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Monday Gaming Diary: Getting Sad about E3

June 3, 2013 By Keri Honea Leave a Comment

E3-2013

It’s starting to hit me how grossly sad and disappointed I am I’m not going to E3 this year. I know many people are going to roll their eyes at me when I discuss this, but just indulge me for a minute. I know I should be just happy that I’ve been able to go over the last three years at all, since many people who’d love to go have never gone and may never get the chance to go. But the fact remains that as we close in on the week before the big show, and I’m seeing people’s party plans on Twitter, I’m seeing the press announcements, and I’m seeing my team’s plans for that week, it makes me sad that I had to pull my name from the list of E3 contenders.

I know after the show is over, I won’t feel so sad anymore. In fact, I bet I’ll be happy that I got to stay at home and watch all the press conferences at my leisure. However, I really wanted to play each of the new consoles with everyone else. And most importantly to me, I really want to see all of my friends who I only get to see at these gaming shows.

That’s the biggest kicker for me; when I first went to E3 in 2010, I knew I would want to go every year after that just to see my friends in person again. In fact, when it looked like I wasn’t going to be able to get a press pass, I seriously talked about going anyway just to hang out with my friends at night. It’s not that I don’t have friends in real life where I live, so don’t get mean; it’s that when you work with and have worked with certain people as closely as I have, you get attached to them. Fortunately, I was able to see a good group of them this year at PAX East, so I don’t feel as removed from them.

Yet, I didn’t get to see any of my strategy guide contacts at PAX East, and that really bums me out I won’t see them this year. I always have a good time just discussing love of strategy guides and games with the folks at BradyGames, Prima Games, Future Press, and Piggyback. Last year was the first year I got to meet anyone at Piggyback, and it was a fantastic pleasure talking to these guys for the first time in person. It’s one thing to talk over email, but there’s something about putting a face to a name and just sitting down and nerding out over strategy guides over a cup of coffee.

It is best for everyone that I’m not going, considering I’m huge already, I can’t stand on my feet too long as it is, and I have to go pee every hour or so. That doesn’t make for pleasant line standing, as fun as that is while not pregnant. And I know I’ll get my hands on a next-gen console soon enough, so it’s silly to really be disappointed I won’t get to just a few months early.

Besides, this is good time to focus on the strategy guides I’m currently reviewing, right?

Filed Under: Gaming Diary

Remember Me Free Guide Friday Giveaway

May 30, 2013 By Keri Honea Leave a Comment

Welcome to the rush of releasing games right before E3! Next week we celebrate the release of Remember Me, the platforming brawler post-apocalyptic mystery game from Capcom. If you’d like to try to win a Remember Me strategy guide from BradyGames to help you, uh, remember how to play (or something), then enter as set below.

This is another Twitter only contest, and once again, US contestants only please.

  • Follow both @strategyreviews and @Brady_Games on Twitter.
  • Tweet the following phrase or a facsimile of it: “Remember me for a free Remember Me strategy guide from @strategyreviews and @Brady_Games! http://strgygui.de/1aEc6Bx #FreeGuideFriday”
  • Your tweet must mention @strategyreviews, @Brady_Games, the shortlink to this post, and the hashtag to be a qualified entry.
  • Tweet it only once before Friday, May 31st at noon. The winner will be picked then. I promise it will be Friday before noon!

If you have any questions, ask them in the comments below or contact me via Twitter.

Winner will be picked randomly and announced on Twitter. Good luck to everyone!

Filed Under: Free Guide Friday

Fuse Free Guide Friday Giveaway

May 22, 2013 By Keri Honea Leave a Comment

We’ve had a bit of a lull in strategy guide releases after this past chaotic spring, but it’s time to kick off the summer game releases in style! Ready to try to win a Fuse strategy guide from the awesome folks at BradyGames? Here’s how you enter!

This is another Twitter only contest, and once again, US contestants only please.

  • Follow both @strategyreviews and @Brady_Games on Twitter.
  • Tweet the following phrase or a facsimile of it: “I want to win the Fuse strategy guide from @strategyreviews and @Brady_Games! http://strgygui.de/10mpjKH #FreeGuideFriday”
  • Your tweet must mention @strategyreviews, @Brady_Games, the shortlink to this post, and the hashtag to be a qualified entry.
  • Tweet it only once before Friday, May 25th at noon. The winner will be picked then.

If you have any questions, ask them in the comments below or contact me via Twitter.

Winner will be picked randomly and announced on Twitter. Good luck to everyone!

Filed Under: Free Guide Friday

The Last of Us Strategy Guide Covers and CE Bonuses Confirmed

May 21, 2013 By Keri Honea Leave a Comment

The Last of Us strategy guidesAs The Last of Us rapidly nears its release date, BradyGames has confirmed the final covers for their strategy guides as well as the bonuses for the Collector’s Edition. 

The CE contains every detail that the paperback edition has within, but it seems that the CE has a bit more information on the characters and has a supplemental story analysis. In addition, the hardcover edition comes with a fairly nice firefly keychain. It’s nice enough to make me want to take it out of the packaging before shipping it to my reviewer (but I won’t, I swear).

The Last of Us and its corresponding guides release on June 14th. And yes, we will be sponsoring a strategy guide giveaway with BradyGames.

 

Filed Under: Strategy Guide News

Monday Gaming Diary: Gears of War 3 Insanity vs. Halo 4 Legendary

May 20, 2013 By Keri Honea 1 Comment

suicide_grunt_motivatio-600x480This past week, I finally gathered my team together for a co-op Legendary run of Halo 4. After having so much fun (mostly) playing Gears of War 3 with a team of four on Insanity, I really wanted to do the same thing with Halo 4. When we played Gears 3, our goal was to get through at least one Act a night. Sometimes it happened, and sometimes it didn’t. Some of the scenes in Act III and Act IV are a complete bitch to get through on Normal, and even with four of us, Insanity play was an absolute beating. There were times where we said we weren’t having fun anymore after playing the same scene for over an hour. I was honestly expecting a similar, really tough, really long experience with Halo 4. I’m not going to say that playing Halo 4 on Legendary isn’t tough, because it is quite difficult, but it’s definitely not going to take us very long to get through the game. In three hours, the four of us blazed through half the game.

The differences between the set-up between the two games is quite remarkable for their hardest difficulty settings. Both games put the players at 2-hits-and-you’re-dead, and both games definitely added far more enemies in the higher settings, so those have not changed. In Gears 3, I didn’t notice that the enemies had different weapons from my Normal playthrough, but the Locust were quite the bullet sponges; the lowest ranking were able to take a full clip of the Lancer before falling. Conversely in Halo 4, the HP of the enemies hasn’t seemed to change as much, but they wield far better weapons than before. I cannot tell you how many times I was killed by a lowly Grunt holding a Fuel Rod Cannon. In addition, all of the Covenant are sticky grenade happy! So much blue streaked across the screen…actually, there was so much blue and so much green from the vast amounts of Fuel Rod Cannons, I thought I was going to have an epileptic fit.

So if you asked me if I died less in Legendary Halo 4 than I did in Insanity Gears 3, the answer is definitely no. In fact, near the end when I was so tired, I’m certain I died more often.

The reason why it’s not going to take us nearly as long to get through the game is how differently Halo 4 handles teammates dying.

We played Gears 3 in Arcade mode, so there was no “bleeding out” time for players to crawl toward other players in hopes for revival. You died and you were out of the game for 25 seconds. Once the clock was up, you respawned, no matter what was going on in the game. Twenty-five seconds is a LOOOONG time to be out while playing on Insanity. Our team had to constantly give a rundown of how many seconds we had left, especially if only one person was still alive. As you can imagine, this is why we had to replay a scene for over an hour. This was far preferable to regular campaign mode, though, where anyone dying would trigger a game over screen.

In Halo 4 co-op, when a teammate dies, they’re out for a grand total of 4 seconds and will respawn next to a teammate who is not under fire. So if everyone else is in mid-battle, the dead player will have to wait until someone gets clear. As a result, we had to restart checkpoints a grand total of three times.

We were surprised we made it through the chapters so quickly, but wow, we had a great time. We actually goofed around a little bit, beating up on one another and running over one another with Warthogs that were on fire. We never did anything like that in Gears 3 because we just wanted to get through the chapters. We’ll probably finish our Legendary run in 2-3 play sessions tops, but that’s honestly fine with all of us. I have Fuse coming out next week, not to mention a large back log that requires my attention, so it’s nice to be able to play through this in record time. Besides, season two of Spartan Ops should be out soon, so we’ll be back in Halo 4 Land before too long.

 

Filed Under: Gaming Diary

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