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Monday Gaming Diary: It’s Stack of Shame Time!

January 7, 2013 By Keri Honea Leave a Comment

stackofshameAs I’m sure you all have noticed, we’re in a bit of a gaming lull right now. I don’t know about you, but I’m extremely thankful for the break. I have until about mid-February to catch up on my stack of shame. Something tells me I should be excited about DmC, but I’m having trouble getting motivated this early in the year. If I’m going to be serious about clearing some of my stack of shame, I know I need to get over that in a hurry.

I posted my stack of shame over on Game Revolution and asked for what I should start first, since a part of me wants to finish what I started, another part of me wants to finish all 2012 releases before I go on to other things, and another part of me wants to play the older games first. As you can imagine, the readership over there had a bit to say about it.

What surprised me the most was how great of a consensus the opinions were. I was expecting suggestions to be all over the place, but they were pretty solid. Basically, in case you don’t feel like reading through the 100+ comments, it was strongly suggested that I play the Arkham games and Dragon Age: Origins. I was then ordered to throw out everything else, which kind of made me laugh.

I’m going to take some of that advice, I think. As much as I really want to finish Kingdoms of Amalur: Reckoning, every time I play it, all I can think of is how padded it is. It makes JRPGs look exciting and innovative in comparison. Hell, it makes Paper Mario: Sticker Star seem non-repetitive. I don’t mind devoting 60+ hours to a game (FFXIII-2, anyone?) but give me a story, real side quests that aren’t all fetch-quests, a real purpose to doing something, anything like that to keep me going for that long. Amalur has tons of side quests to the point that there are too many, and they all follow the same formula. In addition, they all take longer than they should for fetch-quests. God how it breaks my heart to quit a game I really wanted to like, but here it is.

I think Assassin’s Creed III is also getting the boot. I wanted to like this game too, but two things really hurt it: 1) the insane bugs I initially experienced and 2) Dishonored. Playing Dishonored before AC3 really hurt AC3 more than I thought it would. I didn’t realize how scripted AC3 forces you to be in your gameplay until I played Dishonored, which really lets you handle things however the hell you want. AC3 gives you some leeway with the optional points for full synchronization, but it’s still scripted. You’re still really forced to kill a target or infiltrate an area the way the devs want you to do so. There’s no discussion with friends later, asking how you took care of this target or that; there’s one way to do it. And after experiencing the openness of Dishonored, it’s just not enjoyable.

Know what’s not leaving my stack of shame? The following will not leave, no matter how much I’m begged:

  • Halo 3: ODST (it was a gift)
  • the Resistance games (I’m determined)
  • LEGO: The Lord of the Rings (I love LEGO games);
  • God of War (it was a gift); and
  • Inversion (it’s unusual and fun).

Guess that means there’s nothing left for me to do but actually play something, right? Just need to get over this sinus infection that has been plaguing me since the start of the year…

Filed Under: Gaming Diary

Monday Gaming Diary: Life is Too Short to Play Games You Don’t Like

December 17, 2012 By Keri Honea Leave a Comment

Oh Mickey and Oswald, how I want to have fun with you…

This is where I grin broadly at the realization that I’m no longer really in the games writing industry–it means I no longer have to review games. The emphasis is on the “have to”, because while I would get to review plenty of games I really enjoyed and learned of games I wouldn’t have otherwise, there was more than one occasion where I would “have to” review a very unpleasant game. Sometimes it was unpleasant because I was terrible at it, or the game was just flat terrible. It’s part of the business, right? You don’t always get to review nothing but teh Haloz; sometimes you have to take the Amys as well.

However, when you don’t get paid for doing so, it makes taking the bad even more cumbersome and difficult to do. My time is limited as it is, so being “forced” to play a game I really don’t like makes the experience roughly ten times worse. I had to review Arc Rise Fantasia for Kombo way back in the day, and I called the Reviews Director after playing for 20 hours, begging him to let me review the game before I finished. I think it went somewhere along the lines of, “PLEASE DON’T MAKE ME PLAY THIS ANYMORE, I’M BEGGING YOU!” Luckily for me, he agreed that playing 20 hours of a JRPG was more than sufficient to review the game, and I was able to free myself from that demon to play something I really enjoyed.

Since I am no longer writing for Gaming Angels, I took a look at the first quarter to see what games I would now be interested in, since I already knew I would be reviewing roughly 6-8 games in the first three months alone. I cannot accurately convey the delight I experienced when I saw I would only be purchasing three games early next year.

So, where am I going with this?

I have started three games this last month, and at this point, I’m not sure if I’ll finish them just because I’m not having any fun. Right now the biggest culprit is Epic Mickey 2, which I want to like very badly, but I can’t. The camera is somehow still not great, even with the dual analog sticks, the aiming is awful, and the story is lackluster at best. I played for over 15 hours, and I still can’t tell you really what the problem is. Maybe I would feel differently if I had finished the first game, but as it is now, I dread going back to my gaming room and turning on my PS3.

I feel almost the same way about Assassin’s Creed 3, but I know that’s mostly because I was so burned by all the bugs. I have downloaded the patch that supposedly fixes them, but I haven’t checked out how well the glitches have been fixed. It’s mostly because I’ve had to play other things to get other guide reviews out, but it’s also because I’m feeling extremely apprehensive about turning the game on. I honestly hope I get over this odd fear, as I really do want to finish this game before the end of the year. I’d like to start 2013 with somewhat of a clean slate from 2012.

But you know, if don’t finish all these games because I don’t have fun playing them, then I’m okay with that too. This is a hobby, after all, and why should I do something in my hobby that isn’t fun? The point of a hobby is that even though it is work of some sort, you enjoy doing it. That’s the only reason I can come up with for all of the scrapbookers in the world.

You know what else I think this means? I think it means I need to play Mass Effect again, the whole series.

Filed Under: Gaming Diary

Monday Gaming Diary: The VGAs

December 10, 2012 By Keri Honea Leave a Comment

Samuel L. Jackson VGAsI admit that I watched the VGAs this year, and no, I wasn’t watching them “ironically.” I’ve always found the VGAs to be fun, and I’ve never really understood all the geek hatred for the award show. To be honest, gamers should be happy there’s a televised award show at all, but that’s a tirade for a different day.

Many people say that the VGAs are silly and don’t fully honor how deep video games can be. What I witnessed on Friday could not be further from the truth. While I am still sorely disappointed thatSpec Ops: The Line didn’t receive any game nominations (Nolan North’s nomination for the voice of Captain Walker, while extremely honorable, does not count), the awards were not tossed at games who deserved anything less.

In fact, the two games who received the most honors wereJourney andThe Walking Dead, two games which are extremely deep.The Walking Deadis actually my personal Game of the Year, despite how much it made me cry and gave me horrific nightmares. I could not have been happier to see that episodic game win Game of the Year and TellTale, the developer, win studio of the year.Journey also cleaned house a bit with PS3 game of the year, best original score, and best independent game.

Did anyone notice thatCall of Duty: Black Ops IIdid not win best shooter? That award went toBorderlands 2, a game I have sadly not played yet, but I was thrilled to see it topple CoD. (For the record, ifMedal of Honor won, I probably would not be writing this at all.)

Maybe the VGAs was overly silly and didn’t honor games it probably should have in the past, but I didn’t see that at all this past Friday. I laughed at Samuel L. Jackson’s introductions and his twists on video games (especially how he was incorporated intoStar Wars: Angry Birds), clapped for the award winners, and felt chills from hearing a live orchestra play the selections of video game music. The only thing that would have made it better was if there were more awards given at the show–I didn’t really like having to look up who won certain awards, such as RPG of the year, which went toMass Effect 3, by the way.

Seeing next year’s video game trailers is always fun too, especially for games I had no idea were even in development, such asDark Souls II. I’m sure many fans were disappointed to see nothing ofHalf-Life 3, especially afterHalf-Life 2 received the honor of Game of the Decade, but given Valve’s track record, that really shouldn’t surprise anyone.

All in all, I’m pleased with the awards. I was not happy that something as buggy as Skyrim won last year, but at least this year, the awards went to the games that truly deserved them.

Filed Under: Gaming Diary

Monday Gaming Diary: My Crafting Hobby

December 3, 2012 By Keri Honea Leave a Comment

I do attend church, if that seems shocking to anyone, and last weekend was our Sunday School’s man camping trip. The class was going to be girls’ only, and as such, the class director told everyone to bring any crafts they were working on and we would just work on our crafts and chit chat. Sounded like a modern version of quilting hour. So here’s the thing…I’m not artsy-craftsy at all. I don’t scrapbook, I don’t sew, I don’t knit, I don’t crochet, I don’t do any of those craftsy things so many other women enjoy doing. Earlier this year, I completed a cross-stitch of something from Portal 2, and while that was fun, it’s not something I see myself doing all the time. At least not often enough to actually own a crafts room or even a crafts closet.

So I went to Sunday School empty handed, and I felt so very alone amongst all of these women who brought stockings they were making, scarves they were knitting, and T-shirts they were during into fashionable necklaces (not lying). To be honest, I usually feel alone amongst my Sunday School classmates in thoughts, beliefs, hobbies, etc., but this was the first time I really felt left out. It wasn’t anyone’s fault; it’s just one part of typical woman hobbies that I’ve never really gotten into.

When my husband got home from working later that day, I told him how left out I felt, which was stupid to feel that way, but I felt like I was almost wasting space just sitting there and talking, since everyone else was doing something. He said, “Well, you can’t take your craft with you.” I asked him what he was talking about, and he said I was working on my craft right then. Didn’t I see that?

What was I doing? I was putting together section two of the Forward Unto Dawn Halo Mega Bloks set I got for Christmas (early gift).

I have a hard time calling it a craft, because to me, it seems like I’m just playing with toys. Although I suppose on one level, I am crafting because I am building it, sort of like building a model. He was right about one thing though; there is no way I could have taken this craft with me to church, for logistics reasons alone.

I’m about halfway done, and here is my progress so far. For the record, I have no idea where I’m going to keep it when it’s finished.


Sadly, I haven’t really been gaming very much thanks to a hectic return-from-Thanksgiving schedule. I’ve been playing the Spartan Ops episodes for Halo 4 when those release, but I haven’t been working on much else that, you know, NEEDS to be worked on. So Assassin’s Creed III will get some serious attention this week so I can hopefully start and finish Epic Mickey 2 by the end of the year.

It’s good to have goals.

Now back to finishing the Forward Unto Dawn…

Filed Under: Gaming Diary

Monday Gaming Diary: Wait…I’m Playing a Mario Game?

November 26, 2012 By Keri Honea Leave a Comment

Paper Mario Sticker Star

Must find ALL the stickerzzz!

I’m still in shock over this fact: I’m playing a Mario game. Not only that, but I’m havingfunplaying a Mario game. I haven’t thought that was possible since I’ve given up all hope of ever liking platformer games, and this realization happened duringSuper Mario Bros. 3.Granted, this isn’t a typical Mario game, but I’m still shocked to say the least. What am I talking about? I’m talking aboutPaper Mario Sticker Starfor the 3DS.

This isn’t my first exposure to a Paper Mariogame. A few years ago, dear Press the Buttons owner MattG and I challenged one another to play a few games that fell outside of our normal comfort zones. The original challenge called for me to play Portal and for him to play Heavy Rain. Later we challenged each other to play other games, and we failed those side challenges, but one of those side challenges was to play Paper Mario: The Thousand Year Door for the GameCube. MattG recommended it to me for two reasons: 1) it’s Mario and he loves all things Mario; and 2) it’s set up like a turn-based RPG. To be honest, that was what really kept me going with that game, but between my review schedule at that time with both Kombo and this site, I couldn’t devote more time to these challenges. With Portal, the game took me maybe 8 hours, but I knew PMTYD would take far longer than that. So I didn’t finish that challenge.

Since I did like what I played of that game, I was always intrigued when I heard aPaper Mariogame would be coming to the 3DS. Thanks to last week’s Thanksgiving road trip, I had plenty of time to give this portable game a go. Holy crap I can’t believe how much fun I’m having.

I’m about halfway through it, and unlike most RPGs, I haven’t really been bored yet. I’ve been nervous about that, because that’s always been my problem withLegend of Zeldagames–I get so far and I can’t take the repetitiveness any more. This has some repetitiveness in terms of gameplay, and yet every level is so different and so creative, I don’t feel much monotony.

Speaking of the creativity, PMSS (hahaha, what an unfortunate abbreviation) really forces players to be creative with both boss fights and level exploration. This game makes me feel as uncreative as Scribblenautsalways did, but at least with Scribblenauts, I could always use my uncreativity complete levels. Yeah, that doesn’t work so well here.

In other words, without this strategy guide, I’d still be stuck in the first world, and maybe not on the first boss. I may not be able to reach the first boss. Since I haven’t played any Paper Marioin length, and I haven’t played any Mario games since Super Mario World for the SNES (not counting Mario Kart here), I wonder if some of this required creativity would be more intuitive if I was more well versed in the Mario world. If not, well, then it’s obvious that I’m just not very tuned to the Nintendo frame of mind when it comes to inventing attacks and defense. And I’m okay with that.

I’m still having fun, despite feeling like an idiot. I mean, isn’t that what the Portalgames were all about?

Filed Under: Gaming Diary

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