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Monday Gaming Diary: Difficulty Settings

May 6, 2013 By Keri Honea Leave a Comment

The Most Interesting Man In The World guidesI have admitted on more than one occasion that I have zero patience in games (well, with anything, really), hence why I got into strategy guides in the first place. While this may lead many people to assume that I play games on the easiest difficulty setting, this really isn’t true.

For new games or games that I’m reviewing strategy guides, I mostly play them on Normal. With strategy guide reviews, I really, really try to play the games on Normal due to the fact this is the difficulty setting the guides are typically written for. On an Easy setting, you rarely need a strategy guide to help you get through a boss fight because the player is usually quite powerful whereas the boss is rather weak. Not saying that you never need one, but whenever I play a game on Easy, I’ve typically found the bosses to be overly easy (shocker, right?).

The one exception I have with reviewing a strategy guide on Easy is with stealth-based games. I suck at these games so hard, I need the AI to be as dumb as possible, and yes, I still need the strategy guide to help me find the best stealth routes even with this setting. I admit that’s pathetic, and I don’t care.

Now, when I’m playing through my backlog or I’m replaying a game (a/k/a Mass Effect), the game is almost always turned down to Easy. The reason why is simple: I need to burn through this game as quickly as possible, and that means I can’t waste my time dying. Of course, there is the occasional exception, like right now, I’m playing Halo 3: ODST on Normal, and that’s because any lower of a setting, I won’t get Achievements. It’s a stupid reason, but I’d probably play it on Normal anyway because I’m so fluent in how to play Halo games. Another exception is the Gears of War games, as I often replay these with friends, so we play on Insanity for some unknown reason.

Do I maybe lose something by burning through a game? Maybe, but just because I burn through a game on Easy doesn’t mean I ignore all side quests. Please, it’s me! I’m all about the side quests!

Filed Under: Gaming Diary

BioShock Infinite Strategy Guide Review

May 3, 2013 By Keri Honea 1 Comment

BioShock Infinite strategy guide reviewThe first BioShock took gamers to a disturbing utopia at the bottom of the ocean, and BioShock Infinite took players to an equally disturbing utopia high in the clouds. Both games were filled with well-hidden collectibles and plenty of venues for exploration, which is exactly why I wanted the strategy guides in the first place. The collectibles in both games included audio files that really fill in the overall story, and since I missed a few audio files with the first game, I really wanted to make sure I found them all the first time with BioShock Infinite. As such, I had almost as high of expectations with the BioShock Infinite strategy guide as I did the video game itself. While I was able to find all of the Voxophones in this game thanks to the guide, the strategy guide completely failed me on finding another collectible. Couple this with the fact that I had problems with the strategy guide’s overall presentation, I was almost as disappointed with the BioShock Infinite strategy guide as I was with the game.

Plenty of the strategy guide was absolutely fantastic. I admit that I rarely look through the front sections of strategy guides unless I need help choosing a character or class or if the game absolutely fails in properly teaching me the control scheme. However, as I flipped through the strategy guide one day, my eyes caught two tidbits that made me stop, turn back, and give the front sections more attention. The first was the code players could tap in to unlock the 1999 Mode, which traditionally unlocks after you complete the game for the first time. It turns out you don’t have to wait for the punishing difficulty level; you only need to enter in the world famous Konami Code. A few other websites posted this after the game’s release, but I was blissfully unaware (as usual) until I noticed this in the strategy guide, and yes, it garnered a chuckle.

The second thing that surprised me about the front section of the guide was the breakdown of Gear combinations to create specific builds for Booker. For example, for the Wizard build of Booker, the strategy guide suggests wearing the Storm Hat, the Blood to Salt Shirt, the Overkill Boots, and the Head Master Pants so that Booker can primarily focus on using elemental Vigors such as Shock Jockey and Devil’s Kiss. Since I focused on staying alive as long as possible, I wish I had looked at this section sooner, so I could have tried out the Defender combination, which looks like it would have been far more effective than the combination I used.

I primarily used the strategy guide to ensure I did not miss any collectibles in the game, since this is actually the most challenging portion of the game (unless you’re playing on the hard or 1999 difficulties). The world of BioShock Infinite is massive, and it’s incredibly easy to miss the large number of collectibles scattered about, especially since so many are hidden in high places or only appear after going through Tears. I am very pleased to say that thanks to the strategy guide, I did find every telescope, Kinetoscope, and Voxophone. There is absolutely no way I would have found them all without assistance, as there was more than one occasion that I would have overlooked them when coming through a Tear, while they hid behind signs on top of buildings, or as they popped up during high action sequences that spurred me to move on instead of exploring like I should have.

Infusion Problem with BioShock Infinite strategy guide

Something doesn’t add up…

That said, however, I never found every Infusion the game offered. When that Achievement didn’t unlock, I was honestly confused, as I could have sworn I found every single one the strategy guide pointed out. The game said I found 23 Infusions, and apparently there are 30, allowing players to max out all three levels for Booker. I assumed I didn’t follow the strategy guide as carefully as I thought, so I started to count the marked Infusions, and I noticed something rather intriguing.

  • Infusions marked on maps–22
  • Infusions listed in chapter summary (see bottom of image on right)–25
  • Infusions mentioned in written walkthrough–22

I counted each of these about three times, because I couldn’t believe how they didn’t add up. As I puzzled over it, I noticed that on a few occasions, the number of the Infusions shown on the chapter maps didn’t match the number listed in the chapter summary below the map, as shown to the right. No wonder I didn’t find them all; not all of them were even listed in the strategy guide! I had hoped that maybe there was an appendix in the back that listed all the locations, but no such luck.

I also can’t help but think if the guide writers or book designers had made call-out boxes in the written walkthrough depicting where each Infusion was hidden, like they did with the Kinetoscopes and Voxophones, perhaps the all of the Infusions would be properly marked. Then again, the walkthrough has so many call-out boxes as it is, perhaps it would have worsened the strategy guide’s overall presentation.

The strategy guide is divided by game chapters (which are separated by Achievements/Trophies), then again by mission objective and scene. Each new scene kicks off with its own map and collectible summary with the written walkthrough to follow. Sometimes the written walkthroughs for a scene are placed before the scene map, which makes following along with both the writing and the maps quite confusing. I couldn’t decide while playing if this was a result of how the game is and the book designers did the best they could or if this was just a bad strategy for the book. Sometimes it was definitely the former, the product of the game, and sometimes it was the latter. As a result, I found myself looking at the book more than I wanted, forcing me to pause the game more often than I wanted, just so I could attempt to find out where I was between the walkthroughs and the maps. I do blame how long it took me to finish the game on how much time I had to stop to read the strategy guide. I like strategy guides to make my game times more efficient, and I felt like this one greatly slowed me down.

The BioShock Infinite strategy guide is very, very hard for me to recommend. On the one hand, I found two-thirds of all of the collectibles with its help, unlocked all of the side quests, and I’m certain I found all the Gear in the game even though there was no Achievement to tell me so. I also really enjoyed the extra developer commentary that was sprinkled throughout, and I most likely didn’t die as often I would have without its help. At the same time, I’m really disappointed in the Infusion problem, and I can’t get over how often I got lost in the book, which took away too much time from the game. The BioShock Infinite strategy guide is definitely above average, but it’s not one of BradyGames’ best either.

SGR Rating: 3.5

Authors: Doug Walsh and Logan Sharp
Publisher: BradyGames
Editions Available: Paperback and Collector’s Edition
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Monday Gaming Diary: We’ve Moved!

April 29, 2013 By Keri Honea Leave a Comment

We've MovedI had two goals before we moved last week: finish Halo 3 ODST and write my review of the BioShock Infinite strategy guide. Neither was accomplished due to the simple fact that sometimes, real life doesn’t allow you to complete your goals. I had to agree to pack down the gaming room earlier than planned, and I’m so glad I did, otherwise the day before we closed would have been ten times more chaotic than it needed to be. So while I only have about three missions left in this Halo game, I had to let it go for the sake of sanity.

I put all of the blame on not writing about the strategy guide for BioShock Infinite solely on work crises. Sometimes these happen, and the fact that I had a far shorter work week only made it worse. I feel really guilty about this one, especially since I finished the game nearly two weeks ago, and the only way I’ll be able to assuage this guilt is to write the damn article.

But hey, we successfully moved, and my office has been set up so I can yammer at all of you. Sure, the gaming systems are still in the boxes, so it’s not 100% perfect and ideal, but we’ll get there soon. I may beg to make the gaming systems a priority tonight or tomorrow. This stack of shame ain’t gonna play itself!

Filed Under: Gaming Diary

Monday Gaming Diary: I’m only good at driving tanks

April 22, 2013 By Keri Honea Leave a Comment

Halo ScorpionI finished BioShock Infinite last week, and my thoughts on the game and the strategy guide will be coming this week, hopefully before we pack down my desk since the big move is on Friday. With its completion, I officially have no strategy guides on my reviewing schedule (but my staff does, hehehehe) until June, so I can finally work on some back log! Or I can start on a game I bought shortly after PAX East, Saints Row the Third, which is what I opted.

The game is everything I hoped it would be from listening to my friends rave about it and from seeing footage of Saints Row IV at PAX East. That said, I was not aware, when I should have been, as to how much driving was important to the game. Since it is about gang warfare, I should have realized that they would be driving from place to place, stealing cars, running from the cops in cars, etc. I am an unbelievably terrible driver in games. There is a reason why I avoid racing games, and that’s exactly why. Even Burnout, which thrives on you being a bad driver, was too much for me. I was initially pleased that SR3 was cool with bad driving. You get Challenge points for running over people, driving into oncoming traffic, and swiping other cars. Additionally, the other drivers seemed to be as bad as I was. I figured I could handle it, even with all of the driving.

However, I wasn’t prepared for a story mission that was a timed mini-game of driving. I played it four or five times and had the exact same dismal result with zero improvement. After playing the game for nearly 10 hours, I still never really got the hang of the driving mechanics and physics. I partly blame the camera, but most of the blame falls on me for just flat out not being comfortable with driving in games. So when I reached Zimos’ first story mission that requires you to pick up four hookers, save them from their opposing gang pimps, and drive back to Zimos’ house within a time limit, I knew I was screwed. Try as I might, I cannot fight off shooting gangsters and make two trips to pick up hookers within the time limit, even on the Easy difficulty setting. And of course, this is not an optional mission; I’m completely stuck until I get through it.

I don’t get why there is a time limit. There wasn’t a time limit when I had to drive around with a tiger in the front seat and make him happy, and that I would think would have a more pressing need for a time limit before the tiger eats you. I hate time limits on mini-games or sequences anyway, so it just added to my overall disappointment.

And yes, I am greatly disappointed that I most likely won’t be finishing SR3. Maybe if I can get someone to come over and finish the mini-game for me, I’ll be able to continue playing. This is where I really wish I lived near more gaming friends.

After I sadly removed the disc, I looked back at my stack of shame that I didn’t pack and decided it was time to go back to Halo 3: ODST. I didn’t like playing the game originally, but I really think it was because I played Halo 2, Halo 3, and then Halo 3: ODST back to back. That was a little overkill, even for this Halo fan, and it was hard to go from a Spartan, wearing MJOLNIR armor to a Orbital Drop Shock Trooper marine, who has had no genetic enhancements and does not wear armor as close to as awesome as the MJOLNIR armor. Since I’ve taken a nearly year-long break, everything that bothered me about it before no longer bothers me.

Once I’m done with this one, maybe I’ll stop playing shooters for a little while and focus on some other genres in my stack of shame, games like Dragon Age: Origins and Skyrim.

Filed Under: Gaming Diary

The Dead Island Injustice Free Guide Friday Giveaway!

April 18, 2013 By Keri Honea 2 Comments

injustice Strategy Guide

Yeah, you know you want this thing of beauty.

I know this contest announcement is a little late in the week, but maybe what I have to give away will make up for it. I have not one, but TWO Injustice strategy guides to give away this week, and one is the Collector’s Edition. I have your attention now, don’t I?

And yes, I will have a Dead Island: Riptide strategy guide giveaway as well.

Here’s the major stickler with this contest: you can only enter for one strategy guide, Injustice or Dead Island. For the Injustice strategy guides, I will pick two winners and then pick one randomly as the CE winner. I’m feeling like a coin flip may be in order.

This is a Twitter-only contest for each, and please be extra mindful of the rules. Contestants have been knocked out of the running due to not following each step carefully.

Dead Island: Riptide Free Guide Friday

  • Follow both @Brady_Games and @strategyreviews on Twitter.
  • Tweet why you want to win the Dead Island: Riptide strategy guide.
  • Be sure to include “@Brady_Games”, “@strategyreviews” and “#FreeGuideFriday” in your tweet.
  • Only tweet this once. Multiple entries will be discarded.

Injustice Free Guide Friday

Yes, these rules will be similar, but should still be strictly adhered to.

  • Follow both @primagames and @strategyreviews on Twitter.
  • Tweet why you want to win the Injustice strategy guide. Do not be Collector’s Edition-specific; I know that’s the one you want to win the most.
  • Be sure to include “@primagames”, “@strategyreviews” and “#FreeGuideFriday” in your tweet.
  • Only tweet this once. Multiple entries will be discarded.

Also, any entries for BOTH contests will BOTH be discarded. You try to get greedy, you’ll end up with nothing. Ye have been warned!

That said, good luck to all, and I can’t wait to read why you all want to win these guides (other than the fact you just want free stuff)!

Filed Under: Free Guide Friday

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