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Monday Gaming Diary: Nothing New to Report

July 29, 2013 By Keri Honea Leave a Comment

Dear Diary,

This is most likely the most boring entry I’ll ever have because I haven’t done anything different or new since my last entry. I’m still playing both Animal Crossing: New Leaf and Skyrim nearly every day, and I don’t have anything to say about either except for “same shit, different day.”

Final Fantasy VIII dragon battle

Yeah, this is kind of what it looked like.

In many ways, it sounds like both games are incredibly boring. I will say this–they aren’t games anyone could really find enjoyable watching. I remember watching friends playing Final Fantasy VIII in college, and wow were they ever playing it badly. In this particular instance, our friend was fighting a dragon boss (I’ve never played the game, so I’m sorry I’m not familiar with what was going on) and I watched him pull the same few attacks over and over. For starters, watching the summoning of Shiva is only entertaining the first two times. I was pretty damn thrilled when she was killed so I wouldn’t have to watch that 30+ second animation a 50th time. Unfortunately, that was a terrible event for this particular player, as he was suddenly cut down to performing pretty much one task each turn: bringing teammates back to life. Literally this is what I watched for longer than I care to admit:

  • Dragon flutters wings.
  • One party member dies, one is barely hanging on.
  • One heals one member, and the other brings the dead back to life.
  • Rinse, repeat.

Then I guess the dragon just got as bored as we all were, because he finally breathed fire on everyone, which summoned the “Game Over” screen and sweet relief for everyone in the living room. FINALLY we could leave for the fricking bar.

That’s exactly what I imagine watching either Skyrim or ACNL would be like; everyone begging for the sweet release of death so we can go to the bar (or in the case of ACNL, begging for you to run out of boring things to do).

As such, it’s hard for me to fully explain why I like them so much. Even with other turn-based games that could be extremely boring to watch, such as Lost Odyssey, I can think of several positives that people would enjoy watching. For either of these, not so much, and that’s because I feel like I do more running around and wandering than anything else.

It’s especially baffling when you take into consideration that I’m a huge story gamer. So far, the story in Skyrim has not impressed me that much (if that continues, I think I’ll get bored before too long) and there is no real story in ACNL. Yet, ACNL taps into what kept me going with both Tiny Tower and Pocket Planes for so long.

So yeah, if you ask me what I like about either, I won’t have an answer. And still, I turn them on every day, even though I have a considerable Stack of Shame, so they must be doing something for me. Just don’t ask me what that is.

Filed Under: Gaming Diary

Monday Gaming Diary: Summer Doldrums

July 22, 2013 By Keri Honea Leave a Comment

doldrumsEvery summer, from about late May or early June until mid or late August, there is a dearth of highly anticipated video game releases. This is exactly why we have the Summer of Arcade sales with Xbox Live, the PlayStation Summer Sale, and of course, the venerable Steam Sale. It’s also the perfect time to catch up on backlogs, like what I’ve attempted to do this summer.

All in all, I’ve been fairly good with my stack of shame this year. It’s a little sad that I’ve played more games from my stack of shame this year than new releases, but sometimes that just happens. I have a feeling that will all change this Fall, starting with the release of Saints Row IV on August 2oth. Then it may be all downhill from there, especially once the next-gen consoles release.

What’s really interesting to me is that during this lull time with releases, I’m playing a video game that has quite a bit of lull time as well. Granted, it’s kind of my own choice, as I’m doing more wandering between locations in Skyrim than I am actually playing quests. I think I’ll go over here…wander that way, kill random beasts and bandits, discover a few towns, and then get killed by a stupid dragon because my level isn’t high enough yet to conquer every dragon I see. In my average play time of 2-3 hours, I maybe get one quest completed because I’m too busy wandering.

And that seems to be the beauty and allure of Skyrim in the first place.

I know I need to stop doing that, because I know I’ll get fed up and bored more quickly if I’m not constantly doing quests. Besides, it would be nice to have a chunk of the main quest done before Thing 2 is born next month.

Then again, I have a feeling that Skyrim will become my own personal World of Warcraft, meaning that it’s a game I’ll play at least once a week while playing other things. I have so many friends who have 200+ hours in Skyrim and haven’t found every quest yet. There’s something to be said for a game that can potentially last that long with random side quests.

At least I know my Xbox 360 will get plenty of play time even after the next-gen releases.

Filed Under: Gaming Diary

Monday Gaming Diary: Keep your bloody vampirism to yourself!

July 15, 2013 By Keri Honea 2 Comments

Skyrim VampireI had a bit of a panic this past week while playing Skyrim.

Since I’m a bit of a warrior-type gamer who is quite prone to the tried-and-true RARRRRRR! technique, I opted to join the Companions and follow those side quests. My first quest was to go kill the leader of a vampire clan, which kind of confused me, because I thought Skyrim didn’t add vampires and werewolves until the Dawnguard expansion. But I accepted that I could be wrong and went on my merry way with greatsword in hand, hoping that the sword didn’t have to be lined with garlic or made of wood. I destroyed the entire coven with little difficulty, but apparently I got bitten by one of the lesser vampires. I noticed that my max health was markedly lower than it was before, but like I said, I thought you couldn’t become a vampire or werewolf until the Dawnguard expansion.

When I got back to town, people commented that I looked sick. As the sun set, text rolled across the screen saying I had a strange thirst.

OH NO. NO NO NO NO NO NO.

I have zero interest in becoming either a vampire or a werewolf. What can I do to stop this? Should I go rest? Is there a potion I can take? Crap, do I need to reload a checkpoint before I was bitten? I’ve heard you need to do that to prevent turning. Where is my last saved checkpoint? Two hours ago? CRAP CRAP CRAP! What the hell is wrong with me? Haven’t I learned by now with RPGs to have like ten checkpoints for every 15-20 minutes of gameplay?

Wait, I have the damn Legendary strategy guide. Surely there is info in here about avoiding vampirism. If not, oooh boy how my fingers would have flown across the keyboard in rage.

Sure enough, the Skyrim strategy guide saved me. It had a lengthy discourse on vampirism, including how to become a vampire lord, that explained how to save yourself from this bloody disease. And thankfully, it wasn’t too late to do so. I fast-traveled to Whiterun, purchased the right potions, and triumphantly cured myself.

I’m a little irritated with the game for not really explaining that there are diseases running rampant as well, as this is an entirely new concept for me with RPGs. I’m used to simple healing potions, curing petrification, and sleeping off whatever I may have contracted out in the field.

I now carry around at least 10 cure disease potions with me and I’m leveling up my Restoration skills so I can cure diseases in the future. I have no desire to become either Edward or Jacob.

Filed Under: Gaming Diary

Monday Gaming Diary: Hotline Miami Does Not Play Around

July 8, 2013 By Keri Honea Leave a Comment

Hotline MiamiI didn’t get into Hotline Miami when it first released since it was a PC-only game. I heard great things about it, in that it had a retro style, was ungodly violent, and was hilarious. When it released on the PS3/Vita just a couple of weeks ago, I decided to make the plunge because I was super curious what the hype was about.

Holy crap this game is unforgiving.

Yes, everything I have seen so far has lived up to what I have heard, especially with how funny it is, but it is not for those who have zero patience (a/k/a ME). I totally missed where everyone said how unforgiving the game was or how hard it was, unless no one else feels that way other than me, which is highly possible.

All enemies are one hit knock-downs, but so are you. One mistake, you’re dead, back to the check-point, do not collect $200. So when you enter a new room/area/whatever, it’s time for some serious strategy in how you can take out everyone present before they notice you. If they notice you and you aren’t able to throw a weapon at them before they reach you (or shoot a gun), you’re dead. Oh and it’s not wise to use your gun often, because that will alert every enemy on the floor to your existence.

This game makes me yearn for the punishing difficulty of SmashTV.

I do see why people have adored this game completely. I personally do not have the patience to see this one through, at least not without a strategy guide by my side, holding my hand, and whispering softly that everything will be okay.

This is just another sign I need to stop procrastinating on my Vita and finish all the Final Fantasy games I’ve started.

Filed Under: Gaming Diary

Monday Gaming Diary: Looks like my Summer RPG is Skyrim

July 1, 2013 By Keri Honea Leave a Comment

skyrim-dragonWell, I can’t deny the results of last week’s poll: only one vote for Dragon Age: Origins and the rest were all for Skyrim. Guess I’m glad I bought that Legendary edition of the Skyrim strategy guide when it released.

I knew Skyrim won the GOTY award for 2011, but I had no idea fans were that fervent to this day. I’ve never gotten so many demands on Twitter to play a particular game before. I hope I like it as much as everyone else seems to!

Of course, it will be sharing addictive time with Animal Crossing: New Leaf. I honestly cannot believe this little handheld game has prompted me to play at least once a day every day, especially since I really didn’t care for the first AC game on the DS. And yet, here I am, turning it on every day to collect what’s in my trees, seashells, bugs, fish, visiting the island and looting it, paying my mortgage, checking on mayoral duties, and checking to see what towns I can visit before opening my own gates and leaving my 3DS in limbo for a couple of hours. I don’t get it either.

I used to really like the Sim games back in the day, and my addiction to Tiny Tower and Pocket Planes has been documented before, so that’s the only reason why I can think I like ACNL so much. Obviously, it’s a bit more complicated than either Tiny Tower or Pocket Planes, which is probably why I’ll play it longer than I have those other two. Well, at least until all my friends stop playing it. It’s hard to really branch out your town and get unusual fruit when you can’t go steal some fruit from your friends. That reminds me…I still need to find a persimmon tree amongst my compatriots….

Filed Under: Gaming Diary

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