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Prima Games Posts Free, “Unofficial” Bravely Default Strategy Guide

February 7, 2014 By Keri Honea Leave a Comment

logo_bravely-default_banner_retinaBravely Default, Square Enix’s newest RPG that releases today for the 3DS, has a strategy guide in Japan, but for whatever reason, an official strategy guide isn’t going to make its way to the West. I was honestly bummed about it, but it wasn’t going to stop me from getting the game. I lost a whole weekend to the demo; of course I’m going to get the game no matter what.

Prima Games apparently heard my pleas (no one else’s, just mine, please note), so they posted an “unofficial” Bravely Default strategy guide on their website. And yes, it is free.

Get out your tablets and bookmark this one for future use. You know it’s going to be better than anything GameFAQs has to offer.

Right now, only the Prologue walkthrough is up, but Prima Games has promised to update the guide. Hopefully maps will get included as well, to give this free strategy guide a bit more of an edge over any other freebie guides on the net.

I already have my iPad bookmarked. I just need the game.

Filed Under: Strategy Guide News

Monday Gaming Diary: Holy Crap the Spring Rush of 2014 is Upon Us!

February 3, 2014 By Keri Honea Leave a Comment

Kicking off strategy guide season 2014...

Kicking off strategy guide season 2014…

Hope everyone has enjoyed their time this December and January to catch up on your backlogs, because February is here, and that means it’s time for the spring rush. Put those stacks of shame on hold until the summer, folks; it’s gonna be BUSY.

And this goes for the strategy guide season as well.

This week releases both the Fable Anniversary game and strategy guide. I wish there was going to be a strategy guide for Bravely Default, which launches on Friday, but I guess that’s for the best considering the strategy guide for Lightning Returns releases next Tuesday.

What else is releasing this month? The second half of the Pokemon X & Y strategy guide will release in February, although I’m sure many people will be saying “too late” for that one. I don’t care whose fault that was, whether it’s Prima Games’ or the Pokemon Company’s, that was a mistake to break up that guide into two books.

Moving on…

Plants v. Zombies Garden Warfare will also have a strategy guide, along with Thief. Oh, can’t forget Donkey Kong Tropical Freeze, either.

And that’s just February, people. March has South Park: Stick of Truth, Dark Souls 2, Titanfall, and Final Fantasy X/X-2 HD.

Maybe I’ll be able to take a breath of relief in April. Maybe that’s when I’ll finish A Link Between Worlds. (I really shouldn’t joke about that.)

Filed Under: Gaming Diary

Free Mini-Strategy Guide for Lightning Returns from Piggyback

January 31, 2014 By Keri Honea Leave a Comment

Lightning Returns mini-guideWant to sample the Lightning Returns strategy guide before making the big purchase? Piggyback has a mini-guide for Lightning Returns available NOW, and guess what? It’s absolutely free.

The Lightning Returns: Final Fantasy XIII mini guide offers a general presentation of all main features and significant concepts in the game. The 24 pages in the mini guide are taken directly from Piggyback’s 100% complete guide to Lightning Returns: Final Fantasy XIII.

This is absolutely brilliant for those who aren’t sure if you want or will need a strategy guide for a game. Where’s the harm in downloading a free mini-guide to see if you actually need more assistance?

If you already know that you’re going to pick up the Lightning Returns strategy guide, no matter what we have to say about it, it’s available for preorder, in both a paperback and Collector’s Edition.

Filed Under: Strategy Guide News

Comparing the The Legend of Zelda: Wind Waker HD Strategy Guide

January 30, 2014 By Keri Honea 3 Comments

Wind Waker Strategy GuidesI wasn’t surprised that Prima Games was releasing a new book for the HD version of The Legend of Zelda: Wind Waker. Why reprint the original book when you can modernize its look and sell it again? That’s pretty much what Nintendo did; might as well jump on the same bandwagon. But what did surprise me was the differences in size between the books, as seen on the image to the right. The original is on top, and the new strategy guide for the HD remake is on the bottom. It’s roughly a 200 page difference.

If everything stayed the same save for an update to the graphics, why in the world is the newer book so much bigger? And more importantly, why should anyone buy the newer book?

After sitting down with both books and comparing them side by side, I will be honest with you–the original book will get you through The Legend of Zelda: Wind Waker just fine. However, The Legend of Zelda: Wind Waker HD strategy guide is the better book all the way around.

Let’s look at some comparison photos between the two.

From the table of contents on the first page in both books, you can already see the difference in the layout and design.

The Legend of Zelda: Wind Waker strategy guide table of contents

The original book compacted the entire TOC into a sidebar, whereas the HD book blew it up entirely and broke down each individual section to further help you find what you’re looking for. Case in point, look at the sections for “Islands of the Great Sea” for both books.

The layout of The Legend of Zelda: Wind Waker HD strategy guide is far less compact and has more detailed information in regards to, well, everything. One part I had a ton of trouble with when I played Wind Waker on the GameCube was in the first “real” dungeon on Dragon’s Roost Island. Link had to kill a Magtail that patrolled a rock in the middle of a lava pool. If Link didn’t do this, then he couldn’t throw the pots of water into the lava from the rock and progress. To say I had trouble taking care of the Magtail would be putting it lightly. Check out how much more detail the HD book provides on getting through this part.

The Legend of Zelda: Wind Waker strategy guide - Magtail The Legend of Zelda: Wind Waker HD strategy guide - Magtail

This is just the walkthrough for one little enemy in the middle of a dungeon. Imagine how much more detailed all of the information is throughout?

Care to see a few more examples? Here’s a side-by-side comparison of the same mini-game and collectible information from Windfall Island in the Islands of the Great Sea appendix:

OG-Islands HD-Islands

Notice how everything just looks so bunched up in the original guide? The HD guide has it more spread out with larger screenshots.

Here’s a side-by-side comparison with the Triforce Charts appendix:

OG-Charts HD-Charts

I think you can see my point, as well as why the HD guide is so much thicker than the original. When you spread out all that info that was in 4-5 columns per page to 1-2 columns, the book is going to get long in a hurry. A thicker book may seem like it’s less efficient, but I think it’s easier and faster to find what you’re looking for when information is spaced out instead of crammed into one page.

So guess which book I’ll be using whenever I find time to get into Wind Waker? I never finished the game when it originally released, but I hope with this newer, more informative, and easier to navigate (hahaha! see what I did there?) tome, I’ll be less frustrated while playing. Maybe I’ll actually finish a console Zelda game!

On the flip side, the tear-out Sea chart is the one thing that isn’t bigger in the HD guide than the original. Holy cow.

seachart
You tell me which one you think is easier to use while navigating through the seas of Wind Waker.

Authors: Stephen Stratton and Garritt Rocha
Publisher: Prima Games
Editions Available: Paperback and Collector’s Edition
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Monday Gaming Diary: I Bravely Defaulted My Weekend

January 26, 2014 By Keri Honea Leave a Comment

bravely_default_flying_fairy-600x300I’ve had the demo to Bravely Default since it released on the eShop, but I wasn’t able to really check it out until this past weekend. The big thing about the demo is that it contained content that wasn’t in the full game, yet your progress in the game would carry over to the full game as bonuses. It’s a free demo, and if you like JRPGs and have a 3DS, I can’t recommend trying it out enough.

At first, I really thought it was yet another typical JRPG. Here’s a party of four characters, it’s turn based combat, and oh hey, you can assign them jobs that you can switch out when you want, something that has been part of Square Enix’s Final Fantasy series since III (the original III, not US III).

What makes it unique is a little twist in the combat system with the Default and Brave options and the city restoration project. By sending in villagers to rebuild a city, the restoration efforts unlock new items you can buy from a traveling peddler. Every building can be leveled up, yielding better equipment. You start off with one villager working by himself, but with Street Pass, you can recruit more villagers to help speed up the projects. Considering I don’t live in Japan and didn’t go to a convention this past weekend, my villager worked by himself for pretty much the entire time. I found myself checking my 3DS throughout the day, checking up on my villager’s progress and assigning him to a new task. I need that Mythril sword! Work faster, you little bitch!

The demo took me nearly 6 hours of active gaming time to complete, and I was downright sad when it ended. But my villager! He just got a buddy to share the workload and I was so close to unlocking that Mythril armor! I don’t get to see what else I can unlock right now? Are you sure there aren’t any other monsters for me to defeat? What about fetch quests. Surely one of you lazy bums has something only I can retrieve for you. Nothing? Really? But February 7th seems so far away…

Looks like I am going to order that collector’s edition after all, because I have soooo much time for yet another Square Enix JRPG in my life.

Filed Under: Gaming Diary

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