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A Link Between Worlds Collector’s Edition Strategy Guide Cover Revealed

October 3, 2013 By Keri Honea 2,765 Comments

Legend of Zelda: A Link Between Worlds strategy guideToday’s news from Prima Games held a bit of exciting news for me. Not only did they confirm that there will be a strategy guide for Legend of Zelda: A Link Between Worlds, but they also confirmed there will be a Collector’s Edition of the guide.

And if that wasn’t enough, it made me even happier that said Collector’s Edition is following the tradition of their past Zelda Collector’s Edition guides! So if you have been collecting them in the past (like me), this strategy guide will fit in so very well on your shelf. Or if you’ve preordered the ginormous Legend of Zelda Collector’s Edition boxed set from Prima Games (like me), this strategy guide will fit in so very well with these guides!

Oh it’s going to be such a Zelda-riffic fall for this strategy guide aficionado…

Filed Under: Collectors Editions, Strategy Guide News

Donate to Extra Life, Win a Strategy Guide

October 2, 2013 By Keri Honea 4 Comments

extra-life-logo

Yes, I’m back again asking for donations. You may be wondering why since I’ve made my initial goal of $200. I want to meet my stretch goal (borrowing some Kickstarter terms now) of $500 to donate to Children’s Medical Center of Dallas. I’ve already begged from my family and close friends, so now I am turning to all of you for additional donations, even if those donations are only $10. Of course, as part of my thanks for donating, I’m going to hold a contest I believe will make a few of you happy.

Every SGR donor will be automatically entered into a contest for a free strategy guide of YOUR CHOICE. I will randomly select a donor, and that donor can pick between one of the following four strategy guides that will be releasing around the time of Extra Life (November 2nd):

  • LEGO Marvel Heroes
  • Battlefield 4
  • Assassin’s Creed IV
  • Batman: Arkham Origins

You can let me know that you’re entering this competition in one of two ways–leave a comment here with your full name letting me know you donated or leave a SGR comment with your donation.

For every $10 you donate, that will count as one entry. So if you donate $20, that counts as two entries, $30 is three entries, etc. etc. etc.

And whether you donate or not, be sure to vote on what I will be playing during my 25 hours! The poll for my current backlog is in the sidebar to the right.

Thank you all so much for your support for my first Extra Life marathon!

Filed Under: Strategy Guide News

Monday Gaming Diary: Just one more sidequest…

September 30, 2013 By Keri Honea 2 Comments

Dragon's CrownThe one thing that will always be the bane of my existence with dungeon crawlers and RPGs is the number of sidequests. I have always had a problem with saying, “Just one more sidequest,” and then the next thing I know, it’s 2 a.m. Games like inFamous and Saints Row IV have similar problems even though they aren’t “traditional” RPGs or dungeon crawlers.

The current bane of my existence is Dragon’s Crown.

Nothing about Dragon’s Crown is really that deep. The story is fairly typical, and the gameplay is a hack-n-slash sidescroller. However, I can’t stop playing it because it’s so dang fun.

In addition, it doesn’t take very long to run through any dungeon. I’d say about ten minutes at most, and that’s if you really try to explore everything and activate all runes (whether you have the right stones or not). As such, it’s so easy to say, “Oh, one more quest,” whether you mean main story or not.

And the sidequests are more unique than I originally thought. While the sidequests make you traverse back through dungeons (reminds me so much of Ys Seven), you’re looking for specific hidden rooms within the dungeon, and it’s not always obvious where you need to go or what you’re supposed to look for in this room.

As a result, every time I complete a sidequest and run to the Guild to claim my reward, if another quest opens up, I know I’m in it for a little bit longer.

No, I’m not up until 2 a.m. right now, but I stayed up last night far later than I have since about the third trimester of my pregnancy. The only reason why I stopped, even though I only had two more owlbears left to kill (an owlbear could be the best enemy ever), was because I was literally doing the head bob on the couch while holding my Vita.

That, ladies and gents, is the sign that a game has me hooked in deep. I’ve even figured out how I can play while feeding the baby. I…may have a problem.

Filed Under: Gaming Diary

WindWaker Strategy Guide, Then and Now

September 27, 2013 By Keri Honea 1 Comment

When I heard Prima Games was going to publish a new strategy guide for the HD Remake of WindWaker, I was just expecting something along the lines of what they did for the remake of Ocarina of Time. The strategy guide would be virtually the same but with different controls and maybe a more extensive appendix.

So when the guide appeared on my doorstep yesterday, my jaw dropped in absolute surprise. Take a gander at why below.

WindWaker Strategy GuidesThe original WindWaker strategy guide from 2003 is on top. It’s a grand total of 192 pages and includes a ginormous sea chart poster (that I used as a bookmark). It also includes a strategy guide for Ocarina of Time, which was included with the preorder, albeit a very miniscule guide.

The monstrosity on the bottom is the new WindWaker strategy guide for the HD remake. It contains 352 pages and a sea chart poster that looks a lot like the original (Hey, I have a new bookmark!). Steve Stratton is an author on both, but he has different co-authors.

I am fascinated at what could possibly be in nearly 200 extra pages, especially since it only covers one game. When I review this strategy guide, a comparison from the original is most definitely in order, just for my morbid curiosity.

Filed Under: Strategy Guide News

Saints Row IV Strategy Guide Review

September 24, 2013 By Keri Honea Leave a Comment

Saints Row IV strategy guide reviewSaints Row The Third was my first foray into the Saints Row world, and I was amazed at 1) how delightfully, ridiculously silly the story was and 2) how open and expansive the game world was. I could easily spend 100s of hours on sidequests and just messing around in the world. Saints Row IV is even larger, from the number of sidequests to the sheer size of the world to the number of collectibles available. The Saints Row IV strategy guide covered it all brilliantly and efficiently, and it’s a perfect companion to any Saint who wants to complete the game to 100% including earning gold medals, completing all challenges, taking over all alien territory, and finding all collectibles.

Most strategy guides for games that contain both a main quest and sidequests separate the two quests. The reasons vary. Sometimes it’s because the sidequests have little to do with the main story. Sometimes it’s because the sidequests are so numerous and/or massive, it makes more sense to keep them separate to avoid confusion for the user. SRIV has an abundance of sidequests, but the guide writers included these walkthroughs within the main story when the quests unlock.

Saints Row IV strategy guide

Layout for sidequests lets me easily decide if this one is worth it to me now.

However, these sidequest walkthroughs aren’t always in the order they appear in the game; instead, the writers arranged the sidequests and main quests in a way that is most beneficial for the user. For example, the strategy guide may suggest one sidequest before another because one mini-game is slightly easier than it is in the other sidequest. Or the guide may suggest a particular quest so the user can obtain a perk or a weapon before tackling the next quests. Yes, it’s really holding the reader’s hand, but at the same time, it also prevents the reader from being confused or frustrated when the guide suggests using a particular weapon later down the line. This has happened to me on more than one occasion with guides and has always frustrated me to no end (i.e. Crisis Core Final Fantasy VII strategy guide). The only complaint I have is that the sidequests are not listed elsewhere, so if you skip any of them and want to do them later, you’re going to have to do some page flipping.

Saints Row IV strategy guide

Learn ahead of time what each activity expects of you and how to get that coveted gold

A lot of these sidequests are mini-games (the game calls them activities) that often include races against a clock of some sort. While most of them require simply practice to master them, the strategy guide does give a few suggestions how to get a gold ranking in each activity. Like in the mayhem activities, the guide will point out the best targets to get the cache rolling in, or prepare the user for the type of Rift closing mini-game the player will have to face–race or platforming. For the store hacking activities, the complete list of hacking solutions for each store is conveniently laid out, leaving absolutely no excuse for not hacking everything in sight. Yes, it feels a little like cheating, but I call it being efficient!

In addition to an abundance of sidequests, Saints Row IV has an abundance of collectibles. One of the collectibles, the data clusters, are not mapped out in the strategy guide, but I’m forgiving of that since there are over 1000 of them. I can’t even imagine what a map of that would look like without being a mess. The strategy guide doesn’t really map out any of the collectibles, but the collectibles are organized by region of virtual Steelport and displayed via screenshot. Since each region isn’t that huge and each screenshot is quite clear, it’s very easy to find all of the Zinyak statues, audio files, and text games.

The only appendix that is lacking at all is the weapons appendix, which sadly, does not identify any of the Easter Egg weapons, such as the Loud Locust and the trademark Dildo Bat. I had heard of the Loud Locust from a friend, and I instantly scoured the guide for any mention of this weapon or any of the Easter Eggs listed online, and none were within. Obviously, not finding these weapons will not prevent players from finishing the game or hinder the overall experience, but secrets like these should be mentioned in any strategy guide whenever possible.

The strategy guide would have received a perfect score if it had these Easter Eggs, but I can still highly recommend this strategy guide for anyone looking to complete everything in Saints Row IV. To be honest, the list of all hacking solutions is almost enough to recommend purchase to anyone.

SGR Rating: 4.5/5

Authors: Doug Walsh and Joe Epstein
Publisher: BradyGames
Editions available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

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