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A Link Between Worlds Strategy Guide Review

February 20, 2014 By Keri Honea 3 Comments

A Link Between Worlds strategy guide reviewIt’s honestly amazing how dumb The Legend of Zelda games make me feel. So many puzzles with so many variables; sometimes it’s a speed thing, sometimes you need a certain item, sometimes you have to do a certain dance, and sometimes you have to do all three. Sad as it may sound, strategy guides are my personal security blankets for The Legend of Zelda games. I will never have the patience to sort all of the shenanigans out in these games, and I’m always impressed with those who do. Since A Link Between Worlds introduces a completely new game mechanic, the ability to merge into walls, I knew I’d need the A Link Between Worlds strategy guide to hold my hand through a whole new world of puzzle solving. Thanks to the strategy guide, I saved Hyrule, defeated Ganon, and collected everything save for a few pieces of the heart that I could only earn performing annoying mini-games. In fact, I’d go as far as to say that the A Link Between Worlds strategy guide is the best The Legend of Zelda strategy guide out there.

Most Zelda games are fairly linear, yet they have massive amounts of exploration. It stays linear because players can’t explore Hyrule without obtaining certain items from the dungeons. A Link Between Worlds differs from the get-go here, as players can rent almost every item at the beginning. Collecting tons of rupees is also amazingly easy, so after running around smashing pots and trimming hedges for 30 minutes, you will have more than enough to rent everything.

A Link Between Worlds strategy guide

When the guide says “strongly recommend,” YOU DO IT.

The strategy guide is laid out with exploration in mind first, dungeon-tackling later. After Link is able to merge with walls, the strategy guide puts off all dungeon plundering for a few hours in favor of getting everything Link can. This includes getting all the bottles possible, finding all possible pieces of the heart, exploring treasure caves, and finding all of the lost maiamais (that are possible) so Link can upgrade weapons. If you follow the strategy guide to the letter, Link will have 7 heart containers, 3 bottles, and 41 maiamais before he ventures to either the House of Gales or Tower of Hera.

In other words, by following the guide, dungeon bosses will never, NEVER be a problem. I have never cut through bosses with ease like I have with this game, and I know it’s not because the game is easier; it’s because I was so friggin’ prepared.

When Link travels to Lorule for the first time, the exploration first, dungeons later emphasis kicks in again. The strategy guide takes places all over Lorule to find every single dungeon and weather vane first. When you’re done exploring, most of the hard work is already done! When you’re ready to go to a certain dungeon, you just summon the witch’s broom to take you to that weather vane.

The A Link Between Worlds strategy guide also provides the most efficient order for completing the Lorule dungeons. The first dungeon on the agenda is the Thieves’ Hideout so that Link can get the Sand Rod, the one item he wasn’t able to rent. The next dungeon is the Desert Palace so Link can get the Titan’s Mitt and find the last baby maiamais. At that point, the only thing Link is missing is the rest of his heart containers; the strategy guide has Link well stocked and prepared for the last six dungeons.

As perfect as the strategy guide was as a whole, there were a few mistakes. A couple of the strategies they gave were actually impossible to complete. For example, when paving the way toward the weather vane in the Dark Palace, on page 171, the strategy guide tells players to avoid a soldier by taking the lower route and jumping down to a staircase. That lower route is blocked by a wall, so players have to face the soldier head on and perform a few stealth maneuvers to get down to that staircase. In the walkthrough for the Dark Palace, the room numbers are a little mixed up on page 231, which caused a bit of initial confusion. Thankfully the descriptions of what I needed to do were detailed enough I was able to figure out which room I really needed to be in.

I marked a total of 4 typos and misinformation, and none of them caused serious frustration. Considering how much goes into a Zelda game, I’m impressed there were only 4 mistakes.

I cannot recommend the A Link Between Worlds strategy guide enough. Stephen Stratton has written numerous The Legend of Zelda strategy guides, and he and Cory Van Grier should be immensely proud of this book. This strategy guide is the new bar for all The Legend of Zelda strategy guides.

SGR Rating: 5/5

Authors: Stephen Stratton and Cory Van Grier
Publisher: Prima Games
Editions Available: Hardcover and Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Monday Gaming Diary: Yep, I never learn

February 17, 2014 By Keri Honea Leave a Comment

LEGO Movie VideogameI finished A Link Between Worlds last week, thereby effectively removing any barriers between me and seeing if The LEGO Movie Videogame for Vita is as bad as the handheld games for LEGO have been lately. And the verdict is…it’s not as terrible as I thought it would be.

It’s still not a typical LEGO game, which is the most heartbreaking aspect for me. Every level is still set up as a list of challenges and it is possible to get a Game Over screen when you lose all of your hearts. Since most of the levels require manipulating Emmet to avoid objects as he careens down tunnels (so many tunnels), this is facet is the most frustrating. I cannot play this game while feeding the baby at all, because the slightest bump from him will force me to send Emmet to his doom.

The few levels that don’t spin Emmet down a pit of despair have timers for one of the challenges, thereby killing all desire for exploration. Isn’t that half the fun of the LEGO games anyway? The point of it is to get you to replay these levels with different goals in mind. One time you’ll try to burn through it as quickly as possible. The next time you’ll try to hunt down the red bricks and mini-kits. But oh yeah, have fun trying to find those while flying through burning pits and not bumping into anything. The Fail State makes this game the most unbearable.

All that said, the game isn’t as Vita-throwingly frustrating as LEGO Marvel Super Heroes for the Vita was. Yes, I hate repeating this damn vehicle race level for the 10th time, but at least it feels beatable. In addition, the levels aren’t so despicable that I won’t try to conquer all of the challenges to get the gold bricks.

On the whole, it’s disappointing that this isn’t a traditional LEGO game, and I really, really hope this isn’t the format Traveller’s Tales is pushing for future console LEGO games. However, it isn’t as bad as it certainly could be. That’s the highest praise I can really give it.

Filed Under: Gaming Diary

Lightning Returns Collector’s Edition Strategy Guide – Why Should I Buy?

February 11, 2014 By Keri Honea Leave a Comment

Welcome to the first of what I hope will be many video-renditions of “Why Should I Buy?” for collector’s editions of strategy guides. Thanks to the good people at Piggyback, the first collector’s edition strategy guide to get this treatment is the Lightning Returns strategy guide.

Our full review of the Lightning Returns strategy guide will go up as soon as possible.

Filed Under: Strategy Guide Collector's Editions, Unboxing Strategy Guides

Monday Gaming Diary: I Never Learn

February 10, 2014 By Keri Honea 2 Comments

legomovievideogameOne of these days, I’m going to learn that the handheld versions of the LEGO games (save for LEGO Star Wars III) are all God-awful. They often incorporate elements that are not fun, could not be considered fun, and people should be fired over. Okay, that last part was a bit too harsh, but I’ve made my point. I keep thinking that the next one will be as great as LEGO Star Wars III was. Surely they’ll go back to that formula. Then I pay my $20-30 and end up weeping in the fetal position.

LEGO Harry Potter: Years 5-7 incorporated a wizard dueling feature with bosses that was great in theory but horrific and boring in application. LEGO Marvel Super Heroes removed most of the button controls in favor for touch controls, which is awkward to constantly use on anything other than a tablet, and then made it possible to die. If I wanted to actually die in a game, I wouldn’t play a friggin’ LEGO game.  LEGO Batman 2 was the least offensive so far, in that it kept virtually the same formula as the console games, just with different scenes, and added in a monotonous free-for-all battle you could play outside of the story. Outside of trying to get the last few Trophies, I didn’t see the point of playing it for very long.

While I’m mourning that I have no idea when or even if I’ll see The LEGO Movie, I decided to download The LEGO Movie Videogame on my Vita. Seconds after doing so, I wanted to slap myself. Haven’t I learned anything? Why don’t I just wait until I can get out to pick up the game on the PS4 like I know I’ll do anyway?

But then that one nagging thought entered my head…

Maybe this time it won’t be as bad as the others.

Now have I tried out the game to see how it is? Nope, I’ve been too afraid to. If I actually play it, that possibility that it is better is gone forever. So I’ve postponed the inevitable by pointing out I still have A Link Between Worlds to finish, those dungeons aren’t going to clear themselves, oh hey, I got a new accessory–time to go run around, etc. etc. etc.

If you hear some sad sobbing, you’ll know what it is and you can shake your head and tell me I never learn. I know I don’t. I’ll most likely buy the handheld version of LEGO Hobbitt when that releases later this year.

Filed Under: Gaming Diary

Dragon’s Crown Mini-Review

February 7, 2014 By Keri Honea Leave a Comment

Dragon's CrownWhen I first bought Dragon’s Crown, I could not put the game down. I was on the path to beat it within a couple of weeks (which is amazing for me these days), but then I got to a troublesome boss fight. So what did I do? Naturally I pouted and put it down for a few months. After finishing Ys: Memories of Celceta, I forced myself to pick the damn thing back up and get through it. After maxing out my character and yelling my AI comrades for being so stupid, I finished the game (the main story, anyway) and felt extremely pleased that I put it in my top ten games of 2013.

The game is a simple, side-scrolling dungeon crawler that offers various methods of play depending on which character you choose. To no one’s surprise, I chose the Amazon so I could hack and bash my way through enemies. Hanging back with magic and hoping no one gets close enough to hit me is not my style, and the game even suggest only “expert” gamers attempt to crawl through with the magic users. Even the nimble elf requires strategy and precision as she will run out of ammo. A massive character with a massive axe is just what I needed.

If the game only offered the main story, I admit it would be incredibly boring and the level-grinding would be a far more tedious affair than usual. While you will crawl through the same dungeons repeatedly, the side quests at the guild add a refreshing layer to break up the repetitiveness. For example, one of the early side quests requires you to rob some orcs while they sleep. You won’t find this bunk on the main path, forcing you to try to unlock any doors that you most likely overlooked while tromping through the corridors. Another requires you to use a large shield to reflect back the dark magicians’ magic to open a sealed door.

My biggest complaint about the game is the horrifically dumb AI partners. They’re basically damage sponges, and you can’t count on them to stay out of harm’s way, even when the Narrator warns everyone to take cover. The developer most likely wanted everyone to play online together instead of relying on them, but I never could get an online game lined up with my few friends that had it. This is exactly why it took me so long to defeat that particular boss (and then I beat the final boss on the first try…go figure). I’m sure if I had brought my friends in, and they were leveled up enough, they would understand what taking cover means. Idiots.

Oh and I wish it was cross-buy. I loved playing it on my Vita, but I think it would be so pretty on my big TV too.

Filed Under: Mini-Reviews

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