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Ys: Memories of Celceta Mini-Review

January 24, 2014 By Keri Honea Leave a Comment

Ys: Memories of Celceta Skill Finish

I finished Ys: Memories of Celceta this week, and I was sad about finishing it for two reasons: 1) I didn’t want it to end and 2) I have to find something else to play when I’m feeding the baby.

My first foray into the Ys universe was when I was given Ys Seven to review for Kombo. The game was a bit repetitive, but I loved its combat and skill system and really had a blast, even though I had to traverse through the same dungeon a few times (not as bad as Phantom Hourglass, but still, it was annoying). I missed hearing about Ys: Memories of Celceta until the day it released, and then I bought the Collector’s Edition, as you may recall. This has been by far the best Ys game I have played, and it hit my top 5 games of last year.

It’s an action RPG, but its skill system makes it more than a simple hack-and-slash. It also introduced a really fun crafting system for upgrading weapons and building accessories. It’s not as humorous as Ys Seven, but the overall freedom in gameplay makes up for the lack in dialogue.

In fact, this is the big reason why I loved it so much. Unlike so many JRPGs, this one gave you no direct purpose in the beginning. It starts with Adol losing his memory, so his friend Duren talks him into agreeing to map out the forest where he lost his memories and hope something jars them back in place. In other words, you’re told to do nothing but explore. It’s not until you explore that a story starts to unfold and you learn what Adol must do to save the world (because that’s always the end goal of JRPGs, right?).

I honestly can’t say enough good things about this game, and if you have a Vita and like action RPGs, check this one out. If you really need to hear more of my thoughts on this game, as I feel like I’ve talked about it a lot as of late, you can hear it on the EvilCast GOTY episode and the SpawnCast GOTY episode.

Filed Under: Mini-Reviews

Dark Souls 2 Strategy Guide Confirmed!

January 21, 2014 By Keri Honea 5 Comments

darksouls2Future Press has been sadly quiet for a long time now. I was honestly afraid they weren’t in the strategy guide business anymore, but a lovely Facebook update put all those fears to rest. In fact, they announced that they are responsible for the sequel to one of the most popular strategy guides in existence, the Dark Souls 2 strategy guide.

We’re finally able to announce the official guide to Dark Souls II. We’ve been working, and dying, for a while now, trying to make it even better than the first one. That may be a tall order, but we’ve enlisted the help of top Dark Souls players Marcus (aka EpicNameBro) and Franz (aka A German Spy) in our quest to uncover everything. We’re almost there!

If you are thinking of picking up this guide at all, I can’t emphasize enough how important it is to preorder it. The strategy guides for the first Dark Souls sold out within days of the game’s release, and it wouldn’t surprise me if this guide sold out before the game released.

 

Filed Under: Strategy Guide News

Monday Gaming Diary: Game Review Weekend

January 20, 2014 By Keri Honea Leave a Comment

Dr LuigiLast week was a weird mixed-bag for me. I lost my news writing job at Game Revolution, which made me sad on several levels. I wasn’t writing a whole lot there as of late, but I loved my co-workers. Basically, they had to reallocate the budgets for their websites, and my portion was cut to make way for something bigger. And that something bigger was for the other site I write for, Action Trip, where I received a huge promotion to Lead Writer! I will still be able to write reviews and pitch features for GR, so I’m not totally gone from the site, just from the daily news writing. All in all, it was fantastic news.

Since I am still reviewing games for GR, they tossed two reviews my way that needed a fast turnaround: Dr. Luigi and Age of Zombies for the Vita. I was thrilled to do both.

I was a huge Dr. Mario fan back when it released for the NES in 1990. I played that game more than anything else in my library, always striving to see all of the secret cut scenes certain boards offered. No one in college believed how good I was at that game until they played against me. At first they praised me for it, but then it became a running joke that the only game I could play was Dr. Mario. It was very true, so I didn’t fight against it when they teased me about it. When the higher-ups at GR asked if anyone would be interested in reviewing Dr. Luigi, the successor to this landmark game for me, I was ready to knock down anyone I had to in order to claim it. Fortunately I only had to off my boss.

Dr. Luigi probably won’t appeal to anyone else who hasn’t played Dr. Mario, but I enjoyed it. It’s a great game to play while my five-year-old has the TV hijacked. It’s about as groundbreaking as every new twist we’ve seen with Tetris games, yet we still go back to those, don’t we?

Age of Zombies for the Vita is a Vita port of the original PSP Mini, but now it has what it’s always needed: twin stick support! The game is still overwhelmingly difficult at times (literally overwhelming with hordes of zombies), but it’s far more manageable and far more fun than the original. My only complaint? A lot of the humorous dialogue from Barry Steakfries was cut, especially the swearing. I guess they wanted to lower the ESRB rating, but I was still disappointed.

And now that those distractions are complete (both games are really short), it’s back to A Link Between Worlds, which is freaking fantastic, I must say. I has the most fun gimmick of any Zelda game I’ve ever played.

Filed Under: Gaming Diary

The Wonderful 101 Strategy Guide Review

January 15, 2014 By Keri Honea Leave a Comment

The Wonderful 101 Strategy Guide ReviewWith Platinum Games’ titles, they’re more about finishing each level with flair on the hardest difficulty known to man and collectibles than they are story. In other words, it’s gameplay, gameplay, gameplay with them, and you better be prepared for some fast action, nimble fingers, and a lot of patience as you fail…A LOT. If you want to cut out the middle steps and go straight to big profit, that’s when you pick up the strategy guide. The Wonderful 101 strategy guide from Prima Games focuses on helping players earn those platinum medals on the 101% Hard difficulty their first time, not their 101st time. At the very least, players can find all of the collectibles and unlock all of the secret missions in one go.

I am downright terrible at Platinum Games’, uh, games. They move at insane speeds, button mashing never really works, and you have to have patience due to a high death rate. All three of these elements pretty much requires me to have a strategy guide so I don’t hurl the Game Pad across the room in frustration. You might wonder why I even bother with this studio’s games, but that’s a debate for another day. The point is I couldn’t have gotten through this game without the strategy guide’s help; it was practically as glued to my hands as the Game Pad during each session.

Each mission is framed with the medal requirements for each difficulty, a list of enemies for each difficulty, and then the walkthrough complete with screenshots. The screenshots were fantastic for seeing the ideal moment when to execute a certain attack, defense, or Unite Morph. They also helped me find exactly where I needed to be heading as I occasionally got a little confused and lost (it didn’t happen often, but when it did, I was very, very lost). This presentation and layout made it very easy to quickly find where I needed help when I wasn’t following the strategy guide letter by letter.

The Wonderful 101 Strategy Guide ReviewOf course, if I wasn’t following The Wonderful 101 strategy guide letter by letter, I missed out on many, many collectibles. Instead placing collectibles in call-out boxes on the pages, the collectible pickups were mixed in with the written walkthrough. At least the collectibles are printed in bold, making them easier to see when glancing at the page. At the same time, the book has collectibles that can only be earned when replaying the mission in call-out boxes, which helps you plan when you will replay a mission and how often.

The only other issue I had with the strategy guide was the occasional misnumbering of missions. The game would tell me I was on mission 14, but the strategy guide had that mission set as mission 12. It didn’t happen often, but again, if I wasn’t following the guide by the letter, I would have to pause the game to find what I was looking for in the book. I also wish the strategy guide explained what a Unite Build was in the command portion of the book, because I unfortunately wasn’t able to play the game for a couple of weeks after playing the tutorial, and it wasn’t for several missions that the game required a Unite Build. I was completely lost at what to do, the strategy guide didn’t explain it, and I had to look it up online. Of course the command was super simple and I felt silly for forgetting how to do it, but it still should have been explained in the strategy guide. It wasn’t even explained in the tutorial walkthrough.

Even with these minor, minor complaints, The Wonderful 101 strategy guide was my security blanket during my entire insane acid trip down The Wonderful 101 road. Those who want to just burn through the story on Very Easy mode may not need what the strategy guide has to offer, but if you’re a completionist or want to get through the game as efficiently as possible, do not forget to pick up a copy of The Wonderful 101 strategy guide.

SGR Rating: 4/5

Author: Alexander Musa
Publisher: Prima Games
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Gone Home Mini-Review

January 14, 2014 By Keri Honea Leave a Comment

Gone HomeGone Home has gotten so much praise since it released, I knew I would eventually check it out. I was cautioned to wait until the game went down in price, as my friend said $20 was a lot to pay for how short the game is. I waited until it went half off and dove on in. I couldn’t wait to play a game based on exploration only. No fighting. No horror. Just roaming around and finding clues to tell you the story, like what made the first half of BioShock Infinite so great. I’ve played a few games like this on iOS, and I’ve loved them all. So excited a game with this type of gameplay was hitting “mainstream” gaming, so to speak.

For the most part, I loved the game and its story, but when it was over and the BIG REVEAL unfolded, I literally said out loud, “That’s it?”

And here come the spoilers. I’m sorry, I can’t accurately explain my disappointment without spoilers.

You play as Kaitlin (Katie) when she returns home after traveling around Europe for a year. No one is home to greet her other than a note on the door from her younger sister, Sam, that tells her to not tell anyone what happened, and oh btw, don’t snoop through my stuff. Oh, okay then.

So the player’s task as Katie is to find out where in the world her family is. They moved to this house while she was away, so she knows nothing about it and is completely unfamiliar with it, just like the player.

Since no one is home, of course you’re going to snoop through everyone’s things, and wow, you find out just how messed up your family is. Mom is having problems. Dad is having problems. Sam is a typical teenager screaming that she’s all alone and no one understands her. Naturally, she plays video games and listens to metal, so it makes sense that half the gaming world  identifies with Sam. Honestly, if you were ever a teenager, you will identify with Sam. I listened to metal and played video games as a teen, my parents definitely didn’t understand me, and I had hard time making friends. In other words, I was normal. Let’s move on.

Now there’s another element to Sam’s drama, and that’s her first love, her best friend, Lonnie. Yes, Lonnie is a girl, and yes, how the ended up getting together was pretty gosh darn cute and sweet. And no, her parents and classmates most definitely did not understand this relationship, because this game was set in the late 1990s. Homosexuality wasn’t half as accepted as it is now, so there were no shockers there. (And for the record, before you slam me with hate mail, my issue with the game was not the homosexuality.)

All right, Sam has real emo problems. I get it. But uh, that’s why she left and robbed her parents while they were out on a marriage retreat to fix their problems? Yeah, I have zero sympathy for you now.

I suppose it’s because I’m a mom now, but I really identified more with the parents’ issues than Sam’s emo teenager phase. No, I’m not saying that I’ve gone through a horrific past like their father did. I’m saying I understand where the parents were in their careers, in their relationship with each other, and I understand how they handled their kids. Not saying they were perfect or they made the best choices, but I understand it better.

I honestly hope more exploration games release, but can they please be a little more interesting than an emo teenager running away from home?

Filed Under: Mini-Reviews

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