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Monday Gaming Diary: Looks like my Summer RPG is Skyrim

July 1, 2013 By Keri Honea Leave a Comment

skyrim-dragonWell, I can’t deny the results of last week’s poll: only one vote for Dragon Age: Origins and the rest were all for Skyrim. Guess I’m glad I bought that Legendary edition of the Skyrim strategy guide when it released.

I knew Skyrim won the GOTY award for 2011, but I had no idea fans were that fervent to this day. I’ve never gotten so many demands on Twitter to play a particular game before. I hope I like it as much as everyone else seems to!

Of course, it will be sharing addictive time with Animal Crossing: New Leaf. I honestly cannot believe this little handheld game has prompted me to play at least once a day every day, especially since I really didn’t care for the first AC game on the DS. And yet, here I am, turning it on every day to collect what’s in my trees, seashells, bugs, fish, visiting the island and looting it, paying my mortgage, checking on mayoral duties, and checking to see what towns I can visit before opening my own gates and leaving my 3DS in limbo for a couple of hours. I don’t get it either.

I used to really like the Sim games back in the day, and my addiction to Tiny Tower and Pocket Planes has been documented before, so that’s the only reason why I can think I like ACNL so much. Obviously, it’s a bit more complicated than either Tiny Tower or Pocket Planes, which is probably why I’ll play it longer than I have those other two. Well, at least until all my friends stop playing it. It’s hard to really branch out your town and get unusual fruit when you can’t go steal some fruit from your friends. That reminds me…I still need to find a persimmon tree amongst my compatriots….

Filed Under: Gaming Diary

Fuse Mini-Review

June 27, 2013 By Keri Honea Leave a Comment

Insomniac Games branched away from their PlayStation-only comfort zone to release their first multi-platform game, Fuse, a shooter with co-op properties where players wield alien tech for weapons. It was off my radar until I played the demo, of which I had a ton of fun for that brief 30 minutes.

The story is nothing mind-shattering; it’s a tale of four mercenaries working for Overstrike tasked to go clear out a compromised lab for a client. The lab happens to contain alien tech they call Fuse, which they’ve used to create some pretty fun Xenotech weapons. While there, trying to clean up the mess, the lab is invaded by an evil organization called Raven, who want to use the Fuse for their own diabolical means. The client now wants the team to recover the stolen tech from Raven, and the team is happy to do so as long as the funds pour in and they’re able to keep the Xenotech weapons they, uh, borrowed. Each team member has stolen a different weapon with different abilities that conveniently coincides with their own unique abilities.

This is where the shooter loses its “typical shooter” misnomer.

Fuse - Jacob and Izzy

As each teammate gains experience (several ways to do so), they can unlock their own unique abilities as well as their Xenotech abilities. For example, stealth extraordinaire Naya gains the ability to cloak herself and remain invisible for a few moments. Izzy gains the ability to throw med beacons for her team to heal them, which is absolutely crucial as you progress in the game. Players can “leap” between characters at any given moment (unless the current character they are inhabiting is down for whatever reason) and tap into these abilities to help them out during gameplay. For example, Jacob was my main sniper, so I would leap into him to get a faraway job done and then leap back into my main character, Izzy, so I could focus on shooting and healing my team. Whoever you’re inhabiting at the time will level-up faster than the others, so you will have to choose your characters and how you want to level them up carefully.

The biggest complaint I heard about the game from reviews and social media was that the game was only fun if you played with another person. I never once found Fuse to be impossible to play without a co-op partner. Were some parts really hard due to idiotic team AI? Oh you bet, which really hurt during the final boss fight. I screamed at my team to keep their heads down constantly, and I felt like I was healing them during this portion more than I was doing damage to the boss. I know I wouldn’t have had as difficult of a time if I had partners, simply for the fact that real people would have figured out pretty damn quickly that you keep in cover during certain attacks. Parts like this made certain fights hard, but not impossible, whereas with a game like Epic Mickey: The Power of Two, I felt the game was impossible without a partner.

The final boss fight, however, was really the only instance where I really, really wished I had help. Other situations, where I would have to leap back and forth between characters to maneuver through an area, didn’t bother me at all. Instead of being annoyed that I needed someone for help, I enjoyed learning more about the different characters to get the job done. Again, these situations never once felt impossible to complete alone.

Fuse

Echelon mode, however, is pretty impossible alone, but that’s really the point of it. Fuse doesn’t have a traditional multiplayer mode, just a co-op mode that resembles Horde mode of Gears of War or even Spartan Ops missions in Halo 4. Unfortunately, I don’t have any friends who own this game, so I wasn’t able to try out Echelon mode in all of its glory. I’m hoping I can convince one or two people to buy it so we can play more Echelon mode or even the campaign on a harder difficulty.

I know reviews have been lukewarm at best for this game, but I liked it as much as I liked Binary Domain, another co-op shooter with an unusual plot and game mechanics. As of this mini-review, the demo is still available on the Xbox 360, so I encourage everyone to at least try it there (even though the demo is ten times harder than the actual game, thanks to the learning curve). The game ended on a lovely cliffhanger, and I would love it if Insomniac Games created a sequel.

Filed Under: Mini-Reviews

Monday Gaming Diary: Tell Me What I Should Play Next

June 24, 2013 By Keri Honea 2 Comments

Dragon Age

Yeah, I know it’s ridiculous I haven’t finished this game.

Fuse is done, I’m wrapping up Remember Me as fast as I can (as this game is NOT fun, unfortunately), and I’m finally going to wrap up Resistance 2 this week. Animal Crossing: New Leaf is slowly taking over my life, but it’s something I play for about 30 minutes at a time, usually while cooking dinner or eating lunch. A staffer is taking care of The Last of Us for me (thank youuuu very much), so I have nothing on my schedule until either Thing 2 is born or Saints Row IV releases, whichever happens first. So how shall I fill in the void?

I went to my sad stack of shame and picked three time-consuming RPGs that I really want to play or get rid of entirely. But which one shall I play? I’m leaving it up to all of you to tell me!

The three on my list are Skyrim, Dragon Age: Origins, and Dragon’s Dogma–and I swear I was not consciously picking games relating to dragons. The only one I’ve started is DAO, and I’m about halfway, maybe a little over halfway, through. I’ll probably have to start a new character, relearn the system, and then go back to where I left off. I’ve never played any part of Skyrim or DD.

Please note that picking one does not mean I’m going to toss the other two. I just want some input on which to work on first (or in the case of DAO, finish).

The poll is in the sidebar for everyone, and feel free to comment here and let me know why you think I should play one game over the other. I’m eager to get one of these off my stack of shame! I’ve actually made good progress with my stack this year, and the more I can finish before the next-gen releases, the better; in other words, if I don’t finish them before the next-gen launches, the likelihood I do finish them drops severely.

I look forward to seeing what everyone says I should play next!

Filed Under: Gaming Diary

The Skyrim Strategy Guide WAS the Largest Strategy Guide I Own…

June 20, 2013 By Keri Honea Leave a Comment

The Legendary edition has kicked its butt and then some. Holy hell. The original Skyrim strategy guide is 656 pages, and the Legendary Edition, which includes all of the DLC, is a whopping 1119 pages. That’s over 400 pages…that’s 2-3 more average strategy guides.



This…this isn’t helping my fear of playing Skyrim at all. Although, with Thing 2’s due date right around the corner, this could be the perfect accompaniment for those sleepless nights that will be coming very, very soon.

Filed Under: Collectors Editions

Fuse Strategy Guide Review

June 19, 2013 By Keri Honea Leave a Comment

Fuse strategy guide reviewFuse was completely off my radar until the demo released about a month before the game’s launch. I shouldn’t have been as surprised by it as Insomniac traditionally makes fun games, but for whatever reason, the game didn’t appeal to me until I played it. However, I had much higher expectations for the strategy guide, most of which sadly came up short. While the Fuse strategy guide did plenty very well–and I wish I had paid more attention to some things–a couple of aspects were not handled well at all and actually detracted from my game playing experience.

Unless the strategy guide is for an RPG, I rarely read the front few sections about the characters, enemies, etc. With shooters, it’s quite rare that you get to select characters with different abilities, much less characters that have skill trees. Fuse has both, so it’s actually vital to read this initial chapter to not only find out which of the four characters is best suited for your personal gameplay, but also how to optimally upgrade each character’s skill tree. The skill trees for the most part all look the same save for each character’s unique Xenotech weapon and ability, but it’s the character’s unique ability that dictates which skills are best for upgrading as soon as possible and which can be saved for later. I, sadly, did not read this section until about 2/3 of the way through the game, and I wanted to kick myself instantly. I knew off the bat that I had picked the wrong character as my mainstay, but to learn that I hadn’t leveled up my character as well as I could have was another blow. When I read the author’s explanations for why I should be upgrading Izzy this particular way, I nearly had an epiphany. Why hadn’t I thought of that? I will never ignore this type of section again when tasked with choosing characters, no matter how insignificant it may seem to be.

What bothered me the most was that the Fuse strategy guide contained zero maps. Having maps for each scene would have helped clear up massive amounts of confusion with some of the wording of the strategy guide for starters. The real reason why I’m miffed there are no maps is because Fuse has lots of collectibles, and one of them leads toward an Achievement/Trophy. Much like the Resistance games, Fuse has intel collectibles that offer a bit of background to the story, Xenotech, characters, etc. They aren’t vital to the game, but they’re interesting, and players who find them all will receive an Achievement/Trophy for doing so. Words cannot express how useful it would have been to have maps marking all of the intel as well as the other extremely useful collectibles (Like XP and credits! What I could have bought and leveled up by finding all of these…)

Fuse strategy guide

One thing is great. One thing is bad.

The intel were not even pointed out via handy call-out boxes complete with screenshots. Instead, they were mentioned in bold font in the walkthrough itself, as shown in the image on the right. As a result, I felt like I was reading the strategy guide more than I was actually playing, and it greatly affected how quickly I could get through a section. I was constantly pausing between gun fights/exploration to ensure I wasn’t missing intel. Even worse, not all of the intel was properly mentioned in the walkthrough. I was missing three pieces of intel at the end of the game, and in comparing the list of intel in the appendices in the back of the guide with the walkthrough, there are exactly three intel omitted from the walkthrough.

Specific Achievements/Trophies, however, did receive their own call-out boxes (see image on right), and thanks to them, I was able to earn all of the weird Achievements. These included odd little stipulations such as stealth-killing a soldier in a particular level while he’s using a urinal. Special mentions like these are always greatly appreciated.

In addition, the strategy guide had a nice little section in one of the appendices that offered suggestions for where to earn other Achievements. For example, the “Shots Fired!” Achievement requires players to pin 3 enemies within a 10-second time frame. The Achievements appendix advises which character to use and where in the game is easiest to accomplish this feat.

Fuse doesn’t have a traditional multiplayer mode like so many shooters do, but instead has a co-op mode, called Echelon mode, that functions very much like Horde Mode in Gears of War. However, players can play this extra mode solo, and the Fuse strategy guide devotes much of the advice in its Echelon mode section to how to survive on your own. I really think this is the first time I’ve found a non-campaign section of a strategy guide to be immensely useful. Each map for Echelon mode has its own tips and own suggestions for which characters to use to get through it alone.

My overall rating for the Fuse strategy guide may seem overly harsh, especially since the strategy guide does so many things very well. Its lack of maps and omission of a few collectibles ended up hurting my experience with the strategy guide the most. With these two issues fixed, the Fuse strategy guide would have been downright perfect.

SGR Rating: 3.5

Author: Michael Lummis
Publisher: BradyGames
Editions available: Paperback
Acquired via publisher

Filed Under: Strategy Guide Reviews

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