix anything that isn’t game-breaking, and even tells consumers in the game description that their money would be better spent elsewhere. And yes, it may only be fun in 2o-minute bursts, but it’s a great game to just tool around in. Plus, with all of the mods now available, the goats and their environments only get more insane.

I don’t regret spending my $10 in the slightest.

Filed Under: Mini-Reviews

One-a-Wednesday: Deus Ex: Human Revolution

April 9, 2014 By Keri Honea Leave a Comment

With this week’s strategy guide of the week, I wanted to show off my absolute favorite strategy guide from Future Press, the collector’s edition of the Deus Ex: Human Revolution strategy guide.

We all know how much I suck at and loathe stealth, something I’ve gone on and on about to almost nausea-inducing proportions. If it wasn’t for this strategy guide, I know I wouldn’t have loved this game half as much as I did, let alone complete it.

The hard cover for this one was quite stunning as well.

Filed Under: Strategy Guide Cover of the Week

Monday Gaming Diary: Forget the Backlog, I’m playing inFAMOUS Second Son Again

April 7, 2014 By Keri Honea Leave a Comment

inFAMOUSSecondSon-3

I have a huge backlog. I even dedicated a new blog about it. My plan this year was if I got no other backlog games played, I would finish Dragon Age: Origins because Inquisition is supposed to release this year. I haven’t touched DAO at all, and I’ve shoved Lightning Returns into my backlog.

So what am I doing in the meantime? Well, I finished inFAMOUS Second Son last night and immediately started a new game for the evil side. I have so many other things to do, like FFX and the like, but no, I’m playing a game AGAIN just for the evil powers.

I’m so part of my own problem.

I look at my gaming to-do list, and some part of me is completely blinded by shiny inFAMOUS. I haven’t finished Kingdom Hearts HD either, I really need to work more on FFX, and I know I need to wrap up Lightning Returns so I have this summer free for DAO. But no, why do things I should be doing when I’m having more fun being a complete jerk and zapping people in Seattle with powers.

I did this with both Mass Effect games and inFAMOUS 2. Maybe I have a soft spot for games that have moral flips? Or maybe I’m not as into Square Enix as I used to be.

Either way, eh, hold on a minute…I need to free Seattle from the DUP by killing everyone. Be right back to finish this thought.

Filed Under: Gaming Diary

Lightning Returns Strategy Guide Review

April 3, 2014 By Keri Honea Leave a Comment

Lightning Returns strategy guide reviewLightning Returns is an utter mess of a game that pits the player in a race against a friggin’ clock to save as many people as possible before the world ends. There are two ways to save souls–via the main story and via completing side quests. In other words, you want to complete as many side quests as possible. The catch is some side quests are only available certain times of the day, or the ability to complete them are only available during certain times of the day. Some only crop up after completing other side quests or elements of the main story. So not only are you battling a countdown, you’re battling against time itself. To say this is overwhelming and a bit frustrating is the understatement of the year. I don’t know how the writers for the Lightning Returns strategy guide were able to compile a guide of any sort from this discombobulated mess, but somehow they were able to, and they crafted the best companion to help anyone save as many souls as possible as efficiently as possible.

The only complaint I have with this strategy guide is that when you open it, see how it is organized, and see the game plan before you, it overwhelms you. Considering that the game itself has this mound of pressure on you to begin with, the guide initially stressed me out. Virtually every hour is planned out, leaving very little room for time errors. If you don’t know what you are doing, it feels impossible.

After spending half an in-game day trying to work things out on my own, I began to understand how the strategy guide was framed, what I needed to do, and how I needed to approach each task. Sadly, because I took this time, I’ve had to pick and choose which side quests I can get done in the time I have left. As such, I really think this strategy guide is best for a second playthrough, after you already have your feet wet and know how the game works.

It sounds like I’m blaming the strategy guide, but I’m really not; the strategy guide did the best it could with what the game gave it.

Lightning Returns strategy guideUsually with large RPGs like Lightning Returns, strategy guides are divided up into main quest and side quest sections. In the Lightning Returns strategy guide, a daily agenda section sits before the main and side quest chapters. It requires a lot (and I mean a lot) of page turning to use the guide, but there really is a method to the madness.

The agenda is literally a detailed itinerary for what the player needs to make Lightning work on for each hour. For instance, Day 5 has the following agenda:

  • Advance the “Free Will” Quest in Yusnaan
  • Complete Chapters 4-1 and 4-2
  • Complete Chapter 5-6
  • Complete Chapter 4-3
  • Resupply in Ruffian
  • Complete Chapter 4-4

Each bullet point has the recommended hours to get these things done. For the side quests listed on each day, the times are often important, because those quests may only be accessed or completed during those times. As you can see, that’s a lot to get done in one day, and it appears very out of order. The only aspect that is really in order in this game is the clock, so anything can be completed at any point in the game if the in-game time is right. (Yes, the game is that maddening.)

The reason why the strategy guide breaks the main quests up like this is so the player can efficiently complete as many quests, side and main, with as little travel between realms as possible, as travel costs time.

With the itinerary, you plan out your in-game day, and then you use the other two walkthroughs for assistance in completing those quests. I didn’t use the actual walkthroughs as much as I used the maps. The maps will save you so much time and grief from running around everywhere trying to find that one last crag mole for that chef. This woman lost her dog while traveling. Do you really want to run all over the place trying to find this dog? Yeah, I didn’t think so.

In theory, it is possible to complete everything the guide lays before you, but I’m not sure how possible it is when you’re completely green at the game. The game has an incredibly steep learning curve thanks to the darn clock and learning how to effectively use Lightning’s abilities to manipulate the clock. If I could have done it over again, I would have started a game, ran around like a maniac for a day to learn the game and then started over with that veteran information. But then again, that would require me to play the game again, which reflects on the game, definitely not on the strategy guide.

But if you do want to do everything Lightning Returns has to offer, want to save every soul, get the fast track on the Canvas of Prayers, and make your god happy, then I can’t imagine doing so without the assistance of the Lightning Returns strategy guide.

SGR Rating: 4.5/5

Authors:James Price and Tony Gao
Publisher: Piggyback
Editions Available: Collector’s Edition and Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

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