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Book Review: Halo: New Blood

July 16, 2015 By Keri Honea Leave a Comment

Halo: New Blood REviewAs Halo 5: Guardians looms closer, I realize I have plenty of Halo books to catch up on, and I don’t mean just older books, of which I have three. Two Kindle books have released as well as one other “proper” print book since Halo: Broken Circle. The first e-book, Halo: New Blood by Matt Forbeck, was probably one of the fastest reads I’ve had in a long time. However, simply because it was a fast read does not mean that it was badly written or had a bad story. In fact, fans of a certain ODST named Buck will greatly enjoy New Blood.

Since Buck will also star in Halo 5: Guardians, I wouldn’t be surprised if New Blood is “required” reading for the game. The story is told by Buck, from his first-person perspective, and it opens up a lot of perspective upon his role in Halo 3: ODST as well as his relationships with that team. Several questions were answered that I personally had, and for all those who want to know about the others from the team, such as the Rookie, Dutch, and Romeo, and what they have done since that game, all of that is detailed as well.

Buck tells his tale in a bit of a pulp fiction format, in that he starts off explaining why a certain mission went awry, but then he breaks off on tangents to delve even more into the backstory. The flow of it is handled flawlessly, and it comes across brilliantly as someone who is telling a rather long story. When was the last time you told a long story without breaking off into tangents to further explain something? If you’re able to do so, you deserve a cookie. I, for one, am not.

The book is rather short, but that’s not entirely what makes it a fast read. Buck’s tale is bloody fascinating. Like most stories orally told, his is nonstop action with very little exposition and downtime. I only stopped reading because my eyelids grew heavy at night when the clock reached midnight. Because the story was such a page turner (or screen swiper, as it was in this case), it only took me about two days to get through. No part of Buck’s tale could be described as boring, unless you’re a stoneheart who doesn’t enjoy tinges of romance. These don’t happen very often in the Halo-verse, and I am rather pleased that Forbeck elaborated upon Buck and Dare’s relationship that was only hinted upon in Halo 3: ODST.

I do have to add, even though you’ve probably already gathered this much, that no one should read this without playing Halo 3: ODST (or the wiki, you dirty, lazy cheater) beforehand. None of the characters are “introduced;” it is quite assumed that the reader is very familiar with all of the characters within.

If it wasn’t an e-book, I’d say it’s a great beach read, but it’s hard to justify taking a Kindle or iPad or Surface to the beach where it could get ruined. It’s a great vacation book; how is that? Oh, and yes, Halo: New Blood is a must-read for everyone who has played Halo 3: ODST, regardless if it truly becomes required reading for Halo 5: Guardians.

Filed Under: Books, Extended Lore

Comic Review: The Witcher: Fox Children #4

July 1, 2015 By Keri Honea 3 Comments

The Witcher: Fox Children #4 reviewThe first comic series for The Witcher was the best comic series based upon a video game series, but it’s been trumped (for now) by The Witcher: Fox Children. Every issue continues to build a great narrative, suspense, and do what The Witcher has always done best: make you wonder who really are the monsters. Issue #4 is the penultimate issue of the series, and does not disappoint. I’m afraid the big disappointment in the series will come next month, when it ends.

I know that Geralt of Rivia can’t die, because these comics take place before the third game, but it doesn’t mean I’m not on edge wondering what the Vulpess will do to these people next. Geralt is trapped on the boat with these idiots, and the Vulpess doesn’t know or care which of them took her cub; all she knows is that her cub is on board. She doesn’t know (yet) that her cub is dead, which is sure to make her all the more pleasant.

Geralt and company finally break free from her illusions, so she sends wildlife after them instead. Forget watching Jurassic World or any other movie from the Jurassic Park series; just watch mythical monsters tear apart intruders. As Geralt so eloquently says while two T-Rexes two animals tear an unfortunate soul apart, “Watch as man’s ‘civilized’ nature goes up against the wild of the swamp. And get a lesson in how the wild always wins in the end.” That’s all of the Jurassic Park movies to a T, isn’t it? It’s so fitting for this issue to release now, just a few weeks after Jurassic World released in the theatres.

You also have to love Geralt’s quotation marks around “civilized” as he speaks. These men are anything but civilized; so ready to turn on one another to survive, turn on an elf just because she’s an elf, and dump a body because it’s no longer useful to them. Geralt seems to think that the Vulpess won’t care who killed her cub, and she’ll simply exact revenge upon all of them just for being there. Sadly, I’ll have to wait a whole other month to find out.

Damn this series is so great.

I admit that maybe it’s not fair to say that these comics are the best video game-based comics ever, as the game is based upon a series of books, but I stand by my statement. Both comic series are just so darn amazing, and Fox Children blows Glass Mansion out of the water (pun intended). I can’t say this enough; if you’re a fan of The Witcher anything, pick up this series. Or wait until the whole collection releases, that’s fine too, but buy this and read it. Read the crap out of it.

Digital review copy received from publisher.

Filed Under: Comics, Extended Lore

Comic Review: Tomb Raider #17

June 30, 2015 By Keri Honea Leave a Comment

Tomb Raider #17 comic reviewThe Tomb Raider comic series has been very up and down for me with far more downs than ups. I’ve said repeatedly (on other sites) that I don’t know why this comic series is so difficult. This should be the simplest thing in the world to come up with, and to be fair, I do not blame the writer or artists. In fact, since the writer/artist transition, the comic has vastly improved. The art is beautiful. The stories are ten times more interesting as well as written better. That said, I don’t know why Crystal Dynamics constantly makes the comic go back to the damn Sun Queen and the Yamatai.

Issue #17 beautifully wraps up this story arc with rescuing Grim (it’s not really him, as revealed in #16) with plenty of action, a lot of tomb raiding knowledge, and finally seeing Lara Croft embrace who and what she has become. However, I do not understand why the comic series continually falls back on two themes, as both weaken Lara and everything the first game set up.

I don’t want to talk about the Yamatai anymore. I have said time and time again that I am sick of the story arcs and Lara all going back to the Sun Queen and her possible hold on Sam. The arcs spun from the Sun Queen are, simply put, awful and they ruin all closure the first game had. The only reason I can think of why Crystal Dynamics won’t let this bitch die is because she’s part of Rise of the Tomb Raider, which hurts deep inside. If that is the case, I’m not sure I have any interest in playing it. I’m personally done with that story and I’m ready for Lara to move on as well. I figured after the first two comic arcs and the novel, she would, but CD isn’t ready to let this sleeping queen lie. No wonder Lara is in therapy in the next game; I would be in therapy too if I constantly had to deal with Yamatai even though I’m not on their island.

So yeah, I don’t want to talk about the last panel, other than say I finished reading with my head thumping my desk.

In addition to Yamatai, the comic has this need to constantly tell Lara she’s scary when she’s saving someone’s ass. When Lara begged an actress to stay in Jonah’s play, they were nearly mugged, and Lara handled it. Instead of thanking her and telling her what a badass she is, the actress told Lara she scared her more than the muggers and couldn’t have anything to do with her. She quit the play because Lara scared her…when Lara saved her life.

In #17, the same thing happens when Lara saves Grim’s lookalike. She uses snakes slithering around in their pit of doom to break the bars in the bottom of their cell, which gives them both a tunnel to crawl through and escape. She tells Grim that the snakes aren’t poisonous and that they are more scared of him than he is of them. His response isn’t, “Oh Lara, thank you so much for saving my ass and knowing so much about snakes.” He says, and I quote, “I’d say they’re more frightened of you! I think I might be more frightened of you!”

Why on earth are all of these people so afraid of Lara when she’s saving their lives? It boggles my mind. She didn’t murder anyone in front of Grim. She didn’t stab a snake. She tricked a snake into thinking it was strangling food when it was strangling one of the cell bars. Which allowed them to escape. How is that scary? These people are so ungrateful.

It’s a shame that these two themes plagued #17 as well, because if neither of these happened, I’d say it was the best comic of the entire series. Well, actually, #17 is the best one of the entire series, even with them. Since we’re going to inevitably go back to a Yamatai arc next, may it please be short and may it please be the last one.

Digital review copy received from publisher.

Filed Under: Comics, Extended Lore

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