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Monday Gaming Diary: My Crafting Hobby

December 3, 2012 By Keri Honea Leave a Comment

I do attend church, if that seems shocking to anyone, and last weekend was our Sunday School’s man camping trip. The class was going to be girls’ only, and as such, the class director told everyone to bring any crafts they were working on and we would just work on our crafts and chit chat. Sounded like a modern version of quilting hour. So here’s the thing…I’m not artsy-craftsy at all. I don’t scrapbook, I don’t sew, I don’t knit, I don’t crochet, I don’t do any of those craftsy things so many other women enjoy doing. Earlier this year, I completed a cross-stitch of something from Portal 2, and while that was fun, it’s not something I see myself doing all the time. At least not often enough to actually own a crafts room or even a crafts closet.

So I went to Sunday School empty handed, and I felt so very alone amongst all of these women who brought stockings they were making, scarves they were knitting, and T-shirts they were during into fashionable necklaces (not lying). To be honest, I usually feel alone amongst my Sunday School classmates in thoughts, beliefs, hobbies, etc., but this was the first time I really felt left out. It wasn’t anyone’s fault; it’s just one part of typical woman hobbies that I’ve never really gotten into.

When my husband got home from working later that day, I told him how left out I felt, which was stupid to feel that way, but I felt like I was almost wasting space just sitting there and talking, since everyone else was doing something. He said, “Well, you can’t take your craft with you.” I asked him what he was talking about, and he said I was working on my craft right then. Didn’t I see that?

What was I doing? I was putting together section two of the Forward Unto Dawn Halo Mega Bloks set I got for Christmas (early gift).

I have a hard time calling it a craft, because to me, it seems like I’m just playing with toys. Although I suppose on one level, I am crafting because I am building it, sort of like building a model. He was right about one thing though; there is no way I could have taken this craft with me to church, for logistics reasons alone.

I’m about halfway done, and here is my progress so far. For the record, I have no idea where I’m going to keep it when it’s finished.


Sadly, I haven’t really been gaming very much thanks to a hectic return-from-Thanksgiving schedule. I’ve been playing the Spartan Ops episodes for Halo 4 when those release, but I haven’t been working on much else that, you know, NEEDS to be worked on. So Assassin’s Creed III will get some serious attention this week so I can hopefully start and finish Epic Mickey 2 by the end of the year.

It’s good to have goals.

Now back to finishing the Forward Unto Dawn…

Filed Under: Gaming Diary

Monday Gaming Diary: Wait…I’m Playing a Mario Game?

November 26, 2012 By Keri Honea Leave a Comment

Paper Mario Sticker Star

Must find ALL the stickerzzz!

I’m still in shock over this fact: I’m playing a Mario game. Not only that, but I’m havingfunplaying a Mario game. I haven’t thought that was possible since I’ve given up all hope of ever liking platformer games, and this realization happened duringSuper Mario Bros. 3.Granted, this isn’t a typical Mario game, but I’m still shocked to say the least. What am I talking about? I’m talking aboutPaper Mario Sticker Starfor the 3DS.

This isn’t my first exposure to a Paper Mariogame. A few years ago, dear Press the Buttons owner MattG and I challenged one another to play a few games that fell outside of our normal comfort zones. The original challenge called for me to play Portal and for him to play Heavy Rain. Later we challenged each other to play other games, and we failed those side challenges, but one of those side challenges was to play Paper Mario: The Thousand Year Door for the GameCube. MattG recommended it to me for two reasons: 1) it’s Mario and he loves all things Mario; and 2) it’s set up like a turn-based RPG. To be honest, that was what really kept me going with that game, but between my review schedule at that time with both Kombo and this site, I couldn’t devote more time to these challenges. With Portal, the game took me maybe 8 hours, but I knew PMTYD would take far longer than that. So I didn’t finish that challenge.

Since I did like what I played of that game, I was always intrigued when I heard aPaper Mariogame would be coming to the 3DS. Thanks to last week’s Thanksgiving road trip, I had plenty of time to give this portable game a go. Holy crap I can’t believe how much fun I’m having.

I’m about halfway through it, and unlike most RPGs, I haven’t really been bored yet. I’ve been nervous about that, because that’s always been my problem withLegend of Zeldagames–I get so far and I can’t take the repetitiveness any more. This has some repetitiveness in terms of gameplay, and yet every level is so different and so creative, I don’t feel much monotony.

Speaking of the creativity, PMSS (hahaha, what an unfortunate abbreviation) really forces players to be creative with both boss fights and level exploration. This game makes me feel as uncreative as Scribblenautsalways did, but at least with Scribblenauts, I could always use my uncreativity complete levels. Yeah, that doesn’t work so well here.

In other words, without this strategy guide, I’d still be stuck in the first world, and maybe not on the first boss. I may not be able to reach the first boss. Since I haven’t played any Paper Marioin length, and I haven’t played any Mario games since Super Mario World for the SNES (not counting Mario Kart here), I wonder if some of this required creativity would be more intuitive if I was more well versed in the Mario world. If not, well, then it’s obvious that I’m just not very tuned to the Nintendo frame of mind when it comes to inventing attacks and defense. And I’m okay with that.

I’m still having fun, despite feeling like an idiot. I mean, isn’t that what the Portalgames were all about?

Filed Under: Gaming Diary

Monday Gaming Diary: Went on a Journey

November 19, 2012 By Keri Honea Leave a Comment

Journey

I bought Journeyaround the same month it released, which was in March, and well, I was too busy playing lots of Mass Effect 3 at that time. And then I got distracted with several other things, which brings me to now, where I finally decided to give this game a go. I lovedFlower, so I expected to love Journey just as much.

I was right.

First of all, it’s ridiculous that I just now sat down to play this game. With some exploration–not nearly as much as I could have done–I finished the game in about 2 hours. Not sure how I couldn’t have found 2 hours back then to squeeze this game in, but I didn’t, and I’m so glad I made time for it now. I completely understand the appreciation for the game now, and I can confidently say that it deserves the Game of the Year nominations it has gotten. It’s still not my personal GOTY, but it’s in the top 3.

Like Flower, the game isn’t complex and doesn’t have this huge over-arching story to tell, not to mention that there is zero dialogue, but careening my little scarfed character down dunes of sand greatly moved me. On top of that, the wonderful string symphony that accompanies everything you do and the telling of the backstory via cave drawings only enhanced the feelings.

I was worried that I wouldn’t meet any other players in the game since I’m playing it so late, and I’ve heard how their presence really deepens the experience. I ran into a few people, but only one person stayed with me for a long time. We stayed together for about 2-3 levels, and we helped one another find glyphs, symbols, and get through some of the puzzles. We also were big on helping one another keep the powers in our scarves so we could fly, and even though we never spoke to one another, I felt this little connection with him/her. I lost him/her in the temple level, and I became incredibly sad. I waited and waited for my partner to figure out the soaring puzzle and join me, but he/she either got distracted exploring or I zoomed too far ahead for him/her to catch up. When I realized I had to go on, I did so with a heavy heart. I really, really missed my partner in that last level, and I never found anyone else during that harrowing part of the journey.

I’m not sure if I’ll play again or not, even though some of the Trophies do look tempting. It was an amazing experience, and I’m afraid that playing it again will remove some of that amazement and wonder. It’s one reason why I haven’t returned toFlowerat all, even though I really want to redo some of those levels I messed up.

Long story short, if you haven’t played Journey, do yourself a favor and take 2 hours out of your day to give it a go. Unless you’re like my dear friend MattG at Press the Buttons, it will move you as much as it has done to the countless others who have nominated it for a GOTY award.

After I wrap up my guide reviews for 2012, I do believe Unfinished Swanwill be next, followed by Batman: Arkham Aslym, as I’ve been told by countless others that one needs to leave my stack of shame as soon as humanly possible. Think I can get all 3 of these guide reviews done by the end of the year? Here’s hoping!

Filed Under: Gaming Diary

Monday Gaming Diary: A New Hobby

November 12, 2012 By Keri Honea Leave a Comment

Halo Mega Bloks Warthog set

Fellow writer Chris Nitz is a talented toy photographer with an affinity for everything LEGOs. He’s constantly talking to me about new LEGO sets he’s looking at, new ideas he has for his photography, LEGOs, LEGOs, LEGOs. I really enjoy the LEGO games, and I’ve always liked the LEGO art I’ve seen at conventions, malls, exhibits, etc., but actually collecting and building with LEGOs hasn’t interested me since I was young.

That kind of changed when my son got interested in playing with LEGOs. He likes some of the sets, but his coordination skills aren’t there yet to build the fancy cars and models in the instruction booklets, so I’m the one who usually puts the sets together. A couple of weeks ago, we were shopping at Toys R Us for a LEGO table for him to keep all of his bazillion of pieces on and in, and I ran across a Halo Mega Bloks set (not exactly LEGOs, but eh, close enough) for the Warthog. Halo LEGOs? Really? Now that’s something I could play with!

The set stayed in its box until Gabe had a sick day. We spent a couple of hours poring over the instructions and wading through hundreds of teeny tiny pieces until we built the Warthog and the Forerunner Relic. When I came away from it…I realized it was a ton of fun. Not only that, but I wanted more. I want more than just the Warthog…I want my absolute favorite vehicle from the games–the Ghost. Oh and a Scorpion…those missions are always the most fun. Ooooh wait…I can build a Pelican dropship? And a Phantom? I NEED ALL OF THESE. Curse my collector/addictive personality!

Of course, I can’t buy more, because we’ve told Gabe that he can’t have any more LEGO sets until Christmas. If he can’t have any, then I can’t have any, because a four-year-old will NEVER understand why Mommy gets toys and he can’t. Oh sure, I have reasons like Mommy has a job and you don’t, but it’s easier to not buy myself these toys and avoid the whining temper tantrum I’m sure to get if he sees another toy block set that isn’t his. The joys of parenthood and all that.

Christmas can’t get here fast enough.

And for the record, if they ever release Mass Effect LEGOs or Mega Bloks…well, I think it goes without saying how screwed I am then.

Filed Under: Gaming Diary

Monday Gaming Diary: I did say no more stealth, didn’t I?

November 5, 2012 By Keri Honea Leave a Comment

Assassin's Creed 3

My friends are always so quick to tell me that the Assassin’s Creed series is NOT stealth. Technically, I suppose they are correct, but the AC games contain stealth elements, and occasionally, stealth is mandatory to avoid desynchronization. Most of the time, stealth is encouraged, but there are instances where getting noticed causes an instant desynch. These requirements may not crop up often enough for the series to be considered stealth, but dammit, it’s enough stealth for me to turn my palms sweaty and get my teeth grinding.

AC3 introduces the concept of eavesdropping moving targets as well, requiring you to stay within a specific radius to overhear targets and of course, they can’t notice that you’re listening to them. When this is coupled with the requirement to not be detected, it makes things interesting and raises my blood pressure.

So much for swearing off stealth for awhile. At least I have the strategy guide, which has been an absolute blessing for me so far. The only time that it hasn’t been helpful is when I come across the lovely bugs that AC3 is littered with, and I can’t blame the guide for that at all. It’s not the guide’s fault that on occasion the game drops Connor at a checkpoint in the middle of enemies when he’s supposed to be incognito (enemies I killed before the checkpoint, no less, but that’s a different story).

At least AC3 has plenty of extraneous activities for Connor to partake in, so if the stealth gets too much for me, I can go on countless side quests for awhile.

I will be taking a break from AC3 starting tomorrow, though, when Halo 4launches tomorrow. I’m reviewing that game for Gaming Angels, so that one will have to take precedence for at least a week. Surely there’s no stealth in that game…

Filed Under: Gaming Diary

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