• Home
  • About Us
  • Podcast
  • Strategy Guide Wit
  • Contact

Strategy Guide Reviews

A Strategy Guide for your Strategy Guides

  • Reviews
    • Strategy Guide Reviews
    • Video Game Reviews
    • Mini-Reviews
  • Features
    • Interviews
  • News
  • Unboxing Strategy Guides
  • Columns
    • Gaming Diary
    • Corner of Randomness
  • Videos

Book Review: New York Collapse

August 23, 2016 By Keri Honea Leave a Comment

New York Collapse review

New York Collapse is a companion novel to Tom Clancy’s The Division, and like most things I own, I’ve had it quite awhile. I don’t know why I didn’t read it sooner, but now that I’ve read it, I wish I had waited even longer to do so. New York Collapse itself is a survival guide book for what to do in case the largest city in America, New York City, collapses due to a catastrophic disaster. The book claims to be written by a Warren Merchant, but this is a pen name for a government administrator who seems to have way too much knowledge and insight to the future regarding the city collapsing due to a flu outbreak. While that’s interesting to read in of itself, the main draw to the book are the handwritten notes from April Kelleher, an inhabitant of New York during the Dollar Flu crisis. Her husband bought her the book as a joke, but as the disease spread rampantly across the city, she started to notice two things: 1) how useful the advice was and 2) how eerily accurate the book was with its predictions. The book becomes her journal, as she writes down her experiences, what happened to her husband, what she witnesses, etc., and it becomes her notes in trying to find the truth about both the Dollar Flu and Warren Merchant. Since Warren’s writing is rather cut and dry and therefore, boring, it’s April’s handwritten notes that make it worth reading at all. In fact, she opens up a completely different and even darker side to The Division than I thought was possible. Unfortunately, it’s riddled with spoilers, which is why I wish I had held off on reading it until after I finished the game.

No I haven’t finished the game yet. Yes, I suck. Let’s move on.

The player never sees April Kelleher in the game, but they do find her notes scattered all over Manhattan. This book pieces those notes together and fills in the big picture of what happened to her. As the player, if you hunt down the Echoes littered throughout the city, you will find one that shows the murder of her husband. At the time, you don’t know who he is, other than the fact he seems to be important regarding the Dollar Flu, but when you reach April’s notes about witnessing his murder, it all falls together. And that’s how most of the book goes. You’ll come across something in the game that has meaning, but April’s journal makes it ten times more meaningful.

However, as a result, her journal is full of spoilers. Part of the player’s mission in The Division, other than keeping order, is to find out what happened to the first wave of Division officers. If you haven’t gotten that far in the game (thankfully I have), then this is all spoiled for you in her journal. It’s not as detailed as the game is, as April is not a Division officer, but a civilian trying to survive, but it still takes some of the wind out of the big reveal sails.

If you’re looking for more background regarding The Division and you’ve finished the game, then definitely add this to your bookshelf. It’s a great read that won’t take very long to peruse. It’s also filled with removable artifacts that really hammers home how haunting the world of The Division really is. Just don’t open it until you finish the game. I’m going to reread it after I finish, that’s for sure.

Filed Under: Books, Extended Lore

Art Book Review: Super Famicom: The Box Art Collection

August 12, 2016 By Blake Grundman 2 Comments

Super Famicom The Box Art Collection ReviewIt is hard to understate the importance of the Super Nintendo when discussing the legacy of gaming giant, Nintendo. Following fresh on the heels of the insanely successful Nintendo Entertainment System, the console cemented the corporation’s power position in the industry, while simultaneously fending off the vicious onslaught of SEGA in both the United States and abroad. Sure, any retro enthusiast worth their salt looks back fondly on the console, but even the most passionate of gamers lose sight of one key component of the gaming purchase: the box.

For North American folks this general apathy towards the game’s packaging makes quite a bit of sense. Nintendo of America insisted on virtually every game having the exact same design template, with very little opportunity for deviation. What little room was left on the box tended to contain a generic press shot or two, along with the title in big goofy lettering. In Japan, however, it was the Wild Friggin’ West. There were very few restrictions on how games were bundled at retail, let alone any attention paid to the art that these boxes featured. The result was an amazing variety of different types of designs and artistic expressions that were absolutely worth remembering.

In enters Super Famicom: The Box Art Collection from stage left, to inform the rest of the gaming world what we were missing out on. Published by the team over at Bitmap Books, this collection helps to revive the lost art of the coffee table book, while also preserving over two hundred and fifty of Japan’s most memorable pieces of box art. Admittedly the appeal of a compilation like this might be a bit more limited than most historical gaming publications, but as someone who has fawned over classic games since childhood, this was just something that I had to own for myself. Thankfully, it doesn’t disappoint.

As soon as the introductions are out of the way and the contributors have had the chance to share their own personal blurbs about “why the Super Famicom was so important to them,” and, “how this project was a labor of love,” the meat this tome kicks in. Each page consists of what has to be a damn near scale image of a specific piece of box art, accompanied by the game’s title (in both English and Japanese) the publisher, year of release and genre. This is then followed by what is essentially a synopsis of the game, a few additional interesting anecdotes, and an occasional note about the artist responsible for the actual art featured on the front of the box.

Though this may sound rather pedestrian as far as content goes, it is in the crisp detail of the images and the more off-the-wall behind the scene stories of each game that makes this worth reading. For example, did you know that the game Contra Sprits originally used Arnold Schwarzenegger’s film Raw Deal as its inspiration? Apparently Konami was worried that the game would be deemed too aggressively named for its European release, hence them renaming the title Super Probotector. If that wasn’t enough publisher mandated intervention for you, the developers were also forced to go in and swap out the main characters with robots, just so it was guaranteed to get past the notoriously strict German certification board. Call me crazy, but details like this are absolutely fascinating to read about. Oh, and for those of you wondering if this game came out in North America, you might remember it better as Contra III: The Alien Wars.

Page after page, I was riveted by what I was reading and seeing. Granted, the previous example of deep dives into a title’s background isn’t present for every game, but I can guarantee that each blurb will have at least an interesting detail or two that isn’t widely known by the general public.

Super Famicom The Box Art Collection Review

My biggest takeaway from this compilation is related to the extremely compelling pieces of art. First off, the image quality is far and away the best I have ever seen for an anthology of this magnitude. The sheer amount of time it must have taken to both photograph and clean up some of these boxes would have to be far more than I could ever image. It is very obvious that there has been careful attention to detail in preserving each and every piece, as if it were hanging on a wall in a gallery. Secondly, it is fascinating to see just how amazing marketing can look when teams are given the freedom to think outside of the box. (See what I did there?) It makes me wish that North America had the same freedoms with their packaging. Who needs uniformity when you have creativity, right?

Though the content actually printed on the page is the most critical element to any coffee table book, another key piece of the puzzle is the quality of the materials that the book is made from. The hardcover edition that currently resides on my shelf is extremely high quality. Both front and back covers have a finish that almost reminds me of our old, gigantic school dictionaries. It looks very well put together when sitting on a shelf, and even more impressive when laying out on a flat surface. Each actual page is a thick, glossy stock that reminds me more of a classic reference material than a book about game art. Lastly, the binding itself is tightly woven into the hardcover, which means that readers are treated to that satisfying, “new book crinkle,” sound when opening the cover. It is a personal pet peeve of mine when the bindings of a book are way too lose. It results in a product that doesn’t feel as well put together. Luckily this dodges that bullet with ease. Though I will say there are some pages that seem to have not been cut as crisply as others, leading to a few visible rough patches when looking at the book from the side profile. I know that criticism is being nitpicky, but when the actual build quality is this high, you have to dig a little deeper to find problems.

There are only three other areas where I have minor criticisms. For one, it seems like the amount of written content on each page was fairly inconsistent. While some descriptions seemed to be bursting at the seams with information, others seemed a bit more barebones, only filling a quarter of the page. As I have iterated on previous occasions, I am not a fan of blank real estate on a page, unless it was made for a stylistic reason. Secondly, the commentary on each title seemed to steer clear of most information about their North American releases. Obviously the majority of the information revolves around the Japanese release, but why the European releases get so much more attention than the folks on the other side of the Atlantic is beyond me. If there was a legitimate explanation for this, I would be very interested to know. Lastly, I really wish we could see the back cover of these games are well. And before you say anything, yes I do realize that I wouldn’t be able to read a goddamn word of it. I just think it would be interesting to see if some of these full front spanning images carry over to the back, or if there is even more original art on the opposite side. Once again before you run to the comments to tell me I am nuts, just know that I realize that would necessitate a complete change in the layout of the book. This is just more of an, “It would have been nice if…” commentary, rather than an actual criticism.

If the quality of this release is consistent with the rest of the releases in the Bitmap Books stable, I will definitely be checking out more of their back library. Super Famicom: The Box Art Collection is a fantastically well put together book looks as good closed on the table than it does opened. Each page is vibrantly printed and has content that is guaranteed to entertain the inner fanboy in everyone. This is a piece that is well worth adding to any retro-leaning gamer’s library.

Filed Under: Art books, Extended Lore

Comic Review: Deus Ex Universe: Children’s Crusade

August 11, 2016 By Keri Honea 1 Comment

Deus Ex Universe Children's Crusade reviewDeus Ex: Mankind Divided releases just next month as a sequel to Deus Ex: Human Revolution, and I can assure you that the hype is real. This is definitely high on my personal radar for the year as well as a good chunk of the SGR staff and gamers across the globe. The sequel is based upon the aftermath of the “Aug Incident” that occurs in DXHR, but there are plenty of questions in between DXHR and DXMD. We know that Adam Jensen is working with Task Force 29 of Interpol to stop terrorism on both sides of the Aug Conflict, and we know that he’s actually a double agent trying to unearth who is pulling the strings behind the Conflict as well as Interpol. But how did he get there? And how bad is the Conflict? Deus Ex Universe: Children’s Crusade comic from Titan Books answers all of those questions.

The comic series starts in the middle of things, with Jensen already a member of the Task Force, but he’s a rookie. No one on the team fully trusts him yet, especially a couple of Aug Haters. Jensen is also already partnered with Alex Vega, another main character from the upcoming game. She’s kind of his partner in the sky in this story, though, one who taps into his augmentations to send information and get a literal eye as to what is going on. They have to play their cards right, though, as Interpol has no idea Jensen is secretly investigating them for moles. Everything Alex does to tap into Jensen and Interpol has to be done with the utmost discretion, or Jensen is likely a dead man.

During a routine operation, the Task Force learns that the Aug Terrorists are using children for their warfare tactics. Some they’re turning into bombs via their augmentations, and others they’re arming and sending them into anti-aug rallies. Jensen doesn’t want to hurt any of the children, but also has to find out who is manipulating them and why. This 5-part series covers this one mission Jensen has, develops characters we’re going to come in contact with in DXMD, and shows that nothing is what it seems.

Obviously, the Illuminati are behind everything all over again, but the question remains how they are pulling the strings and who is doing the pulling. It’s not enough to know that the Illuminati are involved; Jensen has to learn who are aligned with them. At the end of the series, the reader learns the identity of one of many of the members, which is fairly surprising over the scope of the story.

The story and art are absolutely amazing, especially the artwork. I could take so many different screenshots of the art to use as wallpapers for 50 different devices, easily. As breathtaking as the art is (bravo John Aggs!) it was the image below that made me laugh out loud.

Deus Ex Universe: Children's Crusade review

If you played DXHR, then this should look familiar to you, as this is the screen that pops up (without the word bubbles) for the hacking mini-game. It cracked me up that they were so devoted to the game itself of Deus Ex, not just the story, that they included this when Jensen had to hack his way into a building. I personally loved the hacking mini-game, and I can’t wait to hack all the things once again in DXMD.

After completing this mini-series yesterday, I’ve been telling as many Deus Ex fans as I know to pick this comic up. I don’t think it will be imperative to read before playing the game, but a lot of background information will be filled in. Plus, it’s nice to get a sample of what Jensen will be dealing with as well as the horrors of humanity. For those who never played the first game, though, you will want to pass on the comic. Very little background information is provided on Jensen and the events of DXHR, requiring readers to be fans of the game before diving in to the comic.

Filed Under: Comics, Extended Lore

Book Review: Diablo III: Morbed

July 28, 2016 By Keri Honea Leave a Comment

Diablo 3 Morbed reviewI mentioned in my last Diablo III book review that I discovered two new Diablo III e-books and I read them both while traveling. The second one was Diablo III: Morbed, a novella of around 60 pages. I finished it before my plane even took off. Author Micky Neilson wrote one of the short stories from Diablo III: Heroes Rise, Darkness Falls, and I really enjoyed his contribution in that collection. However, despite how much it really hits home with the psychological and spiritual horror of Sanctuary, Morbed overall is rather bland and predictable. And I don’t just mean the character Morbed.

Morbed is a thief in party of adventurers. They have been tasked with investigating an island rumored to shelter a bandit who supposedly ransacked the tomb of the legendary Rakkis. Like everything in the world of Diablo, nothing is at it seems. An ancient evil slumbers in the ruins on the island, and as expected, it falls to Morbed to dispatch it.

While how Morbed comes around to quell the demonic presence is rather unexpected, the overall plot is still predictable. From the moment the demon rises, you know it’s going to be up to Morbed. Sure, you don’t expect him to be as cowardly or do a few despicable things, but you know he is going to save the day. Somehow.

Even though Morbed’s own story has a case of the blahs, the environment and other characters are absolutely fascinating. Traveling along with Morbed includes a Vizjerei wizard, a Paladin of Zakarum, a necromancer, and a druid. Each of their personalities far outshines anything Morbed has to offer, even the stoic and silent Paladin. The island itself is also incredibly spooky. While reading the initial paragraphs of the party exploring a visceral scene soon after landing, I realized that even though I was sitting, my feet were on their tip-toes. I remained that way up until Morbed fled the demon.

Morbed may be a snore, but the rest of the island certainly isn’t. Neilson’s best writing falls occurs in his description of the eerie environment, as well as everyone’s palatable fear as they broach the unknown.

The only reasons why I could recommend picking up this e-book are for hardcore Diablo lore fans and the fact that it’s really cheap. It’s a shame that the story is fairly bland, because the writing itself is top notch, especially when describing the atmosphere.

Filed Under: Books, Extended Lore

Book Review: Diablo III: Heroes Rise, Darkness Falls

July 27, 2016 By Keri Honea Leave a Comment

Heroes Rise Darkness Falls reviewI am not sure how I missed the word on a couple of Diablo III e-books, but I did and I rectified the matter before I went on vacation. They were both super, super short, and I managed to read them on the plane rides to and from Colorado. Diablo III: Heroes Rise, Darkness Falls is a collection of short stories that takes place right before the star falls in the opening of Diablo III. The stories are as sweet as they are short, and they truly focus on the psychological horror that the game attempted to emulate, and yet did not because it’s too darn easy to skip through all the dialogue.

Many of the short stories are about the six classes available in the game, and how they became involved in the upcoming events for Diablo III. Several of them ended with the falling star and the main character heading off to New Tristram to check it out.

While those were fun to read, especially considering the genders the writers chose for each class, it was the last two stories that were the best out of the bunch. The last two take place in the world of Sanctuary right before the star fell, but they have nothing to do with the classes or even the main characters of Diablo III. These are two extremely twisted tales from this world that show how horrific Sanctuary truly is with the demons and angels constantly battling over it.

“Theatre Macabre: The Dark Exile” really explores the psychological horrors of Sanctuary, and taps into the king of all psychological horror–Edgar Allen Poe. I personally compare this story to “Telltale Heart”, but it’s definitely not a copy of Poe’s famous short story. Definite inspiration from Poe and his tale, but there’s more than enough Diablo to make it unique, and almost more terrifying.

“The Hunger” is not psychologically horrifying, but it’s more of the gory horror Diablo III presents at every turn. Remember those barrels of heads in the Mad King’s castle? The undead minions that could still crawl toward you even with their bottom halves missing, entrails dangling and all? “The Hunger” is the most visceral of all of the short stories, and probably should be avoided if you have a queasy stomach. There’s no way I could have read this one while pregnant, when I couldn’t handle gory violence in the slightest without getting sick.

While Heroes Rise, Darkness Falls is not required reading for the Diablo III game, it’s a nifty little insight into the world of Sanctuary that can be read at any point. No other books are necessary before delving into this short collection. That said, I cannot recommend this e-book enough for those who enjoy the Diablo-verse, or who enjoy psychological horrors, period.

Filed Under: Books, Extended Lore

  • « Previous Page
  • 1
  • 2
  • 3
  • 4
  • …
  • 6
  • Next Page »

Follow us!

Subscribe!

Upcoming Strategy Guides

 Nothing here. Come back later. 😢

Latest Strategy Guide Reviews

The Walkthrough by Doug Walsh Review

Red Dead Redemption 2 Strategy Guide Review

Mega Man 11 Strategy Guide Review

God of War Strategy Guide Review

Far Cry 5 Strategy Guide Review

Friends of SGR

  • BradyGames
  • Dan Birlew – Guide Writer
  • Doug Walsh – Guide Writer
  • Future Press
  • Game Enthus
  • GameWires.com
  • Piggyback
  • Press the Buttons
  • Prima Games
  • Racing Games

Top Posts & Pages

  • In Pursuit of Platinum: Ain't Gonna Happen With Horizon Zero Dawn
  • The Walkthrough by Doug Walsh Review
  • In Pursuit of Platinum - Assassin's Creed Odyssey
  • What I've Been Playing - I'm Never Leaving Greece
  • Red Dead Redemption 2 Strategy Guide Review

Copyright © 2025 · Web crafted by Warkhammer

 

Loading Comments...