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Monday Gaming Diary: Oh hey, did I miss last week?

May 23, 2016 By Keri Honea Leave a Comment

I think it was Wednesday morning when I realized I completely forgot to write a single thing for the Monday Gaming Diary. I blame DOOM and uh, well, the end of the school year for my forgetfulness. I swear, I don’t know where the time goes during the day!confused-superman-gif

I have been working very hard on Hyrule Warriors Legends, which I can’t believe I’m still playing. I know that the original game on Wii U didn’t take me this long. I keep thinking that surely this is the last level, but nooooo three more open up. I need to look at the first guide and see if there were all of these backstory missions back then. I remember Ganondorf’s backstory missions, and I knew Linkle (still an awful name) would add in a few others, but I really don’t remember all these other missions from Cia. Maybe I blacked those out. That’s a possibility. I’m feeling the same way now that I felt when I wrapped up the Legends mode the first time; I’m ready for it to be over.

And at the same time, I want to replay this one for the Gold Skulltullas and chests, something I definitely didn’t do the first time I played. I’m terrified of playing on Hard, because the game is hard enough as it is on Normal, but if my levels carry over as they suggest, it should be all good. I hope. Please.

In the interest of getting through a review as quickly as possible, I have not used the strategy guide for DOOM like I should have, and I can see already that this thing is a must for collectibles, especially all of the secrets each level contains.

Just…don’t ask me about Uncharted 4. I may weep.

All that said, it’s time for me to look at my next review, which I need to wrap up before I head out of town for a short summer vacation. I really need that clone or the ability to hire more help.

 

Filed Under: Columns, Gaming Diary

Monday Gaming Diary: A Beef with Point-and-Click Adventure Games

May 9, 2016 By Keri Honea Leave a Comment

My God, have I played a metric crap ton of point-and-click adventure games this year. It seems like nearly every time I check my inbox at work, I have another point-and-click announcement. I’m happy that the genre has come back, and some developers have made some really great games, such as Kathy Rain, The Order of the Thorne, and Heaven’s Hope. However, as our market has been slightly flooded with these games, I find that my tolerance for a certain element often used has ceased all together. I am sick and tired of the nonsensical puzzle solutions prevalent in these games.

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Double Fine by far is the worst offender. I think they find it to be charming and whimsical to have solutions comprised of crazy combinations that hardly make sense. A friend of mine recently replayed Grim Fandango when it was remastered, and she told me how the puzzle solutions were often ridiculous. When I asked how she found the answer if they were so crazy, she said it was a matter of combining everything you could think of in your inventory and then trying all of it. Puzzles are supposed to be brain teasers, I’ve always believed, and the solution should make some sort of sense, even in a video game world. Granted, I don’t always figure out a solution and I’ll look it up if I’m absolutely stumped. However, to find that that solution doesn’t make sense to me at all is pretty unforgivable.

I experienced this issue a lot with Broken Age, and I’ve been getting it quite a bit lately with the revival of King’s Quest. I really enjoyed the original games, and while I found the puzzles difficult, I never once found them to be unfair or nonsensical. This new episodic game has taken a strange leap back into the nonsensical with puzzle solutions. After playing something as deep and meaningful as Kathy Rain, which had some complicated puzzles, I no longer have the patience for ridiculous solutions. Your puzzle solution should make sense, even if I have to turn to help to find it. Making a tree throw up sap into a bucket to use as an emulsifier does make sense. Holding up a book cover in front of a magic mirror that shows what the gazer looked like when it was younger does not sense. I mean, really King’s Quest; why in the world would the clock’s hands change on a fucking book cover? Even if you’re trying to say that the clock’s hands were different in an earlier edition, that doesn’t mean THIS PARTICULAR book would look that way when it was first printed.

When I looked up that puzzle solution and saw that was the answer, I nearly beat my head on my keyboard. Be clever. Clever doesn’t mean batshit insane.

Filed Under: Columns, Gaming Diary

Monday Gaming Diary: Why Does She Have to be Named Linkle?

May 2, 2016 By Keri Honea Leave a Comment

I actually have been working my way through Hyrule Warriors Legends, believe it or not, and I continue to be amazed at how much tweaking Nintendo and Tecmo have done between the Wii U and 3DS releases. For starters, I love that they now have all of the chests available the first time you play the Legends mode and allow you to switch to the appropriate character to open the chest. Before, the chests would only appear with certain characters. The game always told you which characters had a chest for them, so you didn’t have to guess, but now you don’t have to replay them several times. You only do if you want those damn Gold Skulltullas, which are still a beating to retrieve.

The biggest change is the addition of Linkle, a female Link. She has her own set of side adventures that I don’t know are optional or not, because I’m playing them anyway. She’s always believed that she was supposed to be the Legendary Hero of Time, and she always kept a green tunic for the occasion. She’s a fun fighter with her dual crossbows, and I like that she actually talks. Link always lets fairies or others speak for him, which was cute at first and annoying several Zelda games later.

linkle-fan-art-proves-the-internet-loves-her-719887

Aside from the fact that she’s bound to run into some disappointment when she realizes she wasn’t tapped with Triforce tattoos on her hands or the Triforce of Courage, (or maybe she doesn’t run into Link and Zelda at all) her name bothers the absolute crap out of me. Nintendo, I get that you wanted to make it absolutely clear that she is the female Link. But there are hundreds of ways of making that clear and keeping “link” in her name without making it rhyme with”tinkle.”

Linkalla. Linkalie. Linklie. Linkan. Linkanna. Linkara.

Any of those are thousands of times better than Linkle. I feel weird even typing that.

That said, I’d still buy a Linkle amiibo, because I need all the Links.

Filed Under: Columns, Gaming Diary

Monday Gaming Diary: PAX East Post-Recovery

April 25, 2016 By Keri Honea Leave a Comment

I haven’t been to PAX East in three years, and when I went, I was five months pregnant (bad idea, by the way) and wasn’t known to really any of the PR reps. That makes for quite a different experience compared to this round, when I was thankfully not pregnant and now I’m known a bit more by publisher public relations. The upside was I was in a better mood and didn’t have to pee every 20 minutes. The downside is I was so busy, I was just as exhausted as I was when I was pregnant.

PAX East 2016

You don’t want to be part of this pregnant.

However, I really can’t complain because I saw so many amazing indies at the show. I was very excited to see Pyre, the new game from Supergiant Games, who created Bastion, which I loved. Pyre is nothing like Bastion or Transistor, and I think that’s a very, very good thing.

Another favorite indie was Klang, a music-action-platformer, three things you wouldn’t necessarily think go together, but they did really, really well! Most impressive thing about Klang is the fact that it was all created by one man, except for the music. But the game design, coding, modeling, everything else was all on him. It helps that it’s a really fun game to play as well. And I want the soundtrack, which kind of goes without saying.

I actually can’t list all of the games that were so great just yet, especially since I’m still writing about them for work. However, here is my list of favorites thus far:

  • Pyre
  • Below
  • Klang
  • Total War: Warhammer
  • Kathy Rain

But you will hear more about PAX East during the SGR Coffee Break this week, and I’m sure I’ll talk a bit about it when we record the Book of the Month Club as well.

I also played a ton more of Final Fantasy and the 4 Heroes of Light. That is one weird, weird game. I enjoy the gameplay quite a bit, especially how they handle magic and skills, but the story is bizarre and yet boring, even for JRPGs. I’ve put in over 20 hours and I need this sucker to pick up and pick up soon before I abandon it forever to Final Fantasy Explorers.

But that won’t happen now, as I have more stuffs to write. So much stuffs.

Filed Under: Columns, Gaming Diary

Monday Gaming Diary: Hooked on Stories

April 18, 2016 By Keri Honea Leave a Comment

One game I had to review this week was an indie game called Stories: The Path of Destinies. The PR company pitched it to me as a beautiful, isometric action RPG, and they really didn’t do the game service with that simple description. It’s actually the closest example of a Choose Your Own Adventure book I’ve ever come across in a game. People love to say that a game that features choice is like a CYOA book, but Stories is the first time I’ve ever really seen that happen.

And what I mean is like one of those books, there are numerous endings where the main character, Reynardo, will die a horrific death. Only one of the 24+ endings has one with his survival, and if you choose a path that kills him, a book he is carrying literally flips to the beginning where he makes his first choice and he starts again. The only way to unlock the route to the true ending is by uncovering four separate Truths while playing through paths. It’s very possible to get to the end in 4-5 paths, for those who just want to burn through something, and each path takes about 30-45 minutes to get through.

Stories:The Path of Destinies

As such, I was up late every night this weekend, because just one more path. One more path. I have to exhaust this lane of options before going to the next.

By Sunday afternoon, though, it was apparent I had to stop what I was doing and wrap the damn thing up, for review purposes as well as for science. Good thing is that it doesn’t “end” my game when you reach the true ending, so I can still go through each path if I want. Which I do, because completionist syndrome and I’m curious how bad things can actually go for Reynardo. Some of his deaths were downright hilarious, especially the one where he wanted to be enlightened and sat down in full lotus pose amidst the enemy army. The narrator said that the Ravens put down their weapons and became his disciples, and then he laughed and said no. They cut off his head where he sat.

The narrator also makes this game for sure, as he’s rather humorous in how he tells Reynardo’s tales, very similar to the one in Bastion. I really loved Bastion as well, so that probably played into it. But I also like choice in games, and I really like it when choice matters.

I hope that the other games I have to review this week will be just as addictive.

Filed Under: Columns, Gaming Diary

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