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Monday Gaming Diary: Yep, I never learn

February 17, 2014 By Keri Honea Leave a Comment

LEGO Movie VideogameI finished A Link Between Worlds last week, thereby effectively removing any barriers between me and seeing if The LEGO Movie Videogame for Vita is as bad as the handheld games for LEGO have been lately. And the verdict is…it’s not as terrible as I thought it would be.

It’s still not a typical LEGO game, which is the most heartbreaking aspect for me. Every level is still set up as a list of challenges and it is possible to get a Game Over screen when you lose all of your hearts. Since most of the levels require manipulating Emmet to avoid objects as he careens down tunnels (so many tunnels), this is facet is the most frustrating. I cannot play this game while feeding the baby at all, because the slightest bump from him will force me to send Emmet to his doom.

The few levels that don’t spin Emmet down a pit of despair have timers for one of the challenges, thereby killing all desire for exploration. Isn’t that half the fun of the LEGO games anyway? The point of it is to get you to replay these levels with different goals in mind. One time you’ll try to burn through it as quickly as possible. The next time you’ll try to hunt down the red bricks and mini-kits. But oh yeah, have fun trying to find those while flying through burning pits and not bumping into anything. The Fail State makes this game the most unbearable.

All that said, the game isn’t as Vita-throwingly frustrating as LEGO Marvel Super Heroes for the Vita was. Yes, I hate repeating this damn vehicle race level for the 10th time, but at least it feels beatable. In addition, the levels aren’t so despicable that I won’t try to conquer all of the challenges to get the gold bricks.

On the whole, it’s disappointing that this isn’t a traditional LEGO game, and I really, really hope this isn’t the format Traveller’s Tales is pushing for future console LEGO games. However, it isn’t as bad as it certainly could be. That’s the highest praise I can really give it.

Filed Under: Gaming Diary

Monday Gaming Diary: I Never Learn

February 10, 2014 By Keri Honea 2 Comments

legomovievideogameOne of these days, I’m going to learn that the handheld versions of the LEGO games (save for LEGO Star Wars III) are all God-awful. They often incorporate elements that are not fun, could not be considered fun, and people should be fired over. Okay, that last part was a bit too harsh, but I’ve made my point. I keep thinking that the next one will be as great as LEGO Star Wars III was. Surely they’ll go back to that formula. Then I pay my $20-30 and end up weeping in the fetal position.

LEGO Harry Potter: Years 5-7 incorporated a wizard dueling feature with bosses that was great in theory but horrific and boring in application. LEGO Marvel Super Heroes removed most of the button controls in favor for touch controls, which is awkward to constantly use on anything other than a tablet, and then made it possible to die. If I wanted to actually die in a game, I wouldn’t play a friggin’ LEGO game.  LEGO Batman 2 was the least offensive so far, in that it kept virtually the same formula as the console games, just with different scenes, and added in a monotonous free-for-all battle you could play outside of the story. Outside of trying to get the last few Trophies, I didn’t see the point of playing it for very long.

While I’m mourning that I have no idea when or even if I’ll see The LEGO Movie, I decided to download The LEGO Movie Videogame on my Vita. Seconds after doing so, I wanted to slap myself. Haven’t I learned anything? Why don’t I just wait until I can get out to pick up the game on the PS4 like I know I’ll do anyway?

But then that one nagging thought entered my head…

Maybe this time it won’t be as bad as the others.

Now have I tried out the game to see how it is? Nope, I’ve been too afraid to. If I actually play it, that possibility that it is better is gone forever. So I’ve postponed the inevitable by pointing out I still have A Link Between Worlds to finish, those dungeons aren’t going to clear themselves, oh hey, I got a new accessory–time to go run around, etc. etc. etc.

If you hear some sad sobbing, you’ll know what it is and you can shake your head and tell me I never learn. I know I don’t. I’ll most likely buy the handheld version of LEGO Hobbitt when that releases later this year.

Filed Under: Gaming Diary

Monday Gaming Diary: Holy Crap the Spring Rush of 2014 is Upon Us!

February 3, 2014 By Keri Honea Leave a Comment

Kicking off strategy guide season 2014...

Kicking off strategy guide season 2014…

Hope everyone has enjoyed their time this December and January to catch up on your backlogs, because February is here, and that means it’s time for the spring rush. Put those stacks of shame on hold until the summer, folks; it’s gonna be BUSY.

And this goes for the strategy guide season as well.

This week releases both the Fable Anniversary game and strategy guide. I wish there was going to be a strategy guide for Bravely Default, which launches on Friday, but I guess that’s for the best considering the strategy guide for Lightning Returns releases next Tuesday.

What else is releasing this month? The second half of the Pokemon X & Y strategy guide will release in February, although I’m sure many people will be saying “too late” for that one. I don’t care whose fault that was, whether it’s Prima Games’ or the Pokemon Company’s, that was a mistake to break up that guide into two books.

Moving on…

Plants v. Zombies Garden Warfare will also have a strategy guide, along with Thief. Oh, can’t forget Donkey Kong Tropical Freeze, either.

And that’s just February, people. March has South Park: Stick of Truth, Dark Souls 2, Titanfall, and Final Fantasy X/X-2 HD.

Maybe I’ll be able to take a breath of relief in April. Maybe that’s when I’ll finish A Link Between Worlds. (I really shouldn’t joke about that.)

Filed Under: Gaming Diary

Monday Gaming Diary: I Bravely Defaulted My Weekend

January 26, 2014 By Keri Honea Leave a Comment

bravely_default_flying_fairy-600x300I’ve had the demo to Bravely Default since it released on the eShop, but I wasn’t able to really check it out until this past weekend. The big thing about the demo is that it contained content that wasn’t in the full game, yet your progress in the game would carry over to the full game as bonuses. It’s a free demo, and if you like JRPGs and have a 3DS, I can’t recommend trying it out enough.

At first, I really thought it was yet another typical JRPG. Here’s a party of four characters, it’s turn based combat, and oh hey, you can assign them jobs that you can switch out when you want, something that has been part of Square Enix’s Final Fantasy series since III (the original III, not US III).

What makes it unique is a little twist in the combat system with the Default and Brave options and the city restoration project. By sending in villagers to rebuild a city, the restoration efforts unlock new items you can buy from a traveling peddler. Every building can be leveled up, yielding better equipment. You start off with one villager working by himself, but with Street Pass, you can recruit more villagers to help speed up the projects. Considering I don’t live in Japan and didn’t go to a convention this past weekend, my villager worked by himself for pretty much the entire time. I found myself checking my 3DS throughout the day, checking up on my villager’s progress and assigning him to a new task. I need that Mythril sword! Work faster, you little bitch!

The demo took me nearly 6 hours of active gaming time to complete, and I was downright sad when it ended. But my villager! He just got a buddy to share the workload and I was so close to unlocking that Mythril armor! I don’t get to see what else I can unlock right now? Are you sure there aren’t any other monsters for me to defeat? What about fetch quests. Surely one of you lazy bums has something only I can retrieve for you. Nothing? Really? But February 7th seems so far away…

Looks like I am going to order that collector’s edition after all, because I have soooo much time for yet another Square Enix JRPG in my life.

Filed Under: Gaming Diary

Monday Gaming Diary: Game Review Weekend

January 20, 2014 By Keri Honea Leave a Comment

Dr LuigiLast week was a weird mixed-bag for me. I lost my news writing job at Game Revolution, which made me sad on several levels. I wasn’t writing a whole lot there as of late, but I loved my co-workers. Basically, they had to reallocate the budgets for their websites, and my portion was cut to make way for something bigger. And that something bigger was for the other site I write for, Action Trip, where I received a huge promotion to Lead Writer! I will still be able to write reviews and pitch features for GR, so I’m not totally gone from the site, just from the daily news writing. All in all, it was fantastic news.

Since I am still reviewing games for GR, they tossed two reviews my way that needed a fast turnaround: Dr. Luigi and Age of Zombies for the Vita. I was thrilled to do both.

I was a huge Dr. Mario fan back when it released for the NES in 1990. I played that game more than anything else in my library, always striving to see all of the secret cut scenes certain boards offered. No one in college believed how good I was at that game until they played against me. At first they praised me for it, but then it became a running joke that the only game I could play was Dr. Mario. It was very true, so I didn’t fight against it when they teased me about it. When the higher-ups at GR asked if anyone would be interested in reviewing Dr. Luigi, the successor to this landmark game for me, I was ready to knock down anyone I had to in order to claim it. Fortunately I only had to off my boss.

Dr. Luigi probably won’t appeal to anyone else who hasn’t played Dr. Mario, but I enjoyed it. It’s a great game to play while my five-year-old has the TV hijacked. It’s about as groundbreaking as every new twist we’ve seen with Tetris games, yet we still go back to those, don’t we?

Age of Zombies for the Vita is a Vita port of the original PSP Mini, but now it has what it’s always needed: twin stick support! The game is still overwhelmingly difficult at times (literally overwhelming with hordes of zombies), but it’s far more manageable and far more fun than the original. My only complaint? A lot of the humorous dialogue from Barry Steakfries was cut, especially the swearing. I guess they wanted to lower the ESRB rating, but I was still disappointed.

And now that those distractions are complete (both games are really short), it’s back to A Link Between Worlds, which is freaking fantastic, I must say. I has the most fun gimmick of any Zelda game I’ve ever played.

Filed Under: Gaming Diary

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