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Comic Review: Halo: Escalation #22

September 23, 2015 By Keri Honea Leave a Comment

Halo Escalation #22When a comic issue ends on a huge cliffhanger, you expect the next issue to follow through and hopefully lead up to a twist or a climax. Halo: Escalation #21 left such expectations, and then #22 fell completely by the wayside. I’m not sure if Halo: Escalation #22 was cut down from a bigger comic, if it was split up between this issue and the next, or if perhaps this was simply filler and there was no point in it at all.

At the end of issue #21, the monitor at the Absolute Record wanted to speak with all humans on board the installation, and that meant cutting out the riff-raff. We watched Jul ‘Mdama’s minions fall to their deaths while the rest of them are scattered and fighting amongst themselves regarding continuing to follow Jul. And of course, the Sangheili under ONI’s payroll is stoking those coals a-plenty.

The in-fighting appears to have importance, especially when Jul steps out from whatever the monitor has planned for them and discovers that a mutiny has successfully taken place. Outside of that, however, what was the point of anything Halsey and Glassman and friends were doing?

Without dipping into spoilers too much, the monitor set up a test between Halsey and Glassman/Spartans, but then as it seemed both passed the test, the test was unveiled as a facade. Wait, what?

Now I have to wait another month to see why it was a facade, if indeed there was a reason? I’m no fan of the Forerunners, but I know they don’t do anything without 10,000 insane reasons. There has to be a reason for this monitor to set up a test, and I’m more interested in why the monitor was doing it and why the monitor set up the test this way than what Halsey is plotting and what she uncovered. Since it ended with her essentially getting her way (AGAIN), will the next issue continue with her plans? Will we ever find out what happened with the monitor and his test? And if we don’t, why did we bother with #22 at all?

The Halo: Escalation comic series has been some of the best extended lore out there with Halo, and while I understand not every issue is going to be a ringer, I’m disappointed this one felt so pointless. Of course, Halo being Halo, I’m sure some minute detail in this test will bite everyone in the ass either in the game or six months from now (if the comic series continues past the game launch). But for now, it’s hard to see where this is going or why any of this issue was necessary on its own.

Of course I still recommend this series and I still say it’s 100% essential for the upcoming game’s lore, but I recommend the series with the caveat that this is a low point. Wait on this month until next month’s issue releases so you can read it all at the same time.

Digital review copy received from publisher.

Filed Under: Comics

Comic Review: Mirror’s Edge: Exordium #1

September 9, 2015 By Keri Honea 1 Comment

Mirror's Edge: Exordium #1Six months is ways to wait for Mirror’s Edge Catalyst. At least we have a monthly comic series from the game’s writer and Dark Horse comics to keep us satiated for a little while.

Mirror’s Edge: Exordium is a 6-issue mini-series that takes place before the events of the upcoming game. The writer, Christofer Emgard, said that this comic would explore more of Faith’s relationships and her background to Catalyst. He has not said if the events of the comic will directly affect the game, but it sounds like some of the events will be referenced in the game. Yet, they will not be referenced to the point of not understanding what they are talking about; the comic will primarily bring in more info to the table.

In other words, the comic is for extended lore junkies like me.

Most comics have a slow start with the first issue, as they need it to introduce the characters, the setting, and the plot. This first issue jumps right into the action and story, no pun intended.

The first page has a little snippet explaining what Runners are and a bit of their culture, but the next page goes right into Faith working as an intern Runner, or at least a Runner-in-training. Not much else is explained. The Krugersec are not explained. The concept of being “beatlinked,” despite being mentioned several times, is not explained. It’s a little frustrating, but the writer does a great job mentioning these things in a way that the reader can make their own context for now and not need an immediate explanation.

As for the story setup, Emgard did say that this would explore Faith’s relationships, and he is right on the money. Faith and her employer, Noah, have a father-daughter-like relationship, where she feels she’s ready for the big leagues and all he sees is a reckless teenager who doesn’t follow his rules. Their tense interactions, for now, appear to be driving her to the wrong side of the bad side of the tracks she’s already on as a Runner.

The art is stunning, especially with how Faith’s hair is drawn and colored. The only real color found in the art is on the Runners and the criminals, which fits the City of Glass’s theme overall, especially in the game. The City in the game was  always shown to be white and pristine, and the comic’s art is exactly that except for the Runners. They’re the only ones with hairs out of place, wearing any sort of color, and moving erratically. In fact, the only panels that show splashes of color are those that display raw emotion, imperfect actions, or anything that goes against any rules, not just the rules Krugersec has set. It’s subtle, yet absolutely genius.

The first issue, as expected, has ended on a bit of a plot cliffhanger, but this isn’t exactly what gets the reader intrigued to find out what happens next. It’s not about wondering if Faith will defy Noah; it’s wondering what Faith will learn about her background from someone who isn’t her father-figure, what Faith will do with that, and how it will affect her relationship with her Runner community. Gotta love a comic that doesn’t dangle only one carrot in front of readers to keep them coming back for more.

I know nothing about Mirror’s Edge other than I what I played at E3, so I can assure you that you need no prior knowledge to enjoy this comic. You don’t even have to be interested in the game. The game sets the environment for the comic and its story, but the comic takes that world and runs with it. Okay, maybe the pun was intended that time. Point is, Emgard has a great story going, and you don’t need to want the game to enjoy a great comic story and beautiful, brilliant comic art.

Mirror’s Edge: Exordium #1 is available starting today, September 9th, via retail and Dark Horse digital.

Digital review copy received from publisher.

Filed Under: Comics, Extended Lore

Comic Review: Halo: Escalation #21

August 27, 2015 By Keri Honea Leave a Comment

Halo: Escalation #21Halo day is nearly upon us; can you feel it? It’s evident in the latest book releases, and tensions are running especially high in the Halo: Escalation comic series. Issue #21 released yesterday (my bad for being late), and everything is going pear-shaped for Jul ‘Mdama, Halsey, and perhaps Palmer’s team of Spartans as well. I am almost starting to wonder if the best recourse with all Forerunner technology is to just blow it into oblivion. Has anyone found any Forerunner tech that didn’t have some sort of doomsday device with it? Trying to find the Absolute Record may have something similar.

Dr. Halsey has royally pissed off Jul ‘Mdama, a Sangheili who could snap her neck with a flick of his fingers, but typical Halsey doesn’t care. All she can see is her goal, and everyone else be damned who is in her path. As she reaches the Monitor guarding the entrance to the Absolute Record, she’s learning that she doesn’t always have command of the situation. In fact, if she really sat down and thought about it, she hasn’t had command of a situation since the Covenant first touched down on Harvest. The only people who would defend Halsey are few and far between, and I think they all belong to Spartan Blue Team.

Uh oh, did I give away part of what Halo 5: Guardians may be about? Eh oh well if I did.

We’re also in another situation with a Monitor who, like Guilty Spark 343, has had way too much time to sit alone and think. Therefore, he isn’t going to follow set protocol that the Librarian established thousands of years ago. I guess this is what happens when

Halo: Primordium spoiler

you create AIs from living beings, as in creatures (mostly humans) who are still alive.

[collapse]
Halsey has never met Guilty Spark 343, and I doubt she had any clue that her life is once again on the line until the last couple of pages of this issue.

This is the third issue in the six-part sequel to the Spartan Ops story. After doing some quick math, the final issue will release after Halo 5: Guardians, which makes me now wonder how much this will really affect the next game. It’s possible rocks will fall and Jul ‘Mdama and Halsey will die, allowing ONI to clean up that mess and sweep it all away. That would also be the most disappointing ending to a series since Halo 2, and I’m going to pray 343 isn’t that stupid. Well now I’m paranoid that they could be. Dammit, I shouldn’t have done that.

All I can think of is how important the extended lore has been to the Halo-verse, and the comics have lead up to extremely important issues that should be tied to the game somehow. It’s a matter of faith at this point.

Regardless of what they do with it, the current arc in Halo: Escalation continues to build a steady and solid foundation for quite the amazing story. Just a few more issues to go before we find out what’s coming to Halsey. Maybe she’ll

Halo 4 Spartan Ops Spoiler

lose her other arm.

[collapse]

Halo: Escalation #21 is available now via Dark Horse and Dark Horse digital.

Digital review copy received from publisher.

Filed Under: Comics, Extended Lore

Comic Review: The Witcher: Fox Children #5

August 5, 2015 By Keri Honea 1 Comment

The Witcher: Fox Children #5And at long last, we come to the end of The Witcher: Fox Children comic book series. Writer Paul Tobin outdid himself this time, especially since he absolutely tricked me into thinking this was the biggest let-down of an ending since Fable II. I was ready to tear this issue a new one after how each of the previous four issues were so riveting and kept me on the edge of my seat in anticipation and a bit of fear. That was how he was going to end it? Really?

REALLY?

And that’s why you stay through a movie or video game until the very end, even after the credits, or in this case, until the very last page. No matter how weak a storyline is going, see how it ends, and then rip it to shreds. It’s possible it pulls a Paul Tobin and yanks the rug right out of underneath you.

But no, I won’t spoil the ending. I’m already afraid that I’ve said too much.

It’s not only how the comic ends that makes me applaud Tobin, either. He carefully crafted exactly why Geralt is so afraid of the Vulpess and why he refuses to tangle with them to the point that the reader will, in turn, fear them just as much. In fact, if I ever come across one in The Witcher 3, I will board the first nope train out of that situation. The craziest part of the whole thing is that she never lays a hand or paw upon anyone, yet so many died by her hand.

Of course, words can only do so much, and once again, Joe Querio nailed the expressions of the Vulpess, Geralt, and the rest of the hapless shipmates. Most of the Vulpess’s facial expressions were very subtle as she didn’t show her face to everyone on the ship, but Querio was able to use the lines of her fur and whiskers and position of her eyes to beautifully present exactly what she is thinking.

With the close of The Witcher: Fox Children #5, I am both happy and sad to see it end, and I’m keeping my fingers crossed that CD Projekt RED and Dark Horse will team up for at least one more mini-series. They have something amazing here, and they should keep it going.

If you haven’t read this series yet, now that all five issues are out (as of August 5, 2015), there’s no better time to grab all of them at once. The Witcher: Fox Children #5 is available both retail and digital from Dark Horse comics.

Digital review copy received from publisher.

Filed Under: Comics, Extended Lore

Comic Review: Halo: Escalation #20

July 29, 2015 By Keri Honea Leave a Comment

Halo: Escalation #20The Tomb Raider comic may be on hiatus to prepare for the November game, but Halo: Escalation is still going strong, even with an October game release. Issue #20 isn’t the last issue before the game, and it’s not even the last issue of this particular arc. Issue #20 is, however, quite the culmination of nearly every theme ever introduced into the Halo-verse. We have the following to look forward to:

  • hatred of Halsey
  • Halsey’s obsession with technology and knowledge no matter the cost
  • Covenant hatred of humans
  • human hatred of Covenant
  • all Hell breaking loose
  • ONI double dealings
  • Forerunners as gods
  • betrayal
  • other spoilertastic things I won’t mention

I’m not sure you could ask for more in a comic issue for Halo.

At the end of the last issue, everything that could go wrong has for the Spartans who have sneaked aboard Jul M’dama’s fleet with a Sangheili spy has. Really, would it be a Halo story if everything went smoothly and according to plan? This time is once again a bit of Dr. Halsey’s fault in her rush to find the coveted artifact the Librarian left her to uncover, and it’s also a bit of Jul M’dama’s fault for insisting everything happen right now. Unfortunately for Halsey, she enjoyed pointing out the latter to him way too much, and I honestly though he would be the one to finally kill her. He still may be, but he didn’t this month.

Yet, this doesn’t help our Spartan IVs at all or Ayit the Sangheili spy or even the UNSC back on the Infinity, since Halsey’s mistake damaged their communicator back to the mothership. They’re now having to wing it, Ayit and the Spartans are even more forced than they were before to trust one another with their lives, and Palmer has to be super nice to a scientist, something she loathes to do. The entire story has a great buildup to the very last page, which hints that we may finally get the answers to ________ and ________.

While the story is great, this issue is a bit off, art-wise. Ian Richardson and Netho Diaz have left off a lot of the details in faces and the environments that the series usually has. Even the inks seem to be lighter, as if this was a cel-painting from the 80s with severe line fading. It’s bizarre, and definitely not what I’m used to with the Halo: Escalation comic series.

Halo: Escalation #20 is available now from Dark Horse via digital and retail.

Digital review copy received from publisher.

Filed Under: Comics, Extended Lore

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